Ooh nifty, didn't know about that tag.
Now to try and take the conversation in a bit of a different direction, I've been thinking about the abhorrent state of the balance in this game and there are some specific changes that I personally would like to see. Here's my suggestion for FANG as I actively play the character and so have a decent idea of what I'd like to see changed.
F.A.N.G
- F.A.N.G now has 925 HP
- St.hp is now -3 oB, down from -2 oB.
- St.hp is now +2 oH, up from +1 oB.
- His poison from specials now does 75 damage over 8 seconds or around 9 dmg/sec. Every time a poisoned move hits the target, the damage taken is increased by 75 and will do around 18 dmg/sec and so on and so on. Duration is NOT refreshed however.
- V-skill now does 150 damage over 8 seconds or around 18 dmg/sec if poison state is caused by V-skill. If it hits an already poisoned opponent, poison is increased by 75 dmg, just like a special move. Duration is NOT refreshed.
- V-Trigger can now be cancelled into from medium and heavy trap if connected on the first 3 active frames of the move.
- V-Trigger now allows poison duration to also be refreshed on top of the damage increase.
- V-Trigger no longer has a cloud of poison covering the character, but rather a "pulse" that happens every 5 seconds. The pulse is visually the same as the previous cloud and carries the same range. Each pulse is active for 0.75 seconds.
- The V-Trigger pulse does not refresh or increase damage of the poison, it only starts it at 75 damage over 8 seconds or around 9 dmg/sec.
Feel free to share changes you want to see for your character.