Destiny 2 Reveal Livestream [Over]

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bad player used to be 33% of the team, now he is 25% ...?

Edit: I missed the maths issue. But it's still a major change that will have significant ramications. I mean if you have 6 players and one guy is doing bad, you can compensate with one guy having a breakout performance or two players doing well. In 4v4, having one bad player means the other three really need to have amazing performances to pull through.

But more than that, the whole thing seems diametrically opposed to the entire presentation about clans and community. They want to make it easier for us to find people to play with and make new friends and expand our clans... but, sorry, you can only roll 4 deep in PVP. It's just a head scratcher. If anything, they should be expanding PVP options, bringing back the halo-style big team battles, offering modes with larger, more open maps, hell even offering options for clan vs. clan... not contracting it down to 8 people only per match.
 
Why should we be excited like the audience that PvP is maximum of 4 players now? Shouldn't we let the players decide if they want to play with 4 or more?
 
bad player used to be 17% of the team, fixed
I suppose he meant skirmish, trials and salvage. Imo, these are the modes that are the most competitive and the ones I actually care about winning. So when you look at it that way, having an additional player has the opposite effect.
 
So... who are these guys?
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I honestly expect maybe 2 or 3 more. I would be happy with that change alone.
Heres hoping. I know it looks like cabals have dogs now so thats cool.
It was an utterly indefensible line of critique with Halo 3, TBH.

I do agree about different expectations, though. I was expecting the core game play to remain intact, with major overhauls to the surrounding systems, game flow, narrative design and world design. That's what we're getting.
Idk I loved Halo 3 and probably played it more than any other Halo but the differences in game play mechanics aren't really anywhere near as varied as they were from the jump between 1 and 2.

With regards to Destiny I think it says enough that were comparing the jump between destiny 1 to 2, to Halo 2 to 3 and not halo 1 to 2. Most of these changes that I see you and others getting excited about are things I either expected to be in the base game and were glaringly missing (Grimiore/lore) or QoL improvements that could have been patched into D1 (not going to orbit, new ways to find groups to play, reworked clans). To me all of that stuff should have been in the first and are more of a mandatory inclusion in the sequel to me, not something I personally am excited for. But as we both said, expectations are wildly different from person to person. Likely I am there on day 1 anyway.
They're not. I think the reason is that the entire back end development system needed to be changed.

Shinobi's original leak last year hinted that they'll eventually be added back in.

Ok. Well on the one hand its cool that were getting them down the road but on the other were getting four new areas in lieu of additional content to areas we already have (and I guess earth qualifies as more of the latter so likely its more of 3 new areas).

And wait......

Theyre going to sell us back that old content in DLC arent they.......
 
I'm not entirely sure what you mean by "they are trying to get their halo thing back".

Thirteen years ago in Halo 2, multiplayer modes had a wide range of options. Team Slayer was 4v4 but that was just one gametype. There was also 8v8 Big Team Battle and Multi-Team Slayer (4v4v4v4). Each of those gametypes had multiple various sub-modes.

D2's Crucible is going to be 4v4, regardless of gametype and mode. At least that's what we've been told. I suppose it's possible for a multi-team mode similar to Halo's to eventually show up but I'm not holding my breath. 4v4 just seems sad in 2017 when there are direct competitors offering up big scale battles and when 6v6, outside of highly stylized games like Overwatch and Paladins, already feels small.

Its almost as though they tested different iterations and felt 4v4 was the best and most fun option to go with for the kind of gameplay they're making...

Seriously - I'm not excited about "losing" players in multiplayer, but I don't think they'd make the change unless it proved better overall.
 
Yes, that's it. It definitely doesn't also have four completely new planet areas to explore.

I can't tell if some of you guys honestly don't know about the game or if you're being disingenuous to troll.

Right? I feel like the people who didn't like D1, or felt really burned by it or whatever, just really want people to know how much Destiny, as a whole regardless of 1 or 2, is a bad game.

I can understand the feeling. I was disappointed by D1 at first too.But they've made so many improvements over the years, and this really seems like the culmination of that.

All the 1.5 talk is disingenuous. It's like I said earlier:

People who loved D1 will love D2. People who didn't like it still won't. The new player experience has been improved to the point that new players can hop in, and will fall into one of the first 2 groups.

Honestly, people who were expecting something totally different than D1, I don't know what to tell you. It's a sequel. Sequels tend to build off of the first. D1 was successful, so why would they make drastic overhauls? Like every Mario has the same basic structure, you run, jump, rinse repeat. They have been tweaks, and yes the 3D ones are different, but even those tend to follow the same structure(or at least their own structure.).

I don't know, I loved what I saw. I'm sure there is more that they haven't talked about yet. Not trying to be salty with anyone, and not trying to shut down discussion, but I feel like we need to maybe realign what we are talking about here.
 
Has anyone seen anything about this warlock healing aura?

Not the bubble class ability, I read about an aura that just heals those around you, just want to make sure it's not false
 
Looks like more Destiny. Which isn't bad since I really like Destiny but the sequel naming seems unnecessary.

Hopefully there's a lot of content and the post launch support is stellar. I think they fixed a lot of the issues with loot in the original Destiny and clans finally being in the game (and the guided stuff) is awesome so content is my only worry.

I think the new clan system will be awesome and I'll be able to find someone to raid from GAF way easier than going to the thread hoping someone is on.
 
Super hyped.
The only part I didn't like was the 4v4 only pvp, but I'll judge after I played it for a while.

The only question is to preorder the season pass version or stick with the standard. The first two D1 expansions were very overpriced.
 
"Gigz‏ @T1gigz
Supers take bonus damage from elemental damage. Energy Weapons and Abilities will be the way to get rid of Supers."
 
Lots of comments about people not liking 4v4 PvP. I personally don't think it's bad, but I'd be disappointed if doubles doesn't return one day, and similarly 6v6. Maybe a weekly playlist with different team sizes, months after launch.
 
Im going to wait and see on this one, maybe a few weeks and then buy it. I dont trust them after the first one. Fingers crossed though for sure. I just want a good story!
 
No&No.

Did that answer you questions?

Really? This looks like exactly what a Destiny 1 extension could have been.

It's like a bigger Taken King.

flying vehicles are hard to balance since they can ignore all of the level and fly over it.

Well we had flying vehicles in Halo, and the level design was made to accommodate it. But yeah, sure a flying vehicle like the Banshee could mess up with the way Destiny in intended to be played.

especially with bungie messing around with them in Reach.

Exactly what I thought. I mean, Reach was an excellent example how Bungie could have added spatial dogfight without having to sacrifice their on-foot level. :/
 
Its almost as though they tested different iterations and felt 4v4 was the best and most fun option to go with for the kind of gameplay they're making...

Seriously - I'm not excited about "losing" players in multiplayer, but I don't think they'd make the change unless it proved better overall.

Maybe. But like I posted a few moments ago, they spent a very good portion of the presentation pointing out the increased size and scope of the game, and the renewed social focus on making new friends, integrating clans. But for people who play a lot of PVP, most of that focus will be for naught as they're seeing a reduction in number of players per match.

PVP should see similar growth. More gametypes, more modes, larger battles, maybe even premade clan v. clan options. Not contracting to something seemingly worse than its predecessor.
 
Idk I loved Halo 3 and probably played it more than any other Halo but the differences in game play mechanics aren't really anywhere near as varied as they were from the jump between 1 and 2.
Strongly disagree, but as we both played the hell out of it, I don't think there's much to gain in revisiting it. Agree to disagree. :)

With regards to Destiny I think it says enough that were comparing the jump between destiny 1 to 2, to Halo 2 to 3 and not halo 1 to 2.
I was not comparing that, to be clear. Just hearing echoes of that line of argument, which I felt was without merit, coming again, reminded me of that transition. (NEOGAF was just GAF back in the Halo 1 -> 2 transition) Bungie is keeping the core game play - the best part of Destiny - and rebuilding everything around it. That doesn't make it any less of a sequel and I'm baffled at the suggestions otherwise.

Overhauling the public space design and all the activities that take place there is not a QoL improvement, to name one facet.
 
I don't sense any excitement from anyone. :) It's great there's a sequel, but I already had convinced myself that this was a "10 year game".

I had high hopes for this, with them bringing out the press and keepsakes preorders, so I'm comfortable with this being the same thing.

I feel like the first Destiny really didn't last as long as they wanted it to, but as a AAA game it lasted "long enough".
 
Honestly, people who were expecting something totally different than D1, I don't know what to tell you. It's a sequel. Sequels tend to build off of the first. D1 was successful, so why would they make drastic overhauls? Like every Mario has the same basic structure, you run, jump, rinse repeat. They have been tweaks, and yes the 3D ones are different, but even those tend to follow the same structure(or at least their own structure.).

That's what I don't get from people.

Destiny 1 netted the company to near 1 BILLION dollars as a whole. It had 25 million registered users as of November 2015. That game is massively successful. What they did here is fixed most of the complaints coming from the people who actually play their game. They weren't trying to change their format to get people who weren't playing something that they can majorly sink their teeth into. They read what their players had a problem with and went to brainstorming on how to fix things for them.

I mean, that's what you do when things are successful. The franchise is so big and successful that they'd rather do this than do something that a much smaller franchise has to do to survive. They're thriving.
 
All the changes (except 4v4 max in pvp) sound great to me, so I'm excited still. 4v4 is really dumb imo because I already suck at pvp. Having only 4 total draws more attention to my lack of skills and makes me less likely to want to play it.

It does seem like Destiny 1.5 though. The graphics were really crappy. If someone told me it was just some original Destiny gameplay I would have believed it.

The treasure and location things sound great to me. Exactly the kind of thing I want more of. I like to explore and have a reason for doing so.
 
I don't sense any excitement from anyone. :) It's great there's a sequel, but I already had convinced myself that this was a "10 year game".

I had high hopes for this, with them bringing out the press and keepsakes preorders, so I'm comfortable with this being the same thing.

I feel like the first Destiny really didn't last as long as they wanted it to, but as a AAA game it lasted "long enough".

If you are looking for excitement about Destiny in gaming side, you've come to the wrong place. Don't you know, us fans are glorified gambling addicts being strung along on a 10-year long con.
 
I don't sense any excitement from anyone. :) It's great there's a sequel, but I already had convinced myself that this was a "10 year game".

I had high hopes for this, with them bringing out the press and keepsakes preorders, so I'm comfortable with this being the same thing.

I feel like the first Destiny really didn't last as long as they wanted it to, but as a AAA game it lasted "long enough".

I'm super excited. But I'm also a bonafide Destiny addict :-)
 
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I went from being overly-excited to just neutral. I feel like my excitement is where it'd be for DLC instead of where I'd expect it to be for a full sequel. While I appreciate the improvements, I don't feel like there is enough new features/additions that seperate the sequel from it's predecessor.
 
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