Destiny 2 Reveal Livestream [Over]

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Gotta say Crucible sounds very promising in Destiny 2. I liked Destiny 1 Crucible at first, but then it just became a big shotgun/sniperfest and I couldn't stand it anymore. Don't enjoy just getting sniped over and over and over (git gud).

Less sniping and shotguns sounds hella good to me.
 
Name one MMO or MMO-like that launched with more than 1 raid. I'll wait.

It makes no sense to launch with more than one raid for various reasons. You want your endgame players preparing for and learning to clear one raid, not splitting them into multiple raids at once. It's just not feasible.

WoW, Burning Crusade, Wrath of the Lich King. Aka best MMO ever.
 
It's a very iterative by the book sequel. I was expecting a bigger scope and ambition, something like how they envisioned the original Destiny. So far it looks like loads of Destiny 1 content in a 60$ great value package.



Pretty much what I'm waiting for, more details on the single player portion of the game. This will decide if I pre-order or skip this game.

You're comparing Destiny 2 to Destiny 1, Year 3. Compare it to Destiny 1 at launch and then consider what it will look like given the same amount of time Destiny 1 had to release additional content and suddenly you're talking about a whole different beast.
 
I'm not (yet) convinced by "Guess what, everybody? Go straight to your next destination, not to orbit first!" The problem was never the delay between your current location and orbit; it was the delay between orbit and the next destination. You can pop through the "going to orbit" part of it in just a couple seconds. I'm not going to clap until I know they've significantly reduced the wait to populate into an instance, orbit first or not.
 
Wasn't there some severe limitations to the D1 engine? I recall issues with them wanting to change certain things and the rumors were always the limiting engine. This can't be a new engine...
 
Snipers/Shotguns are now Heavy Weapons?

It sounds like once again they are happy to screw up the PvE game for the sake of Crucible balance, which puts us off to a bad start IMO.
 
My larger point being -- why heckle at all? Like, I didn't enjoy the last few Call of Duty games......therefore I am not in the CoD WW2 livestream reveal thread talking about how underwhelming the game is. I don't run Android, therefore I am not in the Galaxy S8 reveal thread mocking that phone.

Destiny is just a really weird lightning rod for people's snark, after all these years.

Only Destiny GAF people allowed in Destiny threads sounds reasonable /s

Comments that aren't glowing praise aren't all heckling/trolling/pointless negativity/etc. People can be disappointed or have criticisms about the reveal. Hell, even Jason Schrier at Kotaku basically ended his preview with "hey, check out this Destiny 1.5" and he fucking loves the franchise.
 
Wasn't there some severe limitations to the D1 engine? I recall issues with them wanting to change certain things and the rumors were always the limiting engine. This can't be a new engine...

It's not completely new, but it's heavily reworked to give them a streamlined workflow from what I understand.
 
Really enjoyed the reveal.

I had such a blast with my friends, doing the raids and what not. Interest started to wane after TDB and our group just stopped playing player by player.

I think I'm excited by the fact that D2 will be the catalyst to bring us all back together in a fresh experience.

I really do hope they've deepened the whole experience.
 
I'm not (yet) convinced by "Guess what, everybody? Go straight to your next destination, not to orbit first!" The problem was never the delay between your current location and orbit; it was the delay between orbit and the next destination. You can pop through the "going to orbit" part of it in just a couple seconds. I'm not going to clap until I know they've significantly reduced the wait to populate into an instance, orbit first or not.

I'm assuming it works just like in any other game similar to Destiny: queue > wait > load while playing the open world. In orbit it will obviously be similar.
 
It's a very iterative by the book sequel. I was expecting a bigger scope and ambition, something like how they envisioned the original Destiny. So far it looks like loads of Destiny 1 content in a 60$ great value package.

But that's what you got. Both the story and gameplay has a bigger scope and ambition.
 
My larger point being -- why heckle at all? Like, I didn't enjoy the last few Call of Duty games......therefore I am not in the CoD WW2 livestream reveal thread talking about how underwhelming the game is. I don't run Android, therefore I am not in the Galaxy S8 reveal thread mocking that phone.

Destiny is just a really weird lightning rod for people's snark, after all these years.

It's not weird at all really. They charged $60 for half a game and continued to gouge players with DLC that similarly lacked content. I want Destiny 2 correct what was wrong with the first, I'm sure the gameplay will be excellent, but this reveal did little to prove they've learned their lessons from the first game.

That one GameSpot video, Destiny: the hardcore game's slot machine, perfectly covered what was wrong with the first game.
 
So I assume they wouldn't announce this on stage, but did they fix their issue with development for Destiny 1. Like how making a change to a level consisted of like 10 hours to open the file and then another 10 to render.

I just remembered reading stories about stuff like that slowing their content creation down a ton.
 
- The areas are much bigger with more people

I didn't hear that in the presentation, I heard one map was the biggest Destiny map they have ever created. They gave no "X the size" comparisons.


- "Adventures" that include finding treasure when exploring, using treasure maps

When they zoomed out the map it showed 2 dungeons. So maybe 8 in the base game? I am sure there will be PLENTY of these dungeons after 4 or so $40 expansions. I continue to look for the $60 initial value from a post MS Bungie game.

What I heard was, we wanted to make the adventure have a lot more activities in them, so we took all the other activities you can already access from other menus in the game and put them in the map. See!! So much more content!
 
There is no Intellect, Discipline, or strength. Universal cool downs.

https://twitter.com/T1gigz/status/865329721675980800

The more info coming out the more my hype dies. min maxing for T12 with the right reload perks etc gave the first destiny a lot of replayability for me. this is terrible news for me. i thought they would've expanded on character building if anything.

i went from being a supernova of hype to now being just

39-Jay-Z-Ehhh.gif
 
At first I was disappointed that this was not that much of an upgrade in gameplay, graphics, AI, etc... No big, bold steps into the future.

But then I thought about the differences between Halo 1, 2 & 3, etc., and this seems like about that level of upgrade. More than COD, etc., but not quite as much as I was expecting. I'm fine with this though. Destiny was my biggest disappointment of recent years, but I still played it the most of any game this gen. Day 1 for me.

I do hope there are marked improvements in enemy AI, and class abilities & customization with different viable builds instead of the cookie-cutter meta that now exists. Oh yeah, and loot.

EDIT: I do not see how this broadens their appeal to more (different) players. It's pretty much exactly like Destiny 1 in most ways as far as the broad market in concerned.
 
Only Destiny GAF people allowed in Destiny threads sounds reasonable /s

Comments that aren't glowing praise aren't all heckling/trolling/pointless negativity/etc

Except I never even remotely said that. My last 2 posts in the thread have been complaints about some of the reveal.

I just question why it is that people turn up to a time-consuming live reveal event just to trash the product being revealed, when typically things are the other way 'round.

And it's less about after-the-event criticism. I look over this thread and you have so many complaints when timestamps show they were only like 15 minutes into the presentation.
 
I dont like the new weapon System, why should I use a shotgun or fusionrifle if I can use a grenadelauncher? And two primary, who thought this is good.. This really hurts

I think someone said fusions are counted as primary now but I'm not sure if that's confirmed.

But either way, I think it's a great idea. It means shotguns and snipers won't be abused as much in PvP and it requires more strategy in PvE. Not everyone will be blasting rockets all the time now. You'll want to have someone using a sniper, for example.

Plus, you'll be using the same ammo pickups for grenade launchers and shotguns. You'll need to decide if you would rather use a shotgun and have more ammo or a rocket launcher and have less ammo.

It honestly completely changes the gunplay mechanics. So while it's new, it also flies in the face of people saying it's the same game as the original.
 
They'll never please everyone, I get that completely. That said, I really only wanted to see/hear one thing today, and that was that gear stats are separate for PVE and PVP. I admit I was a bit let down on that front. I also wasn't a huge fan of the mission they decided to show being another "hold off the waves of enemies". At least they changed it up a bit by interrupting that with a cutscene and an environment jump. Hopefully it feels fresh when we play it, for someone who played the original for thousands of hours.
 
Obsidian sanctum and Vault IIRC

the fight with Onyxia and that one you had to do world pvp for.

Those barely count as raids tbh. It took longer to organise groups than to actually beat them.

Which brings me back to the point I was making and why Bungie only launches with one raid: Destiny raids are designed to be the toughest challenge in the game so they want your full attention on that challenge. By the time the community masters that raid and exhausts its loot drops then the next raid should be out.

I wouldn't be surprised if some of Destiny 2's Lost Sectors contained world bosses that require 6+ players to defeat.
 
4v4 crucible, weapon class changes, "guided games" at the expense of an actual in-game LFG, sticking to 3 man strikes, Bungie needs to actually take the players requested changes to heart instead of trying to be cute about it. Two steps forwards and two steps back.
 
The more info coming out the more my hype dies. min maxing for T12 with the right reload perks etc gave the first destiny a lot of replayability for me. this is terrible news for me. i thought they would've expanded on character building if anything.

i went from being a supernova of hype to now being just

39-Jay-Z-Ehhh.gif

Sounds like they are dumbing down the stats system... hmmmmm...
 
No Intellect, Discipline, and Strength sucks. Some of these changes are starting to appear like an attempt to create a level playing field in crucible instead of spinning it out into it's own isolated bubble from the rest of the game.
 
The more info coming out the more my hype dies. min maxing for T12 with the right reload perks etc gave the first destiny a lot of replayability for me. this is terrible news for me. i thought they would've expanded on character building if anything.

i went from being a supernova of hype to now being just

39-Jay-Z-Ehhh.gif
I don't mind this but it makes me wonder how armor will impact your character build now.
 
Sounds like they are dumbing down the stats system... hmmmmm...

Maybe, but as I've said before in previous D2 threads, the Discipline, Strength and Intellect stats were not compelling whatsoever. Most classes just went for Discipline and Intellect and then they didn't have to think about it ever again. There was no customisation. It was just another useless addition that served no meaningful purpose.
 
Edit: Them saying things like "A new map!" and "A new raid!" didn't help either. You don't point out things like that in a numbered sequel, you point that out in an x-pack, or patch notes.
Very much agree. Their choice of words were unfortunate. Its exactly the things they have said over and over for expansions.
 
eh, universalizing the grenade frequency / punch proc / super charge makes it more straightforward to balance for either PvE or PvP. It looks to me like D2 will be a game more about what you want to play via perks than having to wait for T12 gear to roll

edit: and as Kyoufu points out most people, even if they know the stats exist, went for disc/int.
 
Finally watched the livestream.

• I think why many seem to feel underwhelmed is the so close yet so far nature of Destiny 1. Destiny 1 did a lot right it was 85% to 95% of where it needed to be. Yet to jump that extra 10-15% that doesnt seem to be that much, required a huge effort to completely rework/rebuild everything. Achieving parity with one of the best shooters this gen cant have been easy. Yet Bungie not only achieved parity, they are seemingly trailblazing a new path beyond what they have previously done.

• Bungie seem like good people. They seem to get whatever "it" is about the creative process of making something unique and wonderful.

• As a solo player who never managed to complete a raid in D1, i love what they are doing with "Guided Games" Destiny has always been a game that encouraged co operation and friendship. It was about overcoming the struggle of impossible/frustrating content together. From the Loot Cave to Lighthouse and everything inbetween that seemingly defined the Destiny community. This seems like the best possible sollution.

• Really like the new classes. Not sure if they are reworked versions or not, but Striker Titans, Bladedancer Hunters and Solar Warlocks all needed fixing.

• lots of cutscenes with spacebattles. Hopefully they will be playable.
 
Maybe, but as I've said before in previous D2 threads, the Discipline, Strength and Intellect stats were not compelling whatsoever. Most classes just went for Discipline and Intellect and then they didn't have to think about it ever again. There was no customisation. It was just another useless addition that served no meaningful purpose.

I agree, I'd rather they fix it than scrap it though. Idk, not sure HOW I should feel about this game anymore.
 
So what should a sequel be?

FIFA17 is more like FIFA16.5, right? Same teams, just some tweaks.
Uncharted 3 was more like Uncharted 2.5. Same game, same characters - just a few new locations.

Don't get me started on COD - the last one was more like COD 4.354 AT BEST!
Forza Horizon 3 - nah. Horizon 2.4.

What is it with Destiny and GAF?

destiny 1 was a big letdown for many, its expected. No need to get all worked up over it
 
Name one MMO or MMO-like that launched with more than 1 raid. I'll wait.

It makes no sense to launch with more than one raid for various reasons. You want your endgame players preparing for and learning to clear one raid, not splitting them into multiple raids at once. It's just not feasible.

Whilst the number of launch raids is fair it also depends on game size elsewhere and updates. Vanilla WoW was enormous, to take an obvious example. And had 7 total raids before TBC. If we are bringing MMOs to the table...
 
Very much agree. Their choice of words were unfortunate. Its exactly the things they have said over and over for expansions.
Yep. They did use some expansion-speak there. That's a good point.

Am starting to think that this is less of a major reveal because they were forced to put some of their big D2 ideas into D1 early on as part of that big April update, which did make some significant changes to several systems, as well as introducing new ones.

Wasn't the story at the time that part of the D2 team were pulled off of it to get those changes into the game?
 
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