Destiny 2 Reveal Livestream [Over]

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So I've had some time to soak up the information and I want to say I understand where a lot of people are coming from not feeling like this is a proper sequel. I mean, it obviously is a sequel in the classic sense. It's the next iteration of the old game with bigger and better content. It doesn't get more sequelly than that.

However, there are several design decision that seem confusing. And in typical Bungie fashion, it seems like everytime time they take a step forward, they have to take two steps back. I'll tell you what I mean:

So it's no secret that a lot of the progression systems in Destiny 1 felt archaic the moment they launched. We had Levels, Light Levels, Weapon XP/nodes, Armor XP/nodes, and a spattering of other things to progress with. On top of that we had several currencies. Glimmber, Tokens, Armor Parts, Weapon parts, shard and cores.

It was a mess. Now, thankfully Taken King fixes a lot of that, but some of it is still around, and it still doesn't make sense for it to exist. For instance, we're now starting over with levels. But the level system isn't necessary. It serves no purpose. The Light system is the true player progression system. All Level seems to do is lock you out of specific missions/strikes in the early game.

The Level system simply shouldn't be there. The XP system can stay, but honestly, I'd rather the game award me subclass nodes for completing a mission with an item instead of random XP intervals.

The Strength, Intellect, and Spirit system are the same tier system which makes no sense. Why does a level 3 glove with +20 int put me at a Tier 2 when a level 20 glove with +85 int only give me a Tier 3? Why can't armor simply give +1 or +3 points into Strenght? Why does it have to be some random number that doesn't really matter. My character is exactly the same if I have 165 strength or 189 strength because it's the same tier. That's bad design.

We've also see the weapons in the game still have these nasty uninformative stat bars. Why? Not to mention the terrible upgrade node system. I'm sorry, but I don't like it. I'd rather have two different guns that simply have different stats, than two different guns that can be spec'd so that they're exactly the same. What's even the point of the latter? It's bad design.

Don't get me wrong. I still look forward to seeing the new enemies and environments because Bungie games just feel good to play. But for a long time now, it feels like there are multiple people designing a slightly different game, and we're left with a goulash to play with.

Personally, I think the best thing they could have done, is tie subclass advancement to specific patrol activities. Like, you want that next node that gives you a fancy super attack? Well, find this "lost region" in the such and such quadrant of the EDZ for a quest item that will unlock it.

In short, it really feels like they could have trimmed a lot of fat still.
 
Sorry im way behind.

Can I expect dlc expansions like the first game? Or should I expect microtransactions and free updates here and there. (Or both lol)
 
Turning Shotguns and Snipers into power weapons a la Halo is the last thing I wanted. Not feeling that change at all. I want to join the game and snipe. My friend wants to do the same with a Shotgun. Feels like Destiny is reverting back to Halo with that change.

Except that shotguns are almost one shot (if not just one shot) weapons in CQC.... git gud.
 
I'll be honest, from what I've seen, it does look like Destiny 1.5.

The UI looks almost identical. The campaign looks more bombastic, but taken king kind of did the same.

Graphics look pretty similar.

Dunno, it just didn't blow me away.
 
Sorry im way behind.

Can I expect dlc expansions like the first game? Or should I expect microtransactions and free updates here and there. (Or both lol)

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I was expecting a.... sequel? Not an expansion like Taken King and Rise of Iron.

Zones that are twice the size of the original game and more fleshed out environments built from the ground up to encourage exploration and support new content. And a new 10-15 hour campaign.

Yeah, sounds like an expansion.
 
Graphically the game looks great from what I could see on the stream. Gameplay also looks as slick as ever.

However I'm disappointed there is only one raid and how little they actually showed. They said the campaign contains more missions than the first but that means very little when the first game could be beaten in an afternoon. They talked about the new items but failed to give an idea of how many items will be included at launch. Will the game be content starved again or will we actually get a decent number of items at launch? We also didn't get a good idea over how large the worlds are compared to the first.

While I'm sure it's going to be beautiful and have the expected excellent Bungie gameplay, this was a pretty disappointing reveal IMO. They did very little to calm concerns that they aren't going to screw over gamers again like they did with the first. Hopefully we get a better idea about what's included in the vanilla game closer to launch.
 
Here is how I'm thinking about it.

Bungie is doing a live gameplay premiere event for press, content creators, and fans worldwide.

The first thing they show off are the staples of the game. Strikes, Crucible, the things we know and love. They showcase the story, the characters, the things that people wished there was more of.

They don't talk about new weapon-types, they show them in the trailer. They use the new supers. Then they open up the floor for all these experienced Destiny veterans to play around in.

What this gameplay premiere did was solidify the foundation. You love Destiny? Here is more of it, and it's going to be better than ever. More refined activities, smarter gameplay. Want more? Check out when we show off more of the game at E3, and then try it over the summer with the beta. A wider audience at E3, so maybe they'll have some big drops to sell even more new people on the game.

Destiny 2 is definitely an all new game, but the foundation of it is the same as it's predecessor, I don't see how that could be a bad thing for long time Destiny fans.

Also a good thing to note, we may not be getting a new Class, but the addition of a third, class specific skill is big. Warlock getting a dive in the air, and on the ground an AoE Aura that heals and buffs? Titan being able to place cover? Hunters having a Dash that refills the magazine? Might seem like small things, but it'll change the gameplay up for sure.

Hopefully you're right. I'm sure it'll be different, and almost certainly an improvement.

Even if none of those other things pan out, I'm looking forward to more info on the weapon perks. They were largely the same or boring in the first game. "Fart and spin in a circle twice to maybe generate an orb of light" was never very intriguing. Being able to equip multiple exotics would also allow people to have more unique builds.
 
Bungie really has become the Apple of gaming.

People who aren't interested in what they're selling inexplicably show up for a 1-hour livestream reveal, mostly just to heckle, complain that there isn't enough innovation, and reiterate what they thought were failings of previous products.
 
No, I was saying those are patch-note level or at least expansion level announcements. Not something you would say with a supposedly all-new game.

Judging the responses here, I don't think those are patch level notes at all. If they didn't mention that you'd have people thinking that it's all the same stuff since they think the graphics and a lot of stuff is the same now. If they didn't say it then people would run amoke with the "it's the same" comments. Also you have to think, say they blew it out of the park with every expectation you wanted. What we'd get is more "nah, they'll change it, they did it before" rather than "man that's it, ok I'm underwhelmed" like we're getting now.

It's a double-edged sword really. At least this way less people are underwhelmed compared to more thinking they're faking it.
 
I hope Bungie make legendary and exotic drops feel special again and stop arbitrarily gating weapons, gear, and strikes behind 'seasons'. Almost as much content was taken out of OG Destiny that was added.
 
Destiny 2 is pretty much what Destiny should have been from the start. I am not in yet. Will decide when I see more content and how they are doing the itemization etc. If they continue the same way as D1, then I am out.
 
Bungie really has become the Apple of gaming.

People who aren't interested in what they're selling inexplicably show up for a 1-hour livestream reveal, mostly just to heckle, complain that there isn't enough innovation, and reiterate what they thought were failings of previous products.

This is a load of bull. People heckle Apple when they deserve it for the most part, not just to be ignorant trolls. As for this reveal, it was disappointing for someone who has loved the developer's past work but has also grown concerned over their more recent business and design decisions.
 
- Replaced one subclass for each class with a brand new one
- Four completely new planets/areas to explore. No repeats from Destiny 1.
- The areas are much bigger with more people
- Completely new campaign with a much bigger story -- not just a few new missions like Rise of Iron or even Taken King
- Social hubs on planets
- NPCs to interact with; side-quests
- "Adventures" that include finding treasure when exploring, using treasure maps
- PvP is completely redesigned: everything is 4v4 now so it's less hectic and more skill-based; snipers and shotguns are now heavy weapons so they'll be used less
- In-game group finder for Raids

But yes, it's an expansion and not a sequel. Sure.
 
I dont like the new weapon System, why should I use a shotgun or fusionrifle if I can use a grenadelauncher? And two primary, who thought this is good.. This really hurts
 
I really liked what we saw today, I think focusing on the story and social systems were important because those were two huge criticisms of the first game. I just wish we got a look at some extended Patrol gameplay with the new approach and design. Hopefully at E3.

I do wish there had been more straight up gameplay but hopefully the Youtubers can deliver that soon.
 
So finally caught up on the reveal...yes it looks much more improved to D1 but I am still not sure if this is what I want from D2. I am hoping for an epic single player campaign and good co-op as I don't care much about MP. What I really hope doesn't happen is the recycling of the same old missions, same old enemy types with different skins that are bullet sponges and weapons that almost feel the same except how they look. D1 was like playing same missions again and again and again. That was the one reason I hated it and I bought my PS4 for D1 but was thoroughly disappointed. I hope D2 fixes these issues. But so far I am not feeling it yet. Need to see more to be hyped.
 
The only real disappointment for me was that they're only committing to 1 raid. If anything should have been clear after Destiny 1, it's that endgame activities were the major hook and they should be doubling down on those in the sequel.

Instead it sounds like they've just resigned themselves to only offering 1 raid for every calendar year.
 
Can't believe that they made only one raid. Wasn't one of the main criticims of destiny 1 the lack of (endgame) content (besides the lack of story).

You would think they would have fixed that for destiny 2.. Specially when they have reused so much and Haven't really introduced many New things like New classes or enemy races.
 
Bungie really has become the Apple of gaming.

People who aren't interested in what they're selling inexplicably show up for a 1-hour livestream reveal, mostly just to heckle, complain that there isn't enough innovation, and reiterate what they thought were failings of previous products.

I agree. I don't understand why people keep doing this.
 
The only real disappointment for me was that they're only committing to 1 raid. If anything should have been clear after Destiny 1, it's that endgame activities were the major hook and they should be doubling down on those in the sequel.

Instead it sounds like they've just resigned themselves to only offering 1 raid for every calendar year.

Maybe the raid is bigger? Maybe wait for more details? They still got E3 you know....
 
The only real disappointment for me was that they're only committing to 1 raid. If anything should have been clear after Destiny 1, it's that endgame activities were the major hook and they should be doubling down on those in the sequel.

Instead it sounds like they've just resigned themselves to only offering 1 raid for every calendar year.
They supposedly have a much more aggressive update pipeline this time around.
 
- Replaced one subclass for each class with a brand new one
- Four completely new planets/areas to explore. No repeats from Destiny 1.
- The areas are much bigger with more people
- Completely new campaign with a much bigger story -- not just a few new missions like Rise of Iron or even Taken King
- Social hubs on planets
- NPCs to interact with; side-quests
- "Adventures" that include finding treasure when exploring, using treasure maps
- PvP is completely redesigned: everything is 4v4 now so it's less hectic and more skill-based; snipers and shotguns are now heavy weapons so they'll be used less
- In-game group finder for Raids

But yes, it's an expansion and not a sequel. Sure.

It's a very iterative by the book sequel. I was expecting a bigger scope and ambition, something like how they envisioned the original Destiny. So far it looks like loads of Destiny 1 content in a 60$ great value package.

So finally caught up on the reveal...yes it looks much more improved to D1 but I am still not sure if this is what I want from D2. I am hoping for an epic single player campaign and good co-op as I don't care much about MP. What I really hope doesn't happen is the recycling of the same old missions, same old enemy types with different skins that are bullet sponges and weapons that almost feel the same except how they look. D1 was like playing same missions again and again and again. That was the one reason I hated it and I bought my PS4 for D1 but was thoroughly disappointed. I hope D2 fixes these issues. But so far I am not feeling it yet. Need to see more to be hyped.

Pretty much what I'm waiting for, more details on the single player portion of the game. This will decide if I pre-order or skip this game.
 
The only real disappointment for me was that they're only committing to 1 raid. If anything should have been clear after Destiny 1, it's that endgame activities were the major hook and they should be doubling down on those in the sequel.

Instead it sounds like they've just resigned themselves to only offering 1 raid for every calendar year.

Yeaaaah I think it would have been better to have 2 raids.

One beginner raid to get casuals into the grove of it and then a bigger raid like a month down the line.

One just isn't enough at launch. DLC going to be saying 'hey' though.
 
Can't believe that they made only one raid. Wasn't one of the main criticims of destiny 1 the lack of (endgame) content (besides the lack of story).

You would think they would have fixed that for destiny 2.. Specially when they have reused so much and Haven't really introduced many New things like New classes or enemy races.

Name one MMO or MMO-like that launched with more than 1 raid. I'll wait.

It makes no sense to launch with more than one raid for various reasons. You want your endgame players preparing for and learning to clear one raid, not splitting them into multiple raids at once. It's just not feasible.
 
The only real disappointment for me was that they're only committing to 1 raid. If anything should have been clear after Destiny 1, it's that endgame activities were the major hook and they should be doubling down on those in the sequel.

Instead it sounds like they've just resigned themselves to only offering 1 raid for every calendar year.

Leaks indicate that there is a whole lot of endgame content. Much, much more than D1.
 
It's a very iterative by the book sequel. I was expecting a bigger scope and ambition, something like how they envisioned the original Destiny. So far it looks like loads of Destiny 1 content in a 60$ great value package.

D2 is what the envisioned for the original Destiny. Not sure what you mean by "bigger scope".
 
By the way, was anyone else totally expecting a repeat of E3 2014 at the end of the conference?

When Eric said "if you're at home, you're probably thinking you're missing out, but don't worry..." I was expecting him to say "...because there is a Destiny 2 Alpha available RIGHT NOW ON PS4! Go play!".

Only to hear him advertise the Beta... I was so disappointed lol.
 
By the way, was anyone else totally expecting a repeat of E3 2014 at the end of the conference?

When Eric said "if you're at home, you're probably thinking you're missing out, but don't worry..." I was expecting him to say "...because there is a Destiny 2 Alpha available RIGHT NOW ON PS4! Go play!".

Only to hear him advertise the Beta... I was so disappointed lol.

We'll probably get that at E3 2017.
 
This is a load of bull. People heckle Apple when they deserve it for the most part, not just to be ignorant trolls.

My larger point being -- why heckle at all? Like, I didn't enjoy the last few Call of Duty games......therefore I am not in the CoD WW2 livestream reveal thread talking about how underwhelming the game is. I don't run Android, therefore I am not in the Galaxy S8 reveal thread mocking that phone.

Destiny is just a really weird lightning rod for people's snark, after all these years.
 
Name one MMO or MMO-like that launched with more than 1 raid. I'll wait.

It makes no sense to launch with more than one raid for various reasons.

It's not like a Raid in destiny is comparable to a raid in WoW. A single raid in WoW exists of many bosses and those raids literally have to be completed in multiple sessions.

We don't know if this will be the case for Destiny 2 but i seriously doubt it since they want all they content to be accessible to every player which means it must be possible to finish it in one go.

So yeah i think it should have more than one raid. A single one simply aint enough.
 
- Replaced one subclass for each class with a brand new one
- Four completely new planets/areas to explore. No repeats from Destiny 1.
- The areas are much bigger with more people
- Completely new campaign with a much bigger story -- not just a few new missions like Rise of Iron or even Taken King
- Social hubs on planets
- NPCs to interact with; side-quests
- "Adventures" that include finding treasure when exploring, using treasure maps
- PvP is completely redesigned: everything is 4v4 now so it's less hectic and more skill-based; snipers and shotguns are now heavy weapons so they'll be used less
- In-game group finder for Raids

But yes, it's an expansion and not a sequel. Sure.

This game already owns my soul.
 
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