Again you act as if the two situations are directly comparable. Just that one small snippet of city gameplay had more npcs than any city in Horizon. A lot more human AI roaming around too. Maybe stop comparing the visuals to other games, (the alpha no less when both Unity and Syndicate received visual upgrades after their alphas were seen). ANYWAY:
New and returning features:
Horse riding seamlessly in and out of populated cities:
Chain Assassinations:
FP View
Slow motion and aerial bow usage
RPG focus
I'm still definitely getting this game just for the setting which is usually enough for me to enjoy AC, but what was shown wasn't nearly as exciting to me as I hoped from all the hype.
Horse riding in and out of populated cities was mindblowing to me back in The Witcher 3, not so much anymore.I still think Witcher looks better with its art and the npcs look more convincing, still Alpha though so it's okay.
Chain assassinations is literally what I just did when I played Blood Dragon just a week ago and it's also a move that doesn't make me feel nearly as cool as you'd think, just makes me feel like I got a braindead free kill. Still alright and neat to have in though.
FP view looks like it'll be neat maybe once or so, hope we can just skip it and just kill the guy without it, as I'd just feel it's a waste of time for no reason or skill.
Slow motion and aerail bow is fantastic to have but isn't exciting beacuse of the other big games that have already done it. Still a great addition yes.
RPG focus is actually a negative for me. I thought Unity did it perfectly for me, I understand they wanted more difficulty in some areas so 5 different levels was alright. More granularity and a higher variance of enemy levels doesn't excite me more though, I really hated Syndicate combat anytime I was just whacking away at a normal human guy for like 30+ hits until he went down, it looked silly and ridiculous and this shouldn't help with that and maybe will exacerbate that issue. I don't want sick loot with different rarities and damage levels to keep up if I want to progress in my Assassin's Creed, it just feels like pointless busywork to me. I do like loot to change the visuals of your character. Unity was really amazing for that, I absolutely loved the customization you could do in that game but I never cared for the different stats aspects of those customizations, I would prefer just cosmetic or just different movesets at most.
The open combat looked strange and janky and not like a huge improvement on the old system like I expected.
The eagle use for scouting out looks straight out of Watch Dogs 2 with its drone, kinda weird for an eagle to just hover too.
Underwhelmed by the gameplay. Still in for the setting. As a full overhaul I would've preferred big improvements to AI behavior closer to MGSV level and with similar type of creative ways to take out the AI like that game. A game with sublime gameplay like MGSV with a huge detailed Ubisoft world would be a dream to me. Wasn't apparent if anything at all has changed with the AI but that's the direction I was hoping for, an increased focus on smooth and satisfying feeling stealth gameplay. Not interested at all in a loot system.
Hope Ubi has some better stuff to show off in their conference to get me more excited again. Right now I'm just looking forward to walking around and taking screenshots in the world, nothing else.