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Crash Bandicoot: N.Sane Trilogy |OT| N.Teresting and N.Tertaining N.Fographics With-N

Well, this is weird.

If you press Up, Up, Down, Down while highlighting Crash 3 on the main menu, the cursor will disappear.

What's interesting is on the PS1 original, this is the first half of a code that you need to enter to unlock a demo for Spyro the Dragon.

& this only seems to happen on Crash 3. Nothing happens on 1 or 2 if you do this.

Even weirder, it lets you enter Left, Right, Left, Right while the cursor has disappeared. If you enter any more, the cursor returns.
 
Maaaaaan I want to play this already! Sucks because I won't be able to play as much as I want tomorrow as I have to finish a project and submit it before midnight, if I spend too much time playing my mind will be thinking of the project I should be doing. On Saturday I'll definitely give it all the time I have (until Dragon Ball Super's new episode is out).
 
If you think that's bad just wait for High Road.

Oh believe me I'm dreading that already.

Finally finished Native Fortress. This is currently what I look like:
08.jpg
 
The save screen has a PS1 memory card icon. They really knew what they were doing here. There is love shown to every detail.
I loved that.

But an issue with the save/load screen is square is save and cross is load. It has a confirmation box to avoid accidentally loading but it isn't intuitive.
 
Hahaha. Got tomorrow off. Have to be up early for some errands but I'll be damned.

Gona be a late night for me. Sooo excited for this.

1 more hour!
 
I just preordered it on PSN, never played any of them beyond the section in Uncharted.

From what I've seen they seem very unambitious given when they came out. I was really surprised to find out recently that the first game came out after Mario 64. Nothing wrong with a more limited gameplay style but from what I've seen of these games it looks like they would have been better off just making them straight-up 2D, what's the point of being able to move left or right five feet?

Still, I always wanted to play them as a kid and never good, only had Nintendo systems growing up and none of my friends with PlayStations had Crash. It'll always be kind of cool to see how Naughty Dog started out since they're one of my favorite devs now.
 
Holy fucking shit at Native Fortress. I don't remember this level being this hard in the original. I've already lost like 12 lives and I'm not even done.

Right? I expected the first to feel rather dated anyway but damn I forgot how unnecessary some little sections here and there are. Like the cruelest jokes being played so early on
 
Ok guys - CB newbie (NiGHTS fanboy when this originally released). I think I'm gonna go 2 - 3, then 1 if I get around to it. Really just don't want to slog through 1 just because, particularly how much better people say 2 and 3 are, and don't have unlimited time for games these days.

Thoughts?
 
I just preordered it on PSN, never played any of them beyond the section in Uncharted.

From what I've seen they seem very unambitious given when they came out. I was really surprised to find out recently that the first game came out after Mario 64. Nothing wrong with a more limited gameplay style but from what I've seen of these games it looks like they would have been better off just making them straight-up 2D, what's the point of being able to move left or right five feet?

Still, I always wanted to play them as a kid and never good, only had Nintendo systems growing up and none of my friends with PlayStations had Crash. It'll always be kind of cool to see how Naughty Dog started out since they're one of my favorite devs now.
It is a bit like a Super Mario 3D World of its time, a comparison I've been seeing a bit of lately. The extra dimension is used in gameplay.

Though it isn't the first Naughty Dog game. https://en.m.wikipedia.org/wiki/List_of_Naughty_Dog_video_games
 
Imagine if you could enter the Spyro code and it gives you the same demo as before but remastered in the same new graphics.

I would FLIP
 
I just preordered it on PSN, never played any of them beyond the section in Uncharted.

From what I've seen they seem very unambitious given when they came out. I was really surprised to find out recently that the first game came out after Mario 64. Nothing wrong with a more limited gameplay style but from what I've seen of these games it looks like they would have been better off just making them straight-up 2D, what's the point of being able to move left or right five feet?

Still, I always wanted to play them as a kid and never good, only had Nintendo systems growing up and none of my friends with PlayStations had Crash. It'll always be kind of cool to see how Naughty Dog started out since they're one of my favorite devs now.
Crash games are a more natural evolution of 2d platformers into 3D than Mario 64. 64 just threw everything out the window and did its own thing.
 
Ok guys - CB newbie (NiGHTS fanboy when this originally released). I think I'm gonna go 2 - 3, then 1 if I get around to it. Really just don't want to slog through 1 just because, particularly how much better people say 2 and 3 are, and don't have unlimited time for games these days.

Thoughts?

You might as well just start with 1 first just to see if it clicks with you. If not then just move to the sequels because it's unlikely that it will click with you once you've played 2 and 3.
 
Just beat the high road and slippery climb...

fVYpo5F.gif

I feel past my platforming prime

This game doesn't screw around and platformers are my jam, the high road in particular was just brutal, at least I got the gem.
Then slippery climb is all like "yeah but you died lol", which leads me to ask, does the bonus room count for those coloured gem related deaths? because I could see myself getting this one unless that's the case because that bonus room was kicking my butt.

Now use hacks in the original Crash 1 PS1 version to play the level that never got shipped. If you think Slippery Climb was tough...

https://www.youtube.com/watch?v=m6NWqHp5ehQ
 
This will actually be my first experience with Crash! I've never played any of the hames minus one or two levels from the 2nd one.

Yet I'm still so excited for this!
 
Yep, a bunch of developers were at the local mall

WHOA haha, we were there at the same time! I drove an hour and a half from western mass to get the signatures and have a chat with some of the developers. Had a nice talk with Kara Massie about my own history with Crash and its developers and she was gracious enough to record a short in-joke message for the Crash fanbase.
 
Well, this is weird.

If you press Up, Up, Down, Down while highlighting Crash 3 on the main menu, the cursor will disappear.

What's interesting is on the PS1 original, this is the first half of a code that you need to enter to unlock a demo for Spyro the Dragon.

& this only seems to happen on Crash 3. Nothing happens on 1 or 2 if you do this.

Even weirder, it lets you enter Left, Right, Left, Right while the cursor has disappeared. If you enter any more, the cursor returns.

Don't you do this to me. Don't you tease me like this!
 
Well, this is weird.

If you press Up, Up, Down, Down while highlighting Crash 3 on the main menu, the cursor will disappear.

What's interesting is on the PS1 original, this is the first half of a code that you need to enter to unlock a demo for Spyro the Dragon.

& this only seems to happen on Crash 3. Nothing happens on 1 or 2 if you do this.

Even weirder, it lets you enter Left, Right, Left, Right while the cursor has disappeared. If you enter any more, the cursor returns.

giphy.gif


...Any word on a Day 1 Patch?
 
I just preordered it on PSN, never played any of them beyond the section in Uncharted.

From what I've seen they seem very unambitious given when they came out. I was really surprised to find out recently that the first game came out after Mario 64. Nothing wrong with a more limited gameplay style but from what I've seen of these games it looks like they would have been better off just making them straight-up 2D, what's the point of being able to move left or right five feet?

Keep in mind that at the time these games were being developed, 3D platformers didn't really exist. So while they absolutely seem unambitious next to Mario 64 (which was of course developed by a much larger, better funded, more experienced developer), at the time they weren't seen as playing it safe.
 
Well, this is weird.

If you press Up, Up, Down, Down while highlighting Crash 3 on the main menu, the cursor will disappear.

What's interesting is on the PS1 original, this is the first half of a code that you need to enter to unlock a demo for Spyro the Dragon.

& this only seems to happen on Crash 3. Nothing happens on 1 or 2 if you do this.

Even weirder, it lets you enter Left, Right, Left, Right while the cursor has disappeared. If you enter any more, the cursor returns.

Oh shit.
 
Well, this is weird.

If you press Up, Up, Down, Down while highlighting Crash 3 on the main menu, the cursor will disappear.

What's interesting is on the PS1 original, this is the first half of a code that you need to enter to unlock a demo for Spyro the Dragon.

& this only seems to happen on Crash 3. Nothing happens on 1 or 2 if you do this.

Even weirder, it lets you enter Left, Right, Left, Right while the cursor has disappeared. If you enter any more, the cursor returns.
Well shit.
Get on it GAF.
 
I just preordered it on PSN, never played any of them beyond the section in Uncharted.

From what I've seen they seem very unambitious given when they came out. I was really surprised to find out recently that the first game came out after Mario 64. Nothing wrong with a more limited gameplay style but from what I've seen of these games it looks like they would have been better off just making them straight-up 2D, what's the point of being able to move left or right five feet?

Still, I always wanted to play them as a kid and never good, only had Nintendo systems growing up and none of my friends with PlayStations had Crash. It'll always be kind of cool to see how Naughty Dog started out since they're one of my favorite devs now.
It came out a month later than super Mario 64. So they didn't know about it during development since crash was conjured up in 94. The game concept was translating 2d platformers into 3d. They called it sonics ass for a long time, since you saw the characters ass. So while it's not in the same direction as Mario 64, it still felt ambitious back then. And it looked incredible for a game of that time.


Ok guys - CB newbie (NiGHTS fanboy when this originally released). I think I'm gonna go 2 - 3, then 1 if I get around to it. Really just don't want to slog through 1 just because, particularly how much better people say 2 and 3 are, and don't have unlimited time for games these days.

Thoughts?
Crash one does a few things differently, but for me it's my favorite. The way the game is built around the overworld map feels like you are playing the levels at their locations while the sequels.. Well there is a different sense of progression as they are much more loosely tied together. It just gives a more consistent atmosphere It's also a little less all out with the goofyness compared to the sequels. It would be a shame to not at least give it a try in my opinion. The sequels are still fantastic. There are just some experimental elements to the first which are really cool in my opinion.
(not to mention that it has a lot of really good levels)
 
What do the white translucent circles in levels do?

You need to come back when you have that particular gem.


There's also Skull Routes in later games where you need to reach that point without dying.

I assume these are still in this version, I haven't tried the new one yet.
 
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