I'll confirm this when I play it but I'm expecting the level of control precision of the new Skylanders game. Which is er..not quite in the level of the original Crash games.The dead zone level on the stick is insane. Crash doesn't move until you're at the middle of the left or right of the stick.
I was wondering why Crash felt so heavy, I have my answer now.
wtf Native Fortress is quite the difficulty spike
The road to nowhere is the friggin' worse. I've spent more time on this level than the rest of the game getting to it.
Still much better than the High Road. Started to hate that level 20 years ago.
The dead zone level on the stick is insane. Crash doesn't move until you're at the middle of the left or right of the stick.
I was wondering why Crash felt so heavy, I have my answer now.
Well done!
Got to Pinstripe in Crash 1, think that's my stopping place for the night. Man... some of those new bonus levels are kicking my ass.
As I didn't get the promised call back from the useless fucks that Amazon employ as CS agents nowadays I've just sent a formal complaint at them and sent it to the CEO office too.Amazon Germany sent me an e-mail saying that I'll get my copy of Crash on August 2! WTF?
So much for pre-ordering, paying for Prime, and not supporting independent game shops. Wouldn't this be my only source for streaming Seifneld, I'd have already cancelled my Prime subscription.
I feel like I'm missing something on the controls for Hog Wild.
I can't seem to jump over that last spit roast pig no matter what I do.
I think you need to jump later than when you avoided the first obstacle of that type.
I basically resorted to some PS1 era button mashing and got it somehow lol
I hate that the load button is X. I've accidentally loaded instead of saved twice now![]()
Got to Crash 1s 3rd island. The game is a blast and most of the improvements have been for better. But I suppose its time for mandatory problem telling.
Native Fortress wasnt bad, but I got a game crash in there. Has anyone elses games crashed? I wonder was this coincidental.
I also definitely feel like controls were altered in a way that harms some sections. Hog sections drum jumping is harder and most notable is hitbox on specific jump objects, crates and turtles. If you dont hit more center than in original, youre likely going to take damage or fall off. What makes it worse, is that I think the game is more punishing on ledges. I feel like that in some parts, I couldve made a jump in the original, but here I just fall off from ledge. This may harm someones gameplay.
Normally I dont want to jump on its different and bad-wagon much, but it is notable if you played a lot of original. I dont know if this is as bad in 2 or 3 yet.
Is that the one with lots of fire and big spikes logs? I've had to step away from the game as that level has me dying over and over and sometimes it doesn't feel like it's my fault.That level is ridiculous. I must have gone through 15 lives trying to finish it.
Ripper Roo also made me want to tear my hear out. Literally had 4 gamer overs before I beat him![]()
wtf Native Fortress is quite the difficulty spike
I will say this:
I love the reactions to the difficulty of Crash 1.
I completed the game as a teenager yet it took proper effort. I didn't have the internet then but the collective shouting of "Fuck you cunting jumps that have a 1mm tolerance and fuck you later levels" would have been something to behold.
I fully expect to be contributing to the swearing later.
Why is difficulty ok in action RPGs but not in platformers?
I am no pro gam0r by any means but I have always and still do enjoy the difficulty of the original Crash. You actually feel some sense of accomplishment when completing later levels.
If Crash 1 was any easier it would be far less fun.
It's only the beggining...After 2 hours of death I finally beat Native Fortress
Holy fuck
I think difficulty is fine, but difficulty spikes are bad (not that I personally mind them, but it's poor design).Why is difficulty ok in action RPGs but not in platformers?
I am no pro gam0r by any means but I have always and still do enjoy the difficulty of the original Crash. You actually feel some sense of accomplishment when completing later levels.
If Crash 1 was any easier it would be far less fun.
2 hours? Damn. I died there like 10 times but stil breezed through the level in like 10 minutes.After 2 hours of death I finally beat Native Fortress
Holy fuck
After 2 hours of death I finally beat Native Fortress
Holy fuck
Is that the one with lots of fire and big spikes logs? I've had to step away from the game as that level has me dying over and over and sometimes it doesn't feel like it's my fault.
That level is ridiculous. I must have gone through 15 lives trying to finish it.
Ripper Roo also made me want to tear my hear out. Literally had 4 gamer overs before I beat him![]()
wtf Native Fortress is quite the difficulty spike
Why is difficulty ok in action RPGs but not in platformers?
I am no pro gam0r by any means but I have always and still do enjoy the difficulty of the original Crash. You actually feel some sense of accomplishment when completing later levels.
If Crash 1 was any easier it would be far less fun.