So are the physics and everything the same as the originals?
Yup, identical level layouts [walkable surfaces], movement and physics. The most dramatic difference is that game now supports smother movement with left analogue stick.
It's awesome.
So are the physics and everything the same as the originals?
That's what I want to know too, both bonus stages are not that easy.
This has to be one of my favorite things I've gotten. So cool.
That's what I want to know too, both bonus stages are not that easy.
Does failing a bonus stage count as a death when trying to obtain a colored gem?
How are the trophies? Is there a platinum? Do all 3 games have separate trophy lists or are they all in one?
You know, I could totally do without seeing the intro every time I boot up the game.
Unless there's a way to skip it and I'm dumb enough to miss it.
Is it just me or the analog controls feel very off in Crash 1 and 2 but are just fine with Warped?
People who think Crash 1 has the same physics in the original game as it does in N.Sane are selling N.Sane drastically, drastically short... go replay Crash 1 for even a few levels and come back and you'll understand lol
People who think Crash 1 has the same physics in the original game as it does in N.Sane are selling N.Sane drastically, drastically short... go replay Crash 1 for even a few levels and come back and you'll understand lol
They don't. Keep on trying them until you get them.
No it does not count your lives
Finally off work. Endured a 12 hour day in the rain and sun (in a garbage man) but just picked up my copy! This was the only thing getting me through today lol can't wait to play.
All 3 games have a separate trophy list and a platinum.
Nice. I've tried multiple times wasting lives just to test it but i couldn't do it like in the old one.
Nice. Thanks for the reply.
I'll be picking this up after I finish Horizon for sure. Lots of nostalgia for these games from my childhood.
I usually end up adjusting my position on the rope like this:
http://youtu.be/pd4lyH3klb8
Once you get the hang of it - the rope has to be exactly in between Crash's feet - it's a very consistent trick and makes High Road quite easy.
Yup, identical level layouts [walkable surfaces], movement and physics. The most dramatic difference is that game now supports smother movement with left analogue stick.
It's awesome.
Ok, that's better.
I just remembered, in the originals you could put in codes to unlock demos for Spyro (and vice versa for the Spyro games), has anybody tried these out in the remaster? I doubt they would out a Spyro collection like that, but maybe there's an easter egg of some sort.
Niiice, guess I'll have to pick it up.Yup, identical level layouts [walkable surfaces], movement and physics. The most dramatic difference is that game now supports smother movement with left analogue stick.
It's awesome.
Played twenty minutes last night... Crash 1 is really hard. I don't remember it being this hard when I was a kid. I can't even remember how to beat the first boss. So I guess I suck now?
Is it just me or the analog controls feel very off in Crash 1 and 2 but are just fine with Warped?
"It's all gravy from here on out"100% in CB1
Off to the next one!
Just lost 30 lives in road to nowhere. The level makes zero sense, how do you know which boards are gonna break instantly when you jump on them? Some break some don't.
The PS1 case was a gift for PS employees for the launch celebration. It was my colleague's idea and we were so excited to surprise everyone with it today. Super glad it came out so well.
Just lost 30 lives in road to nowhere. The level makes zero sense, how do you know which boards are gonna break instantly when you jump on them? Some break some don't.
Started the game over my lunch break.
Me: "Oh boy this is not as hard as i remember the series being, pretty easy even!"
Hog Wild:
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Yes, they also added them to Crash 2, but not Crash 1.Do you still unlock sprinting after beating the game?
If that's the one that leads toNothing left me more confused in Crash 2 than when I jumped over some platforms at the end of one of the bear stages and then got inexplicably teleported to an alternative entrance to an earlier level in the game, I have no idea what the benefit of that was.
Fortunately the second one of these warps I found gave me that firefly level instead, which makes more sense as an unlock.
Thanks! Never played a Crash game despite owning a PS1 back in its prime.Have fun!