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Crash Bandicoot: N.Sane Trilogy |OT| N.Teresting and N.Tertaining N.Fographics With-N

Always found the wall levels and the bridge levels great. Some of them might be difficult but they have a great atmosphere

Edit. That said, my pre order copy doesn't arrive till Monday (portal services have become really bad lately)
 
Played a few levels for Crash 2 and 1. I dunno if it's just been a long time but something feels off with the controls, little laggy or mushy. I feel like there's too much delay when doing consecutive spins, also with jumping. I had to give up using the analog and start using the d-pad for more accuracy.
 
I fucking did it!! Fuck Road to Nowhere man, I'm never coming back to this level. I also managed to do it without cheesing the ropes, but I'm expecting to do it in High Road lol
 
I fucking did it!! Fuck Road to Nowhere man, I'm never coming back to this level. I also managed to do it without cheesing the ropes, but I'm expectinf to do it in High Road lol

This level is frustrating me so much, its almost unbearable. I even dont manage to cheesing.
 
I'm just as bad at these games as I was when I was a child. Holy crap.
How am I gonna accumulate 99 lives.
Jumped over to play some of warped as it's my favourite. Coco's first level is too bright for my liking. The Tiger is yellow, not orange but enough.
 
You can really tell the difference between this game and the originals in slippery climb. Crash feels so much slower and heavier.
 
Beat Crash 1....agree with people it is definitely out of date, the incredible graphics only make that more apparent. Still had a fun time with it. I think I was a bit critical before when looking at screenshots, but they pretty much nailed it. Woulda preferred some of the creepier levels to be a bit darker and spookier, but overall just excellent all around.
 
I didn't have other problems in Crash 1 except that the momentum on High Road turtle jumps definately feels off compared to original. Did 100% but I'll leave relics after I'm done with the other 2.
 
Crash 1 required u to do A LOT of precise actions that if u mistimed or kispressed screed you over
It really needed to be more lenient
 
Fuck me I started Native Fortress with 25 lives. After almost 45 minutes I finished it with 5 lives left. That level is stupidly long with crazy difficulty spikes.

Loved it though. I streamed the entire thing so my mate could watch and he was cracking up at my reactions every time I died xD
 
This game is definitely tough but I think it's very rewarding. There are levels where you die in the first 10% of it, 4-5 times in a row. Then you make it to half way and keep dying but the first 50% is now easy as hell.
 
Does anyone else kind of just go through a bullheaded loop of dashing through the levels only to die swiftly, refusing to apply patience with almost every spawn? I do that thing.
 
Alright. 2 more time trials until I'm pretty much done with Warped. High Time and Hot Coco.

Fuck High Time. 20 second improvement isn't enough for the gold. Smooth run following that isn't enough.

Is there some kind of...glaring shortcut I'm missing?
 
Crash 2 beaten, not 100% yet but I can see myself going back to do so, I've got over half the gems already at least.

I know some have this game heralded as true classic status, and while it's solid enjoyable stuff, well compared to numerous other GOAT level platformers I honestly don't find Crash 2 comes close to that territory.
It's effectively more Crash 1 but refined and not as ball bustingly hard, this oddly led to its final five stages feeling like one heck of an anti-climax. I'm not saying that I needed those final factory/space station stages with the pistons to be as brutal as the Crash 1 endgame but it felt like the entire challenge of those stages was "slide or jump these enemies" and notably this completely flat 2D stretch in one of them with some nitro boxes and said enemies dropped in just felt like the level designers taking the night off.

Slide jump is pretty wonderful though, I still had a few moments in Crash 2 where it felt like the standard jump had an incredibly small margin of error for some gaps and this ability here alleviates that in most respects. Bosses were fine, short and to the point more often than not.
solid 7.5-8/10 platformer I'm thinking.
Warped incoming, dreading those bike stages I gotta admit.
 
Okay I'm not as rusty anymore with these games. Got the Green, Orange and Blue gems now with the latter being first attempts. But Slippery Climb still awaits.
 
Booted up Crash 2 because 1 was starting to annoy me (sitting on 60 lives on 1 so I'll go back).

God Crash 2 feels so much better.
 
Played a few levels for Crash 2 and 1. I dunno if it's just been a long time but something feels off with the controls, little laggy or mushy. I feel like there's too much delay when doing consecutive spins, also with jumping. I had to give up using the analog and start using the d-pad for more accuracy.

Thought I was the only one. Granted I've only played a few Crash levels originally on PS1, and more recently from Uncharted 4, but I don't recall them being this laggy.
 
I got my copy last night and I've been playing mostly Crash 1 and I like it a lot. I had forgotten the levels and heard how bad stuff like Native Fortress was. It's not really that hard, for me at least. Initially, I got to the last checkpoint fairly easily but I accidentally re-started and had to do it again. Then, Road to Nowhere was just as awesome as I remember it being, as it was probably my favorite level.

I doubt I'll get any of the Platinums because I don't feel like trying too many of the trials and I don't think I'd do very well. Getting the colored gems in the original seem frustrating since you have to do them in one live. Screw that stuff.
 
Did they make the time trials in Crash 1 extra strict compared to Warped, or is it just because Warped is so much easier? I don't remember them ever being this tough.
 
Aaaaand DONE! Muy buddy fell asleep an hour an a half ago but I kept going, despite the high alcohol level and increasing drowsiness. I just HAD to beat what is now the first PlayStation game I ever properly played, let alone to completion! What a gloriously masochistic challenge, damn tough as nails and delighting itself in how unforgiving it is, simply delicious. 32th game beaten this year. Long live the Bandicoot!
 
I doubt I'll get any of the Platinums because I don't feel like trying too many of the trials and I don't think I'd do very well. Getting the colored gems in the original seem frustrating since you have to do them in one live. Screw that stuff.

In the original you had to finish all the levels without dying for 100% :C
 
Played a few levels for Crash 2 and 1. I dunno if it's just been a long time but something feels off with the controls, little laggy or mushy. I feel like there's too much delay when doing consecutive spins, also with jumping. I had to give up using the analog and start using the d-pad for more accuracy.

Thought I was the only one. Granted I've only played a few Crash levels originally on PS1, and more recently from Uncharted 4, but I don't recall them being this laggy.

Most modern displays introduce some level of input lag, but some are definitely worse than others. Could be the TV.
 
Thought I was the only one. Granted I've only played a few Crash levels originally on PS1, and more recently from Uncharted 4, but I don't recall them being this laggy.

Same here. I've played a lot of Crash over the past 20 years so my muscle memory failing me here feels odd. Crash in Crash 2 is a lot heavier than in the original version. He doesn't jump as high and neither as far. Not to mention, they are more stringent on actually landing the jump. In the original, you could get away with just making it by a pixel and not landing all 100% of Crash on the platform, not so much here. I've been using slide jumps for jumps I would have used to make easily before.
 
Same here. I've played a lot of Crash over the past 20 years so my muscle memory failing me here feels odd. Crash in Crash 2 is a lot heavier than in the original version. He doesn't jump as high and neither as far. Not to mention, they are more stringent on actually landing the jump. In the original, you could get away with just making it by a pixel and not landing all 100% of Crash on the platform, not so much here. I've been using slide jumps for jumps I would have simply used to make easily before.

Actually it's interesting you should say this, I played 3/4 of the PS1 version of Crash 2 about a year and a half ago and I did feel like I was fumbling jumps by the smallest margin in this remaster that caused me no issues back on the original version.

But since I'm not as well informed on crash physics I can't be sure if there's any small difference.
 
Most modern displays introduce some level of input lag, but some are definitely worse than others. Could be the TV.

My Sony TV has very low input lag and has a gaming mode, can properly play Thumper or any rhythm games without any issue.

There's been some report on reddit and the like, guess the day one patch didn't fix it.
 
Aaaaand DONE! Muy buddy fell asleep an hour an a half ago but I kept going, despite the high alcohol level and increasing drowsiness. I just HAD to beat what is now the first PlayStation game I ever properly played, let alone to completion! What a gloriously masochistic challenge, damn tough as nails and delighting itself in how unforgiving it is, simply delicious. 32th game beaten this year. Long live the Bandicoot!

You can't pick a better first playstation game to beat than crash bandicoot. Good way to pop your wumpa fruit.
 
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