Thanks to you, I finally platinumed Crash 1! When I saw my time was 17 seconds over for Gold in The Lab, I was at a complete loss as to what to do. It was the last stage I had to earn a Gold Relic in.
I now have 15 Platinum Relics and 11 Gold Relics. Good enough for me. I don't think anything gets unlocked if you get all Platinum Relics, right?
Now I can finally put the hard game behind me and enjoy my time with Crash 2 & 3.
So when you're going for the special gems in the first game, is there no better way to restart when you die than to quit out to the map and restart the level?
Just jump onto the![]()
THIS FUCKING 3 FLAME JUMP!
Was the timing that fucked in the original?
Nice catch!I love how you can see the other two islands in the background.
For everyone complaining about loading times, how long does it take to load a level from the map (In Crash 1)? I'm using an SSD and the loading time is about 6-8 seconds
Just jump onto theblunt pillar in the back.
As someone who played very little of Crash back in the day, I don't think this is a fair statement. Crash 1 is just not a well balanced game. There's no real difficulty curve, it's all over the place. There is no reason why a level like Native Fortress should be in the first world. It really feels like it's missing a layer of polish you'd usually get from playtesting.It's funny seeing all these people rage about Crash. Modern games have spoiled us with all the hand holding and automated jumps.
I can see loading times being an issue for people attempting colored gem runs (where they have to quit out of the level and get back in if they die), but otherwise 8 seconds to load into a level, with instantaneous reload upon death from checkpoint or the start during a normal or relic run really isn't much of an issue at all. (DF showed it was about 8 seconds per level as well, stock harddrive).For everyone complaining about loading times, how long does it take to load a level from the map (In Crash 1)? I'm using an SSD and the loading time is about 6-8 seconds
As someone who played very little of Crash back in the day, I don't think this is a fair statement. Crash 1 is just not a well balanced game. There's no real difficulty curve, it's all over the place. There is no reason why a level like Native Fortress should be in the first world. It really feels like it's missing a layer of polish you'd usually get from playtesting.
Meanwhile, the balance and polish in Crash 2 compared to Crash 1 is immediately apparent. The game actually does a good job of easing you in before getting to the tough stuff.
I don't think complaints of Crash 1 being hard are because modern games are babies or whatever. It IS hard. It kinda just throws you into the deep end of the pools without any warning, which honestly is sloppy design. I'm still enjoying Crash 1 enough, but 2 and 3 clearly had more polish and playtesting.
I can see loading times being an issue for people attempting colored gem runs (where they have to quit out of the level and get back in if they die), but otherwise 8 seconds to load into a level, with instantaneous reload upon death from checkpoint or the start during a normal or relic run really isn't much of an issue at all. (DF showed it was about 8 seconds per level as well, stock harddrive).
Still, VV should've put a restart level option in for regular non-time trial runs. And that initial game selection screen really should not take much time loading at all honestly.
Native Fortress is ruining Crash 1 for me. I have been trying to beat it literally all day. Bullshit frame perfect jumps, poor collision detection, and a terrible high jump mechanic (what dolt thought hold down x to jump higher was a good idea?) make this extremely frustrating. Most of my deaths feel cheap and out of my control. Not having fun TBH.
Native Fortress is ruining Crash 1 for me. I have been trying to beat it literally all day. Bullshit frame perfect jumps, poor collision detection, and a terrible high jump mechanic (what dolt thought hold down x to jump higher was a good idea?) make this extremely frustrating. Most of my deaths feel cheap and out of my control. Not having fun TBH.
![]()
THIS FUCKING 3 FLAME JUMP!
Was the timing that fucked in the original?
Spotted this at my local JB Hi-fi:
Seems like a good sign. There definitely seems to be a buzz about it.
I know you're frustrated, but this is literally how the vast majority of platformers work(what dolt thought hold down x to jump higher was a good idea?)
The checkpoint being so far into Slippery Climb is a blessing in disguise when you attempt the gem, since you won't have to manually quit the level if you die for the majority of the level until you reach it.
![]()
THIS FUCKING 3 FLAME JUMP!
Was the timing that fucked in the original?
Just when you think you have reach maximum fuck everything on Crash 1...
Then you reach Road to Nowhere..
Fuuuuuuuuuyyckkkkkkk everything about tbis level
You ain't seen nothing yet.
Just jump onto theblunt pillar in the back.
Hopefully this will lead to CTR Remake.Spotted this at my local JB Hi-fi:
Seems like a good sign. There definitely seems to be a buzz about it.
Question about the hogs on Road to Nowhere:
How do you take them out without using a mask?
I remove the boards but these things fly straight over.
You don't lol. Gotta maneuver around them.Question about the hogs on Road to Nowhere:
How do you take them out without using a mask?
I remove the boards but these things fly straight over.
Maximilian_Dood is streaming Crash 1 with his crew, looks like they're at The Lost City
Damn.You can't. They are invincible.