Just please don't screw up the face of a DMC female.
a DMC female? whats that?
wait, nevermind.
a female? whats that?
I kid I kid
Just please don't screw up the face of a DMC female.
LMAO!!!takes on a new meaning
takes on a new meaning
Loltakes on a new meaning
takes on a new meaning
Story should never hold back anything for a fighting game.
FWIW I don't think they're holding popular characters back for DLC. I don't understand the reasoning behind those intentions when you sacrifice a smaller install base upon launch to then sell DLC to. Doesn't make sense. But the X-Men don't constitute all popular Marvel characters, far from it, and much of the rest are in the base package.
It's Marvel wanting to focus on the MCU first and foremost, if that's truly what's been going on all these years.
I wonder. I feel like that becomes less and less true, as people demand things like full voice work, animated CG . Mo-Capped cinematics, and full arcade modes alongside their story modes. You've got to be more picky, when every model made, and every actor hired, should be able to serve some type of narrative purpose.
Seeing Firebrand and Arthur back, and watching how he quips with Thor about being pretty good for a heathen god, definitely feels more like it's the story dynamic dictating their inclusion, rather than, say, fans directly wanting said characters back in. They're definitely Capcom classics, but Arthur is so far from the character design styles in this game (Closest else being the Megaman Cast), that I don't think anyone expected him.
And then you have oddballs like Spencer (I'm personally glad he's back, but that definitely wasn't expected), that pair well with Marvel's universe, and the overall artstyle, easily leading to a greater priority and ease of inclusion.
Phoenix Wright, She Hulk, and Daredevil all play well as having ties to the Courtroom. If Marvel demanded one of their super legal team from their side be in, would Nick and Co. have been a shoe-in?
This is all so different from the days where introducing a random female Pirate Captain to ride around in a boat was all that was needed to give characters a reason to clash. One voice cast to give fight dialogue that would serve all regions was the full extent of the voiceover work needed, and a few splash screens of pieces drawn by a handful of artist could be considered character endings.
Lady or bust.Just please don't screw up the face of a DMC female.
I think it's on the Capcom side about holding popular characters for DLC. Wesker is more popular than Nemesis, Vergil is more popular than Firebrand.FWIW I don't think they're holding popular characters back for DLC. I don't understand the reasoning behind those intentions when you sacrifice a smaller install base upon launch to then sell DLC to. Doesn't make sense. But the X-Men don't constitute all popular Marvel characters, far from it, and much of the rest are in the base package.
It's Marvel wanting to focus on the MCU first and foremost, if that's truly what's been going on all these years.
SFV model was extremely consumer friendly when looking back at it. I didn't pay for a single character, I just did dailies and did the trials/extra mode stuff. I have all the characters upto Kolin.
I guess Capcom didn't make enough from characters and are going maximum greed mode with Marvel Infinite.
It's gonna be really difficult man. The reuse of assets should speed things up by a ton in theory, but by that same logic you'd think it would result in a larger base roster as well, and we're seeing how that's panning out.
I've been wondering that myself Saiyko. I guess in an ideal world vets from mvc3 won't take as long to update so perhaps we'll see them released inbetween new characters like 4-6 newcomers and 6-8 veterans in 2018. Obviously thats a super optimisic dlc pace that I have no faith capcom can actually keep up with.
The game gets continual support - how do you expect them to pay for that without people paying them for it? lol
Implement a lootbox system like Overwatch where characters and maps are free, but people can buy lootboxes for a chance to win cosmetics?
The main downside with loot boxes is that you can't just buy the costumes individually. You can buy loot boxes, yes, but you have to pray to the RNG Gods that you get the costume that you want.Implement a lootbox system like Overwatch where characters and maps are free, but people can buy lootboxes for a chance to win cosmetics?
Phoenix Wright, She Hulk, and Daredevil all play well as having ties to the Courtroom. If Marvel demanded one of their super legal team from their side be in, would Nick and Co. have been a shoe-in?
Yuck. No Overwatch gambling system thanks.
The main downside with loot boxes is that you can't just buy the costumes individually. You can buy loot boxes, yes, but you have to pray to the RNG Gods that you get the costume that you want.
If you play a few hours a week that's enough because you can just do the weekly quests and those add up. In 2-3 months you can easily afford a character and that's how long it takes for them to put one out.SFV model sucks unless you play the game constantly. If you just wanna play a few hours a week you earn shit all and the price to buy with actual cash is a rip off.
Shittiest system ever, F2P bullshit and prices in a full price game.
ARMS is doing a variation of it, though you replace Loot Boxes with the target-punching mini-game where you can earn additional ARMS.Surprised no fighting game has tried the Overwatch model yet
Implement a lootbox system like Overwatch where characters and maps are free, but people can buy lootboxes for a chance to win cosmetics?
Surprised no fighting game has tried the Overwatch model yet
Lady or bust.
I was also gonna mention Injustice 2, but then I remembered that you still have to pay for DLC characters.
I was also gonna mention Injustice 2, but then I remembered that you still have to pay for DLC characters.Isn't Injustice 2 kind of an attempt at exploring that idea? Can you buy loot boxes, or are they grind-only?
If you play a few hours a week that's enough because you can just do the weekly quests and those add up. In 2-3 months you can easily afford a character and that's how long it takes for them to put one out.
It's the closest model but in IJ2 you still have to purchase characters.Isn't Injustice 2 kind of an attempt at exploring that idea? Can you buy loot boxes, or are they grind-only?
Lady or bust.
Tekken 7 had like what maybe 10 characters that were in the story mode? They had a story they wanted to do and didn't feel the need to add characters in there if they weren't relevant. You could do all the fanservice stuff in arcade mode.
To be honest, I would like it very much if all of three characters manage to get in. The Courtroom stage would be more likely to have crazy thing in background.
One thing that Capcom & Marvel don't realize is that in the console space casuals don't care about DLC.
What do you mean by this?
Not care to spend on DLC, or won't buy it?
I think it's more "You gotta get them to buy the game before you push DLC"
One thing that Capcom & Marvel don't realize is that in the console space casuals don't care about DLC.
I'm sorry. I played the story demo and this game is clearly not where it needs to be. Either, way I'm not getting this.
The ideal system is still the DOTA 2 version where you get all game play content for free but you can roll for cosmetics or just buy them straight up.
The next most ideal system for a fighting game would be:
*$60 purchase gets you all the characters and all future ones for free.
I'm sorry. I played the story demo and this game is clearly not where it needs to be. Either, way I'm not getting this.
Certification and permissions to put content on PSN/XBL takes time, probably months in advance.I can't blame you for that but I still don't understand why Capcom would use four months old demo for that.
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I just realized that the character selection is pretty much inspired by early marvel character selection which made sense since we have classic marvel workers on the team now.
I dunno man. About the only similar thing is that the characters are shown on the side.
Since even the more simple Xmen vs SF had more expressive portraits.
Regardless, I think the whole "dead face" expression on the character select screen is what's hurting that select screen the most.
They're simulating top players posing for e-sport events portraits, I know recently even those have more character than this, but you have to go back to when MvCI development started. ;pI dunno man. About the only similar thing is that the characters are shown on the side.
Since even the more simple Xmen vs SF had more expressive portraits.
Regardless, I think the whole "dead face" expression on the character select screen is what's hurting that select screen the most.