Marvel Vs. Capcom: Infinite Characters and Stages Roster |DT2| oh dear...

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takes on a new meaning
 
FWIW I don't think they're holding popular characters back for DLC. I don't understand the reasoning behind those intentions when you sacrifice a smaller install base upon launch to then sell DLC to. Doesn't make sense. But the X-Men don't constitute all popular Marvel characters, far from it, and much of the rest are in the base package.

It's Marvel wanting to focus on the MCU first and foremost, if that's truly what's been going on all these years.
 
Just noticed a subtle difference with the cinematic startup for hypers in MvC:I; instead of overlaying the close-up to the models over the gameplay (like in MvC3 and TvC), the camera cuts away from gameplay to show it.

Doesn't seem like a big deal except it makes Strider's animal hyper a bit more disorienting, IMO.
 
Story should never hold back anything for a fighting game.

I wonder. I feel like that becomes less and less true, as people demand things like full voice work, animated CG . Mo-Capped cinematics, and full arcade modes alongside their story modes. You've got to be more picky, when every model made, and every actor hired, should be able to serve some type of narrative purpose.

Seeing Firebrand and Arthur back, and watching how he quips with Thor about being pretty good for a heathen god, definitely feels more like it's the story dynamic dictating their inclusion, rather than, say, fans directly wanting said characters back in. They're definitely Capcom classics, but Arthur is so far from the character design styles in this game (Closest else being the Megaman Cast), that I don't think anyone expected him.

And then you have oddballs like Spencer (I'm personally glad he's back, but that definitely wasn't expected), that pair well with Marvel's universe, and the overall artstyle, easily leading to a greater priority and ease of inclusion.

Phoenix Wright, She Hulk, and Daredevil all play well as having ties to the Courtroom. If Marvel demanded one of their super legal team from their side be in, would Nick and Co. have been a shoe-in?

This is all so different from the days where introducing a random female Pirate Captain to ride around in a boat was all that was needed to give characters a reason to clash. One voice cast to give fight dialogue that would serve all regions was the full extent of the voiceover work needed, and a few splash screens of pieces drawn by a handful of artist could be considered character endings.
 
FWIW I don't think they're holding popular characters back for DLC. I don't understand the reasoning behind those intentions when you sacrifice a smaller install base upon launch to then sell DLC to. Doesn't make sense. But the X-Men don't constitute all popular Marvel characters, far from it, and much of the rest are in the base package.

It's Marvel wanting to focus on the MCU first and foremost, if that's truly what's been going on all these years.

Not necessarily on the Marvel side but I don't know how else you could explain the absence of Phoenix Wright, Vergil and Wesker. Going by the leaks every UMvC3 addition is returning except PW, Vergil and Iron Fist, the two most popular additions in that game and a character who just got a Netflix series. I can't think of an explanation that makes any more sense than that.
 
Y'all remember when iron fist was about to come out on Netflix and they did a UMVC3 stream with Daigo and Justin? Lol


I wonder. I feel like that becomes less and less true, as people demand things like full voice work, animated CG . Mo-Capped cinematics, and full arcade modes alongside their story modes. You've got to be more picky, when every model made, and every actor hired, should be able to serve some type of narrative purpose.

Seeing Firebrand and Arthur back, and watching how he quips with Thor about being pretty good for a heathen god, definitely feels more like it's the story dynamic dictating their inclusion, rather than, say, fans directly wanting said characters back in. They're definitely Capcom classics, but Arthur is so far from the character design styles in this game (Closest else being the Megaman Cast), that I don't think anyone expected him.

And then you have oddballs like Spencer (I'm personally glad he's back, but that definitely wasn't expected), that pair well with Marvel's universe, and the overall artstyle, easily leading to a greater priority and ease of inclusion.

Phoenix Wright, She Hulk, and Daredevil all play well as having ties to the Courtroom. If Marvel demanded one of their super legal team from their side be in, would Nick and Co. have been a shoe-in?

This is all so different from the days where introducing a random female Pirate Captain to ride around in a boat was all that was needed to give characters a reason to clash. One voice cast to give fight dialogue that would serve all regions was the full extent of the voiceover work needed, and a few splash screens of pieces drawn by a handful of artist could be considered character endings.

Tekken 7 had like what maybe 10 characters that were in the story mode? They had a story they wanted to do and didn't feel the need to add characters in there if they weren't relevant. You could do all the fanservice stuff in arcade mode.
 
FWIW I don't think they're holding popular characters back for DLC. I don't understand the reasoning behind those intentions when you sacrifice a smaller install base upon launch to then sell DLC to. Doesn't make sense. But the X-Men don't constitute all popular Marvel characters, far from it, and much of the rest are in the base package.

It's Marvel wanting to focus on the MCU first and foremost, if that's truly what's been going on all these years.
I think it's on the Capcom side about holding popular characters for DLC. Wesker is more popular than Nemesis, Vergil is more popular than Firebrand.
 
SFV model was extremely consumer friendly when looking back at it. I didn't pay for a single character, I just did dailies and did the trials/extra mode stuff. I have all the characters upto Kolin.

I guess Capcom didn't make enough from characters and are going maximum greed mode with Marvel Infinite.

SFV model sucks unless you play the game constantly. If you just wanna play a few hours a week you earn shit all and the price to buy with actual cash is a rip off.

Shittiest system ever, F2P bullshit and prices in a full price game.
 
It's gonna be really difficult man. The reuse of assets should speed things up by a ton in theory, but by that same logic you'd think it would result in a larger base roster as well, and we're seeing how that's panning out.

I've been wondering that myself Saiyko. I guess in an ideal world vets from mvc3 won't take as long to update so perhaps we'll see them released inbetween new characters like 4-6 newcomers and 6-8 veterans in 2018. Obviously thats a super optimisic dlc pace that I have no faith capcom can actually keep up with.

That's what I have been telling people in Marvel Vs. Capcom Discord and here (I think). I strongly believe that they held back some popular veterans so they would able to spread the assets around so they could have a strong balance between newcomers and veterans so it would lighten their workloads at the end since they have some assets ready for them to use.

I'm really curious to see how many characters they are planning to release in 2018. I really hope it would be a good numbers of characters to keep the pace steady and players' interests to stick with the game.

I have no doubt that all of Ultimate Marvel Vs. Capcom newcomers coming back in future DLC. (Iron Fist, Phoenix Wright and Vergil) I have a feeling that we are going to see like good numbers of cut characters from MvC3 base roster (with two DLC).
 
Implement a lootbox system like Overwatch where characters and maps are free, but people can buy lootboxes for a chance to win cosmetics?
The main downside with loot boxes is that you can't just buy the costumes individually. You can buy loot boxes, yes, but you have to pray to the RNG Gods that you get the costume that you want.
 
Phoenix Wright, She Hulk, and Daredevil all play well as having ties to the Courtroom. If Marvel demanded one of their super legal team from their side be in, would Nick and Co. have been a shoe-in?

To be honest, I would like it very much if all of three characters manage to get in. The Courtroom stage would be more likely to have crazy thing in background.
 
Yuck. No Overwatch gambling system thanks.

The main downside with loot boxes is that you can't just buy the costumes individually. You can buy loot boxes, yes, but you have to pray to the RNG Gods that you get the costume that you want.

Well if they you played the game a lot you can get most of the skins you want in every event. Also, they reduced the duplicates rates on the PTR servers, which people have responded to positively.

But more importantly, it makes it so everyone has access to the characters and maps, the stuff that actually matters.
 
SFV model sucks unless you play the game constantly. If you just wanna play a few hours a week you earn shit all and the price to buy with actual cash is a rip off.

Shittiest system ever, F2P bullshit and prices in a full price game.
If you play a few hours a week that's enough because you can just do the weekly quests and those add up. In 2-3 months you can easily afford a character and that's how long it takes for them to put one out.
 
The thing here is that Overwatch has 30 million players, only release like 3 characters per year, and more importantly is developed by Blizzard who are super rich.
 
If you play a few hours a week that's enough because you can just do the weekly quests and those add up. In 2-3 months you can easily afford a character and that's how long it takes for them to put one out.

And costumes, and stages, and colours because lol survival mode etc etc. Premium costumes cost same price as SFIV costume pack...
 
Isn't Injustice 2 kind of an attempt at exploring that idea? Can you buy loot boxes, or are they grind-only?
It's the closest model but in IJ2 you still have to purchase characters.

In Overwatch you get characters for free. In fact anything that is game play related you get for free, as it should be. It's the cosmetics stuff that you need to roll/pay for.


The ideal system is still the DOTA 2 version where you get all game play content for free but you can roll for cosmetics or just buy them straight up.

The next most ideal system for a fighting game would be:

*$60 purchase gets you all the characters and all future ones for free. Stages still cost money. OR you can get the F2P version with 2 characters and then one additional character of your choice (plus some weekly rotating characters), have to pay for every other character.

*Cosmetics can be purchased at the shop for real money or can be gotten through lootboxes by playing the game. That way people don't have to spend money on cosmetics if they don't want to and those that want that specific Chun Li costume can just buy it for money.



Of course this model isn't greedy enough so companies will not use it anytime soon.
 
I don't mind paying for more support. I know who I want to play. I have 100,000 FM (or zenny or whatever) in SFV from week 1 and I still haven't spent it. Not a single thing of interest to me.
 
If there's anything KI does with it's F2P stylings that I'm surprised others haven't copied, it's the rotating weekly free characters. Netherrelm does something similar with the new character available in "towers", but why doesn't Capcom offer something similar in ANY of their games? Closest they give is the occasional CFN Beta or such.

Even if just normal play was able to gain quarters that let you try out future characters for a limited time, that'd be a nice way to incentivize play, while promoting permanent purchase of new content.

Their F2P attempts just seem so half-hearted. I still don't know why Survival has these nice little augments and score-use system in SF5, that gets no real use anywhere else in the game. Or why there's so many stages, half-characters, and themes used for story, that never got re-purposed for other uses in the game.

Something like a Weekly Shadoloo Doll Melee in one of the unused stages, or playing a random battle-android with a Frankenstein of random moves VS a super-power Fang. Or the return of bonus stages, with leaderboards and weekly rewards (money, a free colors, etc) for placing in certain percentiles.

Tekken 7 had like what maybe 10 characters that were in the story mode? They had a story they wanted to do and didn't feel the need to add characters in there if they weren't relevant. You could do all the fanservice stuff in arcade mode.

You can, but I don't think that changes the story-bred obligations much. Even 1 stage arcade mode endings still had voicework, in-engine animations, and such. And Tekken definitely feels like the mainstays that would have been in (Anna, Michelle, etc) from a pure gameplay standpoint, were left out to fill in spaces that had more than just gameplay / the hardcore in mind.

Basically, if the oldest fighters had, say, 2 / 10ths of decisions based on story and continuity, it feels more like 4~6/10th of fighter decisions have some obvious story-related hang-ups now. They have a lot more sway in the direction of the overall product, which leads to many baffling decisions, directions, and omissions.

To be honest, I would like it very much if all of three characters manage to get in. The Courtroom stage would be more likely to have crazy thing in background.

It'd be great to see, for sure. It's something I wouldn't mind seeing in themed DLC, too. Capcom was always at their best when they chased wildly after kooky ideas. Anything that lets them show that side of them again is always welcome.

If he really is a full character, I hope Lord Meio turns out awesome, for that very reason. Seems like he'd have the kind of gameplay design potential Capcom could just run wild on. If I can't toss Servbots at people anymore, tossing the rogue gallery of Strider Arcade at an opponent is a decent compromise!
 
I think it's more "You gotta get them to buy the game before you push DLC"

Thats true.

There is no way this game is getting above 75 MC at this rate, and so far Marvel doesn't seem like they are pushing this game on their end. This thing is not gonna sell well

Their only hope is to make money of the DLC off the hardcore. Which in that case, why bother trying to make the game casual friendly in the first place?
 
I'm sorry. I played the story demo and this game is clearly not where it needs to be. Either, way I'm not getting this.

It's well known that the Story Demo is an old build of the game and was much improved in the E3 demo. Also I was disappointed the first time I played it but with repeat playthroughs, things started to click and I was having a lot of fun with the game personally.
 
The ideal system is still the DOTA 2 version where you get all game play content for free but you can roll for cosmetics or just buy them straight up.

The next most ideal system for a fighting game would be:

*$60 purchase gets you all the characters and all future ones for free.

Alongside that, I think a company like Capcom could make the DLC sales they want, if they made costume purchases feel as valuable as full characters would otherwise.

Imagine if SF or MVCI offered simple skins for in game event prizes / cheap , and then offered themed DLC costumes for higher, that had effects, sounds, and voices all changed / modified for the price characters go for now? They'd probably make a mountain of money off that. Would make the cost of the "Free" characters back multiple times.
 
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I just realized that the character selection is pretty much inspired by early marvel character selection which made sense since we have classic marvel workers on the team now.
 
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I just realized that the character selection is pretty much inspired by early marvel character selection which made sense since we have classic marvel workers on the team now.


I dunno man. About the only similar thing is that the characters are shown on the side.
Since even the more simple Xmen vs SF had more expressive portraits.
Regardless, I think the whole "dead face" expression on the character select screen is what's hurting that select screen the most.

 
I dunno man. About the only similar thing is that the characters are shown on the side.
Since even the more simple Xmen vs SF had more expressive portraits.
Regardless, I think the whole "dead face" expression on the character select screen is what's hurting that select screen the most.

yeah it needs more ,MVCI feels flat. I thought the same about SFV until they added ED where the portraits got smaller and boxes for the characters didn't look to far apart. For MVCI i guess ill wait to see until i see the full roster. Makes me wonder if the portraits are going to get smaller for the additional DLC characters or this might not actually be the final character select screen, but we will get something similar if anything.
 
I dunno man. About the only similar thing is that the characters are shown on the side.
Since even the more simple Xmen vs SF had more expressive portraits.
Regardless, I think the whole "dead face" expression on the character select screen is what's hurting that select screen the most.
They're simulating top players posing for e-sport events portraits, I know recently even those have more character than this, but you have to go back to when MvCI development started. ;p

Real answer is Capcom had good artists back then who actually care about their work.
 
They need to go back to Globe Mvc 2 style just want to see how that character select screen would look like with over 70 characters if this game is truly infinite.
 
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