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Destiny 2 |OT| Here We Go Again

why is this so complicateeeeeeeeeeddddddddddddd. I'm almost at level 7. Thanks, y'all.

Bungie wants you to play public events until you die

Third subclass droping from World Chests is .......weird since you need the second to drop first to unlock the drop.

So how do you get more power after level 20? It seems to go REALLY slow post 200. Infusion?

Do caves, story missions and Public events I intencionally maxed out my character before the last missions to get high infused armor
 
So how do you get more power after level 20? It seems to go REALLY slow post 200. Infusion?

it's a slower build up. I just started doing adventures/milestones/public events. Gear just drops, infusion doesn't really make it faster, it just allows you to build up gear you like.
 
Wrong

I hit Cap

It's 99,999+

Proof:
vPYj2nsl.jpg

Grave does the + mean that the game keeps tracking your glimmer over 99999 it just doesn't show it?

When you buy things doesn't your glimmer go below 99999 immediately?
 
Wait, do you lose the original mod if you "replace it"? Can't you out-right REMOVE it and put it in your inventory?

How are these not clear at this point? People are down-playing what these mods mean to the game... especially for the long-term...
I'm pretty sure mods are equivalents of WoW enchants. You can always override installed mod with a new one but it will delete the old mod.
 
Wait, do you lose the original mod if you "replace it"? Can't you out-right REMOVE it and put it in your inventory?
No, you can't remove them, at least with a rare mod it is just replaced and you lose the original. They are consumables that you acquire in large quantities.
How are these not clear at this point? People are down-playing what these mods mean to the game... especially for the long-term...
And I can answer why it isn't clear and why it's being downplayed at the same time I think...

a) Legendary mods aren't like, something I can even make the choice to have yet
b) Most people don't yet have full loadouts they like yet that they are sure they want to mess around with modding
c) Rare mods at least don't have that much impact at all (all the buffs are slight), except changing element which is self-explanatory

so it's just not a big part of the game for me yet. You say "especially for the long-term" like we're supposed to fully grasp the long-term now, the game legit came out yesterday
 
I'm taking it real slow on console. Just enjoying the ride. Since I plan on making PC my main platform, it's not worth burning out on the game now. Seems like there's plenty there to keep me entertained without having to grind for stuff.

Yeah maybe i'll do the same. Or even try to focus on just PvP. When does that unlock?


I'm not keen on having to do the story again for PC, but I did make a character for a class I've never played before (titan) so it is interesting enough.

I'm probably not going to raid and save that for PC, but strikes are still interesting enough and the side missions are interesting enough.

I'm probably going to sell it in a week or two so I'm not burnt out when pc release comes though.

If you sell so soon don't you think you'll be missing it again almost instantly... that's my worry if i grab it and play it for a week/two.
 
Wait, do you lose the original mod if you "replace it"? Can't you out-right REMOVE it and put it in your inventory?

How are these not clear at this point? People are down-playing what these mods mean to the game... especially for the long-term...

Seems to be lots of confusion about the system right now. I'm assuming they're one use items that are "overwritten" by new mods.

It does look like getting a perfect mod build is the endgame. I like the sound of that since I like that I'll have a good version of a gun/armour that becomes "better", rather than celebrating that I got a cool legendary only to immediately realise that the perks are trash so it just goes in the trash pile.

I think I'll be jumping on the heroic events ASAP. They seem like an easy and fun way to get some good loot/XP.
I'd hate to be the noob that inevitably kills the event boss before all the L20's can do the heroic activation though. I think the *slow clap* emote will see some heavy use.
 
Grave does the + mean that the game keeps tracking your glimmer over 99999 it just doesn't show it?

When you buy things doesn't your glimmer go below 99999 immediately?

I think it stops at 100K. I hit it and bought 10K worth of the chest maps and was on exactly 90K.

I say think because it's possible I was on exactly 100K, as it doesn't say what you have above 99999K. I doubt it, but possible.
 
Grave does the + mean that the game keeps tracking your glimmer over 99999 it just doesn't show it?

When you buy things doesn't your glimmer go below 99999 immediately?

It doesn't appear to. It seems to stop at 100,000. I dunno why they don't just display that as the cap when they have the room clearly since they show the + character (though maybe the addition of the comma was too much for the string, it would look ugly without one).
 
Grave does the + mean that the game keeps tracking your glimmer over 99999 it just doesn't show it?

When you buy things doesn't your glimmer go below 99999 immediately?

When I look at mine it says 99,999+ and another screen says 100,000 and I no longer receive glimmer from kills or chests.
 
Does anyone know if there's any hidden collectibles ? Like the dead ghosts or golden chests like Destiny 1?

There are some world objects that tells you stuff about the world you are exploring but the info wont save or store anywhere and the objects sometimes are hidden ....

The story was trash tbh. Like Destiny 1 bad since they actually kinda tried this time and it's still shite

I dont have time to explain what I dont have time to understand
 
Finally got some stick time yesterday. Should I be using my Subclass credits now, or is there an advantage to holding on to them? At this point, I'm not finding the content very difficult, so I don't want to spend credits on abilities I don't need like buffing teammates, especially if it means that I can use them later to quickly top off a different Subclass.

Just not feeling the Captain America Subclass basically. All it manages to do is wear off when I'm jumping into a group of baddies.
 
I saw a review that praised them removing it. I loved that part of the first game.


Also, is there going to be a PC-specific thread? Might be for the best, considering the delay.
That sucks. I didn't read it much myself but I loved to see the theorycrafting surrounding them. I mean it was strongly hinted that Rasputin was the one who shut down the Traveller but never confirmed. Would have been nice to have hints like that
 
So how do you get more power after level 20? It seems to go REALLY slow post 200. Infusion?
Hmm wait, how would infusion help?

Activities that got you to 200 can definitely reward gear over 200. You are able to do strikes and other nigh-endgame stuff like Flashpoints at that point though as well.

You can get boosts from Reputation/Engrams, but if you're trying to be fully efficient you may want to wait until ~260 to get those.
 
Finally got some stick time yesterday. Should I be using my Subclass credits now, or is there an advantage to holding on to them? At this point, I'm not finding the content very difficult, so I don't want to spend credits on abilities I don't need like buffing teammates, especially if it means that I can use them later to quickly top off a different Subclass.

Just not feeling the Captain America Subclass basically. All it manages to do is wear off when I'm jumping into a group of baddies.

I feel like it doesn't make as much sense as the other subclasses without Ward of Dawn. It works well if you have that active since you have an extra defensive option to make up for the lack of as much offense during your super.

Sunbreaker is where it is at for me right now though. That top line is awesome.
 
Seems to be lots of confusion about the system right now. I'm assuming they're one use items that are "overwritten" by new mods.

It does look like getting a perfect mod build is the endgame. I like the sound of that since I like that I'll have a good version of a gun/armour that becomes "better", rather than celebrating that I got a cool legendary only to immediately realise that the perks are trash so it just goes in the trash pile.

I think I'll be jumping on the heroic events ASAP. They seem like an easy and fun way to get some good loot/XP.
I'd hate to be the noob that inevitably kills the event boss before all the L20's can do the heroic activation though. I think the *slow clap* emote will see some heavy use.
Public Events in general whether you can pull of the heroic or not are great for progression. And fun tbh except when the blueberries clearly don't know what they're doing but it's a good opportunity to practice patience. :)
 
Man, this game is good. I'm sure I'm still in the honeymoon phase, but I'm really digging it. I could really use a Warlock Exotic that isn't based on freaking Voidwalker though.

Also don't like that you have to infuse a specific weapon type into it's own type now. Like Hand Cannon into Hand Cannon, but whatever. Just means the shotguns I get are now going to get turned into weapon parts instead of infusion fodder.

Hit "power" level 255 last night before bed, hoping I can get into the 280+ range tonight.
 
I thought I just previewed one of the shaders that Devrim offers as a reward but now every piece of blue gear that drops already has that shader applied when I pick it up and equip it. I'm a little confused. It was happening with a shader I previewed on Titan too before this.
 
Hmm wait, how would infusion help?

Activities that got you to 200 can definitely reward gear over 200. You are able to do strikes and other nigh-endgame stuff like Flashpoints at that point though as well.

You can get boosts from Reputation/Engrams, but if you're trying to be fully efficient you may want to wait until ~260 to get those.

Yeah, seems like the general consensus is to farm blue engrams to 260 by doing patrol-type stuff. Kinda wishing I knew this before accepting some engrams from vendors, but I'll survive.

Post-story spoiler:
What'd you guys get from your guaranteed exotic engram?
I got that new rocket launcher Wardcliffe Coil, but logged out before I could play with it.
My hunter buddy got Lucky Raspberry and was super disappointed.
 
I thought I just previewed one of the shaders that Devrim offers as a reward but now every piece of blue gear that drops already has that shader applied when I pick it up and equip it. I'm a little confused. It was happening with a shader I previewed on Titan too before this.
By any chance are all of the items you're talking about maybe using a zone-specific shader and being acquired in that zone? :P

The Crucible has unique ones as well.
 
Yeah, seems like the general consensus is to farm blue engrams to 260 by doing patrol-type stuff. Kinda wishing I knew this before accepting some engrams from vendors, but I'll survive.

Post-story spoiler:
What'd you guys get from your guaranteed exotic engram?
I got that new rocket launcher Wardcliffe Coil, but logged out before I could play with it.
My hunter buddy got Lucky Raspberry and was super disappointed.

I got some kind of mini
gatling gun
 
I feel like it doesn't make as much sense as the other subclasses without Ward of Dawn. It works well if you have that active since you have an extra defensive option to make up for the lack of as much offense during your super.

Sunbreaker is where it is at for me right now though. That top line is awesome.

So save my credits for Sunbreaker then? Can do!
 
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