User123456
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Spirit of Sanada was the exact same situation and it's the worst performing KT port in recent memory.Eh, not really. There is no Vita version to screw it up. And we know it supports 4k and 60 FPS.
Spirit of Sanada was the exact same situation and it's the worst performing KT port in recent memory.Eh, not really. There is no Vita version to screw it up. And we know it supports 4k and 60 FPS.
Spirit of Sanada was the exact same situation and it's the worst performing KT port in recent memory.
"We are sorry to tell you that for our titles for Directx 11 do not have a specification to scale in widescreen resolutions, and we have no plans to fix it near future.
However, we will inform the relevant department about your feedback to take it into consideration while improving our products.
Please don't tell me you enjoyed the game nine months ago but now retroactively changed your mind to hate it because of the PC release. Please.
"at this point" has been like a good 4-5 years.It's annoying when you buy a game thinking it's an exclusive and then it comes to the PC where you could have gotten a better experience(even if it's a bad port on PC it will probably still run better than the PS4 Pro edition(which has a variable resolution ranging from 720p-1080p in the 60 FPS action mode).
At this point I don't buy any games with the "console exclusive" designation on consoles because it could come to PC at a later date.
"at this point" has been like a good 4-5 years.
Every KT game of recent memories has come to PC, you should be able to draw a conclusion.I wonder if a PC version was always planned or did the PS4 version under-perform?...I'm shocked it's coming to PC and with all the DLC...hopefully it won't just be a straight port and will have some PC optimizations...but I'm expecting pretty much a Dark Souls 1 PC port with fan created mods like Durante's DSFix helping
It was never a PS4 exclusive.I wonder if a PC version was always planned or did the PS4 version under-perform?...I'm shocked it's coming to PC and with all the DLC...hopefully it won't just be a straight port and will have some PC optimizations...but I'm expecting pretty much a Dark Souls 1 PC port with fan created mods like Durante's DSFix helping
I wonder if a PC version was always planned or did the PS4 version under-perform?...I'm shocked it's coming to PC and with all the DLC...hopefully it won't just be a straight port and will have some PC optimizations...but I'm expecting pretty much a Dark Souls 1 PC port with fan created mods like Durante's DSFix helping
It was announced as a "console exclusive," which implies a PC release. It was planned from the beginning if you know how to read through the lines.
Explaining that on GAF was a nightmare however.
What is NIOH complete? Did they release DLC chapters for this one like Dark Souls 3 did.
why didn't they make that clear from the beginning?...expecting a PC release and hoping for one are 2 separate things...a good example is Monster Hunter: World which was announced from the get-go as coming to PC at a later date
I wonder how fast the SFM community will be on Nioh.
so there is much potential eh?I didn't watch so much videos from Nioh because i knew game would come to PC at least in one year after PS4 version.
Also anyone who played game can say story is intriguing or not? Concept amazing so i hope they used well.
Also anyone who played game can say story is intriguing or not? Concept amazing so i hope they used well.
why didn't they make that clear from the beginning?...expecting a PC release and hoping for one are 2 separate things...a good example is Monster Hunter: World which was announced from the get-go as coming to PC at a later date
Lol berserk didn't even have mouse support at all. They just mapped and emulated right analog stick to it in game and called it a day.I hope they take the mouse and keyboard controls more seriously than From Software.
Why would you play with KB+M? The game can be hard enough, no need to punish yourself further.I hope they take the mouse and keyboard controls more seriously than From Software.
Kbm is better in these games as long as they don't half ass support for it.Why would you play with KB+M? The game can be hard enough, no need to punish yourself further.
Kbm is better in these games as long as they don't half ass support for it.
Hahaha. No, it's not.Kbm is better in these games as long as they don't half ass support for it.
Why would you play with KB+M? The game can be hard enough, no need to punish yourself further.
SFM community is big on Team Ninja stuff and the most proficient SFM group has been clamming forsince PS4 release.Okatsu
Not really. It's basically splurgy fan fiction of Japanese history around that time. Playing through it reminded me of all those "Superman vs Goku" threads that used to plague everywhere online back in the early aughts, but made into a video game lol >.>
It's entertaining and fun in a silly sort of way, but I wouldn't take it too seriously.
Analog movement is pointless, and anyways more precise on kbm due to digital input.I guess for bow and arrow control?
Not sure I would ever give up analog movement in favor of WASD for games like this which are so positioning dependent though.
Analog movement is pointless, and anyways more precise on kbm due to digital input.
Positioning point is dumb considering once you lock on to an enemy you're transitioned to 8 directional orthogonal movement anyways, which is as PC as DOOM. Not to mention turning is way more precise due to using the mouse to do it, and you have perpetual control of the camera.
This.No excuses, when The Surge controls amazingly with a keyboard and mouse.
Also, I have no choice.
Umm... Okay.
Analog allows for multiple movement speeds. Controlling multiple speeds with KB is a hassle. Most of what KB does for movement in these games is translate controller controls in a different form but with more modifiers and less overall intuitiveness relative to the analog.
Your points barely constitute a rebuttal of what I posted, let alone why KB is better in these games.
Speed control, you don't need that in this game.
Just know it won't support ultra wide.
Koei rep said since they switched to direct x 11 they wont support ultra wide for some time if at all.
All games prior direct x 11 never stretched did black bars. Warriors all stars stretches image.
Gee thanks
That's literally a reply i got regarding all stars
Umm... Okay.
Analog allows for multiple movement speeds. Controlling multiple speeds with KB is a hassle. Most of what KB does for movement in these games is translate controller controls in a different form but with more modifiers and less overall intuitiveness relative to the analog.
Your points barely constitute a rebuttal of what I posted, let alone why KB is better in these games.
Analog movement is pointless. I don't really feel the need to elaborate other than to tell you to play any game in the last 5 years and tell me one that does any thing useful for it. Even metal gear gave up on it and went back to digital movement now, featuring a crouch toggle, crouch walk toggle, and a sprint button.
Your point about analog being more intuitive is both daft and entirely subjective, making it not worth responding to.
Your point about mapping is the same. An input is an input, the device it's using will still spit that input out in the same 1s and 0s regardless of what it's using to do it.
Meanwhile, I use objective statements such as kbm being more precise, which is unarguable and demonstrably true. I argue that it gives you full time 100% camera control, also factually true. I argue a mouse is better for turning because it is immeasurably faster, more reliable, and operates on an infinitely finer gradient than an analog stick ever can. Again, also a factual statement.
Someone here is posting stuff that barely constitutes a rebuttal, but as I've shown it clearly isn't me.
I can only think of a single action game of that variety that uses analog in any fashion at all, and it's DMC4 using analog triggers for revving Nero's sword, not using a stick for analog movement. You could easily disable walking in the game and absolutely nothing would change in that game.Your asking me to list you one game in the past five years that benefits from an analog stick? Really?
Okay. Like, clearly I'm missing something here. Because I'm failing to see how using an analog stick to control various speeds of movement in a character action game is not beneficial in a variety of ways over the WASD setup, where controlling character speed generally requires extra keys as modifiers.
Your talking about mouse precision as if I said the opposite when I did no such thing. I talked about the analog stick in relation to character movement. Yes, the mouse is much more precise than dual stick aiming. I never suggested otherwise. But this isn't an FPS. And while KB/M definitely benefits bow and arrow mode, that doesn't mean the benefit carries over to all types of control you exert over the character.