Ive always fought against it. Ive detested it since horse armor and, as of today, have yet to spend money on one single micro transaction. Not even one. Have always been against it and will continue to be. Id like to see developers succeed and including harmless trinkets isnt TOO awful (not for me, though) but when this type of design influences the core game design its bad news. Forza 7 is a lesser game as a result of this. Its very clear that the single player game has been heavily influenced by this model.People weren't willing to stop this stuff back before, but now everyone wants micro-transactions stop.
What makes you think it is Turn10's call?
PCars on 3 platforms sold in Forzas ballpark on one? Hot take right there
The next big step into Loot Boxes hell are shards, where the boxes only give you fragments of the things you want that are useless on their own until you have a full set.
So get ready for that. I will happen, sooner or later.
The next big step into Loot Boxes hell are shards, where the boxes only give you fragments of the things you want that are useless on their own until you have a full set.
So get ready for that. I will happen, sooner or later.
Don't we have that already in overwatch and heroes of the storm? You can earn different amount of shards directly from boxes and from duplicates. With enough of those shards you can 'craft' every skin you want.
The alternative to this microtransaction stuff, is 100+ dollar standard price games, and I bet the same people would kick up a huge fuss about that too.
The next big step into Loot Boxes hell are shards, where the boxes only give you fragments of the things you want that are useless on their own until you have a full set.
So get ready for that. I will happen, sooner or later.
The alternative to this microtransaction stuff, is 100+ dollar standard price games, and I bet the same people would kick up a huge fuss about that too.
The alternative to this microtransaction stuff, is 100+ dollar standard price games, and I bet the same people would kick up a huge fuss about that too.
The alternative to this microtransaction stuff, is 100+ dollar standard price games, and I bet the same people would kick up a huge fuss about that too.
I think Jim is going to need to let his reservations against premium games with MT go. They are premium games, but devs do also have the right to sell additional value on top of that, if they so wish. It's simply not going to change.
I also don't think that these games, generally abuse the player. Jim was complaining about Destiny, and Destiny offers a very fair MT system. You can get everything in the game just by playing, fairly easily, but there's some cosmetic bits and bobs that you can get faster if you're willing to pay. I don't see that as being an issue. Destiny is a huge game, and whether you like it or not, it clearly has enough content to justify the £50 premium price tag, even without those additional cosmetics. I haven't played Forza 7, but I assume it's a similar situation.
It isn't going to change. There are players willing to spend heaps of cash on cosmetics and other bits and bobs in their games, and I don't feel that these generally harm my experience, as a regular, premium, but generally MT adverse consumer. Jim's time would be better focused on games that misuse their MT system, predatory practices and things of that kind (such as loot boxes, randomisation of MT purchases, particularly those without disclosure of probability).
Jim's time would be better focused on games that misuse their MT system, predatory practices and things of that kind (such as loot boxes, randomisation of MT purchases, particularly those without disclosure of probability).
The alternative to this microtransaction stuff, is 100+ dollar standard price games, and I bet the same people would kick up a huge fuss about that too.
And Titanfall 2 in the AAA space. No RNG. No effect on competitive balance. Free titans, maps and modes for all.When I try think good MT models in gaming all that pops right into mind are Path of Exile and WarFrame. F2P games both.
Because whoever makes these monetization decisions also wants your 60 dollarsI don't understand why they don't just go full blown F2P with Forza at this point.
Bullshit. The alternative is to stop treating gaming like a fucking poker table and going all in on everything. AAA games are too expensive for these gigantic corporations to make? Even if that's true, too fucking bad? No one told you to only make games with hundred+ million budgets that need hundreds of devs. It's never fucking enough, whether its price gouging special editions, season passes and now we get this shit.The alternative to this microtransaction stuff, is 100+ dollar standard price games, and I bet the same people would kick up a huge fuss about that too.
Isn't that reflected in the review scores though? I'm fairly sure reviewers aren't reviewing 'VIP' type editions. As long as reviewers keep reviewing base games, it all should balance out in the end, surely?It's very clear that the single player game has been heavily influenced by this model.
Isn't that reflected in the review scores though? I'm fairly sure reviewers aren't reviewing 'VIP' type editions.
Gamesradar review of Forza 7
Saving up your boosted credits for an expensive Prize Crate is exciting, even if you often spend 300,000 credits only to win a helmet, some mod cards and a crappy car. But that just makes the real big wins all the more exquisite.
Exciting and exquisite.
We've already lost. Turn 10 will use those quotes on the GOTY edition to describe the loot boxes.
Isn't that more the problem though? Shitty reviews? I guess pandering to people's weakness to gamble is a completely separate issue though worthy of discussion.When you have publications saying this
Reviewers just don't care, consumers are fucked.
When you have publications saying this
Reviewers just don't care, consumers are fucked.
Isn't that more the problem though? Shitty reviews? I guess pandering to people's weakness to gamble is a completely separate issue though worthy of discussion.
The best way forward is to flag out these loot crates as gambling. We need this crap regulated asap.
God, that's the fucking shill-est thing I've ever read. I actually had to look up the full review because I couldn't quite believe it. Advocating the thrill of loot boxes like they're a tick in the plus column! I have to go and take a shower.
Can't listen to this guy since he tried to convince us sonic 4 would be good and that the ones complaining were wankers
I hate random loot boxes as much as the next guy, but I've been playing for over 6 hours now and avoided them completely.
It's like the loot boxes Battlefield 1 - you can just ignore them and enjoy the game.
Ive always fought against it. Ive detested it since horse armor and, as of today, have yet to spend money on one single micro transaction. Not even one. Have always been against it and will continue to be.
The alternative to this microtransaction stuff, is 100+ dollar standard price games, and I bet the same people would kick up a huge fuss about that too.
The alternative to this microtransaction stuff, is 100+ dollar standard price games, and I bet the same people would kick up a huge fuss about that too.
I'll tell you whats fucking bullshit:
Having to explain to a 9 year old child that loves cars that the mods tabs does not actually mean mods for his cars but some bullshit consumable item sold in a loot box.
The alternative to this microtransaction stuff, is 100+ dollar standard price games, and I bet the same people would kick up a huge fuss about that too.
Is this a tactic to avoid in-game purchases affecting reviews and early hype/pre-launch news cycles?
The next big step into Loot Boxes hell are shards, where the boxes only give you fragments of the things you want that are useless on their own until you have a full set.
So get ready for that. I will happen, sooner or later.
The alternative to this microtransaction stuff, is 100+ dollar standard price games, and I bet the same people would kick up a huge fuss about that too.
No you got it wrong. It's all because PC players don't pay for multiplayer. Those cheap, egoistic, selfish, self proclaimed FPS gods. Now we have to suffer from loot boxes because PC servers have to be paid by someone.
The final straw that made me pretty much quit going to the movie theatre was having to sit through multiple commercials before the movie(can't remember if they're before or after trailers/teasers).Commercials during movies. It's gonna happen. They'll call it "intermissions"
And/or review copies differ from retail, coming loaded with extra credits and more things unlocked.The thing that troubles me about this particular iteration of the microtransaction plague is that they won't be introducing the real money purchases (tokens?) until later, after the initial launch cycle.
Is this a tactic to avoid in-game purchases affecting reviews and early hype/pre-launch news cycles?
The Shadow of War strategy of announcing early and letting us 'get used to it' obviously backfired so maybe this is the new trend - buy the game at a premium, then get a whole new real money economy patched in later. It's really hard to give publishers (and developers who happily defend these business practices in public) the benefit of the doubt when they pull things like this.
And/or review copies differ from retail, coming loaded with extra credits and more things unlocked.
This industry has turned ugly.