The à¹ÛBronx
Member
Practically everything is presented in some form of lore context, but it's also really easy to ignore all of it if you don't care. It presents itself dead serious most of the time.
Neat, I'll check it out this week - thanks.
Practically everything is presented in some form of lore context, but it's also really easy to ignore all of it if you don't care. It presents itself dead serious most of the time.
Its less of whether they know what they're doing and more of the fact that it's a matter of design philosophy on their part
Either way, they should take a hard look at Y2 and Y3 of D1 in order to improve further.
LOL. Go give Warframe a try.The ๖ۜBronx;251429732 said:I wish I found the aesthetic of Warframe enticing, as that and the TPP puts me off jumping in. That said, it consistently receives praise so it seems like it's something I should check out as my initial impressions could be gating me from something I'd enjoy. How much lore is there in the game and how [if any] is it presented? For all its faults the universe of Destiny is one that I enjoy immensely.
Not this nonsense again. Just because a good game is F2P doesn't mean you should question why you're having to pay money for others.
My problem with Warframe always goes back to the fact that any group content is purely about speed. Whenever I end up in a pick up group to do a mission youll have several members shoot off at 2000 miles an hour, and youll spend the rest of the time desperately chasing them until its complete. It feels like the range of speed mods in the game is too high, or that it matches people with extreme gear with newbies too much which creates unfunny situations.
While I really like warframe, no way do they implement that complicated of a system in destiny... just no way. Also while the gameplay is solid... destiny is just that much better in the feel of combat that warframe imo.
Thread title is the article's title. If you've read it you would know what he means by that.Thread title is silly... future of Destiny 2 can be found in Destiny 1, sadly. Bungie decided to build a sequel for the complainers, not the fans![]()
My personal theory (tinfoil hat ON) is that every big outlet rated the OG Destiny too low because they did not understand it. But when you look at it EVERY big outlet had a group of people stuck with it HARD. Polygon, IGN, GiantBomb, Kotaku - at some point they must have felt weird still playing a game they gave a 6.5 to.
I don't know about the other outlets, but Jeff was very clear on what he did/didn't like about Destiny. Listening to his rants about how good the game could have been and how much it missed that mark makes sense for his score.
Thread title is the article's title. If you've read it you would know what he means by that.
While I really like warframe, no way do they implement that complicated of a system in destiny... just no way. Also while the gameplay is solid... destiny is just that much better in the feel of combat that warframe imo.
I always found it to be a nice and mindless podcast activity - sort of a victory lap when you got to level up your new cool raid weapons. I did not mind it at all. I actually liked it quite a bit. Made a gun feel more special when you had to put some work into it.
Like grinding in old RPGs or getting 1.000 headshots in COD for a gold skin.
Destiny 1 launched with an insane grind. The result was I dropped it until the expansion came out that reduced the grind (the dark below) and made content more accessible. At that point I dropped money on the expansion pass and got back into the game and it was great. Played a ton of strikes, crucible, etc during TDB and HOW, actually did the raids, and so on.
The RNG weapons were never fair. Unless you played every iron banner, every event (queens wrath), you were falling behind. People had perfect Supremacy snipers or perfect Jolders Hammers that I never could get because they were offered once or a few times and then changed. Crucible was still ok but it wasn't fair, and the fairness mostly came from the dominance of exotic weapons (TLW, Thorn) that we all had access to. Then TTK and ROI dropped and the crucible became even more unbalanced because people who grinded and cheesed like crazy (Omnigul farming for Grasp), or who logged in every single week to check on gunsmith rolls and vendor rolls, had the best guns for multiplayer.
Warframe has no competitive multiplayer so saying destiny should copy its systems seems backward from that respect.
So far I'm quite happy that destiny 2 doesn't waste my time. I've put 100 hours into the game including running Raids and Nightfalls multiple times in one week for fun rather than for grind or for loot. I already have all the guns I need to be competitive in crucible and rather than waste time grinding for them or grinding up each individual weapons' stats, I can just play the game, experiment with the different weapons, and have fun.
Bungie saw the negative reaction to destiny 1's grind and how people dropped off quickly and destiny 2 is their answer. They want a sustainable brand with the masses not just a game that can only be loved by those who have 10-20 hours or more a week to sink into one game.
Except a more apt comparison is that after 72 hours you get a brand new guardian type with completely different abilities.I know, right? this is exactly what destiny needs, waiting 72 hours to unlock an armour set and then having to pay to speed it up.
Reposting because last post on previous page..
I think they should take a look at Y1 and the game they actually wanted to make back then.
The narrative that Destiny was basically garbage until TTK fixed everything has been very hurtful to the game.
IMO TTK broke more than it fixed. TTK came in like a huge equalizer. Nothing mattered - everything was the same.
My personal theory (tinfoil hat ON) is that every big outlet rated the OG Destiny too low because they did not understand it. But when you look at it EVERY big outlet had a group of people stuck with it HARD. Polygon, IGN, GiantBomb, Kotaku - at some point they must have felt weird still playing a game they gave a 6.5 to.
TTK was the ultimate chance to finally give this game what it deserved in the first place and going forward the narrative (D1 garbage TTK great) was set.
I think Bungie drew the wrong conclusions.
I play D2 on Tuesday and then shelve it for the rest of the week
LOL. Go give Warframe a try.
Outside of the movement and applicable weapon sets, warframe's grind is too intense. It's a fantastic game but Destiny is far more rewarding. Getting drops of weapons and armour that you can use instantly use is preferable to warframe's approach.
Bungo could learn a thing or two from DE regarding end game but I doubt their ego would allow it.
Except a more apt comparison is that after 72 hours you get a brand new guardian type with completely different abilities.
The customization and variety in Warframe is insane. Different games but I agree with the article, there is always something to do in Warframe and work towards. I play D2 on Tuesday and then shelve it for the rest of the week
My problem with Warframe always goes back to the fact that any group content is purely about speed. Whenever I end up in a pick up group to do a mission youll have several members shoot off at 2000 miles an hour, and youll spend the rest of the time desperately chasing them until its complete. It feels like the range of speed mods in the game is too high, or that it matches people with extreme gear with newbies too much which creates unfunny situations.
Warframe's total setup is radically different though, and I say this as someone who's dabaled in WF and my son actively plays.
I actually think Bungie is doing ok so far with stuff like Faction Rally and Iron Banner. They just need to keep it up. Can't have lul between now and the DLC.
I mean the actual weekly end-game list is:There is just your end game until December where we get small leveling, gearing and exploration spurt before we return to that end game activity list. I don't personally expect anything more than those, maybe Sparrow Racing if they feel like heating up that chestnut.
- Raid
- ToN
- Faction Rally
- Iron Banner
Of course, you can say the same for Destiny, but the increased variety of weapons, enemies, and interactions between them, makes it feel more varied, moment to moment.
The ๖ۜBronx;251436974 said:I mean the actual weekly end-game list is:
With the following to come at some point before December:
- Nightfall (+/- Prestige)
- Raid
- Trials of the Nine
- Crucible Milestone
- Flashpoint Milestone
- Treasure Chests
- Possibly: Clan EXP Engram
I don't think the levelling spurt is that small each week either. Light/power progression seems far more lenient and accessible than D1 was.
- Iron Banner
- Faction Rally
- Prestige Raid
I was correcting your post, not necessarily disagreeing with your main sentiment. I don't see the point in reducing the list just to make it look smaller when people at cap run out of things to do with what is there. For me I think progression is just too easy (as is getting loot in general). You progress each week with ease and then hit cap (or 300+ - for which there is little reason to push further), with most of the items you wanted already attained.That is full list of weekly reset content, true. But does it even matter? You hit hard cap for progression rather quickly in D2 because of how generous they have made game about it. Why you as player come back week after week after hitting hard cap?
A couple of issues I have with Bungie's handling of things:
-They really need to separate PvP and PvE stats. A lot of people are saying this, but it's really obvious. Most of the issues you had could be solved much easier if the two were split apart balance wise, and it would allow Bungie to make actually interesting exotics rather than (at least in my opinion) kind of boring weapons in terms of functionality.
-Warframe does have competitive multiplayer, they just don't put a whole lot of focus into balancing it the same way that Destiny does. As a benefit, the variety in weapons is much more diverse.
-Why is there no middle ground when people talk about the grind? Also, why is the solution people praise Bungie for pretty much entirely removing the RNG aspects of the game? Isn't there some happy middle ground where those looking to grind more could see fairly consistent yet marginal power gains (like Warframe, Diablo, and most loot games honestly) that doesn't rely on pure RNG? For a game that people seem to think is "Diablo with guns" it does a pretty terrible job in regards to the "Diablo" part.
- I think it really comes down to Bungie just not wanting to separate PvP and PvE balancing to any meaningful degree. That severely hurts their PvE portion of the game, as I think it allows for far less interesting loot and a generally less interesting loot game overall. Destiny doesn't need to be filled with Warframe-esque amounts of grind, but a dose of something like that would sure help the lackluster looter aspect of Destiny 2.
I recommend SkillUp's review of WF in its current 2017 state if you're interested in it:
https://youtu.be/0vuJitrbTFY
You build almost everything, so your farm or trade for blueprints and then get the materials required to complete it.The ๖ۜBronx;251438039 said:Someone mind posting a quick TL;DR of the loot system in Warframe?
You build almost everything, so your farm or trade for blueprints and then get the materials required to complete it.
It's a very different game from Destiny, the customization available can be very intimidating.
- I understand why some people want separate PvE vs PvP stats but I disagree. It's nice being able to take a gun into patrol and practice a bit with it before heading into the crucible. I think that's the experience bungie is trying to go for.
The ๖ۜBronx;251438039 said:Someone mind posting a quick TL;DR of the loot system in Warframe?
I was correcting your post, not necessarily disagreeing with your main sentiment. I don't see the point in reducing the list just to make it look smaller when people at cap run out of things to do with what is there.
It sounded more like you were comparing apples to oranges. If I'm misunderstanding, then my bad. My point was that in the end, time and money talks... and at the moment, I haven't felt I got my moneys worth for dropping $60 on D2 as of yet... but it's still early. Warframe on the other hand, I feel I get the same amount of fun while not having paid anything.. that's where my perspective is at the moment.The ๖ۜBronx;251436278 said:How does that in any way relate to my point that one good game being F2P doesn't mean that you should expect other games to follow a F2P model? Not really sure what made you laugh so hard, I even said I would give WF a go this week.
- I understand why some people want separate PvE vs PvP stats but I disagree. Its nice being able to take a gun into patrol and practice a bit with it before heading into the crucible. I think thats the experience bungie is trying to go for.
I 100% agree and assume this is the intention of Bungie.
My thought process on this matter is why not ban exotics from pvp and make them pve only? Exotics should be unique/fun and currently they're clearly held back because of being OP in pvp. Why not just eliminate them entirely from the pvp experience? It would help to keep things competitive/balanced in pvp and allow for a more fun pve experience. win win imo!
Yes they should definitely do that. I think they did do it a few times in destiny 1, for instance shotgun damage against PvE content was changed multiple times without affecting damage in the crucible. Ideally all weapons should be viable for PvE just with their own play style.
There are some exotics that are great in pvp though so I dont know if that would be great for us.I 100% agree and assume this is the intention of Bungie.
My thought process on this matter is why not ban exotics from pvp and make them pve only? Exotics should be unique/fun and currently they're clearly held back because of being OP in pvp. Why not just eliminate them entirely from the pvp experience? It would help to keep things competitive/balanced in pvp and allow for a more fun pve experience. win win imo!
Yes they should definitely do that. I think they did do it a few times in destiny 1, for instance shotgun damage against PvE content was changed multiple times without affecting damage in the crucible. Ideally all weapons should be viable for PvE just with their own play style.At least they should be able to tweak damage output separately.
Making guns useless in PvE because they were OP in PvP was super annoying in D1.
Fair point, I did simplify the list tad too much.
In WarFrame you basically farm three things
I think there is 4th thing, but it's so super end game that I'm nowhere near it yet.
- Raw materials + currency (money and mod upgrade... thing)
- Blueprints
- Mods
The ๖ۜBronx;251438699 said:Oh alright, so is there no case of say defeating a boss and then getting a usable item (meaning without requiring crafting) from it? How are cosmetics (if any) handled? Sorry if this comes across as severe ignorance, but it is lol.
I find that Warframe feels really repetitive. With the fact that you don't change gear often (as the article states, you're often stuck with one gun trying to 'level it up') combined with the relatively monotonous enemy types, it just feels like I'm doing the same thing, over and over.
Of course, you can say the same for Destiny, but the increased variety of weapons, enemies, and interactions between them, makes it feel more varied, moment to moment.
The rewards for Destiny's long-term grind are less compelling, but much of that is because it rewards the player much faster than Warframe does. 30 hours into Destiny I already had hundreds of weapons and powers to play with. All of that slows down in the late-game, and some of that is a little disappointing, but it still gives me plenty of reasons to try something new, like a new weapon, subclass, or whatever. And even though the amount of content I can work towards is slimmer, there's still exotics, colours, cosmetics, and weapons I'm missing, that I can seek out.
I find that Warframe feels really repetitive. With the fact that you don't change gear often (as the article states, you're often stuck with one gun trying to 'level it up') combined with the relatively monotonous enemy types, it just feels like I'm doing the same thing, over and over.
Totally legitimate question. If you play on PS4, be sure to download the Warframe starter pack. You get a decent handful of platinum amongst other things... But don't spend it! Wait till you get the feel and the flow of the game before jumping on cosmetics. Some can be bought with platinum, others with in game currency. There's hundreds of color palettes and 3-4 different shaders, per se per frame. But there's the little details you can do that I love like moving the angle and position of how your blades rest on your frame, for example. And well over 60 indle animations, which I only recently found out about. =PThe ๖ۜBronx;251438699 said:Oh alright, so is there no case of say defeating a boss and then getting a usable item (meaning without requiring crafting) from it? How are cosmetics (if any) handled? Sorry if this comes across as severe ignorance, but it is lol.
Warframe gave me one of the most epic soundtracks I've ever listened to.
https://youtu.be/-TKyPSw1Rlk
The thing about Warframe is that some of the responsibility is on you the player to create variation in the gameplay by using new warframes. It just isn't possible for any loot game to have an infinite amount of new fresh content to play. In the end it always comes down to how much you are willing to grind and that applies to all games like this.
Once you get the balance just right for free players, Warframe's method of charging for extra storage is one of the smarter ways to implement microtransactions that I've seen.
Honestly, I probably just feel that the game is too aggressive in pushing the f2p model.
Limited inventory space probably wouldn't be a problem for me, if it wasn't on top of everything else.
Arcanes will be attainable in PoE? Drops or missions?