Xbox Scarlett could be a generation forward respect the Playstation 5.

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guys just look at this and stop nonsense contest of arguments, it's clear that both consoles comes with hardware ray-tracing aka next-gen RDNA. now question is how many gigarays? and how it compares to nvidias solution?
 
Why are you being dumb and obtuse about that?

You know why it is called hardware accelerated... it is because it has a hardware unit specific to run Ray-tracing instead to use a general programmable unit that will run dozen of times slower than actual specific hardware unit.

What is your point?
My point is that shaders, by your own admission, are hardware accelerated. Shaders run on compute units. Therefore RT "running on compute units" is shader based RT. Shader RT is RT being performed in shaders...shaders which are hardware accelerated...something which you tried to beat around the bush on for some reason. Why does it matter? Marketing spin. They can honestly paint shader based RT as hardware accelerated and people won't bat an eyelid, not realizing that it's slower than a RT core or the AMD equivalent.

Remember, just because one method is slower than another doesn't mean it's not hardware accelerated.
 
Seems pretty straight forward to me.

AMD is coordinating with partners before they release anything about Navi.

Sony have their own hand rolled RT implementation so went ahead and announced it in Wired.

AMD were quiet about Navi RT until after the MS reveal at E3.

So it looks like MS is cherry picking AMD RT features from RDNA 2.0 or whatever it's called these days.

Sony has no need to wait for a directX compatible RT implementation from AMD. MS on the other hand...

MS haven't a clue what's in the Sony RT implementation.
 
My point is that shaders, by your own admission, are hardware accelerated. Shaders run on compute units. Therefore RT "running on compute units" is shader based RT. Shader RT is RT being performed in shaders...shaders which are hardware accelerated...something which you tried to beat around the bush on for some reason. Why does it matter? Marketing spin. They can honestly paint shader based RT as hardware accelerated and people won't bat an eyelid, not realizing that it's slower than a RT core or the AMD equivalent.

Remember, just because one method is slower than another doesn't mean it's not hardware accelerated.
I'm still not understanding your point...

When I said hardware accelerated Ray-tracing I meant that the GPU in these consoles will have specific silicon units to run Ray-tracing faster than actually running on the shader/compute units.

That is definition of hardware accelerated since ever.

"In computing, hardware accelerationis the use of computer hardwarespecially made to perform some functions more efficiently than is possible in software running on a general-purpose CPU."
 
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I'm still not understanding your point...

When I said hardware accelerated Ray-tracing I meant that the GPU in these consoles will have specific silicon units to run Ray-tracing faster than actually running on the shader/compute units.

That is definition of hardware accelerated since ever.

"In computing, hardware accelerationis the use of computer hardwarespecially made to perform some functions more efficiently than is possible in software running on a general-purpose CPU."
The point is that they can easily spin it. They can use the term "hardware accelerated" or "hardware support" (which is more honest) whilst basically lying to your face (but not technically). That's half of what marketing is. Last I checked a GPU is not a "general-purpose CPU". I'm also fairly certain shader based RT would run faster on a GPU than a CPU, seeing as how that's kind of the point of GPUs. Actually I'm not fairly certain, I know for a fact that's the case.
 
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The point is that they can easily spin it. They can use the term "hardware accelerated" or "hardware support" (which is more honest) whilst basically lying to your face (but not technically). That's half of what marketing is. Last I checked a GPU is not a "general-purpose CPU". I'm also fairly certain shader based RT would run faster on a GPU than a CPU, seeing as how that's kind of the point of GPUs. Actually I'm not fairly certain, I know for a fact that's the case.
I finally understood your point.

Marketing or not... they will have a hardware specific unit to run ray-tracing (of course it will be limited just like RT cores on RTX)... how much limited I don't know but probably they will have different limitation because each implementation is customized by Sony and MS to reach what they think is better for them.

I don't expect neither hardware ray-reading solution to be similar to what AMD will implement in future RDNA revision.
 
As my buddy pointed out they're dropping hints all over the place and no one even picked up on it. What wasn't clear at the time clear is very clear now.

The logo for Scarlett is ray traced for crying out loud.


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Xbox new logo on the Beta PC app with a drop shadow.

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As my buddy pointed out they're dropping hints all over the place and no one even picked up on it. What wasn't clear at the time clear is very clear now.

The logo for Scarlett is ray traced for crying out loud.


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Xbox new logo on the Beta PC app with a drop shadow.

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Nobody is saying that Scarlett will not have RT... you are again fighting against windmills 😜.
 
Nobody is saying that Scarlett will not have RT... you are again fighting against windmills 😜.
What I'm saying is Sony won't, not beyond shaders and audio. They talked about RT and audio for christ sakes, that was their selling point, anyone who had something hardware accelerated in their system would have made it known.

That whole trailer was a stab at Sony, they know they don't have it, they mentioned it on purpose, they ray traced their logo on purpose, it's backhanded.
 
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I'm so annoyed you were able to completely botch the thread title.

Obviously it's missing a comma, it should be "Xbox Scarlett could be a generation forward, respect the Playstation 5".
 
All that is certain is Microsoft will not allow Xbox Two to be labelled as the weaker console this time and they have deep enough pockets to throw whatever hardware specs at it they need to ensure that isn't the case.

Having said that they will be built on the same die process and the laws of physics ensures that Xbox & Playstation will be in the same ball park when it comes to performance metrics and the differences will all come down to how much customisation of the APU & overall bandwidth each are willing to throw at it, which increases cost and cooling requirements. Sony will likely have to considerably up the cooling solution on the PS5 to ensure clock speed parity. Microsft have showed with the Xbox One X and its vapour chamber cooling that they're willing to spend big on this aspect to drive up clock speeds.

Navi also only has 'limited' ray tracing support, as stated on the AMD roadmap for 2020, so maybe reflections based RT only and no global illumination? Global illumination is the real performance killer when it comes to RT. Expect lots of games next gen with ray traced water & shiny surface reflections, but not much else.


Bingo. It's the same as this gen, where we have true native 4K (see RDR2) X1 compared to fake checkerboard 4K from PS4.
And yes, the difference is HUGE between those two, if you have a huge 4K tv of course.

This time we have true ray tracing (Xbox) and fake or ray tracing lite (PS5)
 
Well, there was some info back in the day saying that next Xbox will indeed use a mix of Navi and next gen architectures. And with the Ryzen 3 and Navi reveal at E3, AMD confirmed that Navi is not a completely new arch, but a mix of GCN and RDNA, where the GCN is the base, in order to be compliant with all the current dev tools, while the CUs are organised differently (RDNA) in order to speed up gaming-related computations and lower the latencies as much as possible (some media claim this solution boosts up the performance even TWICE(!) compared to previous AMD GPUs), while the GPUs after Navi will be pure RDNA-based. And I think this is the direction next Xbox took - with as little GCN remains as possible, just for the compatibility sake, while almost entire GPU architecture being pure RDNA-based, to boost the performance even further than Navi already does, and to provide new rendering solution like RT for example.
 
What I'm saying is Sony won't, not beyond shaders and audio. They talked about RT and audio for christ sakes, that was their selling point, anyone who had something hardware accelerated in their system would have made it known.

That whole trailer was a stab at Sony, they know they don't have it, they mentioned it on purpose, they ray traced their logo on purpose, it's backhanded.

Uh uh,., and then went on to say that they are only sure it will be their most powerful Xbox not the most powerful console... oh my, the Freudian slip... the guilt... surely that must mean it is barely more powerful than Xbox One X!!!

This is how that sounds, "reaching" is a good word to summarise it. As an engineer, Cerny was just highlighting how accelerated RT (else just use async compute on GCN) can serve more than a single purpose, but it is a sound engineering investment as that can be reused in many more places than you would think (actually it already is...).

You are deciding to take whatever is said about PS5 under the worst possible light and whatever is whispered about Xbox under the best possible one...you are free to do so of course, but do not expect everyone to just blindly agree...
 
Yeah, hardware based ray-tracing could be the only thing that separates the two. Microsoft already confirmed hardware based ray-tracing at E3.

Sony just said it supports ray-tracing, which could mean just software support.

They'll probably end up being the same, but until Sony clarifies that, this will continue to be questioned...

The article says "GPU supports ray tracing". If it was really just software, then it wasn't even a big deal to announce since every GPU has support for RT via software. PS5 will have hardware RT...nothing else.

I have the feeling that only Xfans are worry about this whole RT thing, because they want something to hold on, like "YOU SEE, XBOX IS MORE POWERFUL, SONY DOESN'T EVEN HAVE REAL RT, JUST FAKE RT". RT is the new "True 4K" meme.

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RT is one of the big features on this slide. Software RT was always available for every console or pc....

IbizaPocholo IbizaPocholo
Sony has been collaborating with AMD, whereas Microsoft has co-engineered a custom graphics chip

This is the same shit and nothing different, just others words. Both are co-engineerd, custom solutions. It's nothing different from previous Sony consoles. Look at the PS4 Pro, it has a more advanced feature set then the One X GPU.

What I'm saying is Sony won't, not beyond shaders and audio. They talked about RT and audio for christ sakes, that was their selling point, anyone who had something hardware accelerated in their system would have made it known.

That whole trailer was a stab at Sony, they know they don't have it, they mentioned it on purpose, they ray traced their logo on purpose, it's backhanded.

Look at the article:

According to Cerny, the applications go beyond graphic implications. "If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players' footsteps, ray tracing is useful for that," he says. "It's all the same thing as taking a ray through the environment."

Not only audio....
 
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Some people here really don't seem to understand what the "hardware accelerated" part of the RT equation is. When people talk about RT being hardware accelerated, they're referring to special silicon dedicated to accelerating specific aspects of the RT pipeline.. at this point referring to incoherent ray traversal and bounding volume hierarchy.

Can you run those same calculations on the CUs using shaders... yes... however since there's no silicon in the hardware dedicated to accelerating those specific (important) aspects.. it's not what people would call "hardware accelerated".
 
I saw that article since early yesterday, when I noticed it was a pipe piece, I didn't even finish reading...... I'm surprised it wasn't posted much earlier by Xbox fans.....

Yet, the article was clearly written on some vague notion of what rdna means, it has also been confirmed by a dev that Sony's is pushing hardware accelerated raytracing...... So the article is squarely based on a "make a wish foundation".......
 
The article says "GPU supports ray tracing". If it was really just software, then it wasn't even a big deal to announce since every GPU has support for RT via software. PS5 will have hardware RT...nothing else.

This is the same shit and nothing different, just others words. Both are co-engineerd, custom solutions. It's nothing different from previous Sony consoles. Look at the PS4 Pro, it has a more advanced feature set then the One X GPU.
You're right... it's not something you'd announce... it's something that you'd mention.. in passing. Kind of like what Sony did. Because you wouldn't want people thinking that your competitor has something over you THIS far in advance.
 
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I saw that article since early yesterday, when I noticed it was a pipe piece, I didn't even finish reading...... I'm surprised it wasn't posted much earlier by Xbox fans.....

Yet, the article was clearly written on some vague notion of what rdna means, it has also been confirmed by a dev that Sony's is pushing hardware accelerated raytracing...... So the article is squarely based on a "make a wish foundation".......
No, actually. That same developer confirmed that he doesn't actually know what Sony's solution is and just assumed it would be "hardware based". Unless you can point to something proving otherwise?
 
My reading of the Wired article is that Sony will have RT hardware, with that said I'm not really a RT lover at this point. I expect the two solutions to be similar in design and overall power and expect the sales trends to continue regardless of any small differences in hardware.
 
I hope this is true. Digital Foundry is going to be pretty boring next gen if the hardware in both PS5/Xbox4 ends up being the same.

I like Digital Foundry but watching their videos hasn't ever been exactly heart racing. They look for minutiae that most people have trouble noting even when it's pointed out to them.

I think what's going to be most interesting is the resolution disaster that's coming. Right now, I think I read 4K sets make up around 30 percent of the market. I'm assuming 1080p makes up the rest, but that's probably not even true. I'm sure there are still 720 sets out there too. And the display industry is already farting out 8k ads, meaning that shit is coming before too long, which is fucking ridiculous. Why would I buy a 4K set when I know it's gonns be obsolete in a few years? Our house still has all 1080p sets and one 5k monitor and I've never felt compelled to buy another set yet, especially after hearing all the egghead shit about them.

I think the systems will be fine, but Digital Foundry is going to have a lot of fun comparing LOTS of different resolutions.
 
There's no way PS5 will use SW RT. Old game like quake 2 require GTX 1070 just to run 50 fps at 480p, and PS5 games will run at around 1440p and higher resolutions, you need HW RT for that. If sony would use SW RT they would not even mention it.
 
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Michal Valient previously explained the basics in Guerrilla's post-mortem of the PlayStation Meeting demo, but was on-hand to go into more depth during our visit to the studio.
"What we do on-screen for every pixel we run a proper ray-tracing - or ray-marching - step. We find a reflection vector, we look at the surface roughness and if you have a very rough surface, that means that your reflection is very fuzzy in that case," he explains.



It was in 2013, ray tracing software solution is not new.
 


Michal Valient previously explained the basics in Guerrilla's post-mortem of the PlayStation Meeting demo, but was on-hand to go into more depth during our visit to the studio.
"What we do on-screen for every pixel we run a proper ray-tracing - or ray-marching - step. We find a reflection vector, we look at the surface roughness and if you have a very rough surface, that means that your reflection is very fuzzy in that case," he explains.



It was in 2013, ray tracing software solution is not new.

This is something I think people aren't taking into account; Sony's first party devs are tech wizards, they're known for doing more with less. MS on the other hand besides the Forza guys, they got the most powerful system on the market right now with the X, what exactly have they done with all that power?

Honestly, if the X2 is more powerful than the PS5 I'm assuming it'll be slight and the trade-off would most likely be that a less powerful PS5 comes out first and is cheaper. I'd also expect Sony's devs to still release better looking games than nearly any MS studio because that's what history shows us.
 
This is something I think people aren't taking into account; Sony's first party devs are tech wizards, they're known for doing more with less. MS on the other hand besides the Forza guys, they got the most powerful system on the market right now with the X, what exactly have they done with all that power?

Honestly, if the X2 is more powerful than the PS5 I'm assuming it'll be slight and the trade-off would most likely be that a less powerful PS5 comes out first and is cheaper. I'd also expect Sony's devs to still release better looking games than nearly any MS studio because that's what history shows us.

I'm going to laugh if either of these companies tries to sell $500 and $600 hardware. It'll be fun watching them burn.

Who dominates a generation has really never been about power, it's been about games.
 
I'm going to laugh if either of these companies tries to sell $500 and $600 hardware. It'll be fun watching them burn.

Who dominates a generation has really never been about power, it's been about games.
They will sell minified cheaper current gen consoles and expensive next gen versions. You can bet on $500. MS charged that for a midgen upgrade.
 
They will sell minified cheaper current gen consoles and expensive next gen versions. You can bet on $500. MS charged that for a midgen upgrade.

Yeah and that's what gets me... they know, firsthand, that the market will not support that price. You have a base of hardcore players that will and beyond that, it withers.
 
I'm going to laugh if either of these companies tries to sell $500 and $600 hardware. It'll be fun watching them burn.

Who dominates a generation has really never been about power, it's been about games.
Yeah, power is good as a fanboy talking point, for dick waving at conferences. But it's never decided a console gen and we already know that PS5 & XB2 will, if anything, be close because they're both using similar confirmed hardware. To really throw the gen the difference is going to have to be way more than something you can only notice in a DF video when you ram your eyes into the screen to see it. If it was a deciding factor the XB1X would have turned the tide this gen, yet to my understanding it's barely affected MS' sales and PS4 powers on totally unstoppable.

It'll come down to the games and that's going to be an uphill battle for MS compared to Sony's army of well established first party exclusives. That's why being the most powerful is so important to MS, they want at least that to brag about.
 
I like Digital Foundry but watching their videos hasn't ever been exactly heart racing. They look for minutiae that most people have trouble noting even when it's pointed out to them.

I think what's going to be most interesting is the resolution disaster that's coming. Right now, I think I read 4K sets make up around 30 percent of the market. I'm assuming 1080p makes up the rest, but that's probably not even true. I'm sure there are still 720 sets out there too. And the display industry is already farting out 8k ads, meaning that shit is coming before too long, which is fucking ridiculous. Why would I buy a 4K set when I know it's gonns be obsolete in a few years? Our house still has all 1080p sets and one 5k monitor and I've never felt compelled to buy another set yet, especially after hearing all the egghead shit about them.

I think the systems will be fine, but Digital Foundry is going to have a lot of fun comparing LOTS of different resolutions.

To be honest, the only part of their content I consistently watch is their DF Retro series and the occasional Switch miracle port. The Xbox/PS4 stuff can be a little dull (not their fault, the hardware is just too similar and it's hard to make the usual 900p/1080p/checkerboard 4k/true 4k breakdown between the consoles sound interesting). I sometimes wonder what DF would have been like circa 1994 (probably distributed via VHS on the front of a magazine :messenger_smiling_with_eyes:). Imagine them comparing games between all the available hardware at the time: the 3DO, Jaguar, Megadrive, SNES, PS1, Mega CD, 32X, Game Gear, Game Boy, Saturn...it would have been amazing! I'm afraid next gen could be even more boring when it comes to comparing systems. Hopefully there will be enough new tech and creativity within the games themselves to make things interesting. I hope it'snot just current-gen game design, but at 4K/8K.

Regarding resolution, wasn't HD TV adoption in a similar situation at the dawn of the PS3/360 gen? I really hope they stick to 4K. Isn't 8K 4 times the resolution of 4K? Hopefully that we put them off trying to market 8K...hopefully.
 
Yeah and that's what gets me... they know, firsthand, that the market will not support that price. You have a base of hardcore players that will and beyond that, it withers.
They don't care. They are getting their money from GaaS. They don't care if you're playing on this gen or the next, they charge the same for their subscriptions. They won't support next gen only games much if at all. Look at the Xbox One X support. There is not much first party support that showcase it even. The people buying the more expensive machine at a profit to the manufacturer will get scaled graphics upgrades. If that is a lot of people or not will not matter to them.
 
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Yeah and that's what gets me... they know, firsthand, that the market will not support that price. You have a base of hardcore players that will and beyond that, it withers.

Assuming you have to get to a number, I mean at this point, we're basically down to resolution/framerate between PS4/PS5, in 3-5 years more devs can take advantage of the differences. Having to sell hardware to me day 1 is less important. I'm expecting the PS4 cycle to last a total 10-12 years (meaning PS4 games will be released even 3-5 years now), the next cycle is going to be super long probably 12-15 years.

I think everyone should dampen their expectations over the next few years, with Moore's Law and the ability (or lack of) devs being to dedicate additional resources in games = wall in graphics.

Is the secret sauce bbq or sweet chilli?

Don't forget to throw in a fan boy into the mix. 🍲
 
I find discussions surrounding Raytracing rather confusing. These days you have a bunch of game use it for screen-space calculations, often with - imho - absolutely minimal impact, that is just barely visible in a direct picture vs picture comparison.

Yea sure, that's raytracing by definition, but frankly speaking, that's marketing speech to me.

Quake II RTX, now that is proper Raytracing. Now given the simplicity of geometry/everything else in this game, and the fact it's just barely runnable on the very latest, crazy expensive high end hardware - and we don't have any purchasable hardware at all that could actually render modern games with that kind of raytracing - I remain highly skeptical we'll see any form of proper holistic RT in coming console gen.

Will it be enough for MS to stick that "look at me, Raytracing! So cool!" logo on the retail box? Sure. Will it be enough so you can actually see any differences without a side by side comparison? I doubt it
 
This is interesting, so basically the next-gen feature might be hardware based Ray-tracing vs Shader based Ray-tracing? That would make a big difference in the way games look. Even if Xbox has a lower TFlop count, this type of lighting makes a world of difference and would explain why the PS5 would need more TFlops if they're using shader based RT. But raw TFlop count would only mean so much if Microsoft doesn't need to waste GPU resources on RT.
 
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