Panajev2001a
GAF's Pleasant Genius
Indeed...You believe what you want but the article clear talk about the hardware support and the postcast even go more deep into it.
I just don't like to people spreading misinformation about that.
Indeed...You believe what you want but the article clear talk about the hardware support and the postcast even go more deep into it.
I just don't like to people spreading misinformation about that.
My point is that shaders, by your own admission, are hardware accelerated. Shaders run on compute units. Therefore RT "running on compute units" is shader based RT. Shader RT is RT being performed in shaders...shaders which are hardware accelerated...something which you tried to beat around the bush on for some reason. Why does it matter? Marketing spin. They can honestly paint shader based RT as hardware accelerated and people won't bat an eyelid, not realizing that it's slower than a RT core or the AMD equivalent.Why are you being dumb and obtuse about that?
You know why it is called hardware accelerated... it is because it has a hardware unit specific to run Ray-tracing instead to use a general programmable unit that will run dozen of times slower than actual specific hardware unit.
What is your point?
I'm still not understanding your point...My point is that shaders, by your own admission, are hardware accelerated. Shaders run on compute units. Therefore RT "running on compute units" is shader based RT. Shader RT is RT being performed in shaders...shaders which are hardware accelerated...something which you tried to beat around the bush on for some reason. Why does it matter? Marketing spin. They can honestly paint shader based RT as hardware accelerated and people won't bat an eyelid, not realizing that it's slower than a RT core or the AMD equivalent.
Remember, just because one method is slower than another doesn't mean it's not hardware accelerated.
The point is that they can easily spin it. They can use the term "hardware accelerated" or "hardware support" (which is more honest) whilst basically lying to your face (but not technically). That's half of what marketing is. Last I checked a GPU is not a "general-purpose CPU". I'm also fairly certain shader based RT would run faster on a GPU than a CPU, seeing as how that's kind of the point of GPUs. Actually I'm not fairly certain, I know for a fact that's the case.I'm still not understanding your point...
When I said hardware accelerated Ray-tracing I meant that the GPU in these consoles will have specific silicon units to run Ray-tracing faster than actually running on the shader/compute units.
That is definition of hardware accelerated since ever.
"In computing, hardware accelerationis the use of computer hardwarespecially made to perform some functions more efficiently than is possible in software running on a general-purpose CPU."
I finally understood your point.The point is that they can easily spin it. They can use the term "hardware accelerated" or "hardware support" (which is more honest) whilst basically lying to your face (but not technically). That's half of what marketing is. Last I checked a GPU is not a "general-purpose CPU". I'm also fairly certain shader based RT would run faster on a GPU than a CPU, seeing as how that's kind of the point of GPUs. Actually I'm not fairly certain, I know for a fact that's the case.
As my buddy pointed out they're dropping hints all over the place and no one even picked up on it. What wasn't clear at the time clear is very clear now.
The logo for Scarlett is ray traced for crying out loud.
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Xbox new logo on the Beta PC app with a drop shadow.
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What I'm saying is Sony won't, not beyond shaders and audio. They talked about RT and audio for christ sakes, that was their selling point, anyone who had something hardware accelerated in their system would have made it known.Nobody is saying that Scarlett will not have RT... you are again fighting against windmills.
All that is certain is Microsoft will not allow Xbox Two to be labelled as the weaker console this time and they have deep enough pockets to throw whatever hardware specs at it they need to ensure that isn't the case.
Having said that they will be built on the same die process and the laws of physics ensures that Xbox & Playstation will be in the same ball park when it comes to performance metrics and the differences will all come down to how much customisation of the APU & overall bandwidth each are willing to throw at it, which increases cost and cooling requirements. Sony will likely have to considerably up the cooling solution on the PS5 to ensure clock speed parity. Microsft have showed with the Xbox One X and its vapour chamber cooling that they're willing to spend big on this aspect to drive up clock speeds.
Navi also only has 'limited' ray tracing support, as stated on the AMD roadmap for 2020, so maybe reflections based RT only and no global illumination? Global illumination is the real performance killer when it comes to RT. Expect lots of games next gen with ray traced water & shiny surface reflections, but not much else.
they ray traced their logo on purpose, it's backhanded.
What I'm saying is Sony won't, not beyond shaders and audio. They talked about RT and audio for christ sakes, that was their selling point, anyone who had something hardware accelerated in their system would have made it known.
That whole trailer was a stab at Sony, they know they don't have it, they mentioned it on purpose, they ray traced their logo on purpose, it's backhanded.
I would LOVE an ARPG Don Quixote game.Nobody is saying that Scarlett will not have RT... you are again fighting against windmills.
Oh hell, it could be an online PVE game too. Just make it so that the windmill never dies no matter how much people bash it.I would LOVE an ARPG Don Quixote game.
Yeah, hardware based ray-tracing could be the only thing that separates the two. Microsoft already confirmed hardware based ray-tracing at E3.
Sony just said it supports ray-tracing, which could mean just software support.
They'll probably end up being the same, but until Sony clarifies that, this will continue to be questioned...
Sony has been collaborating with AMD, whereas Microsoft has co-engineered a custom graphics chip
What I'm saying is Sony won't, not beyond shaders and audio. They talked about RT and audio for christ sakes, that was their selling point, anyone who had something hardware accelerated in their system would have made it known.
That whole trailer was a stab at Sony, they know they don't have it, they mentioned it on purpose, they ray traced their logo on purpose, it's backhanded.
According to Cerny, the applications go beyond graphic implications. "If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players' footsteps, ray tracing is useful for that," he says. "It's all the same thing as taking a ray through the environment."
I saw that article since early yesterday, when I noticed it was a pipe piece, I didn't even finish reading...... I'm surprised it wasn't posted much earlier by Xbox fans.....
You're right... it's not something you'd announce... it's something that you'd mention.. in passing. Kind of like what Sony did. Because you wouldn't want people thinking that your competitor has something over you THIS far in advance.The article says "GPU supports ray tracing". If it was really just software, then it wasn't even a big deal to announce since every GPU has support for RT via software. PS5 will have hardware RT...nothing else.
This is the same shit and nothing different, just others words. Both are co-engineerd, custom solutions. It's nothing different from previous Sony consoles. Look at the PS4 Pro, it has a more advanced feature set then the One X GPU.
No, actually. That same developer confirmed that he doesn't actually know what Sony's solution is and just assumed it would be "hardware based". Unless you can point to something proving otherwise?I saw that article since early yesterday, when I noticed it was a pipe piece, I didn't even finish reading...... I'm surprised it wasn't posted much earlier by Xbox fans.....
Yet, the article was clearly written on some vague notion of what rdna means, it has also been confirmed by a dev that Sony's is pushing hardware accelerated raytracing...... So the article is squarely based on a "make a wish foundation".......
I hope this is true. Digital Foundry is going to be pretty boring next gen if the hardware in both PS5/Xbox4 ends up being the same.
Sweet n sourIs the secret sauce bbq or sweet chilli?
Michal Valient previously explained the basics in Guerrilla's post-mortem of the PlayStation Meeting demo, but was on-hand to go into more depth during our visit to the studio.
"What we do on-screen for every pixel we run a proper ray-tracing - or ray-marching - step. We find a reflection vector, we look at the surface roughness and if you have a very rough surface, that means that your reflection is very fuzzy in that case," he explains.
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The technology of Killzone Shadow Fall
It was an irresistible opportunity. Just before the launch of Killzone Shadow Fall, Guerrilla Games offered us the chan…www.eurogamer.net
It was in 2013, ray tracing software solution is not new.
This is something I think people aren't taking into account; Sony's first party devs are tech wizards, they're known for doing more with less. MS on the other hand besides the Forza guys, they got the most powerful system on the market right now with the X, what exactly have they done with all that power?
Honestly, if the X2 is more powerful than the PS5 I'm assuming it'll be slight and the trade-off would most likely be that a less powerful PS5 comes out first and is cheaper. I'd also expect Sony's devs to still release better looking games than nearly any MS studio because that's what history shows us.
They will sell minified cheaper current gen consoles and expensive next gen versions. You can bet on $500. MS charged that for a midgen upgrade.I'm going to laugh if either of these companies tries to sell $500 and $600 hardware. It'll be fun watching them burn.
Who dominates a generation has really never been about power, it's been about games.
They will sell minified cheaper current gen consoles and expensive next gen versions. You can bet on $500. MS charged that for a midgen upgrade.
Yeah, power is good as a fanboy talking point, for dick waving at conferences. But it's never decided a console gen and we already know that PS5 & XB2 will, if anything, be close because they're both using similar confirmed hardware. To really throw the gen the difference is going to have to be way more than something you can only notice in a DF video when you ram your eyes into the screen to see it. If it was a deciding factor the XB1X would have turned the tide this gen, yet to my understanding it's barely affected MS' sales and PS4 powers on totally unstoppable.I'm going to laugh if either of these companies tries to sell $500 and $600 hardware. It'll be fun watching them burn.
Who dominates a generation has really never been about power, it's been about games.
and the games?
I don't think so mate.MS said Navi more than once at E3 video...
PS5 Wired article confirmed hardware ray-tracing too.
I like Digital Foundry but watching their videos hasn't ever been exactly heart racing. They look for minutiae that most people have trouble noting even when it's pointed out to them.
I think what's going to be most interesting is the resolution disaster that's coming. Right now, I think I read 4K sets make up around 30 percent of the market. I'm assuming 1080p makes up the rest, but that's probably not even true. I'm sure there are still 720 sets out there too. And the display industry is already farting out 8k ads, meaning that shit is coming before too long, which is fucking ridiculous. Why would I buy a 4K set when I know it's gonns be obsolete in a few years? Our house still has all 1080p sets and one 5k monitor and I've never felt compelled to buy another set yet, especially after hearing all the egghead shit about them.
I think the systems will be fine, but Digital Foundry is going to have a lot of fun comparing LOTS of different resolutions.
Sticky White StuffIs the secret sauce bbq or sweet chilli?
They don't care. They are getting their money from GaaS. They don't care if you're playing on this gen or the next, they charge the same for their subscriptions. They won't support next gen only games much if at all. Look at the Xbox One X support. There is not much first party support that showcase it even. The people buying the more expensive machine at a profit to the manufacturer will get scaled graphics upgrades. If that is a lot of people or not will not matter to them.Yeah and that's what gets me... they know, firsthand, that the market will not support that price. You have a base of hardcore players that will and beyond that, it withers.
Yeah and that's what gets me... they know, firsthand, that the market will not support that price. You have a base of hardcore players that will and beyond that, it withers.
Is the secret sauce bbq or sweet chilli?
NopMS said Navi more than once at E3 video...
PS5 Wired article confirmed hardware ray-tracing too.