Xbox Scarlett could be a generation forward respect the Playstation 5.

At no point and no where did Sony ever state anything about their RT being hardware accelerated.

Don't try to bullshit people who've been keeping tabs on all of this.
The article says Navi with Ray-tracing support and the podcast confirm the same but I'm bullshiting in a thread about MisterXMedia 😂😂😂😂
 
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It's right there in the slide. RDNA and Next Gen RDNA are not the same thing.



There is no mention of hardware based ray-tracing. If you read the article you'd see that...
Read again because it is pretty clear but if you have "doubts" in your hearth you can listen de podcast ;)
 
Navi 7nm GCN and RDNA supports shader based RT so that wouldn't be lying, but that is not hardware accelerated and they make ZERO mention of hardware accelerated RT.
Read and listen again please.

Both MS and Sony are hardware solution.

Maybe you are trying to create a false narrative?
 
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The article says Navi with Ray-tracing support and the podcast confirm the same but I'm bullshiting.

Support is not the same as hardware accelerated. No where in the article was hardware accelerated ray-tracing confirmed.
Any GPU can support ray-tracing. MS specifically said hardware accelerated...
 
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Read and listen again please.

Both MS and Sony are hardware solution.
I already know what is there, you're trying to bullshit a bunch of people right now. The only one who mentioned hardware accelerated anything was Microsoft.

Sony never did. You're talking about a shader based feature set, not hardware acceleration.
 
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The two consoles are going to be about on an even playing field, methinks. All this babble talk about how Xbox Scarlett is going to be next, next generation is a bunch of horse shit.
 
I already know what is there, you're trying to bullshit a bunch of people right now. The only one who mentioned hardware accelerated anything was Microsoft.

Sony never did.
OMG the false narrative is strong here lol

Believe what you want but stop to try to make something not true being true please.
 
Of course it is lol
No it's not, one is an architectural feature set which allows shader based RT to function, the other actually has specified hardware which accelerates RT.

For example you can use RT on a 1080 Ti, it has support for it, but it has no RT cores to accelerate it which results in it performing dramatically worse than the RTX 2080 which is a near evenly spec'd card but does have RT cores.
 
No it's not, one is an architectural feature set which allows shader based RT to function, the other actually has specified hardware which accelerates RT.

For example you can use RT on a 1080 Ti, it has support for it, but it has no RT cores to accelerate it which results in it performing dramatically worse than the RTX 2080 which is a near evenly spec'd card but does have RT cores.
OMG!!!

Via shader or compute is sofware.... 1080ti has software Ray-tracing support.

PS5 bring to consoles similar hardware ray-tracing support found in RTX cards.
 
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Read the article lol

You really need to re-read the article, no where in there did they say there was hardware accelerated ray-tracing in PS5.

You can't post a quote saying otherwise from that article because it doesn't exist.
 
You really need to re-read the article, no where in there did they say there was hardware accelerated ray-tracing in PS5.

You can't post a quote saying otherwise from that article because it doesn't exist.
Of course it exists and if you have doubts the podcast is a complement from the article.

BTW the quote:

"The GPU, a custom variant of Radeon's Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into high-end processors and Nvidia's recently announced RTX line, no game console has been able to manage it. Yet."
 
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OMG!!!

Via shader or compute is sofware.
You're really not understanding this or are simply shit posting, I can't tell which but I'm leaning towards the latter.

Navi supports RT, 7nm does, 7nm+ does. The distinct difference is one will have to brute force RT with its base hardware without specific additional hardware onboard to accelerate it while the other has both.
 
You're really not understanding this or are simply shit posting, I can't tell which but I'm leaning towards the latter.

Navi supports RT, 7nm does, 7nm+ does. The distinct difference is one will have to brute force RT with its base hardware without specific additional hardware onboard to accelerate it while the other has both.
Every GPU supports software RT even GPUs from two decades ago.

Hardware accelerated RT is found actually in RTX cards but it is confirmed for both next-gen consoles froM Sony and MS.
 
I've only read the article.
It's 100% not in the article.
It is in the article too.

"The GPU, a custom variant of Radeon's Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into high-end processors and Nvidia's recently announced RTX line, no game console has been able to manage it. Yet."

...a custom variant of Radeon's Navi family, will support ray-tracing...

You know PS4 GPU support sofware Ray-tracing even só it is only mentioned in RTX and PS5.
 
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It is in the article too.

"The GPU, a custom variant of Radeon's Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into high-end processors and Nvidia's recently announced RTX line, no game console has been able to manage it. Yet."

...a custom variant of Radeon's Navi family, will support ray-tracing...

You know PS4 GPU support sofware Ray-tracing:
That doesn't mean it's hardware accelerated...

You're ridiculous.
 
You're completely delusional and peddling the biggest no true scotsman fallacy I've ever seen.
Me?

Look at mirror first...

I'm just staying true to the facts and not delusional wishes in a thread based in the infamous MisterXMedia sources.
 
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While I'm taking this with a huge punch of salt, I am now wondering if Microsoft took the knowledge they gained from working with nvidia on DXR and applied it to Scarlett.
 
"The GPU, a custom variant of Radeon's Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into high-end processors and Nvidia's recently announced RTX line, no game console has been able to manage it. Yet."

Zero mention of hardware accelerated ray-tracing in that quote.
 
Zero mention of hardware accelerated ray-tracing in that quote.
Just like RTX has no hardware acelerares Ray-tracing 😂

Each thing you need to read in forums.

You believe what you want but the article clear talk about the hardware support and the postcast even go more deep into it.

I just don't like to people spreading misinformation about that.
 
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Just like RTX has no hardware acelerares Ray-tracing 😂

Each thing you need to read in forums.
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Your comprehension on this subject seems low.
Pascal can do the same thing RTX does without hardware acceleration...
Yeap... that is why Cerny compare to RTX and not Pascal daaaaah.

Pascal has software Ray-tracing... not hardware accelerated.
 
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"There's entirely new hardware inside the PlayStation 5, including an eight-core CPU based on AMD's third-gen Ryzen line built on the chip company's latest 7nm Zen 2 process and a custom GPU based on AMD's Radeon Navi hardware, which will bring ray-tracing graphics to a game console for the first time. "


Correct me if I am wrong but doesn't this heavily imply ray-tracing on the PS5 will be hardware accelerated by the next-gen AMD Navi GPU?

rkmjlki
 
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PS4 Pro came out a year before Xbox One X but used tech from a generation after the Xbox One X GPU so it's not out of the question that this could happen.


But I think both will be using GPUs & CPUs from the same generation but with their own customization
 
You realize that shaders running on a GPU are, by definition, hardware accelerated, right?
Shaders yes... ray-tracing running on compute units not.

You need hardware specific unit to accelerate Ray-tracing... that is what RTX, PS5, Scarlett and RDNA some day bring to table.
 
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They technically did at the AMD conference on the following slide with their ray-tracing roadmap.

amd-ray-tracing-580x326.jpg

RDNA = Navi, software/shader ray-tracing
"Next Gen" RDNA = hardware accelerated ray-tracing, which is what Microsoft announced for Xbox Scarlett

I assume both consoles will be the same since they are launching at the same time, but up to this point only MS has come out and said hardware ray-tracing.

This is what makes sense to me:

Navi launched this summer = first generation RDNA

Scarlett and PS5 launching towards the end of 2020

Consoles often take "some features" from the upcoming AMD roadmap == either Next Generation RDNA based or RDNA v1 + selected features from future RDNA generations

What would not make sense:

AMD delivering a 7 nm and a 7+ nm to the console partners around the same time next year.
 
What do you think runs on those compute units?
Programmable software.

I get what you are trying to say... but don't make that mistake... everything run over a hardware but that hardware is not specific/optimized to specific tasks so while even GPU from 30 years ago can do Ray-tracing the performance will never be something applicable to real-time graphics.

So you need a hardware accelerate unit specific to run ray-tracing... it is optimized to run that and do the job dozen of times faster that a general programmable hardware unit.

RTX, PS5, Scorpio (and RDNA some day) uses a hardware unit to process Ray-tracing faster.
 
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What do you think runs on those compute units?
Why are you being dumb and obtuse about that?

You know why it is called hardware accelerated... it is because it has a hardware unit specific to run Ray-tracing instead to use a general programmable unit that will run dozen of times slower than actual specific hardware unit.

What is your point?
 
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Believe what I want? This isn't belief, this is cold hard black and white facts.

You're lying your ass off right now.

You are basing all of it on a company PR which for all intents and purposes could be misleading about what exactly makes it HA accelerated to support the conclusion that around the same time AMD will deliver both a 7nm and a 7+ nm (EUV) of the GPU to either of the two console manufacturers, tying Sony to a GPU that releases this Summer for a console that will likely hit Holidays 2020 too as well as ignoring how especially Sony routinely helped bake or picked and finders features in upcoming / not released on desktop GPU's (see both PS4 as announced and PS4 Pro as announced)., and state all this means MS is using a fully future generation RDNA architecture instead...

Mat least we have moved from when AMD was lying and PS5 was going to use GCN++...
 
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I'm surprised next Xbox isn't using a 2x 64 core zen2 threadripper, 64GB HBM3 and a Vega Duo Pro by now (for 499$ obviously), every new leak the next Xbox specs increase a little.
 
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