LittleBusters
Banned
All that matters are the games!
The ps2 had games, lots of good games! Xbone has almost nothing when comparing to ps2.I don't think that Mark Cerny would allow the two consoles to have such a level of disparity between specification. Microsoft can co-engineer as much as they like but that man is a genius. I think the extent of the PlayStation 5 hasn't yet been divulged but AMD can only talk about what Sony are happy for them to discuss. But even the PS2 that dominated the generation was the least powerful console, still allowed for great looking games and was a fill rate monster. It was still advantageous over more 'powerful' hardware.
Its all becoming clear now.
AMD and Microsoft actually came together and co engineered a custom chip. I can tell Lisa Sue from AMD is way more excited for Scarlett then she is for PS5 by the way she talks about them.
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There's an elephant in the room that people aren't talking about, SSD limited writes, presumably it's commonly known that it's bad practice to use ssds as virtual ram because the ssd will wear off quickly due to its writing limitations, isn't this going to affect both next gen consoles?
But we don't know yet if that ssd will be used for storage or it'll be a memory configuration with the gddr6 we don't even know what kind of ssd it is some people speculate that there will be a HDD and the ssd will be a special kind of memory!Large main RAM plus SSD's cache in the controller should minimise the cell deterioration over time. Also, hopefully the interna SSD in PS5 is still user replaceable...
What a wonderful spin. They spent a lot of words gushing over Sony's partnership and now at a public stage where they can also talk about Xbox they do so... so far I see AMD excited in general as they have HW deals for almost all consoles and one of the largest Android phones manufacturers in Samsung...
But we don't know yet if that ssd will be used for storage or it'll be a memory configuration with the gddr6 we don't even know what kind of ssd it is some people speculate that there will be a HDD and the ssd will be a special kind of memory!
I would not be surprised if in the near future Microsoft actually acquires AMD from the result of this.![]()
I would not be surprised if in the near future Microsoft actually acquires AMD from the result of this.![]()
Let's hope that never happens. Market consolidation and monopoly are a BAD thing, period.I would not be surprised if in the near future Microsoft actually acquires AMD from the result of this.![]()
Let's hope that never happens. Market consolidation and monopoly are a BAD thing, period.
With Intel getting into the GPU space it makes a lot of sense for AMD to join Microsoft. I dont think they can survive on their own against Intel and Nvidia.
What geometry has to do with RT? RT cores calculate lighting, not geometry.I find discussions surrounding Raytracing rather confusing. These days you have a bunch of game use it for screen-space calculations, often with - imho - absolutely minimal impact, that is just barely visible in a direct picture vs picture comparison.
Yea sure, that's raytracing by definition, but frankly speaking, that's marketing speech to me.
Quake II RTX, now that is proper Raytracing. Now given the simplicity of geometry/everything else in this game, and the fact it's just barely runnable on the very latest, crazy expensive high end hardware - and we don't have any purchasable hardware at all that could actually render modern games with that kind of raytracing - I remain highly skeptical we'll see any form of proper holistic RT in coming console gen.
Will it be enough for MS to stick that "look at me, Raytracing! So cool!" logo on the retail box? Sure. Will it be enough so you can actually see any differences without a side by side comparison? I doubt it
The same was said when Sony gave wired an article.So correct me if I am wrong.
Current Navi does not do Hardware Accelerated Raytracing. So because of this Microsoft and AMD co engineered a custom chip that does Hardware Accelerated Raytracing?
All that matters are the games!
It's true. AMD literally stated this like the article claims.I hope this is true. Digital Foundry is going to be pretty boring next gen if the hardware in both PS5/Xbox4 ends up being the same.
And where did that get you with the Xone?As an Xbox customer, it'd be nice if MS could have the superior hardware when the next gen consoles launch.
So correct me if I am wrong.
Current Navi does not do Hardware Accelerated Raytracing. So because of this Microsoft and AMD co engineered a custom chip that does Hardware Accelerated Raytracing?
There's enough content other than face-offs to keep DF interesting. Take John's retro videos, for example. Great stuff.I hope this is true. Digital Foundry is going to be pretty boring next gen if the hardware in both PS5/Xbox4 ends up being the same.
Fuck the games, I buy consoles based on which one wins the most Digital Foundry head to heads.All that matters are the games!
?!? Lighting is geometry.What geometry has to do with RT? RT cores calculate lighting, not geometry.
Richard has got that covered for you!Fuck the games, I buy consoles based on which one wins the most Digital Foundry head to heads.
Nope. AMD will support ray tracing in hardware in their 2020 GPUs.
Both next gen consoles will be late 2020 products so both Sony and Microsoft are borrowing into their designs some features from the 2020 AMD lineup.
Borrowing features from different hardware generations has happened historically with console hardware, calling that a customization, a co-engineering effort or whatever is up to PR/marketing preference but it doesn't change the substance.
I said current Navi. Those chips dont support Hardware accelerated raytracing. I am talking about Navi cpus that are getting ready to drop in the next few weeks. Now as for 2020 If dev kits are going out now and devs are working on games that means that the chips are made. Microsoft and Sony are not waiting to 2020 for chips when the consoles are releasing in 2020.
They have their chips now and it looks like Sony went with the chips that dont do Hardware Raytracing and Microsoft decided to go ahead and make the future now and co engineer a chip based on AMDs future Hardware Accelerated Ray Tracing tech.
The question is this (and I don't know the answer, I'm asking sincerely):Assuming you have to get to a number, I mean at this point, we're basically down to resolution/framerate between PS4/PS5, in 3-5 years more devs can take advantage of the differences. Having to sell hardware to me day 1 is less important. I'm expecting the PS4 cycle to last a total 10-12 years (meaning PS4 games will be released even 3-5 years now), the next cycle is going to be super long probably 12-15 years.
I think everyone should dampen their expectations over the next few years, with Moore's Law and the ability (or lack of) devs being to dedicate additional resources in games = wall in graphics.
Don't forget to throw in a fan boy into the mix.![]()
That is what BC helps with. The previous gen software sales subsidize next-gen efforts. Consumers that are early adopters can buy software for both generations anyway.The question is this (and I don't know the answer, I'm asking sincerely):
Can a new generation be introduced while both the public and the development community keep one foot in the old? Part of me says yes, the other says no way.
But they're not getting their money from GaaS. They have a few million customers, many of which are paying a dollar, some of which are paying $5 and the rest that are paying $9, which means (assuming everyone bought equally which I doubt) that they are averaging $5 a customer. Let's say they have a hundred games up on the service. They bring in $10,000,000 a month, divide that by a hundred, you're left with a hundred grand to each company. That leaves no scratch for Microsoft's pocket, upkeep and maintenance, infrastructure and hardware, staff, and so on. Further, they have to bake in all the lost profit to both the developers and Microsoft themselves when games appear on the service and physical sales at $60 are lost as a result.They don't care. They are getting their money from GaaS. They don't care if you're playing on this gen or the next, they charge the same for their subscriptions. They won't support next gen only games much if at all. Look at the Xbox One X support. There is not much first party support that showcase it even. The people buying the more expensive machine at a profit to the manufacturer will get scaled graphics upgrades. If that is a lot of people or not will not matter to them.
That presents another question: is someone who just spent $400-$600 on a new console going to want to play games for the system they just spent all that money to replace? I know I wouldn't, but maybe others do. I get that games are games are games, and if they're good it shouldn't matter if they're high tech or not, but I'd wager the type of buyer who invests early on with a new platform is looking to see instant rewards, not wait.That is what BC helps with. The previous gen software sales subsidize next-gen efforts. Consumers that are early adopters can buy software for both generations anyway.
In what way do you think it isn't feasible?
Edit: This is why I always say that BC is the most important during a generational transition.
The question is this (and I don't know the answer, I'm asking sincerely):
Can a new generation be introduced while both the public and the development community keep one foot in the old? Part of me says yes, the other says no way.
And where did that get you with the Xone?
I love the hardware MS put together with the Xone, it's a great console that unfortunately doesn't have a good amount of quality exclusives like SONY.