While we are discussing TFLOPS, Compute Units, Die Size, I have a few questions about next gen console Hi-Fidelity graphics: Will the next gen consoles finally remove bottlenecks or limitations on the following
1) Foliage: For example, the trees in Gran Turismo Sport, or any game in general. Instead of looking like a transparent cardboard cut out with a bitmap or image of leaves and a trunk, will it actually be fully rendered? On top of that, instead of appearing like a static object, it has dynamic motion with many secondary, tertiary animations: Leaves blowing in the wind, falling off, flexing, reflecting the sun light, dew drops or rain falling off from it? Also Will grass, shrubs, flowers, trees also do the same in not hog up so much CPU and GPU processing along with hogging up RAM?
2)Water: We talk about Real Time Ray Tracing but what about real time fluid motion and response? For example in uncharted, when drake goes in the water his clothes get wet but the actual splash animation and the ripple effect seems prebaked. There are different types of water appearence: Ocean/Sea Water with waves hitting cliffs, fresh water etc. Plus how water reflects light as well. Will the CPU and GPU be powerful to do real time water effects instead of hogging up the CPU and GPU and RAM?
3) Dynamic Cinematic Motion Uncharted series and Last of Us are good examples of how characters move in a fluid realistic fashion instead of looking like manikins with stiff movements. The simple act of walking and talking still looks outdated in most games. Will the new Ryzen zen 2 CPU and Navi RDNA GPU be able to handle lifelike cinematic organic movements of living creatures?
This on top of Ray Tracing with 60fps 4K Resolution and online play

