iconmaster
Banned
Done up in the style of the original New Super Mario Bros -- complete with bopping goombas and koopas -- it's Super Mario Land for the Game Boy transformed into an SNES ROM. It was developed from the ground up with custom 3D graphics, and was put on actual cartridges playable on actual Super Nintendo systems.
www.nintendolife.com
It's a bit stuttery at times, but frankly it's an amazing feat. Now I'm kind of hoping Nintendo pulls a Samus Returns and brings out their own.

The Story Behind New Super Mario Land, The Homebrew Marvel Intended As A Christmas Gift
"As far as I'm concerned, the project is terminated already"

Just to be perfectly clear, this is not a ROM-hack or modification of an existing game. I also did not reuse any data or code from the original Super Mario Land. The game itself was developed just like the bulk of commercial SNES games were developed back in the nineties: programmed from scratch in Assembly language using a text editor on a PC, with custom-made tools to convert data such as graphics, music and levels into a format the SNES is able to use. The crucial difference is that today, we have powerful SNES emulators that speed up the build and test iteration and have tons of useful debugging features.
It's a bit stuttery at times, but frankly it's an amazing feat. Now I'm kind of hoping Nintendo pulls a Samus Returns and brings out their own.
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