Next-Gen PS5 & XSX |OT| Console tEch threaD

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Sounds like a confirmation how to bring the ps4 games and older up on the 36cu part of the chip to speed resolution and quality wise to the ps5 level of power . Still doesn't confirm the full scope of the APU
 
You know what....




12.4 is exactly the figure @OsirisBlack gave us. 👀 👀 👀 👀



I should sue




Wild speculation that I had before but might not be as wild as you might think.


PS5 GPU has the same number of CU's as PS4 Pro (36 CU's) but it's clocked to 1.85Ghz & it's able to perform 3 operations per clock instead of 2



So someone going by old standards would see 36CU's clocked at 1.85Ghz & think 36 x 64 x 2 x 1850 = 8.52 TFLOPS but because it can perform 3 operations per clock it's 36 x 64 x 3 x 1850 = 12.78 TFLOPS


MIMD better for raytracing & all that plus PS4 BC
 
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My guy, JustGamer!
 
Yeah, just don't delete your installed games because those 50+ gig day one patches won't be available for ever.
Other than maybe having a day one patch you can get by it by not having ur console connected to the internet and still force play it
 

Every modern GPU do 2 instructions per cycle. That is why you multiply 2 to calc the Peak raw power (flops).

Now he says more than 2 so how many? How it is implemented? I don't see how they will change something that works for over 30 years in PC GPUs.

It is just easier to use over 50CUs.
 
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Every modern GPU do 2 instructions per cycle. That is why you multiply 2 to calc the Peak raw power (flops).

Now he says more than 2 so how many? How it is implemented? I don't see how they will change something that works for over 30 years in PC GPUs.

Funny I'm looking at this same comment from you when I said this last year lol

Do you want to change the base of processors of the last 30 years??? It is 2 instructions per clock and there is a reason for that.
 
Funny I'm looking at this same comment from you when I said this last year lol
lol funny that I hold my thinking.... nothing happened in GPU tech scheme to change that :D

Edit.

BTW just the fact devs are saying PS5 is easier than PS4 to development means they are not changing the base of the CPU/GPUs.

Create odd architectures like happened with Xbox One just add complexity and issues to be worked that I'm sure it is not the philosophy of Cerny.
 
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all of the above. but ps5 is going to be the 399 king.
Lol which one of them 🤣
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Intels gains from this idea, for perspective


So the theoretical math could go to 3 instructions per cycle, while the actual average will likely be pushed up closer to the old 2.


You know what... someone said this a long time ago in this thread.... close to 14TF... I need to call him out... @CameFromNearFuture please respond.

GCN had 4 cycles per clock.
 
I honestly have no clue.

I like a tech type of reveal in Feb but hearing from differently sources that as of now Sony is in fact skipping E3 would lead me more to believe a blow out show around E3 and reveal it all then.

But again these truly are just guesses.

It'd be too much to put everything in one show. We need a hardware tech blowout, a software/OS tech blowout and an addressing on what's happening at launch.
 
What's the consensus now about the PS5 GitHub leak? Can anyone please inform me?

It's probably accurate but if this patent turns out to be true then they could easily hit 12+ TF on 36CUs since there'd be a 3rd instruction enabled on the IPC side. And they can clock it lower while still doing so.

So for example, 36CUs * 64 ROPs * 3 IPC * 1800 MHz = 12.4416 TFs
 
so we do have an alternative to dual gpus, nice.

Yep, it could be on the money, this 3 IPC feature. And to be fair to the Github leak, it didn't give actual TF numbers, just clock speeds and CU counts.

I'm curious why MS didn't consider something similar for XSX, maybe they just had a different idea and method to reach their targets? That's not a dig at them (they do technically have more room for safe upclocks if desired), but this is pretty smart of Sony (really, Cerny) if it turns out to be true (which is highly probable).

And I guess that means both machines will be within a margin of error to each other in overall performance, too. Looking forward to the February event particularly moreso now to see if they announce anything that implicitly confirms this 3 IPC feature on the GPU (but really, mainly for the games xD).

No....Just a random on Twitter that looked at the old 2015 PS4 Pro BC patent, added 2 + 2 and got 13TF. It is the weekend, though.

Ah c'mon man, we were just getting into this one too :LOL: (you aren't referring to this 3 IPC patent stuff, are you?).
 
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If all you care about is bit higher resolution, frame rate, and slightly better textures and effects and nothing else out of your HW which may realistically be even 10x faster than... sure...

In other words, yep it was ;).

Flying in Horizon isn't possible with the current hardware, that's but one example that isn't resolution related.

With new hardware comes new features.
 


don't believe this! he points to a patent for bc for timing disruption and freq variations for CPU and GPU but there's no mentions for SIMD or anything he says in patent basically he's lying.
 
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