CyberPanda
Banned
If I were MS, I would scrap Lockhart, and only focus on Series X IMO.
It would hold back the XSX in game design
my guess is that a 4k60fps with raytracing on series x will get downgraded to dynamic 1440p, no rt on lockhart, preventing any design limitations.
GPU output does not affect the way games play.It would hold back the XSX in game design
Obviously in the case of a "balls to wall" 12TF game that can't even maintain 2160p 100% of the time, the developers will have to lower settings other than just resolution for the 4TF console to have a playable frame rate at 1080p. Resolution isn't the only thing you can lower to improve performance. One big thing is probably this Lockhart thing won't even have raytracing at all. Just the basic screenspace reflections we have in current gen.So the video took into account graphics being pushed balls to the wall where the 12TF system has to reduce itself to 1440p dynamic? And you're telling me that the 4TF system will still do 1080p just fine in that scenario with said fidelity of the 12TF?
Nah bruh! It did not take that into the equation.
I'm not talking about the way they play I'm talking about those 12 max theoretical teraflops being pushed in different ways graphically besides higher resolutionGPU output does not affect the way games play.
Another thing to take into account is that a Dev might actually be able to make a more graphically sophisticated @ 1080p on Lockhart then a 4k game on xsx.
People really underestimate how much resources resolution uses.
This makes alot of sense especially since kids only want to play games like Fortnite, Minecraft and Roblox.50 % of Americans don't have a 4KTV. This would also be the perfect console for families, why buy an expensive console for your kids when you can get two cheap ones for the same price? And with the existing game sharing you can buy games or services once and use them on two consoles.
From the video it sounds like 4k is an enormous resource hog. Is it really worth it and could they be doing something better with the power of XSX at 1440P? Are all games for that system going to be 4k or will there be a mix as it has been with the current gen and 1080p and the previous gen and 720p?Another thing to take into account is that a Dev might actually be able to make a more graphically sophisticated @ 1080p on Lockhart then a 4k game on xsx.
People really underestimate how much resources resolution uses.
Afterwards, I used Guru3D reviews and benchmark for The Witcher 3 to test scaling from 4K on 2080 Super(~12TF w/OC) to 1080p on 2060 Super(~4.4TF w/Underclock, Undervolt). I used the settings from Guru3D(Ultra, AA 'ON', SSAO, Hairworks 'OFF') to compare the GPUs using FRAPS benchmark with a ~30sec run through White Orchard.
From the video it sounds like 4k is an enormous resource hog. Is it really worth it and could they be doing something better with the power of XSX at 1440P? Are all games for that system going to be 4k or will there be a mix as it has been with the current gen and 1080p and the previous gen and 720p?
Another thing to take into account is that a Dev might actually be able to make a more graphically sophisticated @ 1080p on Lockhart then a 4k game on xsx.
People really underestimate how much resources resolution uses.
So what's the summary of the video?
Yay? Or avoid?
Depends on the implementation. The only hands-on I've had is with 3DMark's VRS test suite and Wolfenstein Youngblood. In the 3DMark VRS Tier 1 and Tier 2, it can provide up to around 40% performance improvement. In Wolfenstein Youngblood it's around 5%. VRS should be a big deal with VR, since they can do eye tracking and extreme VRS on the peripheral of your vision. AI-powered upscaling like DLSS will be boon for performance as well. I'm sure MS and Sony will have it. Can give you anywhere from 30-60% based on the implementation. If you're interested, I did a vid on 3DMark VRS Tier 1 and also Wolfenstein Native vs VRS vs DLSS.VRS changes things quite a bit. You could have a game at "native" 4k that is using considerably fewer resources to render than an equivalent 4k game this gen. Lockhart would be in the same position, depending how demanding the title was, they could target 1440p with VRS being heavily utilized. At least that's the way it appears from what I've read, not an expert on VRS by any stretch of the imagination.
Imagine a balls to the wall 1080-1440p game on the 12TF box tho!
Depends on the implementation. The only hands-on I've had is with 3DMark's VRS test suite and Wolfenstein Youngblood. In the 3DMark VRS Tier 1 and Tier 2, it can provide up to around 40% performance improvement. In Wolfenstein Youngblood it's around 5%. VRS should be a big deal with VR, since they can do eye tracking and extreme VRS on the peripheral of your vision. AI-powered upscaling like DLSS will be boon for performance as well. I'm sure MS and Sony will have it. Can give you anywhere from 30-60% based on the implementation. If you're interested, I did a vid on 3DMark VRS Tier 1 and also Wolfenstein Native vs VRS vs DLSS.
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In the case of XSX target of less than 4k, Lockhart can revert to AI upscaling to 1080p, VRS, slightly lowered settings, or a mix of these different features. I did a screenshot comparison in the game Control to demonstrate the variety of approaches they can take. *Note* This performance on RTX 2060 Super, something in between the XSX and XSS. The frame rate is included to show performance scaling. Also, these are stills for comparison, in motion artifacting will vary:
1. 1080p-Native/High Settings/High RT = 54fps
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2. 1080p-DLSS/High Settings/High RT = 89fps
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3. 1080p-Native/High Settings/OFF RT = 90fps
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4. 1080p-DLSS/High Settings/Medium RT = 103fps
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5. 1080p-DLSS/High Settings/Medium RT + Indirect Diffuse Lighting[RT] = 94fps
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In my opinion, RT 'OFF' is unacceptable in this game. You lose the detailed reflections on the ground, detailed transparent reflections in the office windows, and quality indirect diffuse lighting in the scene. There are 5 RT settings, and imo Contact Shadows are too noisy for use at 1080p resolution.
The best performance settings for Lockhart in the case of sub-4k target on XSX would be "1080p-DLSS/High Settings/Medium RT + Indirect Diffuse Lighting[RT]". The Indirect Diffuse RT Lighting only has ~8% performance penalty, and the extra moodiness it provides is worth it. This mix offers a 74% performance increase over 1080p-Native/High Settings/High RT, and 5% increase over 1080p-DLSS/High Settings/High RT, without the noisy Contact Shadows.
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Image on the right has a 74% increase in performance over image on the left.