So I fell asleep in the middle of the financial yadda, yadda. And I see not much more was said afterwards. No Forza RT demo, damn. I wanted to see that. Anyway, I see AMD is a monster of a company now, very impressive how they're progressing. The tech part of the talk was interesting.
Although that actually asks an interesting question about why XSX's clocks are "so low" if RDNA2 efficiency is so much better. Either the 50% claim over RDNA1 is AMD PR talk, or MS felt no need to push the clock higher and chose guaranteed stability at a cooler GPU clock.
Can you twist things like that in front of your investors? Wouldn't it be close to lying which is criminal? Maybe Microsoft is leaving some headspace for future upclocks. It wouldn't be the first time in consoles when specs change after launch. We had upclocks (was it PSP or Vita? can't remember), freeing memory (getting rid of resident Kinect driver) and cores for games (SPU unlock in PS3). If they've tested it pre-production and are confident it's not going to fuck up their yields, why not? I'm pretty sure Sony will go with a smaller box, it's just their way. The question is: can they leverage the form factor with more elaborate cooling or will the headspace be bigger on MS's side?
Or it could even be a case that maybe MS don't know as much about PS5 as some think but they might know Oberon is also a big chip, and they want to see for certain where PS5 actually lands by throwing 12TF out there. So if PS5 reveals their number and its the same or somewhat larger, MS can enable an upclock on the GPU to match or surpass that. And I would think they have already tested the GPU at higher clocks by now just in case that type of scenario plays out. That's the other way to see their announcement from last week, anyway.
I don't think the whole idea of one team not knowing what the other team has is plausible and I'm not thinking about industrial espionage. The reason is very simple: third party developers. Can you imagine they don't tell each format holder what they want from their hardware? If one side goes 12 TF, devs will pressure the other side to match it. Of course it's not possible every time because corporate strategies, budgets, etc. but I bet if the devs, they will ask for it. Developing for similar platforms means huge savings.
Sony already has it's own API for PS4 .
When comes to RT they could use vulkan or OpenGL or even do there own thing which they have been doing since PS1.
I'll try to get some info on that, if it's not NDAd, of course.
This sounds oddly familiar.
Lawrence Julius Taylor
Hah, I see what you did here. Also, I share birthday with this guy
Remember when Lisa Su called their successor to RDNA on last years presentations "Next Gen"?
I'm not even sure if you can maintain two different architectures at the same time. Wouldn't it be very expensive for AMD to have that split? Their development processes are all set from RDNA 2 onwards now, as she said.
That said, both companies are getting customized APUs from AMD. Customized means both companies added some secret sauce while collaborating with AMD. Let's see which team did a better job here. My bets are on Sony.
Same here, they have a history of being the better hardware company. I include drivers and APIs in the hardware category, even if they're not in a technical sense but HW without good drivers just wastes energy. DX was a dead parrot for years until Khronos/AMD poked Microsoft with Vulkan and made them react (DX12). I hope someone someday pokes them the same way with operating systems. However, no candidates on the horizon yet
My issue is by default, only MS can reach 12-14 TF, but Sony can't?
With that fridge design, they probably can but we don't know about the cooling solutions yet.