Next-Gen PS5 & XSX |OT| Console tEch threaD

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I think they have bigger and faster modules than Sony's, not more. I think I saw someone here discussing how they went with smaller and slower chips(hence cheaper), but thanks to those 12 lanes, the overral result was faster than SX.
That hints at even more expensive modules on Xbox side.

I still believes PS5 SSD is more expensive but it is not that is set in stone... most expensive part of the SSD are the NAND and PS5 has less (825GB vs 1TB).

All the others I/O related custom parts are inside the APU and it is very smaller units that won't add that much to overall size... WGP/CUs are the biggest part of the APU size.
 
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you are in a thread called speculation analysis. Literally all we did here for two years was discuss rumors. The amazon leaks are usually very reliable as horizon was leaked the same way. Back when I posted that, i was going off of the assumption that Sony was releasing all PS4 exclusives on PC. uncharted, GT Sports, Horizon, TLOU2 and Days Gone. I am sure 99% of the Sony fans on this board will call it a dumb idea. Hell, we all trashed MS for putting everything on PC just a couple of years ago.

Well if that was the case I'd say 99% of Sony fans were dumb fucks 🤷‍♂️.
However I don't believe so. First you'd have to define the term Sony Fan, then you'd have to say how many PS4 Owners are sony Fans in % to actually matter. Then we could discuss about the impact this could have on Sonys business.

We could than theoryze if Sony would be more profitibal by selling their games also for the pc market or if that would actually hurt them in the long run.

I am actually a Playstation Fanboy. However I don't mind them selling their first party titles on pc. It wouldn't matter. I would still play their games and use their controllers and probably their VR products. 🤷‍♂️
 
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I can't buy any physical copies of new games (like AC or FF7R) because borders are closed. Of course there are digital games but a lot of people still prefer physical releases. Stay happy in your little bubble until you can. Sony is a worldwide company and they think worldwide about their sales.
That sucks for you. Sounds like it's your choice not to buy new games.

I forgot that Nintendo isn't a world wide company. :rollseyes:
 
Well if that was the case I'd say 99% of Sony fans were dumb fucks 🤷‍♂️.
However I don't believe so. First you'd have to define the term Sony Fan, then you'd have to say how many PS4 Owners are sony Fans in % to actually matter. Then we could discuss about the impact this could have on Sonys business.

We could than theoryze if Sony would be more profitibal by selling their games also for the pc market or if that would actually hurt them in the long run.

I am actually a Playstation Fanboy. However I don't mind them selling their first party titles on pc. It wouldn't matter. I would still play their games and use their controllers and probably their VR products. 🤷‍♂️
Consoles are consoles and PCs are PCs. Habits and ecosystem is what defines the choice for masses.
Still, consoles didn't die even when you had to wait for a fucking installing or download as you could't play at the same time, consoles will not have problems because some titles are coming to PC after a while.
Habits and connectivity are hella hard to dismiss.
 
That's what I've been thinking, a smaller GPU saving is not enough to offset all costs related to that SSD/custom I/O chipset, and let's not even get started on all tech inside that controller.

According to Moores Law in Dead, the SSD I/O unit could be cheaper than we think (only $10 more than the XSX one) and that the real cost was in the development of the chip and not in its production.

Good info: (Timestamped)

 
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It's a choice many would make, apparently, maybe that is what Sony is considering.
So "don't release games now because I buy hard copies not digital and I can't go buy it."

And I'm like... "go ahead and release the game, I buy digital"

I guess nobody is wrong. But me and plenty others, hell, even ND it seems wants to get that game going. They can always release physical. I was at Target yesterday and bought an new X1X. Games are there too. Nobody stopping anyone from going to target and places like that.
 
Just read an article about Minecraft RTX. The 2080 RTX can't even manage to run it at 60FPS in 1080p. Thats why RT won't be heavily used on next gen consoles. Guess we will have to wait for another gen to see that in full effect.
 
Ok guys, I'm 6 pages behind, but I saw this video and thought it would be interesting if no body posted it prior.

Timestamped




It's about the PSVR/PSVR2, and one of the features or patents found is about the usability of it to virtually attend events, shows, and be seated virtually there. It could potentially expand to other interesting uses as well.

I heard that some watch mammal documentaries in VR.


I remember getting excited back in 2013 for PS4 and PSVR because I thought we'd be able to watch footage from NASA satellites on stream, live, on planet surfaces and shit.

Man...I was a dumbass for that one :LOL: Planetary atmospheres don't take kindly to our tech after all, especially ones like Venus :S. BUT, if something could be figured out to, maybe, get stream feeds of live footage from the ISS and roaming satellites flying around the Earth that we could watch in VR, that'd be absolutely amazing tbh.

Just read an article about Minecraft RTX. The 2080 RTX can't even manage to run it at 60FPS in 1080p. Thats why RT won't be heavily used on next gen consoles. Guess we will have to wait for another gen to see that in full effect.

Maybe it's unoptimized? Let's hope so.

I agree to an extent though; RT will have to be used selectively and smartly (and mixed with "fake" RT-like effects and techniques artistically) to get the most of it this gen at wide scale and optimal levels of performance in framerate.
 
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I remember getting excited back in 2013 for PS4 and PSVR because I thought we'd be able to watch footage from NASA satellites on stream, live, on planet surfaces and shit.

Man...I was a dumbass for that one :LOL: Planetary atmospheres don't take kindly to our tech after all, especially ones like Venus :S. BUT, if something could be figured out to, maybe, get stream feeds of live footage from the ISS and roaming satellites flying around the Earth that we could watch in VR, that'd be absolutely amazing tbh.



Maybe it's unoptimized? Let's hope so.

I agree to an extent though; RT will have to be used selectively and smartly (and mixed with "fake" RT-like effects and techniques artistically) to get the most of it this gen at wide scale and optimal levels of performance in framerate.

Thanks im going to ask Elon Musk over at Twitter if hes going to make something like that happen.
 
So "don't release games now because I buy hard copies not digital and I can't go buy it."

And I'm like... "go ahead and release the game, I buy digital"

I guess nobody is wrong. But me and plenty others, hell, even ND it seems wants to get that game going. They can always release physical. I was at Target yesterday and bought an new X1X. Games are there too. Nobody stopping anyone from going to target and places like that.
I get you, but it seems is not just Sony. It seems other game were planned to at least being presented and didn't. Maybe they will not change the release, but a game needs a certain time frame for marketing. If it's too narrow, maybe better delay.
I don't know.
 
Just read an article about Minecraft RTX. The 2080 RTX can't even manage to run it at 60FPS in 1080p. Thats why RT won't be heavily used on next gen consoles. Guess we will have to wait for another gen to see that in full effect.
I don't know, I'm yet to see a RT example that really makes me go WOW. Recently I saw some pictures of Uncharted 1 running in 4k with RT on a PS3 emulator. When comparing RT on and off, all I could see was a brighter image when RT was on, not impressed at all. Maybe it was a bad example after all, but I want proof this tech isn't just a resource hog with small benefits.
 
Guys you need to check out the new Minecraft Raytracing videos that just went up. Raytracing is the fucking future, it looks insane, a shame that it's going to take another generation before fully blossoming...
 
Just read an article about Minecraft RTX. The 2080 RTX can't even manage to run it at 60FPS in 1080p. Thats why RT won't be heavily used on next gen consoles. Guess we will have to wait for another gen to see that in full effect.

They hit 60 much of the time with 4k DLSS (1080p internal) over at DF with a 2080TI.

But it still looks like nicely lit dogshit, I really don't get excited for these old school graphics + RTX deals.. think it makes it all look worse somehow lol

But yeah people need to have low expectations for RT for consoles... they might be able to beat those low expectations but it's best not to expect much at this point, lot of unknowns with AMD being new to it too.
 
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I thought Xbox had 4

That's the rumor I've seen as well, but I have seen people say 8. The speeds look really out of place for an 8 channel SSD (too slow). The XSX SSD would use modules with greater density, but nothing ridiculous (you can get 1TB and even 2TB I think in a single nand chip, but those are pricey).
 
Can you make a screenshot? Wen't there didn't see shit that would tease something?
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That's the rumor I've seen as well, but I have seen people say 8. The speeds look really out of place for an 8 channel SSD (too slow). The XSX SSD would use modules with greater density, but nothing ridiculous (you can get 1TB and even 2TB I think in a single nand chip, but those are pricey).



From the supposed ssd

"https://www.tweaktown.com/news/7010...ss-pcie-4-nvme-up-3-7gb-sec-speeds/index.html"
 
Just read an article about Minecraft RTX. The 2080 RTX can't even manage to run it at 60FPS in 1080p. Thats why RT won't be heavily used on next gen consoles. Guess we will have to wait for another gen to see that in full effect.

Minecraft is using a far more demanding version of ray tracing, fully path traced that's way more demanding than the version of RT in Control or Metro Exodus, which I think are both hybrid methods.
 
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Bigger APU
More RAM modules
Bigger memory bus
2 PCBs
More SSD NAND modules

I believe the only discussable point that Xbox is cheaper than PS5 is SSD but that is discussable because the most expensive part of SSD, NAND modules, is in bigger quantity on Xbox.

APU, Memory, PCB are all expensive on Xbox.

I still believes Xbox cost is around $70-90 more expensive than PS5 costs.

What does PCB stand for?
 
Audio RT requires an order of magnitude less rays than visual RT so it's much cheaper. Cerny said that 1 million rays are enough
Pretty much, his exact words were less than a million rays a second for audio and 100s of millions rays/sec for shadows/reflections
 
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Bo_Hazem Bo_Hazem that is one crazy liking spree you went on.

Now I'm so confused why you laugh reacted to one of my posts though :LOL:

Well, I see many great efforts around and I usually throw a like as a sign of appreciation of a genuine effort, not necessarily sharing the same opinion (which doesn't mean that I'm the right one).

And the reason that I laughed was this:

- Might be able to squeeze some power budget from the CPU (Smartshift)
- Might have to lower the GPU frequency (not Smartshift) :messenger_tears_of_joy:

No ridicule intended, just sounded funny.
 
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Well, I see many great efforts around and I usually throw a like as a sign of appreciation of a genuine effort, not necessarily sharing the same opinion (which doesn't mean that I'm the right one).

And the reason that I laughed was this:



No ridicule intended, just sounded funny.
oh lol

Well for whatever reason people were getting semantic about what part of the PS5 tech is Smartshift or not.

Personally think it's a pointless distinction; but from what I can tell Smartshift describes dynamically shifting power between CPU/GPU whereas the GPU itself downclocking by workload (without shifting power to CPU) wouldn't be smartshift.

But I don't know why anyone cares about that distinction lol
 
Guys you need to check out the new Minecraft Raytracing videos that just went up. Raytracing is the fucking future, it looks insane, a shame that it's going to take another generation before fully blossoming...
Sorry, I don't get the wow effect. I saw GI, water reflections and god rays years ago. Faked but still almost the same in perception. It's a terrible waste of compute resources.
 
We Like you Bro, take it easy so don't get perma banned.

Thank you, man. I'm honored. 🙏

oh lol

Well for whatever reason people were getting semantic about what part of the PS5 tech is Smartshift or not.

Personally think it's a pointless distinction; but from what I can tell Smartshift describes dynamically shifting power between CPU/GPU whereas the GPU itself downclocking by workload (without shifting power to CPU) wouldn't be smartshift.

But I don't know why anyone cares about that distinction lol

Well, I'm on board with SonGoku here that it's a wattage budget that we're talking about, not frequency. Meaning the wattage could change while both being at max all the time, same with other PC GPU's that will throttle when they hit too much heat.

So it's not directly about one sharing frequency from the other, but you know in some scenarios the same frequencies could draw much more wattage which might result into overheating and throttling. Sony have tried higher clocks, as stated by Cerny, but they settled down to those so far with minor tweaks open for a change before launch, wither higher or lower. And of course, that's while putting in mind the cooling system and so.

IntentionalPun IntentionalPun mckmas8808 mckmas8808
There's some confusion regarding the underlying technology since they both (PS5 & AMD generic smartshift) adjust frequency/power based on loads. The Key differentiators however are:
PS5
  • SoC has a fixed power budget (300W) GPU & CPU each have a power budget within SoC. Say the reference values are GPU 250W & CPU 50W
  • Smartshift only diverts power to GPU if there are leftover CPU resources while at 3.5GHz and GPU is exceeding its power budget. CPU only using 30W so 20W diverted to GPU->270W
  • Smartshift never diverts power from GPU to CPU
  • Developers can choose to prioritize GPU over CPU by increasing the GPU power budget (250W->270W) and decreasing CPU budget (50->30W). CPU will run on average slower (3.2GHz) but for less power intensive tasks go up to 3.5Ghz. GPU would be able to run at 10.27TF with the rare few percentage frequency drop depending of load (10.27TF<->10TF). This is the likely scenario developers spoke of to DF where they throttled CPU in order to ensure a sustained 2.23GHz clock on the GPU. Note this is not smartshift
AMD APU Smartshift
Power and frequency balance between CPU & GPU happens all the time bidirectionally depending of the type of loads
Can get throttled by thermals

Numbers are just made up for the explanation

While writing the above explanation i realized my mistake, thanks

True

While technically possible what would be the purpose of diverting power to GPU that it doesn't need (wont use)

Great details there, mate.(y)
 
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What does PCB stand for?
Printed circuit board.
It is that green board where you sit all the components... it is where the buses that connect all the components are printed too... when a device has only one PCB it is called Motherboard.

In most case the higher the bus more bulky is the PCB... for example to have a 320bits bus need one or two PCB layers added compared with a 256bits bus.

New Xbox uses 2 PCB separated from each other.
The one that have the 320bits bus will probably have 6 layers while the other more simple will be probably a 4 layers one.
PS5 PCB will probably be 4 layers.

201911180906253298431.jpg
 
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