FranXico
Member
Pretty much. I think it was a TimDog sockpuppet.Was that a burner account?
Pretty much. I think it was a TimDog sockpuppet.Was that a burner account?
That would be quite the mic drop.I hope its his Tuesday game reveal but doubt we see it until the PS5 event.
If I had to venture a guess I am leaning towards HZD2.
Cross-gen games are not next-gen games. I don't think we've really seen any AAA next-gen games yet, but I get what the article is trying to say.
Edit: What's this Tuesday thing I keep reading about?![]()
Cross-gen games are not next-gen games. I don't think we've really seen any AAA next-gen games yet, but I get what the article is trying to say.
Edit: What's this Tuesday thing I keep reading about?![]()
As much as I would like it, I doubt Sony would make a separate event for such an important reveal, they would probably save it for the big PS5 blowout.I hope its his Tuesday game reveal but doubt we see it until the PS5 event.
If I had to venture a guess I am leaning towards HZD2.
As much as I would like it, I doubt Sony would make a separate event for such an important reveal, they would probably save it for the big PS5 blowout.
Not, this a thing you supposedly learned in the school not all sources have the same level of reliability, aIt's a source like many others, and you are not forced to watch it. Posting gifts doesn't make you more clever...
Is the usual since many year ago the worst enemy of Xbox is Xbox itself, if they just promoted as a normalIf the leap is so big, what did we just see in Xbox Inside and nothing from Sony? Something's wrong...
If my new Rachet and clank game is 30 fps, i am going to give Sony some serious bad press.
They better not DARE.
As Sony doesn't need to put its IPs in another systems and they love to have games technically gorgeousIf my new Rachet and clank game is 30 fps, i am going to give Sony some serious bad press.
They better not DARE.
June event.If Lockhart is a no show at the July event, then it doesnt exist, or not anymore anyway.
July is the first party event. If they were going to show the console, i would think it would be there.June event.
The task is even easier when your main competition management seems to be full of chefs that, no matter what cake lovers say, think their customers want pancakes.
As Sony doesn't need to put its IPs in another systems and they love to have games technically gorgeous
doesn't matter what quantity money.
In most of the games I expecting to see 30 fps (except for a couple of IPs) for simple reason than a game running a game to 30 FPS
in PS5 will looks better than any 60 FPS in XSX.
Yes I know I don't have evidence but also I don't doubt this will happen![]()
Do you think it is possible that the whole Lockhart thing is a "mind games" by MS to give Sony confidence to price PS5 higher? (So they would assume that XBSex will be priced higher with lower-powered SKU) and ultimately allow MS to undercut PS5 with XBSex price.
They said there would be an event every month from now on starting with this month's Inside Xbox event, and then talked about the July event ONLY for Xbox Game Studios, but never talked about the June event, assuming there's an event every month from Microsoft leading up to launch. They wouldn't want to show off Lockhart at an event focused on just their first-party games as they would want all the talk centered around the games they've shown off for THAT specific month. It's better to do the hardware reveals first and then start talking about the games leading up to launch, which is why they showed the Series X off all the way back in December at The Game Awards.July is the first party event. If they were going to show the console, i would think it would be there.
If we reflect back to the beginning of the current gen, the likes of Naughty Dog and Ubisoft proclaimed 60fps or death, I'm sure original statements and sentiment can be uncovered via google. I'm sure they weren't the only ones. Then reality struck called 'Jaguar'.
Devs wouldn't have simply changed their minds this gen. And finally, the new power will allow them to have their cake and eat it too.
At least that's my hope and prediction.
I still think we're getting a console design reveal this month, fingers crossed.Me when Sony ask me, how do you feel when you know that we're not going to show anything this month?
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Has this been posted yet? I can't stop laughing
I've had a look into the physical hardware side of things and I'm still not convinced – but am less inclined to fully rule out your claim, having looked extensively at the AMD Infinity Fabric stuff, the Zen2 floor plan, and the shot of the exposed XsX APU – which is all looking very inconclusive.
Conventionally a CPU core will try to offload its outer cache(L3 in this case) through the cache attached memory controller to the pool of memory it is always scheduled to read and write to. And that pool is also the one that provides the lowest latency because of wiring length, which in this case is the 6GB. It is convention to do it this way to avoid data starving or block the cores by being unable to offload or fill the outer cache(to then cascade the copying through the cache hierarchy) and the idea of data starving and blocking the CPU and GPU at once just to avoid an asynchronous copy from 6GB to 10GB, doesn't sound good for parallel processing or good for latency, or good for utilisation(IMHO); especially when the L3 cache typically is used far more for data destined for the 6GB, and that cache data will be stuck waiting for the portion destined for 10GB to get the memory controller to make it happen for it to offload or be filled from the 6GB.
(AFAIK) Conventionally the memory controllers are initialized by the low level bios/uefi system prior to boot strapping -hence why RaspPi and laptops with iGPUs fix the memory split before boot strapping – and in the initialization the controller/s is setup to enqueue commands from the outer CPU cache - so certainly not likely that a to-the-metal approach for developers would let them change how data gets to each memory pool.
But in saying all that, the Infinity fabric design of the Zen2 and Vega, which I assume XsX uses, or the early Infinity Architecture because of the old style 60 CU GPU of the XsX looks like it might be able to decouple the memory controllers (for all chiplets) behind the Infinity Fabric to make CPU memory access to the 10GB trivial, but the split bandwidths and different bus widths suggests something hasn't been decoupled for that optimal setup. A normal Zen 2 would have two 64bit memory controller units (MCU). One for each L3 cache - and one L3 cache per 4C/8T module - and we know that XsX has 192 bit bus width for the Zen2, so has 3x MCUs (and logically will have three L3 caches), but RDNA2 AMD GPUs will have either 256 bit bus or 384 bit, 4 MCUs 2 per side, or 6 MCUs, with 3 per side. But neither of these setups fits with the XsX's 5 MCUs.
If the XsX's ten 32bit chips are interfaced with 3 MCUs in the Zen2, and another 5MCUs in the GPU, then what you are claiming seems highly plausible as the MCUs would likely manage the complexity. However, if the memory is connected to 3 MCUs in the Zen2 and only 2 MCUs live in the GPU, then for latency reasons alone, I would expect the CPU to pass all data to the GPU by copying to the 6GB, and then to the 10GB. The picture of the exposed XsX chip has 5 bright silver units on its North edge, a cluster of 3 in the middle and one further wide on each side – I think they could be the MCUs because they are before the black moat, that I assume is the Infinity Fabric that wires to all the 10 GDDR6 modules, and that matches the Zen2 type design (AFAIK).
Take a step back and think how the PS4/PS5 would link its' CPU and GPU to memory with the 256-bit interface or how the XSX would have done the same with 20GB (or 10GB) using a 320-bit interface. Now change nothing but replace x4 2GB modules with 1GB modules. You are over-analyzing a pretty simple case which was predicted long before MS told us their memory has split speed. For instance, here is me, talking about it in December 2019.I'm not sure, With all the other technical specs and a lot of information about AMD CPUs and GPUs available from articles I think we can make some fair predictions about the IO capabilities in the XSX APU.
The XsX CU count is big for the chip size IIRC – pretty sure someone in this thread said both chips are similar areas. So if PS5 spent their APU area budget on presumably 2 more MCUs than normal and a massive IO complex with DRAM and two co-processors inside the Zen2, and an additional reworked Tempest CU then it is hard to see how the XsX would have the spare area to match that.
The XsX has got an additional MCU(and probably L3 cache module) inside the Zen2 to give it 192bit bus, and even if they've shrunk the L3 cache sizes in the Zen2, they would still need to claw back 15CUs in area – although it is reasonable to expect the 52 CUs to have slightly bigger per CU area budget for caches if the L2 caches are bigger making things even worse. Even if the XsX GPU only has 2 MCUs instead of the vega/ps5 expected 4 MCUs, it is hard to imagine they'd have any area left over, after bcpack and zlib decompression units are attached to the Zen2's MISC I/O block.
Maybe someone has the expected dimensions from the github leak to comment on this speculation about spare fab area for the velocity architecture.
This Lady Gaia quote floating around, keep in mind that it's the worst-case scenario, the case where MS did zero customization to the memory controllers. If you scroll down a few posts, you will find the discussion I've had with her about that.I was just talking aboit XSX memory only, The Ps5 having 256 bus is obviously 448. Here below if you want to compare :
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Everybody celebrating on one side based on those AMD leaks (essentially small test runs for more complete chips) are going to be disappointed. I can say with certainty while the tests are real, the PS5 chip has over 40 CUs.
Who has the stronger console shouldn't be considered as case closed, and the advantage isn't exactly on Xbox's side in that department. Sony has kept their cards close to their chest, very close, and as a result appear poised to surprise everybody again like they did in 2013. Only this time, there hasn't been a superdae style leak that accurately depicts most of Sony's plans. Sony did not skimp on their GPU. It is competitive with Xbox GPU. In fact, what has annoyed me recently has been all the vagueness, so I'll just flat out say it here. The PS5 GPU is stronger and larger than the Xbox chip. They're close, but Sony wins in that department, and anybody that doubts it come speak to me after the reveal.
Who the hell am I? Why should you believe me? I can't say because, well, NDAs are a bitch, and I'm not a fan of being hauled into court, but I'm not in agreement with how quiet Sony has been when they have the better box, so just consider me a friend tossing you guys a bone. I won't be participating too heavily in this thread because, quite frankly I don't want all the attention, but I see a lot of people settling on this ridiculous 9.2TFLOPs mess and I cringe when I see it. No, Sony isn't running their GPU as hot as some are thinking. Those 2GHz numbers were literally stress tests. No more, no less. And BC does not hinder Sony from increasing their CUs, cause they clearly have.
Everyone is assuming what form factor sony is going with based on their dev kit, don't. Microsoft aren't the only ones willing to draw more power in the next gen from their console. Sony are not designing a $399 console, they are shooting straight at the $499 price point and will likely have to take a loss because their SSD (SWEET JESUS THAT SSD!!!) is no game. They probably could have hit $399 easy without it, but I'm not mad at them.
And to add further context to Bluepoints tweet, "stay hungry" stop overreacting and getting nervous that the 9.2TFLOPS PS5 is real or a thing. It isn't, and they are fully aware of this. I will repeat because no other insider has made it quite clear yet, too much vagueness. The PS5 GPU is greater than 12.5 Teraflops, but less than 14TF. Is above 40 CUs (bye bye 5700 range navi - the thing that bugged us the most probably)
In all honesty when Phil Spencer put the Scarlett chip in his profile, and Xbox started flexing, Sony should have done the same. It would have been most interesting to see what measurements everybody came back with on both, and I will leave it at that on the chip size. On hardware ray tracing, both consoles are more or less similar, there is no super, special secret sauce. The story is just about the same there. I expect few games to use it because of the performance penalty, which is why you probably see Sony not mouthing off on that front. Xbox will find themselves in a precarious position to be pushing it so hard and then fail to deliver on it. Sony is choosing to take the humble route, but there is no advantage on either side for RT. It's a wash.
And finally, again, I know nobody here has any reason to believe a single word of what I just said, but trust when I tell you guys everything I say here you can take to the bank. We are in the early development phase of a title that will release first on Xbox even though all of our initial work, tests and benchmarks for performance, basically our entire invested time since the game was a concept, were done on ps5 until I guess a deal was made? We are not cross-platform. Next Gen Only. So now we have to do our best show pony routine and start building for xbox first with a later release on PS5 (might even drag us up on stage or something to show some ass). One of those fake exclusives as it were. We went from building for one powerful spec to now having to develop for an entirely different beast and its weaker kid brother. SSD optimizations (what the fuck do we need those for anymore?) Fan fucking tastic. I'm sure our art guys are loving it right now.
I'm done ranting, see you guys at reveal.
Everybody celebrating on one side based on those AMD leaks (essentially small test runs for more complete chips) are going to be disappointed. I can say with certainty while the tests are real, the PS5 chip has over 40 CUs.
Who has the stronger console shouldn't be considered as case closed, and the advantage isn't exactly on Xbox's side in that department. Sony has kept their cards close to their chest, very close, and as a result appear poised to surprise everybody again like they did in 2013. Only this time, there hasn't been a superdae style leak that accurately depicts most of Sony's plans. Sony did not skimp on their GPU. It is competitive with Xbox GPU. In fact, what has annoyed me recently has been all the vagueness, so I'll just flat out say it here. The PS5 GPU is stronger and larger than the Xbox chip. They're close, but Sony wins in that department, and anybody that doubts it come speak to me after the reveal.
Who the hell am I? Why should you believe me? I can't say because, well, NDAs are a bitch, and I'm not a fan of being hauled into court, but I'm not in agreement with how quiet Sony has been when they have the better box, so just consider me a friend tossing you guys a bone. I won't be participating too heavily in this thread because, quite frankly I don't want all the attention, but I see a lot of people settling on this ridiculous 9.2TFLOPs mess and I cringe when I see it. No, Sony isn't running their GPU as hot as some are thinking. Those 2GHz numbers were literally stress tests. No more, no less. And BC does not hinder Sony from increasing their CUs, cause they clearly have.
Everyone is assuming what form factor sony is going with based on their dev kit, don't. Microsoft aren't the only ones willing to draw more power in the next gen from their console. Sony are not designing a $399 console, they are shooting straight at the $499 price point and will likely have to take a loss because their SSD (SWEET JESUS THAT SSD!!!) is no game. They probably could have hit $399 easy without it, but I'm not mad at them.
And to add further context to Bluepoints tweet, "stay hungry" stop overreacting and getting nervous that the 9.2TFLOPS PS5 is real or a thing. It isn't, and they are fully aware of this. I will repeat because no other insider has made it quite clear yet, too much vagueness. The PS5 GPU is greater than 12.5 Teraflops, but less than 14TF. Is above 40 CUs (bye bye 5700 range navi - the thing that bugged us the most probably)
In all honesty when Phil Spencer put the Scarlett chip in his profile, and Xbox started flexing, Sony should have done the same. It would have been most interesting to see what measurements everybody came back with on both, and I will leave it at that on the chip size. On hardware ray tracing, both consoles are more or less similar, there is no super, special secret sauce. The story is just about the same there. I expect few games to use it because of the performance penalty, which is why you probably see Sony not mouthing off on that front. Xbox will find themselves in a precarious position to be pushing it so hard and then fail to deliver on it. Sony is choosing to take the humble route, but there is no advantage on either side for RT. It's a wash.
And finally, again, I know nobody here has any reason to believe a single word of what I just said, but trust when I tell you guys everything I say here you can take to the bank. We are in the early development phase of a title that will release first on Xbox even though all of our initial work, tests and benchmarks for performance, basically our entire invested time since the game was a concept, were done on ps5 until I guess a deal was made? We are not cross-platform. Next Gen Only. So now we have to do our best show pony routine and start building for xbox first with a later release on PS5 (might even drag us up on stage or something to show some ass). One of those fake exclusives as it were. We went from building for one powerful spec to now having to develop for an entirely different beast and its weaker kid brother. SSD optimizations (what the fuck do we need those for anymore?) Fan fucking tastic. I'm sure our art guys are loving it right now.
I'm done ranting, see you guys at reveal.
Both IGN and Austin Evans videos kinda pissed me off a little. "Graphics have already plateaued" No, you buffoon, we've just not seen next gen yet. The graphics ceilings so far up and away its not even funny
Both IGN and Austin Evans videos kinda pissed me off a little. "Graphics have already plateaued" No, you buffoon, we've just not seen next gen yet. The graphics ceilings so far up and away its not even funny
Take a step back and think how the PS4/PS5 would link its' CPU and GPU to memory with the 256-bit interface or how the XSX would have done the same with 20GB (or 10GB) using a 320-bit interface. Now change nothing but replace x4 2GB modules with 1GB modules. You are over-analyzing a pretty simple case which was predicted long before MS told us their memory has split speed. For instance, here is me, talking about it in December 2019.
This Lady Gaia quote floating around, keep in mind that it's the worst-case scenario, the case where MS did zero customization to the memory controllers. If you scroll down a few posts, you will find the discussion I've had with her about that.
IGN is IGN. What the surprise?
No way you mean to tell me the "experts" at IGN said something stupid?
The same guys who brought you this gem?
It's very different from a PC, it works just like the X1X or the PS4/Pro. The only difference is that accessing some of the data will be slower. It's up to the developers to choose what to place where. If 10GB will be enough for VRAM we will only know years down the road but I do find it hard to believe that things like logic or sound will take less than 3.5GB. Even KZ:SF needed over 1.5GB. But I guess that time will tell.The way I see it its not a PC CPU bandwidth scenario for usage of the slow accessRAM (or lets just say slow bandwidth RAM to be more correct), its how often / frequent the CPU / GPU access anything in the slower access pool.
I also believe CPUs will do more this new Gen than last, more physics, more enemies, animations....more everything than last gen when games were built around jaguar. So who knows...?
PS I think many X gen games will be below 10 GB for obvious reasons anyway so we wont know for a while what the effect is.
Is it okay to think we could get a console design reveal this month or that's also in June at this point along with the first-party games reveal?
It's very different from a PC, it works just like the X1X or the PS4/Pro. The only difference is that accessing some of the data will be slower. It's up to the developers to choose what to place where. If 10GB will be enough for VRAM we will only know years down the road but I do find it hard to believe that things like logic or sound will take less than 3.5GB. Even KZ:SF needed over 1.5GB. But I guess that time will tell.
Why would they show the console and games separately? I've just gone through the PS4 reveal. Man, that was a show. So many great games. I hope to see something of similar scale in a month.Is it okay to think we could get a console design reveal this month or that's also in June at this point along with the first-party games reveal?
didn't age well lol
Lol we have had two tragic hype train crashes over a two month span. No tickets for me as wellI dont want to be in the hype train anymore for neither sony or msft. Im so taaaaiirdd of dis chaaild' No more tickets for me.
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I dont want to be in the hype train anymore for neither sony or msft. Im so taaaaiirdd of dis chaaild' No more tickets for me.
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IGN: "You May Need to Lower Your Expectations For Next-Gen Graphics"
Oh give me a break. I am not lowering anything. Maybe my wallet for now. With those specs and those developers?
Our expectations should be actually fully raised and with neon signs flashing in red: "Alert! Eye melting graphics incoming! (soonish)"
IGN may need to lower the quantity of clickbait titles. That was mainly Xbox damage control.
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Valid points but it's highly likely it wasn't using the decomp block. There's been no demo confirmed using the decomp block. Most likely CPU was used to compress and decompress from SSD.About game switching: we see that it takes about 6 seconds to switch between games on XSX. What happens when you switch a game is probably the following: the whole used memory is dumped into a special partition of the SSD and another game state is loaded from a different instance. We don't know if there's a difference between read and write speeds of that SSD they're using, let's simplify for now that there isn't. It then takes about 3 seconds to transfer the whole memory pool of Xbox One (those are BC games, remember) to and from SSD.
My question is: how big can X1 games be in memory? If we divide this size by 3, we might get a very, very rough estimate of average SSD speed (sustained R/W).
Lol we have had two tragic hype train crashes over a two month span. No tickets for me as well
Same here so tired of it......
When is that next train coming for the possible June event?
Count. Me. In.