Kazekage1981
Member
The difference in Ram between the figures you gave me....
560GB/sec -448GB/sec = 112GB/sec MORE RAM BANDWIDTH on Xbox Series X of the 10GB GDDR6. (I fucked up saying it has 100GB/sec more and 92 GB/sec more in my previous posts)
The difference in Ram between the figures you gave me....
Yeah.... but you also have 16gb vs 10 gb. Multiply it out and get the difference.560GB/sec -448GB/sec = 112GB/sec MORE RAM BANDWIDTH on Xbox Series X of the 10GB GDDR6. (I fucked up saying it has 100GB/sec more and 92 GB/sec more in my previous posts)
Nope in fact I was dealing with things that actually affect my life, I'm not here on a message board trying to prove something about my favorite piece of plastic.Trying to think of a way out of this one...... not too smart now are you? Taking you a very long
time.....
Edit: OOOOOFFFF
Anyway if the figures I was given are correct, the figures I returned are correct.Nope in fact I was dealing with things that actually affect my life, I'm not here on a message board trying to prove something about my favorite piece of plastic.
Sorry I didn't answer you as quickly as you would have liked.
In the end you still missed it, but I give you an E for effort.
You did better thenDeepEnigma who just bailed out Instead of either Admitting he was mistaken or totally wrong.
Using specific values (and absolute deltas, not proportions) when comparing the GPUs and (most of the) RAM, but vague qualifiers when comparing the SSDs.Xbox Series X has 2 more Teraflops, 100GB/sec more of RAM bandwidth, and a fairly fast SSD with decent bandwidth (not as high as PS5). XsX sounds more of a balanced and well powered console ability to meet what Tim Sweeny thinks is needed to display the Unreal 5.0 tech demo.
I think you mean internet bandwidth and speed?!
Edit made a boo boo its: 112GB/sec more on the 10GB GDDR6 of XsX
Those go both ways,Using specific values (and absolute deltas, not proportions) when comparing the GPUs and (most of the) RAM, but vague qualifiers when comparing the SSDs.
What a surprising and novel argument.
Using specific values (and absolute deltas, not proportions) when comparing the GPUs and (most of the) RAM, but vague qualifiers when comparing the SSDs.
What a surprising and novel argument.
The Xbox one is bog standard, the velocity architecture is just a marketing term put on tech that was already existing... only PlayStation are innovating in this area.There are nuances and different approaches to XsX SSD drive which other neogaf members have gone over to death in full technicalities, so my 'impression' is that its fast like the PS5 SSD but not as fast.
I dont want into the trap and vicious cycle of 2.5GB/sec vs 5 GB/sec, but I/O and scrubbers, decompressed vs compressed and multiplier and other techno babble which I dont fully understand.
Funny, I thought you'd avoid talking about numbers after earlier...Those go both ways,
Unless you are suggesting the novel numbers have only been presented one way.
The Xbox one is bog standard, the velocity architecture is just a marketing term put on tech that was already existing... only PlayStation are innovating in this area.
It was a bitter pill to swallow that PS5 would have lower Tflops but the time came for you lot to take your pill..... so take it like a man. (I dont mean you personally)
No offense meant to you at all, I don't mean to sound like an asshole... it just comes out like that sometimes! You're a good dude!I think you need some Xanax dude. When the PS5 comes out, I am sure you will enjoy your purchase and so will millions of other Sony fans. Chill baby. ::hugs::
No offense meant to you at all, I don't mean to sound like an asshole... it just comes out like that sometimes! You're a good dude!
Well all we can do is wait and see... all will be revealed in time.The whole point of the Unreal 5.0 demo was to make me forget about flippitty flopps, Ram sandwich, and other techno babble and just enjoy the next gen experience. I want most games from both next gen consoles to make me forget about all that garbage and just enjoy next gen gaming with great graphics, storyline, sound, gameplay, etc (which sony 1st party studios will do a great job of).
With that being said, no one is denying Sweenys praise of the PS5 SSD's, but given the fact that that demo was 1440p/30fps on an unfinished unreal 5.0 engine not accounting for:
-Ray Tracing
-Direct X 12 Ultimate API package
-Vulcan Ray tracing API
-Future GPU, SSD's, CPUs
-Scalable multiplatform
-Future OS (Windows, iOS, Android, etc) updates and optimizations.
-Release date of 2021
it is silly to think that this is the best we are going to get of Unreal Engine 5.0, and any future game and tech demo on any comparable platform would not be possible.
What are you even responding to.Making an exclusive for Xbox certainly won't.....
'just wait for it to come to game pass' LOL
What are you even responding to.
Why even mention game pass
UE5 demo, REYES, Focus.
YeH the biggest multi platform engine in the world only wants you To buy their engine if you are making a PS5 exclusive.
That will grow it's economy.
The whole point of the Unreal 5.0 demo was to make me forget about flippitty flopps, Ram sandwich, and other techno babble and just enjoy the next gen experience. I want most games from both next gen consoles to make me forget about all that garbage and just enjoy next gen gaming with great graphics, storyline, sound, gameplay, etc (which sony 1st party studios will do a great job of).
With that being said, no one is denying Sweenys praise of the PS5 SSD's, but given the fact that that demo was 1440p/30fps on an unfinished unreal 5.0 engine not accounting for:
-Ray Tracing
-Direct X 12 Ultimate API package
-Vulcan Ray tracing API
-Future GPU, SSD's, CPUs
-Scalable multiplatform
-Future OS (Windows, iOS, Android, etc) updates and optimizations.
-Release date of 2021
it is silly to think that this is the best we are going to get of Unreal Engine 5.0, and any future game and tech demo on any comparable platform would not be possible.
He says, while pulling out his smelly PC "master race" dick..By 2021, when UE5 releases, PCs will have SSD tech similar to the consoles. By 2022, or 2023, when the first UE5 game is released, consoles will no longer be even in the same ballpark as PCs. That said, if Horizon 2 looks like that UE5 tech demo I'll buy a ps5.
Console only peeps beating their chest about having a single unique feature for a year or two is kind of silly. This is why those of us that are "non-denominational" gamers laugh at those of you who are stuck goal tending for one platform or the other.
No, it was confirmed that the breakthrough in SSD tech allowed the assets to stream that fast, they would have to tone it all down for XBox series X.....
![]()
You’re going to want a speedy NVMe SSD if you want to keep up with the PS5
Unreal Engine 5 demo suggests PC gamers may feel the need for NVMe speedwww.techradar.com
'Although this doesn't mean that a PC which still runs with a hard drive will be left out in the cold, though – it just won't be able to render UE5 titles with these spectacular details, and visual quality will simply be dropped down appropriately to marry with the performance level of the storage medium. ' same with series x....
When it takes 30 seconds to load a game even on fast SSD it's clearly a sign of bottleneck, because with lets say 3.5 GB/s SSD you should be able to fill system ram in just a few seconds.When a game only adresses 0,2Gbps and every SSD under the sun is faster then that. U won't see a difference in performance.
That's exactly what happens on PC. HDD's do bottleneck in a lot of ways SSD's do not.
It has nothing to do with decompression, as even the most demanding game right now star citizen does not use more then 0,2Gbps from what i noticed in the short benchmark i ran on it.
Yup, that's all I said here earlier....but you can't say anything good about PS5 without getting jumped anymore it seems.We don't know if XSX will run that demo at the same level of detail yet.
If Epic is maxing out the SSD throughput on the PS5 in that demo, then the answer is most likely no - it won't be able to. Next question is, if the level of detail tha tis streaming in is lower on XSX, then how much lower is it and will anyone be able to notice without zooming in.
It's safe to assume that it at least will be able to run it at a higher resolution because of more CUs at its disposal. It will be able to push more pixels and calculate more light bounces or same amount of bounces faster per clock than the PS5. But it won't run it at 4K/60 like some people here think - that's just ridiculous as XSXs GPU is not 100%+ stronger than the PS5 GPU.
Xbox gamers should lower their expectations a bit, especially regarding RT. Minecraft runs at 1080p/30 on XSX. I f Minecraft had a more dynamic world with dense and animated trees, foliage, tons of animated NPCs, vehicles etc, then I think the performance would tank at 1080p with its pathtracing RT turned on. Also as shown in Minecraft RTX videos, it takes time for light bounces to update, there is a clear lag when a brick is destroyed to let light in to a dark room, that is pretty jarring.
Either way, each console has its strengths and weaknesses and we will have to wait until games start releasing for them before we will get a good grasp of what they are. My feeling is differences will be minor in the end.
I too grow tired of the vicious cycle of 10TF versus 12TF, but! 2TF difference!! but not really 10! and is it even RDNA2??I dont want into the trap and vicious cycle of 2.5GB/sec vs 5 GB/sec, but I/O and scrubbers, decompressed vs compressed and multiplier and other techno babble
Take a look at the latest couple of RedTechGaming videos. The poor guy is basically forced to add "I'm not saying the PS5 has an advantage" disclaimers every other sentence, and wave his Xbox Pride flag, or he will both lose subscribers and get harrassed on Twitter.Yup, that's all I said here earlier....but you can't say anything good about PS5 without getting jumped anymore it seems.
Yup and aboveTake a look at the latest couple of RedTechGaming videos. The poor guy is basically forced to add "I'm not saying the PS5 has an advantage" disclaimers every other sentence, and wave his Xbox Pride flag, or he will both lose subscribers and get harrassed on Twitter.
And supposedly runs on a 2070 as well, and just get a fast SSD is the claim...its easy....Nothing to see...
but wait, Tim sweeny says Ps5 customisation is 7x more efficient. Maybe Optane coudl come close ?
Remember the Cerny slide on SSD efficiency......all will become clear.
![]()
And supposedly runs on a 2070 as well, and just get a fast SSD is the claim...its easy....Nothing to see...
but wait, Tim sweeny says Ps5 customisation is 7x more efficient. Maybe Optane coudl come close ?
Remember the Cerny slide on SSD efficiency......all will become clear.
![]()
You still need hardware in order to remove these bottlenecks he is talking about.I have the upmost respect for Sweeney but the guy doesn't know his shit anymore. He first claims PS5 SSD is far ahead but now talk about software issues.
Not the hw based decompressor, the DMA to video memory, the cache scrubbers, they won't. The PC as we know it, must be re-designed to remove the bottleneck in the system first, namely the CPU.It is.
But PCI-E 4 SSDs are set to launch late this year with 7GB/s... theses SSDs can even be used on PS5.
So PC will catch before the launch of PS5.
Not the hw based decompressor, the DMA to video memory, the cache scrubbers, they won't. The PC as we know it, must be re-designed to remove the bottleneck in the system first, namely the CPU.
Just to followup with a quote from Tim Sweeney regarding this.It is.
But PCI-E 4 SSDs are set to launch late this year with 7GB/s... theses SSDs can even be used on PS5.
So PC will catch before the launch of PS5.
Man, you stabbed him into heartJust to followup with a quote from Tim Sweeney regarding this.
"Those PC numbers are theoretical, and are from drive into kernel memory. From there, it's a slow and circuitous journey through software decompression to GPU driver swizzling into video memory where you can eventually use it. The PS5 path for this is several times more efficient."
Do you have information about the PC architecture the manager of Epic Games does not have?
Just to followup with a quote from Tim Sweeney regarding this.
"Those PC numbers are theoretical, and are from drive into kernel memory. From there, it's a slow and circuitous journey through software decompression to GPU driver swizzling into video memory where you can eventually use it. The PS5 path for this is several times more efficient."
Do you have information about the PC architecture the manager of Epic Games does not have?
I'm also concerned that even Tim Sweeney did not see that the guy confused GB/s with Gb/s... WTF?!I don't know if its because haven't slept and misreading that tweet, but I'm really confused the guy he's replying to Is getting speeds wrong he's implying SATA 3 is faster than than PS5 SSD or am totally reading it wrong ?
There will be new generations of APUs for desktop incorporating tech from consoles. PC will get this too.Not the hw based decompressor, the DMA to video memory, the cache scrubbers, they won't. The PC as we know it, must be re-designed to remove the bottleneck in the system first, namely the CPU.
I'm more concerned that Tim Sweeney also
I'm also concerned that even Tim Sweeney did not see that the guy confused GB/s with Gb/s... WTF?!
Edit: There is a serious difference: One is Gigabyte per second and one is Gigabit per second! And 8 GB/s is a complete different hallmark than 8 Gb/s...
There are nuances and different approaches to XsX SSD drive which other neogaf members have gone over to death in full technicalities, so my 'impression' is that its fast like the PS5 SSD but not as fast.
I dont want get to into the trap and vicious cycle of 2.5GB/sec vs 5 GB/sec, but I/O and scrubbers, decompressed vs compressed and multiplier and other techno babble which I dont fully understand and has already been discussed to death.
2 TFLOPS more is specific and absolute
16 More Compute Units is specific and absolute
112GB/sec of more RAM bandwidth on 10GB GDDR6 is specific and absolute.
Just to followup with a quote from Tim Sweeney regarding this.
"Those PC numbers are theoretical, and are from drive into kernel memory. From there, it's a slow and circuitous journey through software decompression to GPU driver swizzling into video memory where you can eventually use it. The PS5 path for this is several times more efficient."
Do you have information about the PC architecture the manager of Epic Games does not have?
It depends. If it's being decompressed and written to RAM that's not a problem, reading doesn't really affect wear. However if the decompressed data then gets written back to the SSD to use it as some sort of scratch disk...well you can say goodbye to that SSD in just a year or so and there's really nothing Sony or Microsoft can do about it. It's inherent to nand flash technology. Wear levelling (shuffling around data as it's written to ensure each individual cell is written to no more than any other cell) is already standard.You asked a perfectly valid question, and it may. I am not sure how Sony and MSFT have customized their SSD drives to compensate for the ware of use. Perhaps another neogaf member can answer your questions better in this thread. My apologies :-(
His answer was likely in a generic sense in that no matter the ssd speed on pc, the lack of dedicated dma I/o means it cannot be realisedI'm more concerned that Tim Sweeney also
I'm also concerned that even Tim Sweeney did not see that the guy confused GB/s with Gb/s... WTF?!
Edit: There is a serious difference: One is Gigabyte per second and one is Gigabit per second! And 8 GB/s is a complete different hallmark than 8 Gb/s...
Unreal engine 4 demo unplayableIt's a tech demo, what games end up looking better than tech demo from companies that design a world class engine? Let's use any unreal tech demo's for that matter. Please show me a game released in the same gen that looks better than the tech demo of that time.
A storage api such as the upcoming DirectStorage can only mitigate the bottleneck to a certain degree, you need custom hardware blocks to get rid of the overhead in a way closer to the PS5 architecture. This might be available on PC next year, but it'll cost money. So as of right now, there is no equivalent of what PS5 has on the PC side.Something is not clear here : Is he talking considering current state or with storage api we know near nothing for pc in mind ?
Velocity is to decompress data....
You don't want to compress film grade assets or they turn to shit.....
The problem with Series X SSD is that it doesn't have a 12 channel controller and the achitecture is closer to PC than how PS5 is organized around the SSD, that results in nearly instantaneous full saturation of the 5.5gb compared to the low saturation SX will get of an already less than half speed SSD.
That is why this will have to be toned way down on SX.
A storage api such as the upcoming DirectStorage can only mitigate the bottleneck to a certain degree, you need custom hardware blocks to get rid of the overhead in a way closer to the PS5 architecture. This might be available on PC next year, but it'll cost money. So as of right now, there is no equivalent of what PS5 has on the PC side.
Every single thing you were spouting on these forums for the past three months have been thrashed by that UE5 demo. Do you seriously expect us to believe your BS at this point? Just try saying SSDs won't affect fidelity once more here. I don't care that you can play games at 4k 60 fps on PC. Trash graphics at 4k 60 is still trash.PS folks are having a field day with this because they were short-changed on the GPU power. The SSD is the only thing they can hold on to. You should go back and read all the useless pages on Next-gen speculation of wet-dreams about how much RAM and TFLOPS the PS5 was going to get. It was insane.
you :Not impressed at all with that tech demo. Looked good for UE5 but bad performance from the PS5.
1440p / 30 FPS on a custom made PS5 tech demo means that something is wrong. Where was the power of the SSD?![]()
The tech shows by Epic added triangles/details to the screen without the need of GPU rasterization.What, What did I just read.
not the resolution but the number of triangles you say.
rethink this dude,
REYES. the whole point is to render detail to a particular resolution. hmm the opposite of what you are saying.
Every single thing you were spouting on these forums for the past three months have been thrashed by that UE5 demo. Do you seriously expect us to believe your BS at this point? Just try saying SSDs won't affect fidelity once more here. I don't care that you can play games at 4k 60 fps on PC. Trash graphics at 4k 60 is still trash.
Oh boy... This again... So... I'll repeat it yet again...Just to followup with a quote from Tim Sweeney regarding this.
"Those PC numbers are theoretical, and are from drive into kernel memory. From there, it's a slow and circuitous journey through software decompression to GPU driver swizzling into video memory where you can eventually use it. The PS5 path for this is several times more efficient."
Do you have information about the PC architecture the manager of Epic Games does not have?
I still believe you can cover these bottlenecks and lack of cache and decompressor units with brute force in PC.Not the hw based decompressor, the DMA to video memory, the cache scrubbers, they won't. The PC as we know it, must be re-designed to remove the bottleneck in the system first, namely the CPU.