Rusco Da Vino
Member
Since you did not reply my question, lets ask the big boys:Technically, these are save states, but the memory footprint should dictate the size of the save.
If you have an instance of Ori running, and you fast-switch to something else, you'd need to save that current instance.
Problem:
1. "The Cave", (Full game size 1.5GB) takes 5.5s to be fully loaded.
2.
What can we take from it?
I cant tag any pro xbox big boy for this, all of them are parting on Xbox Velocity Architecture thread. Sorry 
Last edited: