Sony says everything in the show is running on PS5, but Demon's Souls remake trailer is suspect

Tenka Musou

Banned
I can't be the only one to see great disparity between certain scenes in the trailer, right? The trailer opens up with a remake of the original intro, and graphics quality looks pre-rendered. Then it cuts to a black screen and into the gargoyles and the graphics look pretty good, but clearly real-time and not mindblowing. Then it cuts into the final scene with the dragon god and it looks like CG again...

What in the goddamn...


EDIT:

VFXVeteran VFXVeteran weighs in on the topic:
In my professional opinion and looking at CG and working with it for over 20yrs this entire trailer is NOT pre-rendered. There are just too many things that an offline renderer would get right that this trailer lacks. This is an real-time in-engine cutscene. I would be shocked if it was CG and not in a good way but in a bad way at the company that would have made such bad renders.

The big give away is the FX. The fire looks horrible for CG and the clouds on the ground look very similar to what Batman AK did with it's volumetric smoke. CG fog and smoke done with Houdini would look drastically better.
ALL of it looks in-game.
The final scene with the dragon - again the fire looked fake. You aren't going to render offline dragon but in-game fire.. that's just dumb.

The intro has a lot of baked lighting in it. But the smoke has artifacts in it. Without going into too much detail, you have to have a noise texture in order to shape the clouds below. In film, we would create a very high resolution noise random distribution array so that we don't see any grid patterns (that's the nature of undersampling a noise texture). This demo has those grid patterns on the smoke - clearly showing me it was using a low resolution noise space. Expected as graphics cards don't have the bandwidth to store a really large random noise texture space by which to compute samples from.
 
Last edited:
Could it be possible that it was just an inengine cutscene?

If they did that they could give the visuals a boost which is common with many games like UC4 for example.
 
Could it be possible that it was just an inengine cutscene?

If they did that they could give the visuals a boost which is common with many games like UC4 for example.
But there are other cutscenes in the trailer that looks real-time and not CG-tier.

So it's not a case of cutscenes vs gameplay.
 
The screens put up seem to look pretty fantastic and I assume they are from the actual game

EaSxWk1XQAUNczU


EaSxX8tWAAE5NRj
 
Last edited:
But there are other cutscenes in the trailer that looks real-time and not CG-tier.

So it's not a case of cutscenes vs gameplay.
the game is not completely finished, some portions may be more polished than others... of they showed some in engine cut scenes (given what the Ps4 can do in real time cut scenes I have no doubt the PS5 can do things that pass for CG-tier in a completely controlled environment).
 
I'd say they are cutscenes running on PS5.

Certain scenes in the trailer has a completely different level of quality compared to the rest of the trailer and these screenshots.
As i happens in most games.

Sony is claiming there is no CGI in anything in the event. So why the obvious disparity between certain scenes?

Some effects/tricks/etc are enabled or disabled when running certain cutscenes.
 
Last edited:
I'd say they are cutscenes running on PS5.
Real time or pre-rendered? That's the question.

The trailer is pretty much all cutscenes. Tower Knight introduction is a cutscene, it doesn't even come close to the intro scene. or the dragon god scene.

Nope. That's not what they said.
ZSk132T.png
That's technically what they're saying.

If it's pre-rendered CGI, it won't be "captured from a PS5", it will be captured from a PC.
 
Last edited:
As someone who's worked in game development: it's likely that some parts simply have gotten more time and polish than others. Especially for a trailer.
 
In my professional opinion and looking at CG and working with it for over 20yrs this entire trailer is NOT pre-rendered. There are just too many things that an offline renderer would get right that this trailer lacks. This is an real-time in-engine cutscene. I would be shocked if it was CG and not in a good way but in a bad way at the company that would have made such bad renders.

The big give away is the FX. The fire looks horrible for CG and the clouds on the ground look very similar to what Batman AK did with it's volumetric smoke. CG fog and smoke done with Houdini would look drastically better.
 
I can't be the only one to see great disparity between certain scenes in the trailer, right? The trailer opens up with a remake of the original intro, and graphics quality looks pre-rendered. Then it cuts to a black screen and into the gargoyles and the graphics look pretty good, but clearly real-time and not mindblowing. Then it cuts into the final scene with the dragon god and it looks like CG again...

What in the goddamn...
I enter the thread waiting for some concrete evidence from OP, and all I get is plain disbelief?

Meh.
 
Discussing graphics is great. Implying the game's graphics aren't up to scratch when the original ran at -10fps is a bit, well, suspect like DeepEnigma DeepEnigma says
Where did I imply this? I'm pointing out how certain scenes are suspiciously of pre-rendered quality whilst other scenes look real time (And I even exclaimed how the graphics look great in those scenes, still.)

No. If the footage was recorded by connecting a capture device to a PS5, then it was captured from PS5. Whether it's real time graphics or a video, it doesn't matter.
Well, yeah, but that would be extremely deceptive on Sony's part, and would put everything they've shown under doubt.
 
Last edited:
Where did I imply this? I'm pointing out how certain scenes are suspiciously of pre-rendered quality whilst other scenes look real time (And I even exclaimed how the graphics look great in those scenes, still.)
Then I apologise for incorrectly tarring you with a brush. Though it shouldn't be suprising that some games were CGI+gameplay

on a side note, the CGI/Cut-scenes of Ratchett look like a Pixar/Disney film.
 
Last edited:
In my professional opinion and looking at CG and working with it for over 20yrs this entire trailer is NOT pre-rendered. There are just too many things that an offline renderer would get right that this trailer lacks. This is an real-time in-engine cutscene. I would be shocked if it was CG and not in a good way but in a bad way at the company that would have made such bad renders.

The big give away is the FX. The fire looks horrible for CG and the clouds on the ground look very similar to what Batman AK did with it's volumetric smoke. CG fog and smoke done with Houdini would look drastically better.
What about the intro scene and the final scene, does that look pre-rendered? And if not, what makes you say that?

I appreciate your input, finally a non-shit post in this thread.

Then I apologise for incorrectly tarring you with a brush.

No worries.
 
Last edited:
Only the intro landscape shots looked CGI,
but that's mostly because I don't think a mid sized studio like bluepoint would devote so much dev time to creating such a detailed landscape
.... that only appears for 1 second of the game.

rest of the trailer looked in engine.
I'm surprised you thought the dragon god looked CG, to me it looked clearly in-engine.

It's actually kinda cool that graphics are getting tot he point where it's very hard to tell what's CG anymore.
All of ratchet and clank looks CG now.
hell, some people thought the dev clips were CG..... lol
 
Last edited:
They never said that trailer was direct gameplay. It seemed pretty obvious to me that a lot of it was pre-rendered. But regardless, we do have stills of actual gameplay, the game looks atleast on par with DS3 but with better lighting (which im fine with)
 
The game looks good IMO as far as detail goes (Not sure about art style yet) but yeah i also feel like there was some bait and switch here, and not just with this game.

As i've said in previous threads Sony is kind of famous for doing this but then everyone always tells me i don't know what i'm talking about so whatever.
 
Sorry, but only ratchet and Horizon seemed to look next gen. How can anyone be impressed by demon souls?
The event was a huge let down
 
I agree with VFXVeteran. It all seems to be at least in-engine for the Demon's Souls trailer. No CG to be seen. This generation has a lot of people confusing real-time rendering with CG. The same thing happened with the Inside Xbox event and Hellblade II.
I guess that's a good thing.
 
ALL of it looks in-game.
Interesting. Can you elaborate on what makes these two scenes look in-game? The one with the fire looked real time I agree, but the intro and final scenes didn't, I couldn't find any blemishes that come with real time rendering, especially the intro scene. That said, I'm no VFX veteran.
 
Interesting. Can you elaborate on what makes these two scenes look in-game? The one with the fire looked real time I agree, but the intro and final scenes didn't, I couldn't find any blemishes that come with real time rendering, especially the intro scene. That said, I'm no VFX veteran.

The final scene with the dragon - again the fire looked fake. You aren't going to render offline dragon but in-game fire.. that's just dumb.

The intro has a lot of baked lighting in it. But the smoke has artifacts in it. Without going into too much detail, you have to have a noise texture in order to shape the clouds below. In film, we would create a very high resolution noise random distribution array so that we don't see any grid patterns (that's the nature of undersampling a noise texture). This demo has those grid patterns on the smoke - clearly showing me it was using a low resolution noise space. Expected as graphics cards don't have the bandwidth to store a really large random noise texture space by which to compute samples from.
 
Please watch it again.

The intro scene is CG-tier, it's infinitely more impressive than Hellblade 2, Horizon, and Project Athia.

...If it's real time, that is.

Hellblade 2? I definitely disagree there. But don't get so caught up in the cutscene. It's not going to look like that while playing the game.
 
The final scene with the dragon - again the fire looked fake. You aren't going to render offline dragon but in-game fire.. that's just dumb.

The intro has a lot of baked lighting in it. But the smoke has artifacts in it. Without going into too much detail, you have to have a noise texture in order to shape the clouds below. In film, we would create a very high resolution noise random distribution array so that we don't see any grid patterns (that's the nature of undersampling a noise texture). This demo has those grid patterns on the smoke - clearly showing me it was using a low resolution noise space. Expected as graphics cards don't have the bandwidth to store a really large random noise texture space by which to compute samples from.
Damn, so it's real-time then. Absolutely mind-blowing!
 
Please watch it again.

The intro scene is CG-tier, it's infinitely more impressive than Hellblade 2, Horizon, and Project Athia.

...If it's real time, that is.

To each his own, but I think you are more impressed by scene composition than anything else.

It seems like a natural follow up to what we saw in Shadow of Colossus.

It's great that you are this impressed though, the guys at Bluepoint would be proud.
 
Please watch it again.

The intro scene is CG-tier, it's infinitely more impressive than Hellblade 2, Horizon, and Project Athia.

...If it's real time, that is.

Heres the trailer again



the first 50 seconds are CGI. After that it's all ingame cutscenes. Even the last part. Just look at it at 4k and u'll see a lot of issues that cgi would easily mask such as aliasing, low textures, etc. Hell, even the thumbnail clearly shows that its ingame.
 
Last edited:
Top Bottom