DaleinCalgary
Member
Holy crap you have bad taste.
I removed that screen, that was really bad. But the Mind Flayer looks worse and not scary in my opinion. Reminds me of Davy Jones. And it was not the only enemy that looked worse. But that's all subjective.Not a fair comparison. What makes it creepy above is the lighting. The remake’s prison is a lot darker than the screenshot you posted and the Mindflayer there are quite a bit scarier within the environment they’re featured in. That washed out and low-quality screenshot destroys the atmosphere.
I agree overall the game feels more generic. I still take it due to the QoL improvements and frame rate. They even have a ring like the Rusted Iron Ring in Dark Souls that allows you to run and roll in the Swamp of Sorrows. Let’s be honest, this part was utter bullshit and more aggravating than anything else.I removed that screen, that was really bad. But the Mind Flayer looks worse and not scary in my opinion. Reminds me of Davy Jones. And it was not the only enemy that looked worse. But that's all subjective.
How can someone enjoy a remake if it's literally changing stuff that made the original good for such person?I see nothing wrong with the changes, in facti I think it's better?
Stop being a soyboy and enjoy the game.
Guess you didnt really play the OG that much?
Missing sound effects and music was instantly noticable, even though I haven't played the OG in over 10 years.
I mean opinions are opinions, but damn.
This is an instant classic, Bloodborne level production.
You really think this is a downgrade? The original OST for the storm king fight looks like a SNES Zelda tune.
Agree and disagree. While I do think some people cling onto nostalgia and downplay net improvements (seen people claim 60fps detracts from the difficulty lol), I also think atmosphere and artistic vision in a game with the style of Demon's Souls are paramount. If I'm not mistaken, they even added the option to restore the original color filter after player feedback. Whether this was pre or post-release, I don't know, but this is just an example of how Demon's Souls was painstakingly crafted to form a cohesive whole. Changing parts such as the colors, music, character models, lighting, etc, all contribute to altering the atmosphere of the game, which isn't necessarily a good thing, especially since they're only remaking something that was the creation of someone else.Aside from Astraea's theme, and the artistic change in the fat officials, the remake blows the original out of the water.
It's the same bullshit argument with SH2 original 'vastly' superior to the remake, despite the remake being a masterpiece.
I mean SURE, opinions are just that, opinions, but I can't help but feel the majority of the anti-remake-ers are just people who are either deep-in-nostalgia or people who just like to shit on remakes because it's the cool thing to hate nowadays.
With amazing arguments like, 'oh, Silent Hill 2 remake is now one more 'over the shoulder' horror game' - yeah, and the original was one more 'fixed camera horror game'. Your point? The entire point of the remake is just that - a REMAKE. If you want to play the exact same game again, play the original or a remaster.
"BUT ANGELA DOESN'T SQUINT HER EYES ON 00:24:45 IN THE FIRST CUTSCENE ANYMORE!!" - yeah, ok.
Aside from Astraea's theme, and the artistic change in the fat officials, the remake blows the original out of the water.
It's the same bullshit argument with SH2 original 'vastly' superior to the remake, despite the remake being a masterpiece.
I mean SURE, opinions are just that, opinions, but I can't help but feel the majority of the anti-remake-ers are just people who are either deep-in-nostalgia or people who just like to shit on remakes because it's the cool thing to hate nowadays.
With amazing arguments like, 'oh, Silent Hill 2 remake is now one more 'over the shoulder' horror game' - yeah, and the original was one more 'fixed camera horror game'. Your point? The entire point of the remake is just that - a REMAKE. If you want to play the exact same game again, play the original or a remaster.
"BUT ANGELA DOESN'T SQUINT HER EYES ON 00:24:45 IN THE FIRST CUTSCENE ANYMORE!!" - yeah, ok.
Why? Because iconic music and sounds have been removed/replaced?Holy crap you have bad taste.
To each their own, I thought it was incredible. I still think it's one of the most beautiful games I've seen, especially with the right display.
IMO it's THE reason to own a PS5.
I was just throwing that in there, I wasn't saying that you were, lol.Well I'm not talking shit about the graphics. I never have
Naw, bro. Clearly Bluepoint knows better than From what makes a Souls game.So FromSoft has bad taste too?
Well the whole point in that argument would be that cinematic camera angles are far more artistic and unique throughout the game, instead of one view. You're more helpless and prone to surprise because they can control when you're allowed to see things and they can create atmosphere, sound and pacing around that. 3D camera is not really the same thing. They're pretty different experiences, so obviously one could prefer one over the other.With amazing arguments like, 'oh, Silent Hill 2 remake is now one more 'over the shoulder' horror game' - yeah, and the original was one more 'fixed camera horror game'. Your point? The entire point of the remake is just that - a REMAKE. If you want to play the exact same game again, play the original or a remaster.
Good take. Gamers insist that video games are art, but if you insist that technology inherently makes them superior, this works against that stance. There are parts that technology undoubtedly enhance, but there are also aspects that are art-driven and not necessarily made better by more advanced tech.Well the whole point in that argument would be that cinematic camera angles are far more artistic and unique throughout the game, instead of one view. You're more helpless and prone to surprise because they can control when you're allowed to see things and they can create atmosphere, sound and pacing around that. 3D camera is not really the same thing. They're pretty different experiences, so obviously one could prefer one over the other.
RE4, I could hardly make it through the demo because the gameplay had been so altered in comparison to the original.
There is a great youtube video dissecting remake culture and it's a utopian belief that games are just following an inevitable path from worse to better just from time passing and technology increasing. It can't be that each generation of developers have unique strengths and weaknesses. It can't be that developers back in the 90s raised on arcades and gameplay, experimental 90s cinema and a flourishing music scene (Yamaoka was definitely listening to Portishead) had unique perspectives that aren't automatically worse than whoever is remaking it today while altering giant chunks of the pacing, gameplay, camera perspectives and OST. It's extremely arrogant to assume that these master developers are just relics that couldn't have had a point. "If only they were born in the amazing time we live now they'd be even better."
Well the whole point in that argument would be that cinematic camera angles are far more artistic and unique throughout the game, instead of one view. You're more helpless and prone to surprise because they can control when you're allowed to see things and they can create atmosphere, sound and pacing around that. 3D camera is not really the same thing. They're pretty different experiences, so obviously one could prefer one over the other.
RE4, I could hardly make it through the demo because the gameplay had been so altered in comparison to the original.
There is a great youtube video dissecting remake culture and it's a utopian belief that games are just following an inevitable path from worse to better just from time passing and technology increasing. It can't be that each generation of developers have unique strengths and weaknesses. It can't be that developers back in the 90s raised on arcades and gameplay, experimental 90s cinema and a flourishing music scene (Yamaoka was definitely listening to Portishead) had unique perspectives that aren't automatically worse than whoever is remaking it today while altering giant chunks of the pacing, gameplay, camera perspectives and OST. It's extremely arrogant to assume that these master developers are just relics that couldn't have had a point. "If only they were born in the amazing time we live now they'd be even better."
Basically this video rings true to me.
Aside from Astraea's theme, and the artistic change in the fat officials, the remake blows the original out of the water.
It's the same bullshit argument with SH2 original 'vastly' superior to the remake, despite the remake being a masterpiece.
I still intend to pick it up when the Gold version hits $20. Not much longer now. It's down to $30. I'm always transparent about the fact that I just played the demo only.Told you before Miku, RE4Re is AcKtually really, really good, you just to play it with an open mind and not with a "this ain't the RE4 that I knew and loved " - but even then, trust me brother when I say that the game is INCREDIBLY faithful to the OG RE4 both atmosphere - but more importantly - gameplay wise, it's just that you have to give it 1 hour for it to "click" when it comes to the new movement/physics etc
Well the whole point in that argument would be that cinematic camera angles are far more artistic and unique throughout the game, instead of one view. You're more helpless and prone to surprise because they can control when you're allowed to see things and they can create atmosphere, sound and pacing around that. 3D camera is not really the same thing. They're pretty different experiences, so obviously one could prefer one over the other.
RE4, I could hardly make it through the demo because the gameplay had been so altered in comparison to the original.
There is a great youtube video dissecting remake culture and it's a utopian belief that games are just following an inevitable path from worse to better just from time passing and technology increasing. It can't be that each generation of developers have unique strengths and weaknesses. It can't be that developers back in the 90s raised on arcades and gameplay, experimental 90s cinema and a flourishing music scene (Yamaoka was definitely listening to Portishead) had unique perspectives that aren't automatically worse than whoever is remaking it today while altering giant chunks of the pacing, gameplay, camera perspectives and OST. It's extremely arrogant to assume that these master developers are just relics that couldn't have had a point. "If only they were born in the amazing time we live now they'd be even better."
Yeah, no.OP is the kinda person who can't enjoy any meal if it tastes different from how mommy made it when he was a child.
As much as I enjoy these remakes as their own interpretation, this is all true. There are great things about these RE and Silent Hill remakes, etc., but it's very banal to claim that they are superior just because they have more polygons and controls that feel familiar to your latest Ubisoft AAA game. Old RE4 doesn't have bad controls, it has a different game concept. The game's tension was entirely built around the fact that you draw your gun "realistically" slow while the ganados creep up on you. The art and sound design is also more surreal, giving it a distinct vibe while RE4 remake feels like RE8 again. Again, I liked the RE4 remake very much, heck I prefer RE2 remake over old RE2, but they are barely comparable - completely different games. It's become a plague in enthusiast gamer discourse that anything older than 5 years is somehow considered unplayable. Disrespecting the old art just because they refuse to accostume to alternative game systems and non-shiny graphics for a minute. People ask for a full remake of Bloodborne now, are you shitting me?
I don't know your video, but I tried making one too recently.
You must be me. I had the same gripes yet also enjoyed it because...see your last paragraph.Yeah the downgrade to music and specially art direction is quite notorious. Bluepoint are quite talented in some aspects but they also have a tendency to remake games with unique looks and atmospheres and make them appear more generic.
It's the main reason I would 100% prefer a straightforward remaster or Bloodborne instead of a Bluepoint remake.
That said, it's still basically Demon Souls at 60fps with good IQ, good graphics on a technical level and an active online community (at back when it launched). So I still enjoyed it.
The real reason you think the remake is objectively worse than the original is nostalgia. No matter what bluepoint did you were always going to prefer the original over the remake because you have fond memories of the original and you always were going to believe that the original was better than the remake. There's nothing wrong with that obviously, but that's what i feel like is going on here in all honesty.
Yes. Nostalgia really effects your opinion unconsciously and consciously. I hated the music of Sonic 3D Blast on the Saturn because I grew up playing the Genesis version. Years and years later I realized the music didn't suck, it was just different and good in its own way.Changes to music.. = nostalgia?
Like if they changed Ocarina of Time's music... ???
No, this type of stuff is integral to the experience.
Because Bluepoint only has technical skills. They don't have artistic vision of From software.