chilleverest
Member
Lmao its his way of saying ''we cant compete with the quality of Sony's exclusives'' so he has to come up with something that sounds pro consumer but really isnt.
The fact is no company is "pro-consumer". And any company that says so is lying. To say it is "pro-consumer" is just trying to pretend they didn't do it for a different reason. Like, for example, that their Series X 1st party games are behind schedule and can't make it to launch.They will just PR the shit out of the situation they are in at that time and people will lap it up. Years ago Phil was singing a different tune about exclusives as was already posted by someone here. MS was singing a different tune about sales, MS was singing a different tune about cross-play, etc.
Now it suits them to say they don't need exclusives because they need the install base to have the software they are selling do well. They need the sales from the past gen, they need cross-play. They will do all that by putting on the PR spin that this is all for you, all pro-consumer.
If in 5 years time they do better the tune will change again and it will still have the same spin of how the opposite is now good for you.
I thought it was funny, i mean "Get s second job" was famously a quote from Ken Kutagari after announcing the price of ps5 er i mean ps3. Announcing a machine that is more expensive and less powerful, isnt easy to explain awayI guess that Get a Second Job pushed a button there? The mental gymnastic you are playing to both justify anything Phil is saying now about their cross generation approach for first party titles and not completely look like a fool in 8-14 months when they start announcing their own first party XSX exclusives is mind boggling and so entertaining.
As a bonus, you get some truly wow worthy moments when you get people tying it to Xbox One not holding XSX back by saying that as long as the game runs at all on Xbox One no matter how shitty it looks or runs then MS has fulfilled their promise and is not having the minimum common denominator of the Xbox One holding things back for the XSX vision (games are ported down afterwards/XSX is the lead and target platform) or burning R&D budget at all.
Until ms shows us "cross gen" games that look better and appear more next gen then what sony showed on ps5. Im sure this and other sony fan statements will shift the goalposts to "but what happens a year from now??? "Lmao its his way of saying ''we cant compete with the quality of Sony's exclusives'' so he has to come up with something that sounds pro consumer but really isnt.
Because putting it on Playstation means third party games in Gamepass would have its profit split three ways rather than two. Surely you are not blind to that simple math? And Playstation being the platform holder would demand the full 30% REVINUE, and whatever left is then split between third party studios and Microsoft.
I thought it was funny, i mean "Get s second job" was famously a quote from Ken Kutagari after announcing the price of ps5 er i mean ps3. Announcing a machine that is more expensive and less powerful, isnt easy to explain away
So now not only do you "know" how optimized the game is on xsx will be, but you also "know" that it will be a shitty port and ms is targeting the end goal of "as long as it runs" ? Your chock full of bollocks today i see.
You know how porting works (or should) and you know quality level is dependent on how much down port time is spent, and how much can be rewritten to be more optimal for that older hardware often with alternate paths through code.
Apparently unreal engine can allow for game scaling but no other tech or game engine can achieve a similar feat, right? I guess that xbox 360 version of titanfall really sucked for people that bought it.
You should be asking yourself that as well. What happens a year from now? I mean we all remember OG xbone having a stronger first year in terms of exclusives (sunset overdrive, titanfall) and then what happened? It literally fell off the cliff. Xbox always aims for a better head start and then just wanna rely on third party.Until ms shows us "cross gen" games that look better and appear more next gen then what sony showed on ps5. Im sure this and other sony fan statements will shift the goalposts to "but what happens a year from now??? "
You're right. I don't think there's a chance even with the cheaper LockhartAre exclusives gonna be enough for them? I get the console being stronger thing and them having more studios but there is a huge number of people with a huge digital library of games who will just move to ps5 from ps4. Not only do they have to do everything right, the have to kinda pray for Sony to fuck up as well. Otherwise I just don't see Xbox taking on ps5
I am not sure accusing me of being "triggered", what ever that means, is your way of swimming in a river in Egypt.It seems like GamePass potentially coming to Nintedo and PS has really triggered you this morning. Is everything ok? We are just having a pointless conversation about 2 giant companies that have no idea we exist, there is no need to escalate.
In the same interview he discusses this to.
He's completely right here.
I am not sure accusing me of being "triggered", what ever that means, is your way of swimming in a river in Egypt.
When you start to pretend "both sides are wrong", is when you admit you lose the argument. Good day and enjoy quite possibly Xbox's final console generation.
"Get s second job" was famously a quote from Ken Kutagari
Like I said developers can decide this themselves... So again no issue here. Developers decide which hardware they support, so if THEY want to support jaguar CPU they can. Just like THEY can decide to support i3 gen-5 Intel CPUYou don't have an argument there, Phil is not discussing anything interesting there either, he's talking BS. On PC, if your PC can't handle a piece of software, you uninstall it or change parameters. Modularity, scalability, simple, right?
However, in a game, what if you create a core game mechanic that is heavy on the CPU and you build your game around this mechanic? What if this mechanic can't run on a Jaguar CPU? You can't rip out the mechanic, as you either don't have a game, or you have to design two games. You need a game in both XSX and Xbox One, so what will designers do? It's too expensive to design two games and you need a game on both machines, so you will design with the lowest common denominator, the Jaguar CPU, and build from that.
I get that your preference is Xbox and you think it's just fanboys attacking, but that's not the case. Why do you think they are going around mentioning 120 FPS, a feature almost literally no one has a TV capable of, and scalability? Because they only have cross gen games to offer and are trying to market that as a good thing.
Exclusives provide the most value to a game console. It has always been this way. If it wasn't for exclusives we might as well have one console manufacturer
Like I said developers can decide this themselves... So again no issue here. Developers decide which hardware they support, so if THEY want to support jaguar CPU they can. Just like THEY can decide to support i3 gen-5 Intel CPU
Some people will be eating their own words when in a year or so PS5 games will be playable on Epic store, how about then you'll see exclusives to a console won't be a thing anymore.
MS can release a Halo because is cross gen, Sony couldnt because they would lose much money with AAA on a console with 0 users. That is because they are releasing Ghost and last of us 2 on PS4.
Killzone and Knack were crap and people bought PS4. People buys launching consoles because they want some new. Microsoft strategy is pretty better than Sony. MS can release a Halo because is cross gen, Sony couldnt because they would lose much money with AAA on a console with 0 users. That is because they are releasing Ghost and last of us 2 on PS4.
Spiderman is a DLC reusing the original game assets and code, probably even began like cross gen.
Like I said developers can decide this themselves... So again no issue here. Developers decide which hardware they support, so if THEY want to support jaguar CPU they can. Just like THEY can decide to support i3 gen-5 Intel CPU
Most people didn't buy a PS4 for Killzone and Knack. They bought a PS4 because they knew PS4 would have the best exclusive softwareKillzone and Knack were crap and people bought PS4. People buys launching consoles because they want some new. Microsoft strategy is pretty better than Sony. MS can release a Halo because is cross gen, Sony couldnt because they would lose much money with AAA on a console with 0 users. That is because they are releasing Ghost and last of us 2 on PS4.
Spiderman is a DLC reusing the original game assets and code, probably even began like cross gen.
Or course its cross generation Sony just gives it an "exclusive" yippy. At least Microsoft is being honest about it and not screwing over current customers for the "exclusive" label. Spiderman miles should be released on the ps4 its just story line DLC for current version with some new skins.Killzone and Knack were crap and people bought PS4. People buys launching consoles because they want some new. Microsoft strategy is pretty better than Sony. MS can release a Halo because is cross gen, Sony couldnt because they would lose much money with AAA on a console with 0 users. That is because they are releasing Ghost and last of us 2 on PS4.
Spiderman is a DLC reusing the original game assets and code, probably even began like cross gen.
Thats the thing though. You don't have to port or scale after the fact. The port can be nearly at the same time or trail by a few weeks. It could have a dedicated port teamScaling after the fact you decided to build a game for both XB1 and Series X is not the issue. Under these conditions, of course it will be possible. But the problem is the types of games devs are making from the beginning when they are shackled to netbook CPUs and HDDs. Say hypothetically you have two dev teams at 343i:
- One is asked to make a Perfect Dark FPS where the baseline is a 12tflop system with 2.5gb SSD and 16gb system memory
- The other is asked to make a Perfect Dark FPS where the baseline is a 1.3tflop system with a ridiculously slow HDD
What you would end up with would be very different. This right here is my problem with it. The issue is not whether scaling after the fact is possible. It's the scope and ambition of the exclusive games from their inception being impacted by having to be cross gen with an 8 year old piece of tech.
I swear by Street Jesus (good luck tonight Jorge) that if this was Sony doing it I would voice my absolute displeasure. It's holding back the hobby because of greed (wanting as large an install base as possible for their exclusives).
The mandate is only in first party games (and for another year). That means MS fits the bill if the Jaguar version needs to be so gimped that it requires a complete different team to focus on it. They've done it before with Forza Horizon.You don't have an argument there, Phil is not discussing anything interesting there either, he's talking BS. On PC, if your PC can't handle a piece of software, you uninstall it or change parameters. Modularity, scalability, simple, right?
However, in a game, what if you create a core game mechanic that is heavy on the CPU and you build your game around this mechanic? What if this mechanic can't run on a Jaguar CPU? You can't rip out the mechanic, as you either don't have a game, or you have to design two games. You need a game in both XSX and Xbox One, so what will designers do? It's too expensive to design two games and you need a game on both machines, so you will design with the lowest common denominator, the Jaguar CPU, and build from that.
I get that your preference is Xbox and you think it's just fanboys attacking, but that's not the case. Why do you think they are going around mentioning 120 FPS, a feature almost literally no one has a TV capable of, and scalability? Because they only have cross gen games to offer and are trying to market that as a good thing.
you are latching onto one part of the hardware without clearly understanding how they are utilizing it.That was a game written for Jaguar. Thats the whole point, Zen2 is well over 4 x Jaguar.
Go watch any Destiny game with 6 enemies spawning in with same animations. Thats what it means by holding back.
We will see soon enough, Halo infinite if 10 different enemies spawn and all move and animate different = zen2 baby.
If 10 enemies spawn and all look and animate similar with the same limited intelligence, Jaguar baby.
Does not mean wont be fun to play either way, but it does limit the SCOPE.
The mandate is only in first party games (and for another year). That means MS fits the bill if the Jaguar version needs to be so gimped that it requires a complete different team to focus on it. They've done it before with Forza Horizon.
Not sure why you're worrying about this more than the developers or the CFO or Microsoft. None of them has (publicly) complained so far.
They're hoping you'll be too busy playing the great games that arrive weekly on game pass to worry about their jobs but I guess they don't control manufactured controversies.
Well, an Xbox thread filled with Sony fanboys and MS haters. What could go wrong?
It's giving time for people who maybe can't buy a next console early to still enjoy the new games launched.
It's not that difficult to understand if you leave your hate of the brand at the door.
Or course its cross generation Sony just gives it an "exclusive" yippy. At least Microsoft is being honest about it and not screwing over current customers for the "exclusive" label. Spiderman miles should be released on the ps4 its just story line DLC for current version with some new skins.
I don't hate the brand, you're projecting there, champ.
It was a mere mental gymnastics exercise for those in the thread. Thanks for playing, I give you and Olympic 7.
I get your point, but if you look at the games Sony showed, there wasn't one that would be held back by the CPU. You could scale all those games to work on low end PC and ps4I'm a developer too (not games though), I just explained to you how this works and how a piece of software can be hamstrung by old hardware. You are not even disagreeing with me here, if course if management comes and says "make me a cross gen game", then development will do just that. You think developers will willingly go "let's make a game hamstrung by this shitty ~9 year old CPU"?
Fact is, MS only has cross gen games hamstrung by old hardware at the moment and are just trying to market their way out of that decision.
There's a difference between a bad console and bad console hardware. The argument was about the latter, not the former. Obviously the goal posts needed to be shifted...It was bad at release, it's still bad and it will be bad forever.
Without going into details the project lacked focus. They wanted to make some ultimate media box, designed around it instead of making the best gaming machine with some media features sprinkled in for good measure. Its competition is the PS4, it still holds up to its initial promise, native 1080p gaming at 30 FPS, the xbo had issues holding 900p AND/OR 30fps even on its initial titles (Ryze ran at 900p and often dropped to the mid 20s--Killzone:SF ran at a native 1080p always above 30FPS).
Come on...Don't be that guy. It's painfully obvious what's going on in this thread.
Post is easily an Olympic 6.9.
So, what's the controversial part of what he said, rabid fanboyism aside?
Best platform on the planet. What about it?"PC"
I get your point, but if you look at the games Sony showed, there wasn't one that would be held back by the CPU. You could scale all those games to work on low end PC and ps4
If you really want to know how Xbone will limit the potential of SeX, just research Jaguar cpu. Then research multithreaded Zen 2 processors.
Its an OCEAN of difference. And that's just one part of the dev puzzle. SSD and RAM could be as much or more affected.
Development of software that runs on both hardware will have to be limited in scope from the very outset of process to make it work.
This is of course how cross gen always works. But the way Phil is talking, it seems they want software running on Xbone for the long haul. THAT will impede software development in a major way.
Sony can have PS5 exclusives, then after a year a downgraded port to PS4 (then maybe after 4 years a PC port).
I think they should have a studio just to port all PS3 games to PC/PS4/PS5. Grow that PS Now.
i don't think we are just ready for a PSNOW future yet. The ISPs are just garbage. A lot of people in the US don't even have access to more than one. And the speeds they provide? UghSony can have PS5 exclusives, then after a year a downgraded port to PS4 (then maybe after 4 years a PC port).
I think they should have a studio just to port all PS3 games to PC/PS4/PS5. Grow that PS Now.
i don't think we are just ready for a PSNOW future yet. The ISPs are just garbage. A lot of people in the US don't even have access to more than one. And the speeds they provide? Ugh
Now imagine streaming games in 4K? Only imagine it, don't do it lolData caps are the real issue in my area. We get decent speeds but the fact that every plan has the same cap is perplexing. So I'm paying to hit my cap faster?
Now imagine streaming games in 4K? Only imagine it, don't do it lol
Sony can have PS5 exclusives, then after a year a downgraded port to PS4 (then maybe after 4 years a PC port).
I think they should have a studio just to port all PS3 games to PC/PS4/PS5. Grow that PS Now.
Exclusives are primarily meant to push sales and in case of a new gen, to push next-gen adoption.
The only reason Spencer says the things he's saying, is because their main titles, apart from Halo (a crossgen title), won't arrive until the end of 2021 earliest.
You need to say something when your direct competitor does actually have next-gen exclusives available day 1.
Now we're even arguing about "leaps", which is basically moving goalposts.
(Btw, talking about 1st party)