Next-Gen PS5 & XSX |OT| Console tEch threaD

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I'm really getting sick and tired of the cat & mouse game Sony and MS are playing, first the specs reveals got sooo prolonged before we finally got the whole image, both are waiting with their price reveals, who will go first, and now the playground has moved onto the games, Sony showed little to no gameplay and left most of it for later, so MS did the exact same thing... At this point I just want Nvidia to show 3080Ti and wipe its ass with PS5 and XBX, if they don't want my money then be it.
 
Maybe he plays games that will come to PS5 too after the "Console launch exclusive" deals end...
Point still stands though. Microsoft showed a pretty diverse line up of first party games. You can laugh with Halo graphics, or complain about all the CGI trailers (of which we also had a lot at the Sony event with heavy hitters like Spider-Man and HZD), but don't tell me there was nothing interesting to play when they showed a diverse line-up with Forza, Fable, Avowed, Everwild, Ballan Wonderworld (is this an exclusive?), and that weird interactive Tell Me Why game.

Very diverse line-up with a lot of different types of games.
 
Point still stands though. Microsoft showed a pretty diverse line up of first party games. You can laugh with Halo graphics, or complain about all the CGI trailers (of which we also had a lot at the Sony event with heavy hitters like Spider-Man and HZD), but don't tell me there was nothing interesting to play when they showed a diverse line-up with Forza, Fable, Avowed, Everwild, Ballan Wonderworld (is this an exclusive?), and that weird interactive Tell Me Why game.

Very diverse line-up with a lot of different types of games.

I know how SpiderMan will look, I know how GT7 will look, I know how Ratchet and Clank will look, and all of them will look great, Do we know how Fable, Avowed, Everwild (That the developers don't know exactly what they want with the game), Forza will Look? Like, I saw the CGI trailers but I didn't see a single moment of gameplay on those.
 
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Point still stands though. Microsoft showed a pretty diverse line up of first party games. You can laugh with Halo graphics, or complain about all the CGI trailers (of which we also had a lot at the Sony event with heavy hitters like Spider-Man and HZD), but don't tell me there was nothing interesting to play when they showed a diverse line-up with Forza, Fable, Avowed, Everwild, Ballan Wonderworld (is this an exclusive?), and that weird interactive Tell Me Why game.

Very diverse line-up with a lot of different types of games.

I agree. I thought it was a good showing and follows the philosophy they are executing on. Everwild....man if that game looks like the trailer it will be very cool. I loved the art style. I think that was the most distinguishing game in the group. I thought Halo looked good and fun as well, FWIW.
 
I am not an insider. Just a passionate gamer that has been following the business for decades and can see through bullshit when I see it. I was almost 100% confident that Microsoft would have a fairly disastrous show because of a few factors:

1. Phil Spencer is a dishonest snake oil salesman. He has constantly been pounding on the idea of "world's most powerful console", and "greatest Xbox games lineup in history" for ages. He does this EVERY single E3 to hype it up to be the best thing ever. Yet every year he continues to massively disappoint. There's only so many times you can cry wolf. I feel like he does this out of a place of insecurity vs. the amazing content that Sony puts out. Sadly, I think he has conceded defeat with Sony and all of these studio acquisitions are more about trying to do something different in the GaaS area. He'd much rather take a risk and try and strike big with GaaS than try and continually fail to produce adequate, cinematic, AAA single player experiences. He's rumored to be doing the GaaS approach with both Halo and Fable

2. The event in May was a massive misread, and it told me that Microsoft really doesn't have compelling content to show.

3. Logically, you can just look at the studios Microsoft has, what they've released recently, and connect the dots to see that nothing they have could possibly be very far along. Most of their major studios have released games recently, including their new studio Acquisitions, and their teams will require a lot more time in order to build up internally than Sony whose teams are already far more mature and established. In other words, expect games with much longer dev times from Microsoft.

4. People have gone to great lengths to try and spread FUD against the Playstation 5 hardware. Xbox Era discorders have spread tons of nasty rumors about 9 TF RDNA 1, console running hot and noisy. They are absolutely desperate for Sony to have another PS3 moment and have tried to turn an 18% TF "advantage" into some kind of game-changing difference that will be tangible in the games we have seen. I knew this was 100% bullshit. When even a 50% different in TF doesn't produce a big difference, you know that at the end of the day what REALLY matters is the talent that is able to put that hardware to work. Sony has it, Microsoft does not. Halo Infinite could pass as an Xbox 360 game, meanwhile TLOU2 could pass off as a PS5 title and looks better than any real time game MS has revealed on XSX. The reality is that these consoles are close, and the main driver will be STUDIOS AND TALENT, NOT TERAFLOPS. Therefore, Microsoft was bound to disappoint MASSIVELY.

Microsoft hasn't had a compelling E3 since the Final Fantasy XIII megaton announcement. They continue to disappoint every single E3 and always promise the world. Everyone, including myself, wants to believe that they will bring back the era of gaming they once had when J allard and Peter Moore were at the head of the studio. That was a time when Microsoft was hungry and wanted to take on Sony directly. You saw the expansion of Halo in a positive direction. You saw the development of new groundbreaking IP like Gears. They were eager to invest in new games from Japanese studios such as Blue Dragon and Lost Odyssey, something that Phil Spencer has failed to deliver on despite running his mouth this week about all the Japanese games he was proud of.

These are simple hard truths for people to accept, but I have seen through Microsoft's nonsense for far too long to be easily convinced that they actually had a showcase that could come anywhere near competing with Sony, a platform holder currently at the top of their game with a massive first party stable of mature developers.

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It's not too late for "xbox only" fans to drop it and enjoy gaming once again.
 
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"Microsoft had promised to send heavy with the Halo Infinite campaign and it is indeed real gameplay that was presented tonight. During a session with the developers, we were able to get some new information about the game, and we can now confirm that the gameplay demo shown at the Xbox Games Showcase was actually running on a PC, and not on Xbox Series X."

So it wasn't the Xbox Series X version of the game according to this article. So take what you saw with a grain of salt.

Edit: Sorry about the link not working before.
If this is true, then not only was this show a disaster, but also a huge waste of XBOX fans' time.
 
I know how SpiderMan will look, I know how GT7 will look, I know how Ratchet and Clank will look, and all of them will look great, Do we know how Fable, Avowed, Everwild (That the developers don't know exactly what they want with the game), Forza will Look? Like, I saw the CGI trailers but I didn't see a single moment of gameplay on those.
Why do you say you know how they'll look but not the Xbox games? Both were mostly CGI, except for Ratchet.
 
Point still stands though. Microsoft showed a pretty diverse line up of first party games. You can laugh with Halo graphics, or complain about all the CGI trailers (of which we also had a lot at the Sony event with heavy hitters like Spider-Man and HZD), but don't tell me there was nothing interesting to play when they showed a diverse line-up with Forza, Fable, Avowed, Everwild, Ballan Wonderworld (is this an exclusive?), and that weird interactive Tell Me Why game.

Very diverse line-up with a lot of different types of games.

For the last time.

Horizon 2 trailer wasn't CGI.

Get it through your thick skull.
 
This needs to be pushed back a bit.

I mean he's saying this the week GOT released.

Also Sony still have planetside and H1Z1 if big open multiplayer is your criteria.
Sony dont own planet side or H1Z1, they sold SOE and they are now known as daybreak games. Besides they are both awful games. We know TLOU2 is getting multiplayer, granturismo has the most robust racing online multiplayer of any racing game out. Thing is sony dont really need to focus on MP games tbh because of the world of third party games. That area is so full of competition and bloat you barely see many MP games rise and they dissipate into non existence. MP games are a massive risk, look at bleeding edge it was given out on gamepass where millions had opportunities to play it yet it failed so hard its player count could probably be counted on 1 hand(exaggeration) at this point. Even miscrosofts big names like gears 5 its MP didnt take off like previous iterations.

MP games dont hit like they used to anymore and they have to offer meaningful change/improvement to bring gamers in. Call of duty even evolved and took risks and it paid off for them. It can also go the opposite way look at BF5 it changed to much and it failed. It's not about just making MP games it's about making meaningful MP games that give incentive to play and keep playing. Create a ecosystem and content stream that's one you want to keep returning to. It's really hard now because of how certain IP have already carved there name into the wall. If a MP game wants to take off and shine now its gonna have to hit harder than CoD, fortnite, apex etc
 
You might forget that Spiderman and GT7 have seconds of gameplay in their trailers.


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That's true. Forza was in-engine though, but I quickly checked Avowed and Fable those were pure CGI trailers. I agree that in this regard you have more assurance from Sony first party line-up on how they'll eventually look. But I still can't think that someone would say there was nothing interesting about the games Microsoft showed.
 
Whats the consensus on the 2018 infinite trailer vs the gameplay reveal? I rewatched the 2018 one again and the detail honestly looks really good and what you would expect from "next gen" at this point. It looks like a completely different game. Hard to believe someone green lit the game being showed like this.
 
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But I still can't think that someone would say there was nothing interesting about the games Microsoft showed.
That's fanboy bull, I'll give you that.

The line up was diverse and had something for everyone.

I'm just annoyed I have no idea how Avowed and Fable will play. Are they SP focused? MP focused? Action heavy? RPG heavy? Have no idea.
 
That's fanboy bull, I'll give you that.

The line up was diverse and had something for everyone.

I'm just annoyed I have no idea how Avowed and Fable will play. Are they SP focused? MP focused? Action heavy? RPG heavy? Have no idea.
I think the problem with Avowed is that this game is probably 3-4 years away. In case of Fable also 2-3 years maybe? So everything they would've shown now can easily change
 
I think the problem with Avowed is that this game is probably 3-4 years away. In case of Fable also 2-3 years maybe? So everything they would've shown now can easily change

And that's another issue, Horizon is a 2021 release and we know exactly how it is and we have great ideas on how the gameplay will improve with the PS5...
 


Richard when analysing the 2018 in-engine cinematic:

"The presentation is hugely impressive, but it's not flawless, and that's actually a good thing in terms of authenticity"

As we know now, that was completely bullshit. All it shows is that the cinematic was running in real-time in a highly controlled environment.
 
Wonder what games you play if there was nothing interesting.
Tbh, Fable could be interesting but they showed nothing of it. Same with Everwild and Stalker 2. The Medium was interesting until 'tank controls' (really hope there is an option for that).
Being a fan of fast paced arena shooters like Quake and UT (they're dead now, I know 😭), Halo doesn't look like my cup of tea.

As for what I'm playing, I recently played through FF7:R, TLOU1 and FF9. I play a bunch of StarCraft2 and TW:WH2. I started playing RDR2 yesterday. Been a bit sceptical about GoT and the side content (open world games these days, ugh), but been hearing good stuff so might pick that up on its first sale (which should be relatively soon, Sony is good like that). My most anticipated game this year is Cyberpunk
 


Richard when analysing the 2018 in-engine cinematic:

"The presentation is hugely impressive, but it's not flawless, and that's actually a good thing in terms of authenticity"

As we know now, that was completely bullshit. All it shows is that the cinematic was running in real-time in a highly controlled environment.

Oh I can't wait to see how they'll try to sugarcoat the halo demo ...
 
That's true. Forza was in-engine though, but I quickly checked Avowed and Fable those were pure CGI trailers. I agree that in this regard you have more assurance from Sony first party line-up on how they'll eventually look. But I still can't think that someone would say there was nothing interesting about the games Microsoft showed.
The new Tetris Effect DLC/Version. The other games: Not really, but I'm not a fan of Halo, Forca or Fable. Think that's the main issue.

BTW: Really hate MS for buying a time-exclusive for 6 months for Tetris Effect: Connected. Tetris was released on PS4 in November 2018 and now I have to wait until summer 2021 thanks to MS. Same with Hellblade: Starts on PS4, then MS bought the studio and the second part comes to MS exclusevily. I loved this game. This is a real ass move from MS.
 
Oh I can't wait to see how they'll try to sugarcoat the halo demo ...
I do get the feeling that DF are always trying hard not to expose MS titles. It makes sense MS give them the console to breakdown first and that is going to create a good relationship. I hope they truly break this down. Xbox gamers deserve better than this and if DF with there platform go easy on this game then it will happen again and again.
 
Both were mostly CGI, except for Ratchet.
Nothing was CGI, as they said, it was all running on PS5. Hell, for what we know, Hellblade 2 might be realtime XSX too. But nothing said or shown indicates that yet. What we do know is that some of it was in engine UE4/5.
 
After MS played their hand today, what does Sony do?

There's a sense that they could go for the jugular.

If next show has a God of War demo and $399 price plus other stuff then Sony may put MS on the canvas.

Moores Law vid has me hyped.
 
What a clusterfuck.
A combination of internal miscommunication and too much talking. Too many interviews, too many instances of saying what they think people want to hear, and often without knowing what the actual plan is.

Having said that, it was a lot worse for them back in 2013.

Plus, regardless, I see it as a positive that some games are actual next-gen exclusives. That's good.
 
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I'm really getting sick and tired of the cat & mouse game Sony and MS are playing, first the specs reveals got sooo prolonged before we finally got the whole image, both are waiting with their price reveals, who will go first, and now the playground has moved onto the games, Sony showed little to no gameplay and left most of it for later, so MS did the exact same thing... At this point I just want Nvidia to show 3080Ti and wipe its ass with PS5 and XBX, if they don't want my money then be it.
Yeah Ms showed only halo as a next gen title when Sony showed, Spiderman,Ratchet&Clank, Gran Turismo, Sackboy, Kena, small bits in project Athia, Astrobot, Returnal.... In fact most of their games had small snippets of gameplay here and there I can't say the same for MS and what they showed was severely lacking.
 
Point still stands though. Microsoft showed a pretty diverse line up of first party games. You can laugh with Halo graphics, or complain about all the CGI trailers (of which we also had a lot at the Sony event with heavy hitters like Spider-Man and HZD), but don't tell me there was nothing interesting to play when they showed a diverse line-up with Forza, Fable, Avowed, Everwild, Ballan Wonderworld (is this an exclusive?), and that weird interactive Tell Me Why game.

Very diverse line-up with a lot of different types of games.

PS5 event was over an hour of a diverse range of games, MS can't compete on that front either.
 
Nothing was CGI, as they said, it was all running on PS5. Hell, for what we know, Hellblade 2 might be realtime XSX too. But nothing said or shown indicates that yet. What we do know is that some of it was in engine UE4/5.
Exactly, Jeff Grubb even said Sony wanted to show as most games as they could actually running on the PS5

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So yeah, even if we got some cinematic looking trailers like Horizon, Demon's Souls, Pragmata etc., it seems they were capture in real time. And a lot of them had snippets of gameplay (Spiderman MM, Returnal, Kena, etc.) or were full on gameplay trailers (like Deathloop and Ghostwire)
 
Are they using SFS? That's supposed to help with texture streaming if I'm not mistaken. If they are using SFS then I don't understand why they are having those issues.

Well with pc based targets I don't think the xva sfs stuff is there at the moment.

But even so, SFS sounded to me like a crutch - it's a solution to a problem but it'll be interesting to see what proble
Sony dont own planet side or H1Z1, they sold SOE and they are now known as daybreak games. Besides they are both awful games. We know TLOU2 is getting multiplayer, granturismo has the most robust racing online multiplayer of any racing game out. Thing is sony dont really need to focus on MP games tbh because of the world of third party games. That area is so full of competition and bloat you barely see many MP games rise and they dissipate into non existence. MP games are a massive risk, look at bleeding edge it was given out on gamepass where millions had opportunities to play it yet it failed so hard its player count could probably be counted on 1 hand(exaggeration) at this point. Even miscrosofts big names like gears 5 its MP didnt take off like previous iterations.

MP games dont hit like they used to anymore and they have to offer meaningful change/improvement to bring gamers in. Call of duty even evolved and took risks and it paid off for them. It can also go the opposite way look at BF5 it changed to much and it failed. It's not about just making MP games it's about making meaningful MP games that give incentive to play and keep playing. Create a ecosystem and content stream that's one you want to keep returning to. It's really hard now because of how certain IP have already carved there name into the wall. If a MP game wants to take off and shine now its gonna have to hit harder than CoD, fortnite, apex etc

Is that right? Sony isn't involved with those games now? Lol I never even noticed they'd spun it off! Thanks for the correction 👍

I enjoyed PS2 but only on PC - never tried the PS4 version. I thought it could go places but it seems to get overwhelmed with DayZ spin offs



MS messaging is really dense. I don't know how they dig themselves out of this hole, meet the commitments they made and deliver the quality consumers expect.

To be honest - my guess is that those Xsex only 1st party games really are 2023 timescale for release.
 
Only really interesting game on xbox show were stalker 2, otherwise it were kind of boring (almost fell asleep few times).

And stalker 2 probably comes to ps5 too later, so hardly a system seller.

IMO xboxs problem is still that it caters too much for US audience.

Halo and gears arent really interesting, gears is boring as fuck and halo looks the same, just spam enemies with bullets. I have the mental image that americans just play cod and fps games.

Forza could be cool, but not enough for people whom are casual driving game players.

Fable is still question mark.

And it felt like every second game is full of this bullshit american diversity agenda, forced stereotypical black characters. Like some games didnt feel that they have black character because it fits in the story naturally, they had black character because diversity must be spammed to our faces, like americans do it.

When living in mostly white country without having any black friends or even talked with black person more than 2-3 times in a life time it just feels out of the place and forced.

Escpecially in time when american twitter cunts cry when medieval game in Poland doesnt have enough diversity.

It should go both ways, if they can complain about countries with 99-100% white population not having enough blacks(they always forget Asian people because they are racists), then people from white areas can dislike their forced agenda games.

At least there werent obviously forced trans/gay characters. Nothing against normal ones, but when they are tiny minority, there should not be much of them in games or it is forced.

So to me biggest problem is that Xbox plays with US rules, making certain groups/races somehow entitled and disliking others.

Basically it is fine to murder 100 000 000 000 000 whites in games, but if someone would make a game with black enemies only, US would start to cry how it is racist.

And the truth is that US population as whole is super racist, because they cant see people in equal light. Every race should be able to be massacred in games, not just whites :messenger_beaming:

tl;dr US and xbox is too racist so it makes xbox games lame
 
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