I have seen Digital Foundry's Alex Battaglia's video about Halo Infinite and why it looks "flat", the amount of damage control he is making is unbelievable.
I mean, what Alex is alluding to is that the lighting IS the ONLY problem & brings up TLOU 2's rare lighting issues too But, Halo looks mid in every graphical aspect, while TLOU 2 looks the best, it's not just lighting.
Digital Foundry's Alex Battaglia is like "Yeah it's just lighting, not the graphics themselves", lighting can ruin some of the scenes & game objects but not to this degree, because Halo Infinite's assets, textures, shading, models, details, geometry look mid.
Made this tweet to show him that he's wrong.