Dibils2k
Member
it will look like it in the 60fps mode...I'm talking about the dumb ass comment it's a ps4 game. Don't deflect lol
it will look like it in the 60fps mode...I'm talking about the dumb ass comment it's a ps4 game. Don't deflect lol
It's a highly technical patent that is pretty hard to read.
Yup. I get $200/hr![]()
It's a software triangle setup.
Something that UE5 demo used.
Essentially hardware rasterizer does not interpolate vertex parameters, but writes them in a compressed format to the cache, per pixel.
Then in pixel shader the rasterization step is first completed, by using any algorithm other than linear interpolation. And then the "regular" pixel shader continues to run.
Essentially it means you will have "per pixel" triangles for (almost) free.
With all the talk of Sony money hatting 3rd party games, is it likely those devs will focus on PS5's SSD ?
Say if Sony get a 6month timed exclusive, the devs could very well focus on PS5's strengths first then after release start optimizing for other consoles. Is that a possibility ?
With all the talk of Sony money hatting 3rd party games, is it likely those devs will focus on PS5's SSD ?
Say if Sony get a 6month timed exclusive, the devs could very well focus on PS5's strengths first then after release start optimizing for other consoles. Is that a possibility ?
The below flow diagram shows what its doing, standard shaders do not do the compression and decompresson stages I believe. Higher efficiency shader hardware / bandwidth.
I think part of those deals could include those things as we saw in the Project Anthia, Designed for PS5
With all the talk of Sony money hatting 3rd party games, is it likely those devs will focus on PS5's SSD ?
Say if Sony get a 6month timed exclusive, the devs could very well focus on PS5's strengths first then after release start optimizing for other consoles. Is that a possibility ?
Do you remember ps3, because i will tell a little story ...
Once upon a time, a technology company that had so much money that it didn't quite know where to spend so much money (spoiler isn't Microsoft), that as it manufactured its own components, (memory, GPU and CPU) it was forced to give a big step, well she joined Toshiba and IBM to build the Holy Grail of the Cell chips, imagine in 2004 a CPU chip fast enough to render graphics!
Cell is practically the father of the APU's concept (CPU and GPU joints) ...
There was only one small problem, Cell as a CPU was a monster but as a GPU it was a small kitten ... ~ 150 Gflops.
So at the last minute and yes it was in 2004 they called NVidia and:
Sony: we need a GPU.
NVidia: yes we have one here of 250Gflops.
Sony: what's the value?
NVidia: $ 200
Sony: this is very expensive!
NVidia: good luck then ...
And that was how a $ 600 console was born and all the problems that happened after ...
Sony was held hostage by NVidia, and believe me that earned them good, good money ...
Thereafter, no brand chose NVidia simply because they charge too much
Now it's not to say that Nintendo's Swich is NVidia ... and I forgot:
Nintendo: we need an APU.
NVidia: we have a perfect one here, we spent a few million dollars in research, but the cellphone manufacturers simply preferred to use Snapdragon ...
Nintendo: ok how much does it cost? NVidia: $ 150
Nintendo: paid 80
Nvidia: done!
I love this armchair devs.i mean thats a ps4 game running at 60fps, nothing special
So they're going to make one build of their game for a 6 month window and then have to go back and do more work and re-vamp it after that for the other platforms....?
Not a chance....
Is it the time limit that makes you skeptical or just that 'lazy devs are lazy' ?
If its 1 year timed exclusive is there a chance ? RDR2 took 12 months to come to PC.
i dont hate PS, but i dont like PS4 Pro cause its a terribly built system, but i am excited for PS5 and spiderman was the most fun game i played this genI love this armchair devs.
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For me always was clear you don't like Playstation, but just before this post you made another
complaining this thread is is the same as PS5 thread I mean is okay if you more Xbox is your money,
the thing is you are never show any technical ability in this thread but now based in your personal
preference your able to known if a game can run in PS4.
I read the whole fucking patent and they state what the example usage would be.
And it's software rasterization.
UE5 uses software rasterization.
We don't now if it's an "assisted" one like what's described in the patent, but still.
The time, effort, and $$....not to mention Covid.
Has nothing to do with "devs being lazy"....
What is the point? How would that even be organized, negotiated, and put into practice? "You must put something in your game that takes advantage of OUR SSD?"
Come on....
Here it says the compression is done by the vertex shader and I read that as hardware but I could be wrong
Yeah I read a paper about Fp16 being good enough intersection if the logic is changed so local effect calculation, and if the FP16 bandwidth is faster as its Fp32....?.
As I said I am mainly hardware background so its hard reading......BUT Sony must be cutting some corners.....
FP16 and using local co ordinates ...
I was answering the "what it can be used for" question.
Where there exists hardware support for that remains to be seen.
I would say it's not that a hardware comp/decomp is needed, but the hardware needs to be aware of the comp scheme when doing the interpolation step.
Essentially the compression schemes are "online" ones where you don't need to decompress stuff to do some specific manipulations (like linear interpolation).
"Designed for PS5" is marketing speak, just like "Optimized for Series X.....
Hell 2k21 said the same thing and it's coming to everything....
At least you are able to see the already released captures and video and tell usi dont hate PS, but i dont like PS4 Pro cause its a terribly built system, but i am excited for PS5 and spiderman was the most fun game i played this gen
i am just talking based on calculated assumptions, there hasnt been long enough of a time for them to make the drastic graphical improvements, ray traced puddles is probably the biggest upgrade but i dont see that being available in 60fps otherwise why bother having a 30fps mode
this is common sense to me
yeah ok but can you tell me what you expect the difference between 30fps and 60fps modes to be then? the thought that 60fps mode will downgrade the visuals (to be close to PS4) is way more realistic than the claim earlier thinking 60fps mode will just be same visually.... i dont need to be a developer to know there will be sacrifices to get double the framesAt least you are able to see the already released captures and video and tell us
which features you can see in screen and explain in general way how works for me
you comment doesn't have any base and its based in personal tastes.
You can ignore RT if you want, assuming the game will not have when runs to 60 fps.
The game development is something much more complex than the use of common sense.
Insomniac are a very ambitious dev studio. They design their games in a future-proof way. This is a fascinating insight into their engine. When you have the right tool, you can expand your open world map in a rapid way. MM game introduces two new districts of New York because they've already done their job on the programming side.i dont hate PS, but i dont like PS4 Pro cause its a terribly built system, but i am excited for PS5 and spiderman was the most fun game i played this gen
i am just talking based on calculated assumptions, there hasnt been long enough of a time for them to make the drastic graphical improvements, ray traced puddles is probably the biggest upgrade but i dont see that being available in 60fps otherwise why bother having a 30fps mode
this is common sense to me
Zilog guy per chance?Atari VS Amiga
I don't know which popcorn eating gif to use!![]()
No... I'm only just slightly younger than you lot I guess as my first system was the NES.Zilog guy per chance?![]()
Hello Beautiful, I love your mind too.
Paycheck third honest![]()
With all the talk of Sony money hatting 3rd party games, is it likely those devs will focus on PS5's SSD ?
Say if Sony get a 6month timed exclusive, the devs could very well focus on PS5's strengths first then after release start optimizing for other consoles. Is that a possibility ?
Bo must be coming back soon. I'm getting reactions from him 10 pages back.
Jim Ryan actually told Sony investors that they expect the PS4 to be "the engine of engagement and profitability for the next 3 years" when discussing PS5 plans. He labeled that slide as "The critical role of PS4" in the presentation section on Next Gen strategy. They basically don't intend on making that much profit from PS5 for at least 2 years or so.599$ PS5
499$ Series X
499$ PS5D
399$ Series S
Sony cooling solution is very expensive and they are done selling consoles at a loss.
Sometimes I feel like I am the only person that speaks English on this forum, everyone else is speaking some advanced alien Language cry.
should have paid more attention in school.
Bloody Girls. FSS
Fellas i always wondered why console makers dont use both
why amD?
why not invidia
why not co exist?
is it possible?
Any excuse to post this bad boy!
I wouldn't mind another X-Men Legends. I loved that game on GameCube
Have you played marvel ultimate alliance? X-Men Legends 1 and 2 pretty much set the ground work for that game. Very similar but just with X-Men charactersHas to be the best cartoon theme ever!
Never played it, what kind of game was that (fighting, rpg, etc.)?
I will give you a simpler version.
First part of GPU works out where triangles are in space, changes them then outputs lots of big numbers into a strore, this slows down the GPU throughput.
The second part of the GPU takes the numbers from the store and colours them in and lights em up.
The patent adds compression between part1 and part 2 decompresses making GPU go faster.
Your post made me google the first thing I owned, I think I was 5 at that time.No... I'm only just slightly younger than you lot I guess as my first system was the NES.
You are right. Some people are just dumb. It does not make sense MS stop the production of Xbox. The Xbox business not only about games, it is about DirectX, it is about cloud, it is about AI research.What MS gain from putting GP on PlayStation is the savings from no longer developing custom hardware. Xsex is looking increasingly like the last custom hardware box they put out.
I'm fairly confident that MS would sell enough subscriptions to GP/xcloud to make it worth it to them. Sony on the other hand, are probably resistant to the idea for now.
This is true, but it's still interesting read the back and forth.
Have you played marvel ultimate alliance? X-Men Legends 1 and 2 pretty much set the ground work for that game. Very similar but just with X-Men characters
Oh no this was on Gamecube, PS2, Xbox and psp. 4 players.Its the one from the arcade yer? the scroller, like turtles, it might be a neo geo title.
that was very good?
Oh no this was on Gamecube, PS2, Xbox and psp. 4 players.
ah ok Dammit, sorry.
I can try but we don't have any media from that mode as we know will be only baseless theories.yeah ok but can you tell me what you expect the difference between 30fps and 60fps modes to be then? the thought that 60fps mode will downgrade the visuals (to be close to PS4) is way more realistic than the claim earlier thinking 60fps mode will just be same visually.... i dont need to be a developer to know there will be sacrifices to get double the frames
What the...? Wow. What a rarity. Also you were 1 of 100,000... Those numbers then compared to the millions sold now lol.Your post made me google the first thing I owned, I think I was 5 at that time.
Atari ST still sucks balls![]()