Explosive Zombie
Banned
I mean, I want the OS to run smoother on PS5 than it does on PS4 so I'm fine with it.
Or theyre trying to go last and get the last buzz and MS is doing the samesony's cock teasing was already bad, but its been over 2 months since their last reveal and they have been dead silent. they have shown little to no gameplay for their big AAA titles. they have failed at showing off the consoles features, what next gen gameplay is and what the launch games are going to look and play like. A fucking chinese studio making their first ever game with 40 devs was able to make a gameplay demo far more impressive than anything sony's 2000 first developers could.
either they are being fucking lazy or they are just plain clueless, and have no idea how to advertise video games.
I'll bring the s'mores,Birdie is never silent just can't share 95% of the stuff we talk about.
Starting to go through texts from the last several days have 427 of them to read and reply to a big part of them and will read the gaming ones last so they are fresh.
My PS4 says 856 available for games and stuff, would leave 75GB for OS and junk I guess? (I am on the beta and I think it has the normal and beta OS installed so you can revert back) 1TB drive is 931GB if the OS reads the same as Windows.
It is very unlikely Japanese gamers will play with anything that isn't Sony or Nintendo. Like many countries they aren't going to rely on a foreign company to provide something they believe can get better from a local company.Samsung is Korean (plus they have good internet). It's weird they aren't trying it in Japan too though, they love mobile gaming.
Yeah I was thinking a format utility could do a speed test, but I wonder if they'll even bother. Same with the "look up from a compatibility list" deal. I bet it will be more of a "use at your own risk, we supply the format utility" kind of deal but I dunno.USB 3.1 only allows for 10Gbit second transfer speeds. Any external drive, no matter what it is, will not be able to play games in the new gen consoles, assuming the Xbox has a similar capped system to the PS5 that requires a 7GB/s drive installed.
As for the process easy
assuming the strategies above, this should take a couple of seconds.
- Plugin drive. If external, no games will be played (system knows it's a USB connection). If internal, move to step 2
- system checks driver compatibility. If drive is compatible
- System assumes its compliant to it's certification program
- Places a quick load test to verify speed compliance
- If drive is incompatible
- System throws a message saying drive is incompatible.
- It either refuses to run it, or runs it but prevents the user from launching games
So more like half a gig rather than 1 TB, yikes!
I'm not someone's alt, sorry.
meh, but expected.
Two legends.And Hideo Kojima's as well.
The math is unreliable. Your Wiki page says: 27 FLOPS por pipeline, por ciclo, but my Wiki page says: 16 floating-point operations per pipeline, per cycle. There's also a discrepancy between the two pages regarding clock frequency for the vertex shaders (550 mhz on yours vs. 500 mhz on mine) and the total FLOPS count (246.4 GLOPS on yours vs. 251.2 GLFOPS on mine).
Something else I've noticed is if you use the bullet-point of 16 floating-point operations per pipeline, per cycle at 500 mhz to calculate pixel shader performance, you arrive at 192 GLOPS (16 x 24 x 500 = 192000 / 1000 = 192). That's exactly where Nvidia pegged RSX on the Tegra K1 slide. The 192 GLOPS figure doesn't include vertex shader performance which makes sense because some (most?) of the vertex processing was done on SPUs...
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I get that Nvidia needed to promote Tegra but if the RSX was 246.4 GFLOPS that would put it slightly above XB360's Xenos (240 GFLOPS); and that can't be the case because developers have often spoken poorly of RSX as being a weak GPU that needed CELL to address it deficiencies...
Thanks for the news drops in all this.I appreciate that but I too am tired of this "war of attrition" and "bleed them out" mentality that Sony is currently engaged in.
Since we are a speculation thread I will do some speculating.
I know Xbox is sitting on one more big game thats probably pretty far out I dont know the timing of when they are going to reveal it.
They have some bigger Gamepass news I think is coming probably this week maybe with Keighlys show Thursday.
Sony sitting on major 3rd party money hatting news that could very well be the dagger.
Plus waiting on the obvious new God of War on PS5 trailer that everyone knows is coming just when?
Getting the PS5 teardown video that I personally think is this week but in no way is that confirmed thats just my gut feeling.
Still have some sort of State of Play maybe? type of "event" for PS5 showing UI and how fast the SSD truly is which I think is early Sept.
Regardless this next week or two is going to be filled with bits and pieces of news.
lol. But now that you've watched one....gotta watch them all!It IS definitely teenage romance drama but I dunno...it can be somewhat entertaining if you need something to watch. It's the only one of Stephanie Meyers stories to make even a halfway good movie.
Wtf, that's romantic to some of us.You are one sick dude....![]()
I dunno; are all companies going to use the features Sony offers to let you launch directly into your last auto-save? If so yeah I probably wouldn't notice.. I pause my current consoles a lot and leave games running but TBH it's largely due to the shit load times.. I probably would be fine it I could avoid menus and easily launch into my last autosave.
But it's still a nice to have considering how many console games don't have true save anytime/anywhere features. Also a bit of a no brainer with that crazy IO, as long as it's configurable / game installs take precedence.
What exactly did Cerny say?
I am not affirming anything. I'm just saying that people can speculate down and up too.
But I insist, I am not affirming anything.
I'm not someone's alt, sorry.
So it looks like the big Game Pass announcement at Gamescom from Xbox will be their partnership with EA Play.
(Timestamped)
Jeff Grubb also liked Rand Al Thor's tweet too btw.
I'm placing my bet that it's the geometry engine that has those sweet, sweet customizations. YEE HAWW!Asynchronous Compute was born of a collaboration between AMD and Sony for PS4 and made its way into the PC space (where it was initially dismissed as being an AMD bandaid for their poor performance despite big TF numbers).
On GCN architecture ACEs (Asynchronous Compute Engines) were responsible for scheduling work that still runs on the CUs in the downtime they have while waiting during the traditional rendering pipelines.
It's a means of increasing CU occupancy, trying to get closer to that maximum theoretical TF figure that no GPU ever gets near.
RDNA and RDNA2 are different architectures to GCN and with that may come differences in how standard and asynchronous work is scheduled to run on the CUs.
Nanite relies heavily on Asynchronous Compute for its software rasterising of triangles. With the "vast majority" of them being drawn there, implying a nearly insignificant amount is done on PS5 using Primitive Shaders.
Do we know if RDNA2 still has what AMD calls Asynchronous Compute Engines?
RDNA2 is a combination of overall architecture and whatever current AMD features are available. There is no "full" or "canon" RDNA2 feature-set. The feature-set is dependent on application and platform. There will be features available on the upcoming discrete GPUs not available on the console implementations and vice-versa. There will be customisations made for console that may be further developed and made applicable for the next generation of discrete GPUs.
PS5 is RDNA2 every day of the week, no matter what planet is in retrograde. Its feature-set will be customised to itself and include things that will be found in discrete desktop RDNA2 GPUs as well as things that will be missing from those. It is not RDNA2. Not RDNA1.5. Not RDNA3. It is customised RDNA2 and if some rumours are to be believed Sony and AMD have again collaborated on something that be a part of the "full" "canon" feature-set of discrete RDNA3 GPUs.
Sony's relationship with AMD isn't adding a GPU to a cart and ticking some boxes of what they want on it. You only need to look at this history of Async Compute on GPUs to see that it is a technical partnership and collaboration, not a hands-off supplier-customer relationship.
there we go! God of War 5? God of War 2?, it's gonna be sick, Playstation 5, look how good the graphics are in this game and then imagine that massive leap in technology, SSD, GPU, CPU power, how good is it gonna be in terms of the gameplay, the graphics, the environment, wow just thinking about it man
Let's talk load times:
*snip*
Two second load times as a maximum could be improved with quick resume but seeing a black screen / title screen appear and disappear would easily fill that time.
Yeah, I'm not overly thrilled with the micromanagement, but I'll just hook up like a 4TB drive and pull things to and from it when needed.
And I'll probably just avoid COD for the whole generation.
EA, one of my most favorite companies of all time. SPIT
sometimes i wonder, are Microsoft purposely going out of their way to make me dislike them or something.
These new consoles will have enough space for half a COD update.
Series X has a 2.4 GB/s SSD. Plenty of M.2 SSDs on the market are faster. Here's one for example.Yeah just checked. The cheapest NVME's for PC I've seen are >$200< and they don't come close to the series X, so PS5 tier SSD's definitely won't be around soon. Or cheap
If its a PS5 game, you will not be able to use a slower SSD or hard drive to install to and play from. All PS5 games will require the PS5 internal SSD speeds or an internal M.2 SSD that delivers the same performance. Sony has said this quite clearly.Here in Germany you can get m2 nvme SSDs with 3+GB/s quite cheap, around 230€ for 2TB.
Yes, it is slower that what Sony suggests and loading times will be higher, but the prices should be acceptable and the drives should be "fast enough" for a lot of games (PS4, Multiplatts, Early Gens).
I am also quite confident that Sony has a function to copy games from the buildt-in drive to the m2 SSD and back quite fast for games which really require the insane fast SSD
That solution should be more performant (and maybe even cheaper) then the external USB drive solution
Been watching Jack since the BF3 days when he used to do videos with Levelcap, Matimio and MrXfactor.I was just watching JackFrags playthrough of God of War, he made some interesting comments at the end of the game.
He did state he didn't have a chance to play the game on launch and that's why he did it now, I could tell he genuinely enjoyed it but the timing seem's suspicious, right before the launch of the PS5 and speculation rampant that we might see the God of War sequel soon. Off topic but I recommend you check out he's channel especially if your a Warzone fan, he's one of the best players I've seen.
I don't need or care about that feature. It would require more storage space be reserved by the OS. No thanks.Not the same thing. Not sure why you wouldn't want the option to actually pause/resume if the HW was capable of it, and PS5 will be more capable than XSX.
PS5 console will just reject any slower SSD you install. The OS will just say "not supported" and you will have wasted money.I would be really surprised if if that would not work.
Yes, you would need the 7GB/s to make sure that each and every PS5 game will run flawless from it. But if you accept some minor problems here and there I guess it should be "good enough" for many cases and especially in the beginning save tons of money![]()
You currently can leave 1 game running on PS4, sleep the system, and then resume that 1 game when waking. PS4 has suspend when entering sleep. Thats all anyone needs.I dunno; are all companies going to use the features Sony offers to let you launch directly into your last auto-save? If so yeah I probably wouldn't notice.. I pause my current consoles a lot and leave games running but TBH it's largely due to the shit load times.. I probably would be fine it I could avoid menus and easily launch into my last autosave.
But it's still a nice to have considering how many console games don't have true save anytime/anywhere features. Also a bit of a no brainer with that crazy IO, as long as it's configurable / game installs take precedence.
These new consoles will have enough space for half a COD update.
Plus waiting on the obvious new God of War on PS5 trailer that everyone knows is coming just when?
Well actually the LCD are PC's with HDD's. So Series S (which is architecturally the same as Series X) won't really have an effect.Xbox Series S be like.
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The question though, is how SOON?