Next-Gen PS5 & XSX |OT| Console tEch threaD

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Fine, then go back some time before covid.

You reduced your point to one company that has great numbers for a while now.
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Games will cost a lot more to make due to increased asset quality alone.
I'm not a fan of paying more for my hobby, but I can't say I'm surprised or that "it's unfair".
 

Woo hoo! Score one (and two and three) point(s) for MicroSoft! While Sony is dicking around with 6-12 months of exclusivity for a couple of Final Fantasy games and Spider-Man on Avengers, MS literally bought 4 of the biggest gaming IPs of the western world. And let's face it - Skyrim on Sony consoles sucks due to their amazing low modding restrictions.

Well, that settles it - with Doom and Elder Scrolls now never again seen on a PS console, it is unlikely to solely game on my PS console only.

Sony better retaliate with a decent acquisition - like FROM, Bluepoint or ... holy crap - Capcom!?
 
We just had next gen showcases none of these games were coming up in convo's. People out here clamouring for MGS remakes. Nobody is checking for them games. Everything has its run just accept those mid games fell off.
Just like wolfenstein.

None of those games pop up in top generational games convo. If your not top then your bottom or mid. Them games are mid as fuck. It is what it is.

Their roster is mid.Nobody cares for Doom guy he got washed.The minute FF7 remake come out. There's levels out here. You cant all make the all star team.
taking neogaf as a global perception of the situation you are mislead by niche taste (and lot of warring biased opinions)
we'll see if ff7 remake sell more than fallout4 (13M+) but i doubt it will beat skyrim (we are in gta league here)....
and for doom eternal it's 3 million in one month launching alongside ff7R
you're really underestimating mass public appreciation of xenimax licences imo.
 
We just had next gen showcases none of these games were coming up in convo's. People out here clamouring for MGS remakes. Nobody is checking for them games. Everything has its run just accept those mid games fell off.
Just like wolfenstein.

None of those games pop up in top generational games convo. If your not top then your bottom or mid. Them games are mid as fuck. It is what it is.Their roster is mid.Nobody cares for Doom guy he got washed.The minute FF7 remake come out. There's levels out here. You cant all make the all star team.

To be fair, I wanted to hear more about Starfield and Elder Scrolls. I have an itch to play a Western RPG again and Sony is lacking that type of game. There was no WRPG game that was on the same level as Sony's AAA games this gen except witcher 3 and that was 7 year ago. I hope Sony can acquire a studio or two that specializes in RPG as well.
 
They have shot through the roof at the ask and demand of no one. Saying prices need to go up simply because dev costs have gone up makes sense if the consumer was asking for it. Nobody asked Ubisoft to make every game an open world giant game that requires thousands of developers to finish in a timely manner. The scope of the industry is always growing and along with that so have the developers/[publishers sources of revenue from the consumer on the product.

The price of games already went up just not the initial commitment. If we lived in a world without MTX and DLC stapled to 95 percent of games then sure, raise the prices, but thats not the reality we live in.

Sure it has, you can anoint that demand to inflation. Which is applicable to pretty much every thing out there. And, you couldn't be further off the track when you say consumers never asked for it. The thirst for open-world games has long been a thing. You are dunking on Ubi, but take a look at how much their run of the mill open-world games sell. GTA V is on track to sell 100 million copies, sales of Red Dead 2 are almost double than the original in space of 18 months. Sonys wide-linear games can also be dubbed as semi-open worlds and are padded with content to justify the "value". SP games with content which of 7-8 hours like Uncharted: Drakes Fortune in 2007 simply aren't accepted by the consumers anymore, Order:1886 is a prime example, Quantum Break being another. These games had many issue, prime being lack of replayability and value.

MTX and DLC have become a staple, because consumers happily pay for it, same for online paywall. Just because selective few whine about these stuff on a gaming forum, doesn't mean it's a legitimate problem for masses who buy these games which make up 99.9%.

The subscription model will most definitely force some things to happen but I think you could argue that they need to happen. Look at the release list for a week on any of the major players games. Its filled with content that not a single consumer could realistically consume. You have to be look at the market and fill it with content people want not just content.

This is why the subscription of Game Pass is working in my eyes as it gives curation to a market that is 85 percent bloat and 15 percent good content at a price that makes sense for the consumer. It will most definiltey push a lot of people/content out but I see that in the current climate of the market a good thing.

When I weigh the pros and cons, one outweighs the other. My original post was purely from financial perspective, how gaming industry would change if numbers don't align. This is without even delving into what type of games we are going to get, how it'll affect games inherent design and mechanics. Majority of stuff already announced by MS FP studios are laden with service elements, the games will be inherently designed to make sure the userbase stick. Which completely goes against your point about "bloat", if most games are intended to be padded with content over time, how many games will folks actually devote their time to? How does this phenomenon affect the purchasing decision of a consumer when they are being asked to pay $70-80 for a single game on other platforms, w/o any content being added over time? What will happen to the overall scope of these games? Time to dev is not going to be halved magically, you are going to see a lot of piece-meal games being put on the service, with rest of the game being added in the future.

Your entire argument is a giant contradiction, subscription based model will add to the bloat instead of eliminating it. This is already a thing with Netflix, Prime, Disney+ plus plethora of other services. There's far more mediocre stuff put out on a regular basis than actual good stuff, because the sub model relies on a stream of new content added with regularity. If 5-6 players get involved in gaming, it'll be a race to see who's able to put out more games at a better frequency. Quantity will take precedence over quality, this will apply to Sony too if they have no option but to join the race.
 
What you need to consider is, MS is making the subscription money monthly.
Let's calculate with the actual numbers:
15M x $10 150M monthly, 1,8BN per year.
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OK not everybody has Gamepass Ultimate and probably a lot of the subscribers used the 1$ upgrade option, therefore let's say MS gets only 5$ per user.

Currently that's still $75M monthly, 900M yearly.

Additionally all games, get a GP discount, so if you like the game and keep it, you can buy it cheaper. Important for third party games.
MS has theoretical now a huge market, thanks to PC and mobile phone users.

Everyone has at least one device or platform, where you can use and subscribe to Gamepass, unless you only own Apple devices...
This is of course without considering all of the additional DLC or MTX buys etc.
Unless we learn, how the deals with the different publishers are, regarding GP, unfortunately we cannot calculate how much profit MS makes.

It is not a bad strategy, but a risky one and I think currently MS is one of the few global players, who could afford such a big investment for the future.
They can afford is different from "the investors will be happy with it".
As you already said, it's monthly and I see the value in it, but we can't ignore the money upfront that a sale can make.
Obviously they won't make 70$ on a sale, but let's say 50. That's already 5 subscriptions upfront.

I'm not saying it's impossible that this will work on the long run, but it's not smart to ignore the sales PS can provide to them.

In the end it's just speculation of our parts and we'll see.
Color me surprised if they lock this outside PS, given how they are currently with Nintendo of all places.
 
Then why are major publishers posting record breaking numbers for quarters?

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Well, time to put those $5.7B of PlayStation quarter earning into some acquisitions, I guess. Those earnings drive your stocks higher.

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That extreme dip happened after the yields FUD by Bloomberg. So news are critical, good or bad.
 
From is too niche to be a counter to this. The Souls fans are a dedicated but small fanbase. The only way to counter something of this magnitude would be buying Sega.
Capcom.
But then again, according to Pete Hines Bethesda will still self-publish, so maybe the games will come to PS5 as well?
Hope not. The whole point of exclusives is to persuade you to buy the system they're on.
Sony is charging 70$ for a PS3 game with sick new graphics.
We get it, you're broke.
 
This is a good point for the greedy games like NBA2K, but at least Sony doesn't put microtransactions in their big games. I'd happily pay $60 or $70 for The Last of Us Part II and God of War, etc. Those are the games I play the most anyways.

I paid less than full price for Rainbow Six, and it keeps getting better and better every year for free. Now they do sell cosmetics, but it's completely optional (and kinda useless vanity.) Rocket League same thing. I've played that game for 5 years, almost daily. I'd pay $70 for that. I got it for "free" via PS Plus, day 1. Never spent 1 cent directly to Epic/Psyonix for that game, but I got hundreds of hours of fun.

I dont think 95% of games have DLC that anyone needs to buy either. I have lots of Sony PS4 games, and I can only think of 2 with paid DLC (Horizon and Spider-man) but the versions of those games I bought included the DLC. I waited 1 year and got Spider-Man with all DLC on sale on the PS4 store for $20. Great value for me. Gotta take it all case by case. I paid full price foe TLOU2 and Ghost and loved both, glad I did. It all depends.

We all just gotta decide whats worth what and the publishers will eventually take note. Thats why I bought Star Wars Jedi Fallen Order. EA finally made a singleplayer game with no stupid mtx and or multiplayer. It all depends on the game. I can't support FIFA games anymore even though I used to enioy them because its not worth the price to me.

Fair point but also not entirely true. Games that have multiplayer like Uncharted 4, MLB The Show and Drive Club did have MTX from Sony.

If the argument that certain segments are not as profitable like the single player game due to the $60 price tag then thats a bit different. I would concur that this could most definitely be held back by the costs not rising but the content growing. But this is exactly why we have gotten less of them.

I really dont think a single post could go into the decline of purely Single Player games with not MTX from many publishers but I would say thats the fault of the publisher in many regards. The problem then becomes how do you combat this? Ubisoft has responded by adding MTX in various forms over the Creed games which have dropped mutlplayer from the previous few entries.

If the solution is to charge more then they need to remove the MTX or figure out how to make the game for cheaper which does not always mean a reduce in quality. The costs of creed games skyrocketing to thousands of employees to meet deadlines could also be seen as waste and they themselves have already seemed to have figured this out by reducing the commitment of time by the player required to complete it.

You can't ask more for more money from the consumer as a response to the growing cost of development when nobody asked for their games to be 100 hour games that most people never finish. But as you said, the market decides this with their wallet.

If the argument i
If they want to keep making games better, they'll need to spend more to make more, and need to ask for more from buyers.

Also, net revenue isn't operating profit.

Very true but that too was also up.

Activision Blizzard Announces Fourth-Quarter and 2018 ...
www.businesswire.com › news › home › Activision-Blizz...


[/QUOTE]
You reduced your point to one company that has great numbers for a while now.
sLBMteo.png


Games will cost a lot more to make due to increased asset quality alone.
I'm not a fan of paying more for my hobby, but I can't say I'm surprised or that "it's unfair".

Should we look at a company that was known to be struggling then?

 
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You're looking at things from a perspective that is too nearsighted. Let's say that GP gets to 30m @ 10/mo. That is 3.6b/yr in revenue. You can invest in a 100m game every single month and still have a lot of $$$ left for additional content and profit. And MS probably has their eyes on a bigger number than 30m as well. GP is a long-term play. Basically, MS trying to get some first mover advantage before Amazon, Apple and Alphabet come to play at full tilt.

And none of that even figures in the fact that platform holders already earn more from MTX than they do from selling traditional software (even Sony), and that will come at a bigger scale if games gained audience more quickly via GP.
It doesn't matter how much the overall money is, it's all relative, not absolute. The question isn't "could a gaming industry exist under a Game Pass model?", but "does a gaming industry under a Game Pass model make more or less money than one without it?". This is the only thing that matters, because publishers are not just looking for a way to survive, but for the one way that makes them the most money.

Apart form that, you're basically saying the same exact thing I said. Yes, one way this becomes convenient for publishers over traditional sales is to push more and more on microtransactions. And this is a problem for us, because it means games will have a much smaller initial hurdle to gain your attention and money, and will focus a lot more on current user spending. It's not an abstraction, all you have to do to see where the end point of all of this is is looking at the mobile market: when the general rule is to not pay for access to the individual games, games become less and less focused on basic quality (since you can try it for free anyway), and do more and more to cram all the additional revenue schemes possible (advertisements, microtransactions, stealing and re-selling your data...). On mobile of course you don't pay for access to the store wholesale, but this is an irrelevant difference if we are talking about individual ecosystems, because at the end of the day games compete against one another.
 
sure, but lets face it, its cross gen. sony hasnt denied that its not. they are playing coy just like they did after spiderman was rumored to be on the ps4 after the june reveal.

No man, I can't face it because it's not true.

I want Sony to make serious acquisitions as much as you do, but let's speak on the facts.
 
Well, time to put those $5.7B of PlayStation quarter earning into some acquisitions, I guess. Those earnings drive your stocks higher.

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That extreme dip happened after the yields FUD by Bloomberg. So news are critical, good or bad.
Bo you are mixing earnings and revenue. Software businesses have high profit margin. For example, car manufacturing businesses have high revenue, low profit margin. Same for handsets, electrical appliances, real estate.
 
To be fair, I wanted to hear more about Starfield and Elder Scrolls. I have an itch to play a Western RPG again and Sony is lacking that type of game. There was no WRPG game that was on the same level as Sony's AAA games this gen except witcher 3 and that was 7 year ago. I hope Sony can acquire a studio or two that specializes in RPG as well.
I believe the new FF will be western
 
You guys needed a win, last time with the 12TF was months ago. :messenger_grinning_sweat:


See that I said user base, meaning potential customers. How many versions of Skyrim did we saw again?
Basic math:

5M x $70 = 350M
25M x $10 = 250M

That said, they need to pay the other publishers their cut from Gamepass.
Are you sure they are willing to ignore the sales? Just like they couldn't ignore on Minecraft case.
It's just business, man.
I am buying both consoles eventually.
 
sure, but lets face it, its cross gen. sony hasnt denied that its not. they are playing coy just like they did after spiderman was rumored to be on the ps4 after the june reveal.
Of all games that would suffer from being cross-gen, God of War is probably one of the least affected. It's a linear-ish action-adventure with a limited amount of enemies on screen at any time and where the action is relatively static and stationary. It's not a game where you would freely fly through the world map at 100 mph, have complex AIs or thousands or active entities in any given situation, or implement crazy real-time physics with any effect on the gameplay.

With that kind of game, the only real benefits of being on PS5 are graphics (which can be scalable to a good extent anyway) and loading times (which would be benefited from at least to an extent). If it has to run on PS4 as well as on PS5, the main handicap would probably be that there will still be a couple of tight corridors and river bends to allow the PS4 version to load new areas. Which is something even in the first game the developers masked very well with the dialogue, and you might not want to get rid off anyway. The portal loading when traveling to different worlds can go, and on PS4 can become a simple loading screen (it was a glorified loading screen to begin with). You can still add raytracing, better water simulation, particle effects, higher model and texture details etc.
 
Should we look at a company that was known to be struggling then?

Come on man, wasn't that after monster hunter world breaking sales records, being the best selling game from them EVER and number one Japanese game on steam?

They were in really bad shape prior to it, but yeah.... agree to disagree.


I am buying both consoles eventually.
So am I and a lot of people here. Doesn`t mean that you, or everyone else don`t have a preference. It doesn't make it a "I'm not a fanboy free pass" or that I didn't hit the nail on the head. :messenger_grinning_sweat:
 
PS dont need to do anything but concentrate on PS5 & making it the place to play the best games.

Its eye catching but I think people are lost in the hype. Forget about the acquisitions. Lets look at whats actually been bought & the quality. It all comes down to the games.Lets keep it a 100% Bethesda games don't sell like hot cakes. If your real. There's nothing in Bethesda's roster that matches Capcom,EA,Acti,PS, Nintendo,Square roster. Bethesda rosters are mid level games. I don't see interwebs clamouring for bethesda games.

This deal is overpriced for mid level IP/games. But I think the impressive thing about this is its guaranteed content for gamepass subscribers. I played 1 bethesda game all gen. So I'm not missing out on anything when their games are GP exclusives.

Its just not going to change the 3 to 1 of PS5 buyers out there. Or the poor game sales on xbox. Additionally the backslash of pushing GP vs industry publishers/studios will be interesting to watch.
I disagree what Xbox bought was not a mediocre bunch of studios was some of the most important in the industry.

The sagas of Elder Scroll also Fallout have very good sales and from the side the ID software the games of Doom and
Wolfenstein in their main titles have a very good reception for the critic in general.

Of course Bethesda is not EA in sales or Nintendo in IP quality but is very good in both sides, the reason of why I said Sony
needs to do something is because Xbox will continue buying studios if you don't have are not able to do something Xbox in 3 years
when those studios start to release games.

And yes is not a simple win from Microsoft side the only IPs Xbox have which are show us good longevity is Forza and Gears so if
Xbox is not able to manage correctly those studios we will have a Rare situation but multiply for worst.

In the best scenario for Xbox they are able to deliver in a couple of year more titles of decent quality compare to Playstation .

In the worst for Xbox is they just make Battletoads in each IP and they basically scrub Bethesda, Ninja Theory between others so even here
is bad for the industry in general and been honest is probably the fuck some IPs for mere probability.

Microsoft buying studios is more dangerous for Sony than the gamepass itself.
 
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Of all games that would suffer from being cross-gen, God of War is probably one of the least affected. It's a linear-ish action-adventure with a limited amount of enemies on screen at any time and where the action is relatively static and stationary. It's not a game where you would freely fly through the world map at 100 mph, have complex AIs or thousands or active entities in any given situation, or implement crazy real-time physics with any effect on the gameplay.

With that kind of game, the only real benefits of being on PS5 are graphics (which can be scalable to a good extent anyway) and loading times (which would be benefited from at least to an extent). If it has to run on PS4 as well as on PS5, the main handicap would probably be that there will still be a couple of tight corridors and river bends to allow the PS4 version to load new areas. Which is something even in the first game the developers masked very well with the dialogue, and you might not want to get rid off anyway. The portal loading when traveling to different worlds can go, and on PS4 can become a simple loading screen (it was a glorified loading screen to begin with). You can still add raytracing, better water simulation, particle effects, higher model and texture details etc.
Sony Santa Monica themselves said that they were limited by the PS4 hardware because they had initially envisioned kratos and baldurs throwing each other at mountains but the ps4 couldnt handle it.

I think the games you are describing have been limited by these limitations for a couple of decades now. games dont have to be linear corridor games. you have to think bigger.
 
Hey middle east (or west Asia in geography) ain't rich. And king needs to spend his money in the domestic economy. Or else there will be a populist revolt.
That was sarcastic. My point is that Market cap, networth whatever means shit. You need a cash that can be spent. A price have the cash that as you pointed out cannot be spent.
 
Bo you are mixing earnings and revenue. Software businesses have high profit margin. For example, car manufacturing businesses have high revenue, low profit margin. Same for handsets, electrical appliances, real estate.

It could earnings as well as I'm aware, the gross amount and the profit sum. Anyway, you can use those for investments, which draws debts indeed, so should be smart.
 
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Sure it has, you can anoint that demand to inflation. Which is applicable to pretty much every thing out there. And, you couldn't be further off the track when you say consumers never asked for it. The thirst for open-world games has long been a thing. You are dunking on Ubi, but take a look at how much their run of the mill open-world games sell. GTA V is on track to sell 100 million copies, sales of Red Dead 2 are almost double than the original in space of 18 months. Sonys wide-linear games can also be dubbed as semi-open worlds and are padded with content to justify the "value". SP games with content which of 7-8 hours like Uncharted: Drakes Fortune in 2007 simply aren't accepted by the consumers anymore, Order:1886 is a prime example, Quantum Break being another. These games had many issue, prime being lack of replayability and value.

MTX and DLC have become a staple, because consumers happily pay for it, same for online paywall. Just because selective few whine about these stuff on a gaming forum, doesn't mean it's a legitimate problem for masses who buy these games which make up 99.9%.



When I weigh the pros and cons, one outweighs the other. My original post was purely from financial perspective, how gaming industry would change if numbers don't align. This is without even delving into what type of games we are going to get, how it'll affect games inherent design and mechanics. Majority of stuff already announced by MS FP studios are laden with service elements, the games will be inherently designed to make sure the userbase stick. Which completely goes against your point about "bloat", if most games are intended to be padded with content over time, how many games will folks actually devote their time to? How does this phenomenon affect the purchasing decision of a consumer when they are being asked to pay $70-80 for a single game on other platforms, w/o any content being added over time? What will happen to the overall scope of these games? Time to dev is not going to be halved magically, you are going to see a lot of piece-meal games being put on the service, with rest of the game being added in the future.

Your entire argument is a giant contradiction, subscription based model will add to the bloat instead of eliminating it. This is already a thing with Netflix, Prime, Disney+ plus plethora of other services. There's far more mediocre stuff put out on a regular basis than actual good stuff, because the sub model relies on a stream of new content added with regularity. If 5-6 players get involved in gaming, it'll be a race to see who's able to put out more games at a better frequency. Quantity will take precedence over quality, this will apply to Sony too if they have no option but to join the race.

I didn't say that consumers didn't ask for open world games, I said the consumer didn't ask for them in the manner that they are being created using Ubisoft as an example as they have already admitted to the scope and longevity of their games being too wide.

Consumers are clearly ok with waiting for games to be released over years and years as evidence with Red Dead. And I also never said the single player game is failing to create as much hype and buzz as an open world game. Thats a given but you also have games like The Last of Us Reaching nearly 20 million copies sold over the PS3 an PS4 audience. So it is possible to have a single player game thats not open world be successful.

You seem to be trying to paint my argument for prices not needing to go up to whining because I dont want to pay for MTX and consumers shouldn't want to either. Which I never said in any capacity. Its very clear consumers are fine with them which is why a lot of publishers have embraced them. But to look at that sector that are paying for MTX and such and then to say thats not enough revenue is where my argument lies.

Calling my argument a giant contradiction about the streaming market doesn't make sense as the subscription of a video content vs video game content are two different audiences.

The market was already moving to GAAS and MTX before subscription was even a thing. Saying Subscription is going to encourage this behavior is also not found in evidence in the gaming sector. If you look at the stuff thats released on GP and PS Now, such as Wasteland 3, Spiderman, Dishonred 2 and Spiritfarer there is plenty of not only good content but content that many would call top tier.
 
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Come on man, wasn't that after monster hunter world breaking sales records, being the best selling game from them EVER and number one Japanese game on steam?

They were in really bad shape prior to it, but yeah.... agree to disagree.

I dont even understand what you are trying to argue at this point?

So because before they had record breaking sales they were struggling because of the $60 price. But then because they had their highest selling game of all time, at $60, this equates to them needing to raise prices?
 
No man, I can't face it because it's not true.

I want Sony to make serious acquisitions as much as you do, but let's speak on the facts.
i agree. I dont know why sony is being so coy about it. just come out and say it. Jim Ryan was giving interviews left and right, cory is on twitter. This really shouldnt be so hard to confirm.
 
It'll take them 25 years to make back $7.5 billion though...
Yeah I don't think they'll go full exclusive. They'll still get the PS game sales, and if not then they'll get some people buying their console and getting game pass
 
i agree. I dont know why sony is being so coy about it. just come out and say it. Jim Ryan was giving interviews left and right, cory is on twitter. This really shouldnt be so hard to confirm.

Sony unfortunately for us are not reactionary. They release details as and when they want regardless of what else is going on. It could be months before we know. They won't react to this Bethesda news either, it's not how they do things. They will expand on their own time. I do wish that they could at least secure full exclusives and not timed exclusives but there is obviously a game plan because even Microsoft who purchased Bethesda are doing a few timed deals.

The company you want to buy has to want to sell for something like this to happen. Bethesda aren't at their peak so it was a good chance to buy. FromSoftware are doing well so maybe they would be harder to buy but Sony will look at their options and acquire when needed. Playstation still has the best exclusives, but they need to continue to expand if they want things to stay that way.
 
taking neogaf as a global perception of the situation you are mislead by niche taste (and lot of warring biased opinions)
we'll see if ff7 remake sell more than fallout4 (13M+) but i doubt it will beat skyrim (we are in gta league here)....
and for doom eternal it's 3 million in one month launching alongside ff7R
you're really underestimating mass public appreciation of xenimax licences imo.

I don't need too.Casuals don't care what comes out. They watch trailers they like ,they buy. My boys in whatsapp group. Didnt give a toss about the showcases. They were always getting a PS5, because the Ps4 served them well. None of the forum console war ,fud will change their purchase.They don't care about internet console wars.And that is the average casual. They buy whats popular , what they know or what they missed out on.

Where you been Fornite runs the streets now. If i go outside in the UK and ask kids who have time to play games. Your going to hear the same games fornite ,fifa ,cod ,gta , spiderman, mario ,pokemon ,roblox.

Neogaf dont know casuals ,don't know the kids.

To be fair, I wanted to hear more about Starfield and Elder Scrolls. I have an itch to play a Western RPG again and Sony is lacking that type of game. There was no WRPG game that was on the same level as Sony's AAA games this gen except witcher 3 and that was 7 year ago. I hope Sony can acquire a studio or two that specializes in RPG as well.

I hope they deliver for you boss. I played 1 bethesda game all gen & it was borrowed to me on disk (Dishonored). I don't check for their games. This whole deals bizzare. There's over spending. Per IP & studios these numbers are off. Xbox division don't even make this 7.5 billi yearly. This look spooky to me. Insomniac cost 225mill. To go and spend 7.5 billi on mid games. I don't know something is happening behind the gaming scenes. To go out and pay at that price. This cost hella more than Marvel. Somethings going on to push this.

This is good though. Going to be good watch.
 
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I'd rather nobody make acquisitions like this, honestly. I have a bit of a bitter taste here, because it reminds me of when I had to buy an Xbox to get Shenmue II. You preach ecosystem, then go out and buy a major player like Bethesda.

I mean, when it's somebody like Insomniac, it makes sense since they were predominantly one platform anyway, similar to Bluepoint. When it's a major multiplat developer, it's kinda shitty.

I'd rather not see this bidding war garbage start back up. I dunno. Sounds like stuff will be akin to Minecraft, but I doubt Phil will acquiesce to big titles on the PS platform, I truly don't see it happening. Sounds like PR to downplay the backlash.
 
I dont even understand what you are trying to argue at this point?

So because before they had record breaking sales they were struggling because of the $60 price. But then because they had their highest selling game of all time, at $60, this equates to them needing to raise prices?
My point is, what kept publishers "in check" for this long, were the MTX/GaaS/Season Passes and DLCs.
We've reached to a point, where they saw the numbers due to covid and likely thought "the time is now". People habits changed, they are consuming more games and as in any other market: "more demand means higher prices".

That is one part of the equation though, as games will be more expensive to make as I previously pointed out.

Investors don't expect to break even, they expect a return from their investments. Devs need to keep publishers happy, publishers need to keep investors happy, we'll have to spend more on our shinny new games.

You can always go the Gamepass/used games/finish your backlog until prices drop routes.

Compared to other hobbies, ours is still considerably cheap. Coming from the guy that will likely spend 900USD on his PS5 preorder in a few days.

Am I happy with the prices? Not at all. Do I think it's unfair? Not at all.
 
i agree. I dont know why sony is being so coy about it. just come out and say it. Jim Ryan was giving interviews left and right, cory is on twitter. This really shouldnt be so hard to confirm.
They also have not said its official name either. It could be cross gen, who knows yet.

My guess is if the cross gen backlash is strong enough, they'll just make God of War PS5 only. Not sure if the game began in 2018 what platform it began dev on. Could be either.

Cerny already said developing for PS5 is easy and PS4 graphics engines run fine on PS5. Richard from DF said the devkit is essentially the same and just scales up. So all PS5 games begin as PS4 games and then the devs scale up to use the new features/power.

They of course could make a PS4 potato settings mode, but their would be a few ideas they could only do on PS5. I hope its PS5 only and if it takes until fall 2022 to come out, oh well. We gotta just wait and see.
 
I don't need too.Casuals don't care what comes out. They watch trailers they like ,they buy. My boys in whatsapp group. Didnt give a toss about the showcase. They were always getting a PS5, because the Ps4 served them well. None of the forum console war ,fud will change their purchase. And that is the average casual.

Where you been Fornite runs the streets now. If i go outside in the UK and ask kids who have time to play games. Your going to hear the same games fornite ,fifa ,cod ,gta , spiderman, mario ,pokemon ,roblox.



I hope they deliver for you. I played 1 bethesda game all gen & it was borrowed to me on disk (Dishonored). I don't check for their games. This whole deals bizzare. There's over spending. Per IP & studios these numbers are off. Xbox division don't even make this 7.5 billi yearly. This look spooky to me. Insomniac cost 225.To go spend 7.5 billi on mid games. I don't know something is happening behind the gaming scenes. To go out and pay at that price. This cost hella more than Marvel.

This is good. Going to be good watch.

What can i tell you then. continue to ingore global sales numbers and live in a bubble....
 
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I'd rather nobody make acquisitions like this, honestly. I have a bit of a bitter taste here, because it reminds me of when I had to buy an Xbox to get Shenmue II. You preach ecosystem, then go out and buy a major player like Bethesda.

I mean, when it's somebody like Insomniac, it makes sense since they were predominantly one platform anyway, similar to Bluepoint. When it's a major multiplat developer, it's kinda shitty.

I'd rather not see this bidding war garbage start back up. I dunno. Sounds like stuff will be akin to Minecraft, but I doubt Phil will acquiesce to big titles on the PS platform, I truly don't see it happening. Sounds like PR to downplay the backlash.

LOL, I doubt there is a huge conspiracy. First, all large acquisitions result in purchase prices that are much larger than yearly revenue (about 500m for Zeni from what I can tell). Second, it's not unusual for a company to overpay to avoid a public bidding war. If MS wasn't going to be aggressive than Zeni could have put feelers out to see how much they could get elsewhere (hello bidding war), in which case MS would probably rather over pay and be assured of getting the deal vs. having to compete for it.
 
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