Maybe he just appreciated some people going to bat for his game? I feel like getting upset about likes on Twitter is kinda cringe, honestly, especially when they're doing right by the customers by offering refunds and delisting it.
Maybe he did. The problem, though, is one can't be sure and so he, as member of the board and game director, should stop doing things that can easily be misinterpreted and/or misconstrued.
I'd say he doesn't need any of that at this point.
It's unfair to tell people they should have expected this because of the delays and because of pre-order culture and maybe because every other CDPR game launched buggy and got better over time... because this is still unprecedented to be this level of jank, and we know it.
Yes, that seems to be the consensus.
To make a little joke that I can't even tell if it's a joke any more... if there's a reason people should have expected this... it's because the year is 2020, lol. Like even the good things this year have such massive caveats to them.
Also, this does shine a light on SONY's refund policies as much as it does CDPR's problems. Digital or not people need a recourse for broken products. Are some people going to take advantage? Sure, some people are going to eat the whole pizza before asking for a full refund and under normal circumstances we shouldn't allow that because as much as we care about the consumer if we allow the consumer to get away with anything we ruin the industry.
So-deemed abnormal circumstances do not suspend moral judgement. You can't assert the situation is abnormal because of the moral conundrum it presents and then suspend morality on the back of that.
I called out the member who played the game for 70 hours, finished it, asked for a refund , came bragging in about it and got the support of one or two members. And I shall keep repeating that to his face and the faces of like-minded people.
In their inane myopia, these people don't realize they're indulging in the kind of behaviour they're criticising the company for, and they're also helping to create a potential disaster down the line. What's going to happen if refunds-after-completion become the norm? Do you think the price tag is going to stay the same?
I think this should also bring us into the idea of false advertising... why are video games uniquely allowed to advertise themselves falsely? Think about how many people bought The Last of Us II digitally based on the adverts which sometimes openly lied to them. I'm at a crossroads on this one because personally I like big surprises, I like having the big stuff hidden from me, but to what extent should it be hidden? To the extent you digitally replace one character with another in ads? It's a tough one for me, I feel like anyone who feels scammed by that should also have some sort of recourse while those of us glad the experience wasn't spoiled via advertising can simply enjoy that fact.
Crosspost:
- About pre-order Bonus:
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CD Projekt Red reveals that there won't be any pre-order bonuses for Cyberpunk 2077 " (
source)
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- About pre-order bonus on PS4
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No we don't do that," "
Every person that buys the game gets exactly the same in-game content, no matter if they buy in pre-orders, on release date or two years later." (
source)
Cyberpunk 2077 official Twitter account
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- About pre-ordering 2077
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Therefore, if you like what you see, we will appreciate you "voting yes" for CP2077 with a pre-order. If you are still hesitating though, we would rather you wait for more materials or reviews. " (
source)
CD Projekt RED , 2019
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- About Expansion pass for TW3
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While we're offering the Expansion Pass now, we want to make one thing clear: don't buy it if you have any doubts," "Wait for reviews or play The Witcher and see if you like it first. As always, it's your call." (
source)
CD Projekt Red co-founder Marcin Iwinski
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-About pre-ordering Cyberpunk 2077
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please wait for reviews, check whoever you trust after it launches and get their input. Not every game is for everyone, we don't have the power to change that, haha. No one is forcing you to buy the game day one and no one at CDPR wants you to be disappointed with a game you might not enjoy. "(
source)
Miles Tost, level designer at CD Projekt RED
Cyberpunk is similar, though many elements they hyped and removed they told us they had removed, giving the customer time to adjust there are a lot of problems you had no idea would be present.
They made several big mistakes. But definitive claims about Intent to deceive need specific evidence. For example, the podcast Triple S League, which apparently has some vague ties with CDPR employees, has a different explanation for the "it runs surprisingly well " comment. According to them, it was truthful
at the time it was made, but when the final build was compiled together everything went awry.
Evidently, I have no idea whether that's true or not and I am certainly not vouching for that explanation. But it underlines the case that several possible explanations fit the fact and one needs to present specific evidence in support for one of them. One's instincts and indignation do not qualify as evidence, no matter how strongly one feels.
While it's unprecedented for a company to advertise how buggy a game is (besides straight up doing early access) there are options they could take that they didn't. Tell us that every NPC having a routine had to be temporarily dropped due to stress on old systems or something. Tell us the police AI won't be ready for launch and if you want to play this like GTA you're gonna have a bad time... imagine if they told us those things?
Yes, Essentially, they need to stop telling and start showing more, especially two years in advance.
Anyone who's been around for more than a week knows the Big AI debacle is not completely new. Do you recall Oblivion's Radiant AI? The claims made, the video shown, the examples given? And the end product?
As I said before, they should adopt the shortest marketing campaign possible from now on. Put everyone under a mandatory tight-lipped policy. No one opens their mouth unless explicitly told to, and only about things they directly work on. Gosh, you wouldn't want, I don't know, an UI artist dropping pearls of wisdom about AI routines, would you?
Shut your trap.
People would be upset, but you'd also have lots of "well, I'm buying it for the RPG stuff, not to goof around in the open world so I'm fine" you'd get way more acceptance I feel if they were straight up... I mean... are people still upset about all the features they've cut? Not really, it's not the discussion right now even if the list is rather long, I once posted a list created by 4chan users of things cut from the game over time, this was prior to release.
Probably.
Yet another reason to adopt the shortest marketing campaign possible.
I also don't believe they could just keep delaying, maybe this was the wrong time to release but it doesn't mean they would have released with the game in a perfect state, sometimes things just eventually have to come out or become vaporware.
The hard reality is none of us knows an awful lot about what goes on in there. Gamers don't know the pipeline, don't know how many, how competent, how well-organized developers are, the hierarchy, gamers don't know the technicalities, the last-minute problems, the unforeseen and unforeseeable problems, the financial obligations, the contractual obligations, the marketing deals, shareholders pressures, future plans, etc.
Gamers know very, very little of the crucial information required to make definitive pronouncements. The problems are easy to spot. Solutions and explanations are much harder to come by.
For me, the game is an ambitious step forward with enough problems to also feel like a step backwards. The true tale of the game hopefully won't be told for months, fingers crossed for massive fixes, massive and amazing DLCs and a legacy that somehow eclipses this fiasco.
Absolutely. One just has to be dismayed at those cheering for a swift demise of CD Projekt RED. It does seem to be the usual combination of resentment, mock selective self-aggrandizing empathy, and anti-Corporate childishness.
If it can't do that... it's still a fun game for me, the most fun I've had in 2020. The big positives for me are what this does to the industry, I feel like all eyes are on this mess and how CDPR react, if they can win back the gamers, etc. They put out a game that will change the industry, just not necessarily for the reasons they wanted it to.
Well put.
I agree.
I think they're going to try very hard to bounce back. In all probability, some people will never forgive them but others will be won over by their efforts. I'm also tempted to believe marketing for AAA titles won't go back to what it was.