Alexios
Cores, shaders and BIOS oh my!
Some updates from the previous page 33, make sure that you go and check it out for much more of this!
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Thanks, yeah I'm sure that's it to be honest. I'll bring them forward a bit and see what happens. My play area isn't the best to be honest but it'll do.The sensors may be too far from your play area too? They don't have huge range I think, I forget. If they are too high angle them further down so their view reaches to the floor. You could put something under the bases to angle more than the heads can. What about testing with the trackers on the breakfast counter itself (angled differently, less downward more straight so they view overhead motions still)? I had them on shelves and didn't have tracking problems before getting the 3rd (just used stick rotation instead of physically turn around back then). I later got simple and cheap adhesive stick-on mounting bases and had one on a bookshelf, another on a wall and the last on a cupboard but the one on the wall is back on the shelf now, it didn't stick on as well since the wall is very rough and bumpy, or I did it wrong. Edit: disregard whatever is not applicable, I thought you said they're somewhere above the breakfast bar at first. If the bar itself blocks their view they're too far back surely, move them towards the edge closer to you. On my high shelves I put them right on the edge and angled way down, no issues ever in tracking high or floor level, never even blocked both sensors with my body or anything during normal play for that to be an issue.
Ignore the program for now, it's Guardian Boundary Editor by EmuVR's developer, for many it doesn't work because it's not being updated still and it's only to be used after you set everything up to work well within Oculus, then you can just edit the shape with this if the wobbly lines you inevitably do manually annoy you like me, heh.
Only problem is it runs like ass.My brother picked up No Man's Sky cheap on Steam. Seems like a killer app. I'm seriously thinking about getting a VR headset
Thanks, this is really helpful and I'll use it for reference. I moved them a bit closer to the edge and it helped quite a bit.This is what the placement of my sensors and small play area (basically standing VR for me, not room scale) look like. I'm sure it could be better. The points are so I can tell my direction in relation to my room with a glance at the guardian (which I set up to only show on the floor), that was more useful with only 2 sensor front VR.
Ignore the program for now, it's Guardian Boundary Editor by EmuVR's developer, for many it doesn't work because it's not being updated still and it's only to be used after you set everything up to work well within Oculus, then you can just edit the shape with this if the wobbly lines you inevitably do manually annoy you like me, heh.![]()
Height wise, they're currently set about at my own height and aimed downward but again, previously I had them lower with no issues, just another angle. Early on, I had them next to my monitor. You can imagine the cameras' vertical fov is similar to the horizontal fov shown here to gauge the angle/distance to cover head to toe...
A quick reply for now - grapple looks awesome and has a demo so downloading now. (Although I take your point about all of them having a demo as such).Beat Saber and Pistol Whip (among other less famous games like synth riders, audica, oh shape and such) seem to fit your bill too. Cubism is a great puzzle game but I don't think there's any social high score trappings to it given its solve & forget nature.
I *think* Racket NX has high score trappings, it's some kind of breakout/tennis/puzzle hybrid thingie with various modes, techniques and score methods that looks potentially good for you. It has a demo it seems.
I liked Onward the most of the military FPS (very tactical, slower paced, liked its concept of co-op on top of pvp but it doesn't seem to be evolving that aspect much), then Contractors (fancier, more like COD, it started having co-op stuff too), then Pavlov (more like CS).
Pavlov was the first and is the most popular on PC with the most custom fan content. The others' Quest crossplay versions may save them population wise somewhat though, Contractors just got its own. Pavlov is on (side)Quest too but no crossplay to matter for PC.
For PVP FPS in general, not just the military variety, Grapple Tournament is amazing, very polished already like a next gen VR Unreal Tournament or Quake 3 with proper new methods for fast movement to fit VR. Dash Dash World looks like a nice competitive kart racer.
You're right about In Death, it's still decent though. It's a very old indie game and a wholly separate company bought it from the developer recently to put out an enhanced Quest version is the reason for the differences.
They all have 2 hour "demos" on Steam (you can get refunds on Oculus and they actually return to your bank, not as store credit, but it can take longer and idk if they would flag you as doing it too much, I've done it 2-3 times)
Robo Recall is good but I'm over such stationary wave shooters. Plus you used to get it for free when they first launched Touch controllers when you registered them online so it feels off paying for it to me. I dunno if the use of unofficial mods (like free locomotion) has borked the high scores or it knows to separate them.
For new players I recommend spending time with stuff like the First Contact tutorial, Superhot VR and Beat Saber, maybe Thrill of the Fight and later full locomotion games like some of these, but if you're already looking for long term investments like that I guess you wanna skip one and done shorter games? They're still cool.
Sooo... VR Performance on Nvidia Cards is broken since May? I didn't really notice anything weird on my RTX 2080...Some users with NVIDIA GPUs are experiencing dropped frames with SteamVR 1.15. If you encounter this issue on a 10xx or 20xx card, consider rolling back your GPU drivers to 446.14. This resolved the issue for many people.
Probably the most polished and biggest (crossplay with Quest) VR Battle Royale but I don't really like its concept with having building and stuff like Fortnite as well as the simplified shooting with actual crosshair so I've not tried it. I think it's on Oculus Store only atm.Ok so I went with pablov but I'm requesting a refund as it's really bare bones and basic. It's fun enough and I'd happily keep it but I might as well use the money to try the other FPS and then make a choice.
Also, I've seen population one being mentioned now and it looks pretty good from what I've seen. Anyone tried it? Would I like it if I liked apex legends?
Anyone try this out? Seems like a mindblowing way to play NES games
No it's also on SteamProbably the most polished and biggest (crossplay with Quest) VR Battle Royale but I don't really like its concept with having building and stuff like Fortnite as well as the simplified shooting with actual crosshair so I've not tried it. I think it's on Oculus Store only atm.
DoneBtw, I have no steam or Oculus friens. Feel free to add me, same name as here.
Well I've refunded it. Way too glitchy for a 20 bucks game.Also got Disassembly which is fun but has a lot of problems. Grabbing stuff is really clunky and sometimes objects just fly through the whole room because you were an inch too close, sometimes things just stick to your hands and you can't get rid of them, sometimes your whole body somehow gets stuck and forces you in a third person-like state which makes it unplayable. Had to restart levels a lot because of this.
Project Wingman is almost equally cool for your Ace Combat/Top Gun fantasies (minus multiplayer but a longer campaign and the roguelite conquest mode on top) and while VTOL VR is content/graphics starved in comparison the interactive cockpit experience it offers as an actual (if light) simulator is 100% legit & unmatched.Star Wars squadrons on Rift S is for real one of those "I'm living in the future now" experiences. As someone who grew up on X-Wing, this is a dream come true
Awesome. Will definitely give this one a go in VR wearing an extra pair of undies for sure. For close encountersPSA if you picked up alien isolation for free from Epic in December you can now play in VR with a mod as it's been adapted to work with the Epic version. I tried it last night and it worked fine.
Lol I started off nervous but nothing really happened in the first 40 mins and by the end I was strolling around hoping to see an alien.Awesome. Will definitely give this one a go in VR wearing an extra pair of undies for sure. For close encounters
welp, single player is fun, the game is well suited for VR and runs fantastic. The story is a bit meh and some of the chats/interactions with the characters is cringeworthy but the core game loop and combat is fantastic.Played a little of the story mode and it's great
Serious Sam 1/2 has you sprinting around like a mad man. Definitely would not call it a shooting gallery at all. It's basically the original games but in VR.Do we have any quality, on-rails, arcade shooters like Time Crisis and House of the Dead yet? Or just indie stuff that 'kinda' hits the mark, but not fully? I had hopes for Serious Sam, but it turned out to be more of a static shooting gallery style (stand in one spot and pew-pew the waves of enemies that rush at you) of game from the little I played of it. Rez infinite is technically what I'm looking for, but it felt more like an acid trip than a game.
I was thinking more along the lines of movement being controlled by the game. Isn't SS 1/2 just the original fps games, but in VR?Serious Sam 1/2 has you sprinting around like a mad man. Definitely would not call it a shooting gallery at all. It's basically the original games but in VR.
Also don't even bother with these if you can't handle smooth turning or get motion sickness.
I was thinking more along the lines of movement being controlled by the game. Isn't SS 1/2 just the original fps games, but in VR?
On-rails, but not a static shooting gallery. Like, not standing in one spot staring at the same scenery/backdrop, but instead zipping along from room to room, stairwells, rooftops, helicopters, etc. Cinematic, uncontrolled movement, where everything is constantly changing but all you gotta worry about is shooting and reloading.Yep that's it exactly.
I misunderstood I guess. You want an on-rails shooter but not a shooting gallery? That's pretty niche and it seems like the same thing to me but what do I know?
I think something like Pistol Whip would work for you but that adds in a heavy rhythm element.
The Crisis VRigade games (and their fans) claim to be Time Crisis-esque but I don't think they get it right. Still you can try them and see for yourself.Do we have any quality, on-rails, arcade shooters like Time Crisis and House of the Dead yet? Or just indie stuff that 'kinda' hits the mark, but not fully? I had hopes for Serious Sam, but it turned out to be more of a static shooting gallery style (stand in one spot and pew-pew the waves of enemies that rush at you) of game from the little I played of it. Rez infinite is technically what I'm looking for, but it felt more like an acid trip than a game.