You should have posted the Indiana Jones screencap. 13fps due to 12gb VRAM.
It's the 8gb 3070 all over again.
We are already at a point where even 12gb is not enough for modern games. AMD should really reconsider cancelling that 32gb 9070 XTX.
5070 12gb vs 4060ti 16gb ,
another gpu with gimped vram
Nonsense. This just exposed those who have not played with game settings themselves.
One just needs to play indiana jones and toy with settings for 5 mintues to understand how bugged it is and how bad of a job dev did.
The sec that games goes over vram limit, it drops from whatever 100fps you had, to 5. I've checked, I've tested.
I can run the game at max settings but HIGH textures (not highest). The game overfills my vram and drops to 3fps, I just need to go into settings, move the textures or shadows sliders 1 notch down and back up, and it unlocks the fps again and will not go to a crawl again.
Seriously. my vram limit is around 9700. If I see it hovering around that, the game will drop to 5fps. You just need to touch the settings to unlock it when that happens. And the devs are SO SHITTY, the menu and settings also run at 3fps, so it's actually a pain to get to that setting and change it.
This is a bug and game fault. nothing to do with 12gb. More vram just avoids that bug.
I see this repeated everywhere and it just exposed who played this game on pc and who did not.
People only repeating bs. More vram shouldn't be needed here. it just helps to avoid the bug. Their stupid textures cache setting is broken.
This actually happened to my 4080 Super as well if I tried to max it in 4K. VRAM went over 16GB and then I got Ocarina of Time framerates.
20+ GB is needed now.
Exactly.