ethomaz
Banned
The game is still being sold at $70.1.4 million includes discount sales too. That game dropped in price pretty quickly if I recall correctly.
Feels like treading water IF that.
The game is still being sold at $70.1.4 million includes discount sales too. That game dropped in price pretty quickly if I recall correctly.
Feels like treading water IF that.
$25 off from Amazon 10 months after release.
30% off PSN 7 months after release.
Nintendo evergreen this is not.
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PSN Summer Sale 2021 Discounts 13 Sentinels, Demon's Souls, and Persona 5 Royal
Sony kicked off the PSN Summer Sale 2021 with a range of deals on more than a thousand games across PlayStation 4 and PlayStation 5 consoles.www.google.com
Semantics.
The point is that you really cant say 1.4 million X $70 = success.
Just imagine the numbers Horzion and God of war Ragnok will do when they release.1.4x $70 is right around 100 million so I suspect that more than paid for the costs.
I know there is lots more to it than that but still probably very successful.
30% off... To 50. Selling at 50 isn't some kind of bargain price.$25 off from Amazon 10 months after release.
30% off PSN 7 months after release.
Nintendo evergreen this is not.
![]()
PSN Summer Sale 2021 Discounts 13 Sentinels, Demon's Souls, and Persona 5 Royal
Sony kicked off the PSN Summer Sale 2021 with a range of deals on more than a thousand games across PlayStation 4 and PlayStation 5 consoles.www.google.com
$25 off from Amazon 10 months after release.
30% off PSN 7 months after release.
Nintendo evergreen this is not.
![]()
PSN Summer Sale 2021 Discounts 13 Sentinels, Demon's Souls, and Persona 5 Royal
Sony kicked off the PSN Summer Sale 2021 with a range of deals on more than a thousand games across PlayStation 4 and PlayStation 5 consoles.www.google.com
Semantics.
The point is that you really cant say 1.4 million X $70 = success.
I mean so many fans of this type of game can't even get a ps5. The sales are really good.Less than I would have expected given the universal praise for the series. I guess this is why we're going to see cross-gen for a while.
I'm going to say that Sony expected to knock it out of the park with Demon's which is why it was positioned as their launch killer app.I really need for you cucks saying that it's below expectation to actually put a number out there of what YOU expected so we can see if it's reality or a crack dream.
I'm going to say that Sony expected to knock it out of the park with Demon's which is why it was positioned as their launch killer app.
Dark Souls 3 did over 10 million, and while that was multiplat to a much larger userbase, it also had a lot more competition than Demon's did at launch.
If we look at launch killer apps, in 2017 BOTW opened up selling more copies than Switch did. It had over 100% attach rate selling 1.3 million copies on Switch with 102% attach rate during its launch. Yes, the Switch version alone sold more copies of software than Switch did hardware.
My point is simply that when people buy new consoles it is often paired with an "it" game and becomes a killer app.
Respectfully, Dark Souls obviously doesn't have the same recognition, so I would agree Sony wasn't expecting that kind of reception, but I think after 10 million console sales, they would have been impressed with anything in the range of 2.5 million units in sales. I don't think 1.4 million is a failure but it's not the killer app they probably hoped for either.
Let's not forget, that Demons Souls is the OG of the entire Souls movement that has spawned an entire genre and the games graphics are truly next gen. With Mo-Cap and a live orchestra I'm sure it wasn't cheap.
You seems to forget that there is a low supply of PS5?Less than I would have expected given the universal praise for the series. I guess this is why we're going to see cross-gen for a while.
It is fucking crackI'm going to say that Sony expected to knock it out of the park with Demon's which is why it was positioned as their launch killer app.
Dark Souls 3 did over 10 million, and while that was multiplat to a much larger userbase, it also had a lot more competition than Demon's did at launch.
If we look at launch killer apps, in 2017 BOTW opened up selling more copies than Switch did. It had over 100% attach rate selling 1.3 million copies on Switch with 102% attach rate during its launch. Yes, the Switch version alone sold more copies of software than Switch did hardware.
My point is simply that when people buy new consoles it is often paired with an "it" game and becomes a killer app.
Respectfully, Dark Souls obviously doesn't have the same recognition, so I would agree Sony wasn't expecting that kind of reception, but I think after 10 million console sales, they would have been impressed with anything in the range of 2.5 million units in sales. I don't think 1.4 million is a failure but it's not the killer app they probably hoped for either.
Let's not forget, that Demons Souls is the OG of the entire Souls movement that has spawned an entire genre and the games graphics are truly next gen. With Mo-Cap and a live orchestra I'm sure it wasn't cheap.
Miles was available on PS4.Most people bought Miles Morales at launch though, a much much bigger launch title
Do you have anything at all to back up what you're saying here? You've jumped to some massive conclusions based on something you literally just pulled out of thin air.Considering it's a remake, it would have cost Sony no more than $20 million. 1.4 million copies at $60 (not $70) means $84 million.
That's a 4x ROI already. Fantastic!
DS3 and BB at 3-4% of a 120 million PS4 base is much more than 1.4 million sales.Demon's Souls (PS5) turned out to be massively successful. For reference:
The game still hasn't sold below $50 yet. I suspect it will sell at least more than 3 million copies by the time Bluepoint's next project releases. Considering it's a remake, it would have cost Sony no more than $20 million. 1.4 million copies at $60 (not $70) means $84 million.
- Demon's Souls (PS5) has an attach rate of 14%.
- Dark Souls 3 had an attach rate of 4%.
- Bloodborne had an attach rate of 3% on PS4.
That's a 4x ROI already. Fantastic!
Yes I know and Forza Horizon 5 and Halo Infinite are available on Xbox One, yet they will probably be the biggest games on the Series consoles this fall.Miles was available on PS4.
Yeah, I’ve yet to get it, and I get everything just about. Waiting on a decent deal incase I pack it away in 10min never to play again.For being a niche game in a very small user base, that's pretty good!
Hopefully Returnal reaches that mark soon, the best PS5 game so far IMO.
A 14% attach rate for a hardcore niche game is lackluster. That means games like Dark Souls 3 and Sekiro have been absolutely awful, right? What were you expecting?That's not exactly great sales for a launch title in a lackluster launch lineup when it was so hyped up. Considering there would be probably 11+ million PS5's out there now, selling to just over 10% isn't great.
How much would it have cost? A team of ~70 people worked for two years on it. It's a remake, not a new game from scratch. For reference, Horizon Zero Dawn was developed in $45 million, and Control was developed for less than $30 million.Do you have anything at all to back up what you're saying here? You've jumped to some massive conclusions based on something you literally just pulled out of thin air.
What do you mean?DS3 and BB at 3-4% of a 120 million PS4 base is much more than 1.4 million sales.
I am estimating the $20 million dev cost (as mentioned in my comment). For comparison, Control's cost was < $30 million. Horizon Zero Dawn was developed for $45 million. Both were new IPs with new game mechanics, story, and world-building, mo-copap / voice-acting, etc. Demon's Souls Remake can't cost the same amount, obviously. A team of 70 people made this game in two years.Where did you get $20 million dev costs from? And who says Sony gets 100% of all sales? 100% of sales were digital?
A 14% attach rate isn't great considering there were only a handful of PS5 exclusive games to pick from. And DS was probably the second biggest hyped game too after Spiderman MM. After DS, the games drop to Returnal, Godfall, Sackboy and Bugsnax.What do you mean?
I'm comparing attach rates. 14% vs. 4% and 3%.
I am estimating the $20 million dev cost (as mentioned in my comment). For comparison, Control's cost was < $30 million. Horizon Zero Dawn was developed for $45 million. Both were new IPs with new game mechanics, story, and world-building, mo-copap / voice-acting, etc. Demon's Souls Remake can't cost the same amount, obviously. A team of 70 people made this game in two years.
It's a PlayStation IP, so Sony does get 100% of sales, for at least 70% of sales that are digital. But yes, retail sales will have only 70% or so. I took that into account partially by ignoring the $4 million revenue on top of $80 and putting the price at $60, not $70. It's a ball-park estimate after all.
1.4 million for niche game like this when PS5 releases is a very good numbers the hell are you tallking aboutA 14% attach rate isn't great considering there were only a handful of PS5 exclusive games to pick from. And DS was probably the second biggest hyped game too after Spiderman MM. After DS, the games drop to Returnal, Godfall, Sackboy and Bugsnax.
I'm sure Thunder Force II and Tommy Lasroda Baseball at Genesis launch had high attach rates too.
A 14% attach rate isn't great considering there were only a handful of PS5 exclusive games to pick from. And DS was probably the second biggest hyped game too after Spiderman MM. After DS, the games drop to Returnal, Godfall, Sackboy and Bugsnax.
I'm sure Thunder Force II and Tommy Lasroda Baseball at Genesis launch had high attach rates too. I did my part. Got Super Thunderblade, TF2, TL Baseball and Arnold Palmer Golf. It was such slim pickings I think the only launch games we didnt get were Space Harrier II and Super Hang On.
There were 8 PS5 exclusive games in the first 8 months -- not to mention the numerous cross-gen exclusive games and multi-platform third-party games. That's on top of the PS+ collection for PS5 users that had 20+ of the most popular games of the generation. In addition, the whole PS4 library via BC.A 14% attach rate isn't great considering there were only a handful of PS5 exclusive games to pick from. And DS was probably the second biggest hyped game too after Spiderman MM. After DS, the games drop to Returnal, Godfall, Sackboy and Bugsnax.
I'm sure Thunder Force II and Tommy Lasroda Baseball at Genesis launch had high attach rates too. I did my part. Got Super Thunderblade, TF2, TL Baseball and Arnold Palmer Golf. It was such slim pickings I think the only launch games we didnt get were Space Harrier II and Super Hang On. And when the new year rolled around, we got Revenge of Shinobi and that shitty Last Battle game.
Less than I would have expected given the universal praise for the series. I guess this is why we're going to see cross-gen for a while.
Shocked at the Xguys not being impressed.There were 8 PS5 exclusive games in the first 8 months -- not to mention the numerous cross-gen exclusive games and multi-platform third-party games. That's on top of the PS+ collection for PS5 users that had 20+ of the most popular games of the generation. In addition, the whole PS4 library via BC.
You're implying that there was a shortage of game at launch for PS5 gamers. There wasn't ... at all.
So, a 14% attach rate is freakin' fantastic, no matter how you put it, especially for a hardcore niche Souls-like game. Tell me, what other recent PlayStation or Xbox game had this kind of an attach rate?
You forgot Ratchet and Clank.A 14% attach rate isn't great considering there were only a handful of PS5 exclusive games to pick from. And DS was probably the second biggest hyped game too after Spiderman MM. After DS, the games drop to Returnal, Godfall, Sackboy and Bugsnax.
Why are you crying about your bad choices?I'm sure Thunder Force II and Tommy Lasroda Baseball at Genesis launch had high attach rates too. I did my part. Got Super Thunderblade, TF2, TL Baseball and Arnold Palmer Golf. It was such slim pickings I think the only launch games we didnt get were Space Harrier II and Super Hang On. And when the new year rolled around, we got Revenge of Shinobi and that shitty Last Battle game.
I don’t think first party ps5 games will come down in price any time soon. I still think Sony is following the Nintendo model sticking to premium prices for a very long time. Minimum 3 years.Should easily pass 2m when it comes down in price and the ps5 supply is improved.
Yeah, until PS5 becomes more common, i.e., > 25-35 million units sold.I don’t think first party ps5 games will come down in price any time soon. I still think Sony is following the Nintendo model sticking to premium prices for a very long time. Minimum 3 years.
Semantics.
The point is that you really cant say 1.4 million X $70 = success.
Should easily pass 2m when it comes down in price and the ps5 supply is improved.
That’s really good imo. It will prob get through 2 million copies sold.
The series started gaining traction with Dark Souls. Demons Souls is still Asian import copies with ENG language. From Software also massively improved with Dark Souls.Less than I would have expected given the universal praise for the series. I guess this is why we're going to see cross-gen for a while.
They will release the game 2-3 years later when the PS sales die down. Then they will double dip and get an additional 100,000 - 1 million sales on PC, which means enough money to fully or partially fund their next game. Or 2-4 PC releases can actually fund a new AAA studio.It will go far beyond as long as they keep it PS exclusive with no PC porting BS.
So true. Still a few of the usual naysayers doing their typical schict.It’s pretty amazing how you feel less toxicity with him and Concern out of the picture for awhile. It’s actually nice to follow a thread now.
That's not exactly great sales for a launch title in a lackluster launch lineup when it was so hyped up. Considering there would be probably 11+ million PS5's out there now, selling to just over 10% isn't great.
Ugh I hate this "we need more transparency around sales numbers and subscription numbers" rubbish. No, we don't. You shouldn't care *at all*.
A 14% attach rate isn't great considering there were only a handful of PS5 exclusive games to pick from. And DS was probably the second biggest hyped game too after Spiderman MM. After DS, the games drop to Returnal, Godfall, Sackboy and Bugsnax.
Bloodborne sold 2M in around half a year when the console had a installbase of 30M instead of 10M and it exceeded Sony's expectations. And this was a critically acclaimed brand new game by From.These numbers are okay. That's about it. Probably under Sony's expectations.
I assume that in addition to this there's some people who already has the console but are waiting for price drops of these games. In my case, I recently got Sackboy for 30€. And I'm waiting for a similar deal for Morales. I assume many people with PS5 may be waiting to see Demon's Souls, Returnal or Ratchet discounted to $30 or $40 and until then they are playing other games.There are still plenty of people who want to play Demon's Souls, Returnal, R&C, and Spider-Man, but aren't buying those games because they cannot purchase a PS5. This is proven by the fact that these games start topping sales charts as soon as the PS5 stocks drop.
True. I' m actually waiting for deeper sales on all three games. Bought Returnal and R&C on day one though.I assume that in addition to this there's some people who already has the console but are waiting for price drops of these games. In my case, I recently got Sackboy for 30€. And I'm waiting for a similar deal for Morales. I assume many people with PS5 may be waiting to see Demon's Souls, Returnal or Ratchet discounted to $30 or $40 and until then they are playing other games.