Shifty1897
Member
That's worth the $10 upgrade alone for me.And much better loading. From 48 seconds on PS4 to just 2 seconds on PS5.
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That's worth the $10 upgrade alone for me.And much better loading. From 48 seconds on PS4 to just 2 seconds on PS5.
Yeah but TLOU2 doesn't have improved visuals, a 120 Hz mode, a native 4K mode, DualSense features, or 2 second load times.
60 Hz patches are great, but this offers a lot more for just $10.
I agree a free patch would be great.Then give people the choice, because the improvements besides FPS + res are marginal, higher framerate is the main improvement.
Square Enix of all companies gave us a free upgrade, amazing Sony can't.I agree a free patch would be great.
Well they have for plenty of games.Square Enix of all companies gave us a free upgrade, amazing Sony can't.
I honestly can't think of any that fit this criteria.Well they have for plenty of games.
Oh I thought you meant patches.I honestly can't think of any that fit this criteria.
They've done free patches, and the buy PS4 get PS5 on new games but on an older title getting a proper PS5 version free upgrade?
Yeah I was specifically thinking of FF7 Remake, wasn't trying to move goal posts if it seems like it.Oh I thought you meant patches.
40fps modes require a 120hz capable display right? Could be that most players are still rocking 4k TVs with 60hz refresh. If that's the case I wouldn't expect 40fps modes to become standard just yet.40 FPS is genius.
Sony could make it standard for their own first party games, 4K "Fidelity" mode with a bit extra fluidity, and wouldn't be that difficult when the teams can communicate and collaborate. Isn't this why ICE TEAM exist? To share these sorts of technical known-hows? Sony is wasting it's talents.
It's downright pathetic and disappointing and this is how almost every ps5 "upgrade" has been from Sony studios except for Insomnic with the Spuderman Remaster. Like seriously? 1440p/60 with a couple minor, and I mean MINOR, visual differences. Meanwhile, equivalently specced PC's are going to run it much better. What happened to Naughty Dog man? They're calling this a Remaster but it's nowhere near the work they did on Last of Us 1 Remaster or the Uncharted 1-3 trilogy Remaster.There is some lack of clarification on all of this. This game is the same game, now running as a native APP, but is the same custom engine maded specifically tailored to the base PS4.
Bump resolution, frame rate, draw distance... all those things you can normally make when you get a PC game, maybe on some hidden PC debug mode, but is still a game created for PS4.
And I agree. Is pretty underwhelming IMO.
Death Stranding runs at native 4k 60 fps with only a few drops during boss fights and particle heavy cutscenes even with PC high settings.They didn't even get a PS4 game running at 4K 60? Thats a disappointment. I was hoping that both consoles should have no problem boosting all last gen games to a 4k/60 to make them really worth revisiting.
How can you say it's good though when it's still 1440p and such minor "improvements". You mention shadows on the PC. Why can't ps5 get some better shadows. We know there is performance being left on the table here. Shadows needed improvement big time. Ps5 is benchmarked close to a 2080, at least a 2070, but those cards will be rockingv4k/60/ better shadows/lods/aa/AO/AF/motion blur and ps5 gets .. improved lods and motion blur ..at 1440pThis is the best kind of remaster for such meticulously crafted games.. upgrade tech, plus little fixes here and there, while not messing with art and look of the game.
Hyped as fuck, these are by far the best controlling TPS i've ever played so gimme that SP gameplay at 60fps and i'm set for years, thank you.
And the upcoming PC port with inevitable shadows options and God only knows what else..
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I'm sick of this shit from Sony and Sony first party devs. I remember when they did a project it was guaranteed to be maximizing the hardware. Everything has changed this gen.Death Stranding runs at native 4k 60 fps with only a few drops during boss fights and particle heavy cutscenes even with PC high settings.
The problem here isnt the hardware, it's the dev. It's a quick and dirty port.
Apples and orangesDeath Stranding runs at native 4k 60 fps with only a few drops during boss fights and particle heavy cutscenes even with PC high settings.
The problem here isnt the hardware, it's the dev. It's a quick and dirty port.
Ghost of Tsushima is checkerboard 1800p on PS4 Pro which is lower rendered resolution per frame than native 1440p.Apples and oranges
ND's engine is heavy. When DF was reviewing TLOU 2, they mentioned how low the resolution was for a PS4 Pro game.
1440p, for both TLOU 2 and Uncharted 4, with no checkerboarding. While Ghost of Tsushima and GOW were doing 1800p.
And dont get me wrong, Death Stranding is gorgeous and optimized, but Uncharted 4 and TLOU 2 are both doing a lot more than DS.
Running these games at 4K is probably not easy as you think.
I wouldnt call Naughty Dog lazy, at all
Wasn't this 1440p 30fps on the PS4 Pro?
The PS5's GPU is more than twice as powerful as that on the PS4 Pro, and the CPU is MUCH more powerful. Surprised they didn't push to run this at 4K 60fps.
Aside that, the visual improvements seems rather minimal for a 'remaster'.
For the smaller file size + 3D audio, I guess I'll do the $10 upgrade.
No DRS. No 40 Fps mode. No uncapped framerate. I dont get why Insomniac can do these things and ND cant. They are supposed to be more talented. Hell, they even have their own Ice Team.
It will be interesting to see this running on a 2080 which more or less matches the PS5 in standard rasterization. PS5's version of Death Stranding was outperforming these cards so whatever framerate/resolution we can do on equivalent PC cards should be doable on PS5 even though we wont be able to do direct comparisons due to locked framerates that dont drop outside of 120 fps modes.
The pro GPU was held back by a shitty jaguar CPU and a lack of ram bandwidth. With IPC gains, the PS5 should be around 13 polaris tflops or over 3x faster. Combine that with a way better CPU, new PS5 IO and they shouldve been able to do at least 1800p 60 fps or native 4k 50-60 fps.Yes, but 4K@60 fps is not twice as many pixels as 1440p@30fps, it's in fact more than x4. And PS5 is not more than 4 times more powerful than Pro. That is before we factor in the visual improvements to LOD, shadows, textures, etc...
IIRC wasn't the 40fps Ratchet mode done via a patch after release? Could see the same thing here.No DRS. No 40 Fps mode. No uncapped framerate. I dont get why Insomniac can do these things and ND cant. They are supposed to be more talented. Hell, they even have their own Ice Team.
It will be interesting to see this running on a 2080 which more or less matches the PS5 in standard rasterization. PS5's version of Death Stranding was outperforming these cards so whatever framerate/resolution we can do on equivalent PC cards should be doable on PS5 even though we wont be able to do direct comparisons due to locked framerates that dont drop outside of 120 fps modes.
Apples and oranges
ND's engine is heavy. When DF was reviewing TLOU 2, they mentioned how low the resolution was for a PS4 Pro game.
1440p, for both TLOU 2 and Uncharted 4, with no checkerboarding. While Ghost of Tsushima and GOW were doing 1800p.
And dont get me wrong, Death Stranding is gorgeous and optimized, but Uncharted 4 and TLOU 2 are both doing a lot more than DS.
Running these games at 4K is probably not easy as you think.
I wouldnt call Naughty Dog lazy, at all
Because they haven't fucked with the look of the games, which is something that bothers me to no end on 99% of the so called "Remasters". There's always artistic downgrades of some kind in them, not the case when it comes to ND approaches such as this or TLoU.How can you say it's good though when it's still 1440p and such minor "improvements".
Because shadows are by far the heaviest graphic setting.. but yeah, probably a little more could have been done. And maybe the did worked a little on those though, as i can't imagine them leaving those shadows on water on Chapter 17 as they were for example.You mention shadows on the PC. Why can't ps5 get some better shadows.
Well, on PS5 these games look sharper, there's better LOD, better reflections, AA didn't need any kind of improvement even on base PS4, AF is much better, AO is of superb quality and completely intrinsic in these games look so it was wise to not mess with it, motion blur is improved, instant loading.. and knowing how orgasmic the Multiplayer felt and looked on my 60hz plasma, all this is enough to get me excited.We know there is performance being left on the table here. Shadows needed improvement big time. Ps5 is benchmarked close to a 2080, at least a 2070, but those cards will be rockingv4k/60/ better shadows/lods/aa/AO/AF/motion blur and ps5 gets .. improved lods and motion blur ..at 1440p
Pretty much further proof on why native versions are important for the I/O aspect of games.
Yes, upgrade option will be available at launch for $10 and always includes both games
Yes, but 4K@60 fps is not twice as many pixels as 1440p@30fps, it's in fact more than x4. And PS5 is not more than 4 times more powerful than Pro. That is before we factor in the visual improvements to LOD, shadows, textures, etc...
Now we need 4k60 bloodborne without any loading
Why would you want DRS? It downgrades the resolution and makes the image quality worse. That's why ND and Rockstar's game looks so clean because of no DRS.No DRS. No 40 Fps mode. No uncapped framerate. I dont get why Insomniac can do these things and ND cant. They are supposed to be more talented. Hell, they even have their own Ice Team.
It will be interesting to see this running on a 2080 which more or less matches the PS5 in standard rasterization. PS5's version of Death Stranding was outperforming these cards so whatever framerate/resolution we can do on equivalent PC cards should be doable on PS5 even though we wont be able to do direct comparisons due to locked framerates that dont drop outside of 120 fps modes.
40fps modes require a 120hz capable display right? Could be that most players are still rocking 4k TVs with 60hz refresh. If that's the case I wouldn't expect 40fps modes to become standard just yet.
Umm you can still upgrade the disc version for $10. Discs and digital games are separate SKUs, so you literally can upgrade the disc version.I was very disappointed to learn that the $10 upgrade is not available to anyone that claimed Uncharted 4 as a PS+ game when it was given in April 2020, even if they purchased the game prior.
I'm literally staring at a disc version of Uncharted 4 in my room, which I bought at launch, and even have timestamps of trophies I attained in 2016 when it launched. Yet because I always claim every monthly game from PS+ by default purely for convenience, I don't have access to the $10 upgrade.
That is a pretty shitty decision in my opinion.
What? You can use that disc for the $10 upgrade.I was very disappointed to learn that the $10 upgrade is not available to anyone that claimed Uncharted 4 as a PS+ game when it was given in April 2020, even if they purchased the game prior.
I'm literally staring at a disc version of Uncharted 4 in my room, which I bought at launch, and even have timestamps of trophies I attained in 2016 when it launched. Yet because I always claim every monthly game from PS+ by default purely for convenience, I don't have access to the $10 upgrade.
That is a pretty shitty decision in my opinion.