KàIRóS
Member
I know this will mostly be about JRPGs but if anyone wants to mention WRPGs go ahead and do it.
Perfect thread to talk about my favorite Turn Based battle system, Grandia's, if anyone played Child of Light, the combat in that game is inspired by Grandia's.
Best way I can describe it for anyone that hasn't played one of the Grandia games is "Final Fantasy's Active Time Battle System On Crack" pretty much every aspect of FF's ATB is there but better, there's a gauge that dictates the turn order of every Character in battle, both allies and enemies, so off the rip we get the real time aspect of ATB but in a much clearer way as you always know who's turn comes next, every time someone gets a turn the game pauses and you can freely choose what action to take, this is very important in this game because of the biggest difference between the regular ATB and Grandia's, after someone gets a turn they also have "casting time" and you can CANCEL ENEMY TURNS if you attack them before they finish their casting time! if you're really good you can even win battles without ever gettiing hit, characters also move all over the battlefield and special attacks can change their position or delay their turn, this adds so much depth to literally every battle, and the best part is that this is just the super basic explanation because there's more to it, it was way ahead of it's time and I don't why new Devs don't use it.
Perfect thread to talk about my favorite Turn Based battle system, Grandia's, if anyone played Child of Light, the combat in that game is inspired by Grandia's.
Best way I can describe it for anyone that hasn't played one of the Grandia games is "Final Fantasy's Active Time Battle System On Crack" pretty much every aspect of FF's ATB is there but better, there's a gauge that dictates the turn order of every Character in battle, both allies and enemies, so off the rip we get the real time aspect of ATB but in a much clearer way as you always know who's turn comes next, every time someone gets a turn the game pauses and you can freely choose what action to take, this is very important in this game because of the biggest difference between the regular ATB and Grandia's, after someone gets a turn they also have "casting time" and you can CANCEL ENEMY TURNS if you attack them before they finish their casting time! if you're really good you can even win battles without ever gettiing hit, characters also move all over the battlefield and special attacks can change their position or delay their turn, this adds so much depth to literally every battle, and the best part is that this is just the super basic explanation because there's more to it, it was way ahead of it's time and I don't why new Devs don't use it.
