No, you just ignored the reason I said I think it will sell well, mainly software.
I directly addressed software, if you believe 6+ million consumers will be headsets to play Sony FP games, than why didn't that work for PSVR1, and why did both the Quest, Quest 2, and Samsung other mobile headsets get more consumers attention with shovelware?
Lots of people tried PSVR 1 and had issues with the controllers more than anything and so never got into it, the lack of software however would have been the major issue. Again, the target audience for PSVR 2 is PlayStation owners, many of which don't have decent gaming PC's, they are however in the PlayStation ecosystem, give them decent games this time and it will sell. The biggest issue so far with ALL VR headsets is the software is lacking, almost everything is an 'experience', bring AAA games to the party and that could be the real change that is needed for VR, not saying Sony will do that but they have the studios to do it if they so wished.
Yes, but you don't need a decent gaming rig for some of the other headsets.
Quest and Quest 2, as well as the mobile VRs previously all are selling on experience and shovelware. Certain PC VR and PSVR1 were where most of the best more effortful releases were and it didn't help pick up adoption.
This seems to be similar to the Wii vs. 360/PS3 confusion from 2006-2010 where people are surprised the Wii is selling off sub-par games, shovelware, and a lack of AAA software. I think this is just simply another case of the casuals having disconnected interest than people on gaming forums again, which would explain why the Quest and the Quest 2 are the favorite headsets in VR.
The mobile VRs were a disaster for adoption too, some of them required a small set of phones, the Gear from Samsung which was the most successful, had a slim compatibility list for each model, where if you wanted optimal experience, you needed to own a handful of phones otherwise, you weren't going to get much of anything on lower end devices or old flagships despite them being on the list. For later Gear VR you basically had to have a certain line of phones for the best experience, and the S10/Note 9 series you had to buy a separate adapter to even USE Gear VR. But it still sold more faster than PSVR1, despite PS4 having sold millions more units than the optimal compatible phone models.
I actually think that if you want to see high numbers of PVR2 sales it may actually need more casual approved software than AAA games. A bowling, Golf, and Tennis compilation coming with the headset would have probably sold more units than Horizon will imo.
The best selling VR game overall is Beat Saber. I think that's already telling on its own. Next to it are other similar grade software, you have to go down a long list before you start seeing any AA or AAA games in VR sales. Alyx is widely praised in the gaming community but how many people have actually played and brought the game?