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I'm not so sure the PSVR 2 will succeed, and may fall short like the first one. (PSVR2+PS5 may potentially cost $1,040 with two games)

All these and mostly ports like Tentacular and Cities VR.

They are all equally disappointing ngl.

I wouldn't bet on PSVR2 never surpassing Quests 2 visuals if I was you. The native games are coming and even upgraded Quest 2 ports. It will definitely offer a better visual experience than Quest 2 by itself. The spec gap between the two is large enough that it will happen.
 

ArtHands

Thinks buying more servers can fix a bad patch
I wouldn't bet on PSVR2 never surpassing Quests 2 visuals if I was you. The native games are coming and even upgraded Quest 2 ports. It will definitely offer a better visual experience than Quest 2 by itself. The spec gap between the two is large enough that it will happen.

I mean visual improvement doesn’t make them totally different, the gameplay and plots are the same (just like people claiming TLOU on PC is a years old port albeit being a remake released only early this year on PS5). They are still the same game. I have no idea why people like you struggle to keep up.
 

SLB1904

Banned
I mean visual improvement doesn’t make them totally different, the gameplay and plots are the same (just like people claiming TLOU on PC is a years old port albeit being a remake released only early this year on PS5). They are still the same game. I have no idea why people like you struggle to keep up.
You are the one who struggle to keep up.
If you think playing the original tlous and the remake is the same. Don't know what to tell you
 

Agent Icebeezy

Welcome beautful toddler, Madison Elizabeth, to the horde!
Given that I now know that this is going to be sold only through PS Direct for the foreseeable future and may not have a real retail presence until after the Quest 3 drops means this thing isn't selling much. To most people, Quest 2 = VR and the 3rd iteration looks competent enough to buy day one. I love the tech, I don't like the retail approach though.
 

midnightAI

Member
The bullshittery is their entire software lineup being a bunch of 3+ year old ports, a couple Resident Evil mods, and an on rails Horizon experience from their Indie studio.
Being a bit reductionist there arent you?

Their 'entire' lineup is not a bunch of 3+ year old ports, in fact, how many are 3+ years old? (I'll give you No Mans Sky but that's hardly the same game it was when it launched)
Resident evil mods? RE 7 (and likely Village) was made with VR in mind from the get go, we don't yet know what the RE 4 VR mode will be
Horizon is a bit more than just a VR 'experience' and also not on rails (its not open world if thats what you mean)
And how can Sony have an Indie studio? that makes no sense at all

So yeh, good post :messenger_ok:
 

Soosa

Banned
Using combined price isnt the only way, or the right way.

People whom will buy PSVR2:

1) People whom already own PS5
2) People whom don't own PS5

To group 1 it costs only whatever psvr2 costs, so it is not that bad.
To group 2 it is bigger cost in one payment, but people whom want PS5 "only for psvr2" (because they havent bought ps5 yet, and they want to buy psvr2 as soon as they get ps5) probably have the money for it.

It is kind of high tech VR, so price is fine. It is not some kind of cardboard-switch-system, so it will cost money.

It is weird how people count stuff like "full price of PS+, full price of 5 games" and whatever, when the reality is, that if someone cant afford ps5+psvr2, they dont buy it.
And people whom want to save money, will pay less for ps+ as it is on sale for 30-40€/year multiple times/year, and buy games on sale/used.

Early adopters pay what they can afford, I will pre-order it soon as it opens. 600€ isnt really that much and nobody really forces us to buy it anyway, so just dont buy it yet if it is too expensive
 

FritzJ92

Member
Using combined price isnt the only way, or the right way.

People whom will buy PSVR2:

1) People whom already own PS5
2) People whom don't own PS5

To group 1 it costs only whatever psvr2 costs, so it is not that bad.

Group 1 here. It’s bad. The accessories cost more than the main product. No thanks. I will stick with the Quest 2
 
I'm in camp 2 although it's for exclusives and VR. Have a PC with a Oculus Rift CV1 and the PSVR2 has all the tech I would want as a logical upgrade - wireless doesn't bother me.
 
I mean visual improvement doesn’t make them totally different, the gameplay and plots are the same (just like people claiming TLOU on PC is a years old port albeit being a remake released only early this year on PS5). They are still the same game. I have no idea why people like you struggle to keep up.

I didn't call you retarded BTW. I would appreciate if you didn't insult me as I don't believe I've offended you in our conversation.

Sure the game will be the same but it can be better due to the hardware the PS5 and PSVR2 have. No idea why your expecting games to be vastly different between the two.

The good news is that with better hardware and controls that should allow more complex games to be possible when compared to PSVR1. Games like RE7 (for example) should be much better on PSVR2.
 

Godot25

Banned
I honestly don't know who is this device for.
Casuals won't care about it because they have cheaper Meta Quest 2 which can work without PC
Core gamers who are into VR probably have beast PC setups but for some reason Sony won't make PSVR2 officially supported on PC.

599,99€ is outside "oh, this looks cool, so I will try it" impulse buy territory and only thing PSVR2 is doing is taking resources away from first-party developers (Firesprite, Guerrilla etc) towards making VR games. Which is not good for any "classic" console PS5 owner.
There is a chance that it will sell few units more than PSVR, but I don't think it will hit more than 7-8% attach rate at the end of this gen. Not without huge price cut.
 
The entire premise of this topic is based around the assumption that: PS5 userbase = PSVR2 userbase

Realistically it's PS5 userbase =/= PSVR2 userbase.

PSVR is basically it's own platform and Sony is well aware of that.

Also, PSVR was only able to pull off the bare minimum for VR due to PS4 hardware-limitations.
PS5 will be a different story.

Basically, we don't know what Sony's goals are for PSVR to be a success and calling it a failure is only possible if you make the former assumption, which I highly doubt Sony does.
 

midnightAI

Member
You might be getting your wires crossed there. It was Unity who posted the "2.5x and 3.6x" speed improvements, for FFR and ETFR respectively, as part of a GDC talk. However, their same presentation presents a range - where ETFR provides anything from an imperceptible improvement up to 100% improvement. Given Carmack's comments, and his history with both game rendering and VR, I'm more inclined to think he's right, and it'll provide the lower, rather than the higher, in the majority of use cases. Unity was also only discussing frametime, and weren't entirely clear if it covered motion to photon. I'll give them the benefit of the doubt there and presume they meant motion to photon inclusive improvements.
Yeh, sorry, it was Unity, Tobii have mentioned the improvements also but the 2.5x-2.6x was Unity.

However, even if you go with the lowest improvement Unity mention it's still an improvement even over FFR, you arent going to get massive differences in performance obviously as foveated rendering is foveated rendering eye traclkd or not. Howvere, don't you agree that with Eye Tracked Foveated Rendering that you can be more aggressive with the foveated rendering? with eye tracked you dont care that the edges of the screen are hard to read/impossible to read as obviously anything outside of the actual foveal vision can be rendered much lower resolution (and added smoothing effects) as that is always in our peripheral vision (which goes back to why this was brought up in the first place, this all needs to be done in under 70ms so WIFI currently is not an option).
That's the main difference, no matter where you look on the display it will be completely clear (lenses aside but we dont know how good the PSVR 2 lenses are yet so we can't discuss that yet). To get the equivalent clarity of ETFR across the display you have to use no FFR at all or FFR's lowest setting which then decreases performance. This is something Carmack fails to mention but perhaps he isnt talking visual clarity at all and is just talking about purely performance with the most aggressive FFR vs ETFR, hard to say.
This is what I was talking about when I said PS5 was punching above its weight due to FR, it will be able to display a full clear 4K (perceived) image across the display at 90-120fps (it's usually actually 45-60fps then reprojected)

I'm not saying Carmack is wrong by the way, just saying he's leaving some facts out in my opinion.
 

ArtHands

Thinks buying more servers can fix a bad patch
I didn't call you retarded BTW. I would appreciate if you didn't insult me as I don't believe I've offended you in our conversation.

Sure the game will be the same but it can be better due to the hardware the PS5 and PSVR2 have. No idea why your expecting games to be vastly different between the two.

The good news is that with better hardware and controls that should allow more complex games to be possible when compared to PSVR1. Games like RE7 (for example) should be much better on PSVR2.

There are people who truly believe it is going to be vastly different between the two. I am talking about them. If you don’t think so, then I am not referring to you.
 
There are people who truly believe it is going to be vastly different between the two. I am talking about them. If you don’t think so, then I am not referring to you.

To me it's like going from a PS4 to a PS5 if that makes any sense. Both can play the same games but one can offer a much better experience. That is what I believe.
 

midnightAI

Member
To me it's like going from a PS4 to a PS5 if that makes any sense. Both can play the same games but one can offer a much better experience. That is what I believe.
That's actually not a bad analogy if you think of it like this....
PS5 can play all PS4 games
PS4 cannot play all PS5 games without (sometimes severe) cutbacks
 
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Nico_D

Member
I'm really curious about it. I have PS5 so group 1. But not having owned any previous VRs, I'm not sure how much use it would get. It would great for the first few days/weeks but how about after that? It's a pricy test.

Of course always sell because there will very likely be shortage. I don't know. Would want to have it, would want to love it.
 
That's actually not a bad analogy if you think of it like this....
PS5 can play all PS4 games
PS4 cannot play all PS5 games without (sometimes severe) cutbacks

Well I'm thinking about the hardware itself. I know the Oculus can run games by itself but the hardware isn't as good as what the PS5 has. I guess if you downgrade any game enough it could work on it.
 

midnightAI

Member
Well I'm thinking about the hardware itself. I know the Oculus can run games by itself but the hardware isn't as good as what the PS5 has. I guess if you downgrade any game enough it could work on it.
That's what I mean, without major cutbacks the Quest 2 could not play Horizon: Call of the Mountain natively (you could stream it but the visual fidelity would be lost and it's then a PC VR game not a Quest 2 game)
 
That's what I mean, without major cutbacks the Quest 2 could not play Horizon: Call of the Mountain natively (you could stream it but the visual fidelity would be lost and it's then a PC VR game not a Quest 2 game)

Yes in order to be on par with the PS5 and PSVR2 the Quest 2 needs some serious upgrades. I don't think they can make it as powerful as a PS5 but they certainly can make the improvements to the screen. Now with a powerful PC the Quest 2 can certainly beat PSVR2. But the screen would be a lot worse in that situation.
 

midnightAI

Member
Yes in order to be on par with the PS5 and PSVR2 the Quest 2 needs some serious upgrades. I don't think they can make it as powerful as a PS5 but they certainly can make the improvements to the screen. Now with a powerful PC the Quest 2 can certainly beat PSVR2. But the screen would be a lot worse in that situation.
Well it depends on what you mean by beat really, for VR, image quality, FOV and framerate are king. Sure, with a mega powerful PC you could beat the visuals in pure poly count but then you are streaming which loses some of that fidelity and the Quest 2 has a lower FOV and lower resolution (the actual PPD is similar though due to the higher FOV)

edit: I must mention though that tracking is also very important to me. The main issue I had with PSVR 1 was not the setup but the tracking of the move controllers, which for me hardly ever worked well.
 
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Idk how to take this seriously when you ignore the price of a high end gaming PC for PCVR but include the cost of a playstation for PSVR. How can you possibly justify that?

Old gen PCVR costs, less, as does mobile, and as does Quest 2. PSVR2 unlike the stand alone also requires a PS5 to function, even if you already have one with a game you still pay $600+.

If Sony's aiming to have 2 million units ready to go by the first month of the PSVR's launch and this is a device meant to go several years, then 10 million is a pretty conservative prediction IMO. I'm personally guessing 15-20 million lifetime.

It's amazing how people don't understand why the Quest 2 sold over 15 million units and how PSVR2 is on the opposite end of most of those reasons.
 

midnightAI

Member
It's amazing how people don't understand why the Quest 2 sold over 15 million units and how PSVR2 is on the opposite end of most of those reasons.
And people seems to forget that the PS5 doesnt work with Quest 2 and that PlayStation owners want to play exclusive PS games in VR

There were several issues with PSVR 1 (software support, shitty tracking, lack of analogs on the move controllers, mass of cables), some of those issues are already fixed, software is the only real unknown but Sony have said they want to start making hybrid games, if that comes to fruition then we could see the first headset with proper AAA game support.
 
And people seems to forget that the PS5 doesnt work with Quest 2 and that PlayStation owners want to play exclusive PS games in VR

Which is irrelevant and no people don't, that's why the Quest 2 ended up selling 10x more than everyone else combined. There are not 15-20 million people who want a PSVR2 as the guy I quoted says, and it requires an extra purchase to use and then the added cost of games. Even if you already have a PS5, it's $600+ with game(s).

They aren't selling that 2 million shipment in launch month anyone believing this is insane. Sony still hasn't even updated the PSVR number from the over 5 million sold yet, and most of those sales were in the first few years the headset was on the market out of 6-7 years on sale.

We don't need to pretend this isn't a niche device. It will probably sell over a million but I think it's clear it's not touching 5-6 million, so people acting like it's going to sell over 10 seem to not be understanding the many reasons why over 15 million brought a Quest 2. it's the only reason why one would be insane enough to believe over 15 million PSVR2's is possible. Wii sports couldn't sell PSVR2's at that level.
 

midnightAI

Member
Which is irrelevant and no people don't, that's why the Quest 2 ended up selling 10x more than everyone else combined. There are not 15-20 million people who want a PSVR2 as the guy I quoted says, and it requires an extra purchase to use and then the added cost of games. Even if you already have a PS5, it's $600+ with game(s).

They aren't selling that 2 million shipment in launch month anyone believing this is insane. Sony still hasn't even updated the PSVR number from the over 5 million sold yet, and most of those sales were in the first few years the headset was on the market out of 6-7 years on sale.

We don't need to pretend this isn't a niche device. It will probably sell over a million but I think it's clear it's not touching 5-6 million, so people acting like it's going to sell over 10 seem to not be understanding the many reasons why over 15 million brought a Quest 2. it's the only reason why one would be insane enough to believe over 15 million PSVR2's is possible. Wii sports couldn't sell PSVR2's at that level.
At least it's perfectly clear now why you created this thread :pie_roffles:
 
At least it's perfectly clear now why you created this thread :pie_roffles:

That's one way to say you can't answer.

As I said you clearly don't understand why the Quest 2 is selling, if you believe as the other guy did there's a chance the PSVR2 is going to sell 15 million or more lifetime. If people wanted to play PSVR2 for exclusive Sony games (which there are few of) than PSVR1 would have sold more.
 

midnightAI

Member
That's one way to say you can't answer.

As I said you clearly don't understand why the Quest 2 is selling, if you believe as the other guy did there's a chance the PSVR2 is going to sell 15 million or more lifetime. If people wanted to play PSVR2 for exclusive Sony games (which there are few of) than PSVR1 would have sold more.
I already did answer before, you just hand waved it away.

I never said it will sell 10-15 million (it may do, it may not), but to say it wont hit PSVR 1 numbers in my opinion is just wrong. Again, PSVR 1 had MANY issues, one of those was software support from Sony if they fix that issue it will sell more, the other issues are pretty much fixed but its all about the software.

'It will probably sell over a million' is the main offender in your post, of course it will sell over 1 million, it will probably do that launch month.

It didnt dignfy a response because you are not interested in a conversation, you made up your mind long before now (and damnit I responded)
 
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I already did answer before, you just hand waved it away.

I never said it will sell 10-15 million (it may do, it may not), but to say it wont hit PSVR 1 numbers in my opinion is just wrong. Again, PSVR 1 had MANY issues, one of those was software support from Sony if they fix that issue it will sell more, the other issues are pretty much fixed but its all about the software.

'It will probably sell over a million' is the main offender in your post, of course it will sell over 1 million, it will probably do that launch month.

It didnt dignfy a response because you are not interested in a conversation, you made up your mind long before now (and damnit I responded)

No that's what you did, made up your mind.

The person i quoted was talking about 15 million or more, and you jumped in responding from there. You never bothered to make yourself clear you didn't support the same position that's the first issue.

The second is PSVR1 had hype and novelty of VR, the problems were overlooked because of it which is why people are NOW complaining about PVR2 having a wire at all, because people aren't going to overlook that, especially when the biggest VR headset is wireless AND can be used stand alone AND is compatible with PCs which doesn't seem to be the case for PVR2.

You are also dishonest or didn't bother to read, the full quote you are referring to when i said "over 1 million" is this

It will probably sell over a million but I think it's clear it's not touching 5-6 million

This clearly means I think it's going to sell less than 5 million. you are making it out as if I said that the PSVR2 is only going to sell a bit over 1 million. Now why would you do that I wonder.

Now if you believe that PSVR2 is still going to sell over 6 million headsets or much more than that, despite the disadvantages it has compared to current best-selling headsets, more power to you,
 
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midnightAI

Member
No that's what you did, made up your mind.
No, you just ignored the reason I said I think it will sell well, mainly software.

The person i quoted was talking about 15 million or more, and you jumped in responding from there. You never bothered to make yourself clear you didn't support the same position that's the first issue.
Thats my bad, should have clarified my stance, although I do think it will outsell PSVR 1

The second is PSVR1 had hype and novelty of VR, the problems were overlooked because of it which is why people are NOW complaining about PVR2 having a wire at all, because people aren't going to overlook that, especially when the biggest VR headset is wireless AND can be used stand alone AND is compatible with PCs which doesn't seem to be the case for PVR2.

Lots of people tried PSVR 1 and had issues with the controllers more than anything and so never got into it, the lack of software however would have been the major issue. Again, the target audience for PSVR 2 is PlayStation owners, many of which don't have decent gaming PC's, they are however in the PlayStation ecosystem, give them decent games this time and it will sell. The biggest issue so far with ALL VR headsets is the software is lacking, almost everything is an 'experience', bring AAA games to the party and that could be the real change that is needed for VR, not saying Sony will do that but they have the studios to do it if they so wished.

The majority of console failures have mostly all been down to lack of compelling software compared to their rivals, sure price has a lot to do with it also, but software is just as important if not more so.


This clearly means I think it's going to sell less than 5 million. you are making it out as if I said that the PSVR2 is only going to sell a bit over 1 million. Now why would you do that I wonder.

Now if you believe that PSVR2 is still going to sell over 6 million headsets or much more than that, despite the disadvantages it has compared to current best-selling headsets, more power to you,

The word 'probably' is what is making me think you do mean not much over 1 million and much below 5 million, if that is not the case then I apologise, at the end of the day though that is your opinion.
 
No, you just ignored the reason I said I think it will sell well, mainly software.

I directly addressed software, if you believe 6+ million consumers will be headsets to play Sony FP games, than why didn't that work for PSVR1, and why did both the Quest, Quest 2, and Samsung other mobile headsets get more consumers attention with shovelware?

Lots of people tried PSVR 1 and had issues with the controllers more than anything and so never got into it, the lack of software however would have been the major issue. Again, the target audience for PSVR 2 is PlayStation owners, many of which don't have decent gaming PC's, they are however in the PlayStation ecosystem, give them decent games this time and it will sell. The biggest issue so far with ALL VR headsets is the software is lacking, almost everything is an 'experience', bring AAA games to the party and that could be the real change that is needed for VR, not saying Sony will do that but they have the studios to do it if they so wished.

Yes, but you don't need a decent gaming rig for some of the other headsets.

Quest and Quest 2, as well as the mobile VRs previously all are selling on experience and shovelware. Certain PC VR and PSVR1 were where most of the best more effortful releases were and it didn't help pick up adoption.

This seems to be similar to the Wii vs. 360/PS3 confusion from 2006-2010 where people are surprised the Wii is selling off sub-par games, shovelware, and a lack of AAA software. I think this is just simply another case of the casuals having disconnected interest than people on gaming forums again, which would explain why the Quest and the Quest 2 are the favorite headsets in VR.

The mobile VRs were a disaster for adoption too, some of them required a small set of phones, the Gear from Samsung which was the most successful, had a slim compatibility list for each model, where if you wanted optimal experience, you needed to own a handful of phones otherwise, you weren't going to get much of anything on lower end devices or old flagships despite them being on the list. For later Gear VR you basically had to have a certain line of phones for the best experience, and the S10/Note 9 series you had to buy a separate adapter to even USE Gear VR. But it still sold more faster than PSVR1, despite PS4 having sold millions more units than the optimal compatible phone models.

I actually think that if you want to see high numbers of PVR2 sales it may actually need more casual approved software than AAA games. A bowling, Golf, and Tennis compilation coming with the headset would have probably sold more units than Horizon will imo.

The best selling VR game overall is Beat Saber. I think that's already telling on its own. Next to it are other similar grade software, you have to go down a long list before you start seeing any AA or AAA games in VR sales. Alyx is widely praised in the gaming community but how many people have actually played and brought the game?
 

THE DUCK

voted poster of the decade by bots
It's pretty obvious it will do very similar numbers to PSVR1. The limited number of potential buyers (PS5 owners) is a severe limiting factor out of the gate. You have 25 million PS5's sold right now, you'd be very aggressive to say 10% of them will buy a VR headset. And if it takes another 2 years to hit 50 million, maybe another 2.5 million sold.
By the time year 3 or 4 roles around, maybe you another million or 2. Then comes out new headsets that limit it even more. (or even a quest 3 in year 2 or 3)
 

drezz

Member
It's pretty obvious it will do very similar numbers to PSVR1. The limited number of potential buyers (PS5 owners) is a severe limiting factor out of the gate. You have 25 million PS5's sold right now, you'd be very aggressive to say 10% of them will buy a VR headset. And if it takes another 2 years to hit 50 million, maybe another 2.5 million sold.
By the time year 3 or 4 roles around, maybe you another million or 2. Then comes out new headsets that limit it even more. (or even a quest 3 in year 2 or 3)
Bundle PS5+PSVR2 at 999 and people will eat it up!
Dont like VR? Sell it and save some bucks.
Im sure we will see a shortage of PSVR2 as launch comes around and way higher adoption rate, VR market is bigger and hungrier then it has ever been for both software AND hardware.

Quest 3 is coming out end of october / early november next year.
Its going to have depth field sensor and go strong on AR over VR.
Controllers seems to be the same; not pro tier with cameras in the controllers, potentially have the same haptic as Pro doh.
400-500USD
Hz, fov is about the same as Quest 2 BUT with pancake screens instead.

IMO it will sell on the side to the Quest 2 as a cheaper alternativ, but will fall way short of Quest 2.
 

midnightAI

Member
Yes, but you don't need a decent gaming rig for some of the other headsets.

Quest and Quest 2, as well as the mobile VRs previously all are selling on experience and shovelware. Certain PC VR and PSVR1 were where most of the best more effortful releases were and it didn't help pick up adoption.

This seems to be similar to the Wii vs. 360/PS3 confusion from 2006-2010 where people are surprised the Wii is selling off sub-par games, shovelware, and a lack of AAA software. I think this is just simply another case of the casuals having disconnected interest than people on gaming forums again, which would explain why the Quest and the Quest 2 are the favorite headsets in VR.

The mobile VRs were a disaster for adoption too, some of them required a small set of phones, the Gear from Samsung which was the most successful, had a slim compatibility list for each model, where if you wanted optimal experience, you needed to own a handful of phones otherwise, you weren't going to get much of anything on lower end devices or old flagships despite them being on the list. For later Gear VR you basically had to have a certain line of phones for the best experience, and the S10/Note 9 series you had to buy a separate adapter to even USE Gear VR. But it still sold more faster than PSVR1, despite PS4 having sold millions more units than the optimal compatible phone models.

I actually think that if you want to see high numbers of PVR2 sales it may actually need more casual approved software than AAA games. A bowling, Golf, and Tennis compilation coming with the headset would have probably sold more units than Horizon will imo.

The best selling VR game overall is Beat Saber. I think that's already telling on its own. Next to it are other similar grade software, you have to go down a long list before you start seeing any AA or AAA games in VR sales. Alyx is widely praised in the gaming community but how many people have actually played and brought the game?
I understand why Quest 2 sells the way it does, that isnt in contention, it's cheap and wireless, but I still reckon that the majority of Quest 2 owners have PC's (not that that is important)

Sony is however, in a much better position to sell people AAA VR games, they have the AAA studios to make these games and the third parties also, this is why they have mentioned hybrid games, games like Resident Evil 7, hitman 3 and No Mans Sky last gen. Its also what they are doing with Resident Evil Village and what I hope is being held back for State of Play/showcase. Will they get smaller shovelware games? of course they will,PC VR titles and Quest titles are coming, we know that. But it will be Sony's first party that will make the difference this time around if they get it right (who wouldnt want a VR Killzone (rumoured to be happening) or VR Last of Us)

I'm not denying that casual games sell well, they do, but it wont be (just) those that sell PSVR 2, like I said in the other thread (or was it this one?), this is a high end VR at mid range price (yes, its expensive, but the tech more than makes up for it to tech enthusiasts and early adopters, now they just need to show the games off for everyone else)
 
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Sony is however, in a much better position to sell people AAA VR games, they have the AAA studios to make these games
My guy, Oculus had more AAA games in the works made by Sony first party studios, than Sony does currently.




Thinking that people are gonna be lining up in millions for one Horizon spin-off made by developers of Playroom is pure delusion.
 

midnightAI

Member
My guy, Oculus had more AAA games in the works made by Sony first party studios, than Sony does currently.




Thinking that people are gonna be lining up in millions for one Horizon spin-off made by developers of Playroom is pure delusion.
You know what Sony's first party are working on in regards to VR? please, do tell

(Yes, I know Stormland was made by Insomniac, now a PlayStation First Party and at the time independent, and Lone Echo was made by Ready At Dawn who are a third party but Oculus is the parent company, nothing to do with Sony, FireSprite are also working on a horror game and they co-developed Playroom with Team Asobi, creators of Astro Bot: Rescue Mission for PSVR)
 
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You know what Sony's first party are working on in regards to VR? please, do tell
Nothing that they deemed worthy of showing ahead of PSVR2 launch.
I'm sure PSVR2 will be breaking at the seams from all the AAA first-party support in 2 years time, just like all of their other side hoe platforms like PSP GO, PS VITA and PSVR1, wouldn't it.
 

midnightAI

Member
Nothing that they deemed worthy of showing ahead of PSVR2 launch.
I'm sure PSVR2 will be breaking at the seams from all the AAA first-party support in 2 years time, just like all of their other side hoe platforms like PSP GO, PS VITA and PSVR1, wouldn't it.
PSVR2 hasn't launched yet, plenty of time to show more titles.
Let's just wait and see if Sony announce more hybrid/AAA first/third party games before launch shall we.
 
Honesty, it'll be exactly like all the other Sony First Party Peripherals they released over the year: Sony will give it proper support and publicity for year one, with a couple interesting first and third party games here and there, then it'll become an expensive paperweight collecting dust alongsides like four generations of PlayStation cameras, move controllers , sharpshooter attachments, light guns, singstar mics, ps go, ps pita , PS VR1 and the like, as Sony kinda stops promoting it and third party don't really pull on the slacks and embrace it after the launch wave of quirky VR experiences.

I mean, I appreciate the efforts, but I'm not shelling like 700 bucks Canadian for hardware that's not backwards compatible, probably won't work on PC, probably won't work for VR porn and whose library will probably consist of 75% 30 minute "Experiences" and 25% Actual Games (aka ports of existing games and reskinned versions of existing first party games with a VR gimmick and a five hours runtime).

Honestly it's a big no unless they confirm it's PC compatible with proper support not requiring a gazillion hacked drivers and super complex sensor setups. I would like a decent VR headset , but I don't trust Sony in providing enough content for it... Heck even on PC the VR offering is pretty thin when you filter all the gimmicky experience / tech demos.

Fool me once, shame on you , fool me twice, shame on me, fool me every console gen, maybe i'll pass...

I mean ,that thing's not even compatible with the minuscule library of PSVR1 Games... Doesn't bode well for a big game library even after years.
 
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That's one way to say you can't answer.

As I said you clearly don't understand why the Quest 2 is selling, if you believe as the other guy did there's a chance the PSVR2 is going to sell 15 million or more lifetime. If people wanted to play PSVR2 for exclusive Sony games (which there are few of) than PSVR1 would have sold more.
Quest 2 is selling because it is sold at a financial loss. As in it is given away. I am happy for you that you like your "purchase", but you didn't really buy it. They gave it to you. People wonder why Meta spent so much money, and this is where the money went.
 

Unknown?

Member
Quest 2 is selling because it is sold at a financial loss. As in it is given away. I am happy for you that you like your "purchase", but you didn't really buy it. They gave it to you. People wonder why Meta spent so much money, and this is where the money went.
Nah, there is no financial loss after they monetize your data(buying habits, eating habits, and pretty much everything about you).
 

poppabk

Cheeks Spread for Digital Only Future
Quest 2 is selling because it is sold at a financial loss. As in it is given away. I am happy for you that you like your "purchase", but you didn't really buy it. They gave it to you. People wonder why Meta spent so much money, and this is where the money went.
It's not like they invented selling hardware at a loss at launch. Its probably not losing money now after the price increase. But considering they lost $14000 million this year alone and they sold maybe 10 million quest 2's I guess they are either subsidizing a $1700 device or I will be getting a check in the mail for a grand any day now.
 
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