I agree all information should be presented. The deal as of today has not been blocked.
The CMA is open to hearing behavioral remedies but based on precedence and their general stance on behavioral remedies part of having all the information is understanding and communicating that those behavioral remedies are unlikely to be adopted by the CMA just as they weren't with Facebook/Giphy. Ultimately the CMA ordered divestiture, which Microsoft could in theory accept, but again that's unlikely to happen either.
They'll force them to divest from CoD and probably Infinity Ward and Treyarch as primarily CoD companies. They'd have to find a buyer and set a price to those assets. Amazon, Google, and Apple will be the primary bidders along with Tencent and maybe Netflix.
Microsoft overpaid for Activision BECAUSE of CoD, that isn't a remedy they'll accept. They don't care about the rest of ABK.
If it comes down to divestiture, I agree with everything
BUT the bolded part. If divestiture the leading option, Microsoft are going to fight very hard to make it work as best as possible for them. Selling COD & Activision off to Apple, Google, Amazon, Tencent or Netflix just kind of shifts the potentially problematic power of consolidation away from Microsoft and towards another big tech company or dominant service. And that company, whichever it'd be, didn't have to go through the process Microsoft is to get those divested assets. I think Microsoft would probably have a good case to argue against being forced to sell the divested assets to another company.
Personally I think what they would argue for, and what is probably the best overall option, is to just have the divested COD/Activision assets function as their own company. And in addition to that, Microsoft being allowed to retain some form of partial ownership. Otherwise however, the divested asset would operate completely independently, and I think that should allow for the following (building off some things I mentioned in other posts recently and also building on top of some ideas I've seen others ITT float):
Sell Publishing Rights To Sony, Microsoft, Nintendo: To knock off the marketing rights circus and nullify it as a factor going forward, just sell the console publishing rights to the respective platform holders. Sony gets the rights to publish COD on PlayStation consoles & storefronts, Microsoft gets the right to publish COD on Xbox consoles & storefronts, and Nintendo gets the right to publish COD on Switch consoles & storefronts. Each company is solely responsible for marketing the game on their respective products, and they get to retain 100% of the revenue. But, they have to re-up on publishing licenses every few years and pay for the development of the game for their respective platforms.
This wouldn't just need to be limited to COD, either: if, say, Sony want to get Tony Hawk for PlayStation and Microsoft wants Guitar Hero for Xbox, they can pay for development of versions for their platform in return to getting the publishing rights on those platforms. They CAN'T pay to lock those IP down exclusively to their platform, however, so if say Sony wanted to then fund Guitar Hero & Microsoft wanted to fund Tony Hawk for their platform, they'd be able to do so; just pay to cover the development costs and then you distribute the games on your own platform.
Let COD/Activision Publish COD (& Activision Games) On PC & Mobile: Meanwhile, the divested asset can publish the game (and fund development of the games) on PC storefronts like Steam, EGS and mobile storefronts like iOS. Obviously, the divested asset would need to fund these versions themselves; however in the scenario where Microsoft still retains partial ownership of the company, they would be incentivized to help cover the funding for these versions because they would get a good portion of the revenue directly. However if the divested asset would want to leverage additional means of funding, they can do so.
Set Baseline Costs For Day 1 Inclusion of Games Into Sub Services: These should be separate from the publishing licenses, and I'd imagine for anything like, say, Day 1 COD into a subscription service, it would cost a hell of a lot. Microsoft retaining partial ownership of the divested asset shouldn't give them discount pricing on this type of license, but I DO somewhat think it should be an option. I also think that to prevent certain cheekiness from going on, Day 1 licenses should come with some restrictions:
-Live Service Games: Users accessing the game through the service cannot buy or use MTX or DLC content on that version of the game
-Non Live-Service Games: Users access the game through the service only get a portion of the full retail game, but can purchase the rest of the game
in another chunk (or chunks) that may or may not sum to more than the standard cost of the game (maybe to offset this, if they remain subbed to
the service they can unlock other portions of the game made available to them every couple of weeks or month or so at no extra cost, or those parts
become available at a set price the user can pay for (think of it like pay installments) sooner. If they stay subbed this cost is less than if they un-subbed)
Meanwhile, a license to bring the game to a service 12 months after would in general cost a lot less and not need to "gate" content on a time-based manner or type-based manner. And like with the other stuff, no company can buy exclusivity on a subscription contract for their game, or marketing exclusivity for a contract pertaining to hosting the game in their service. It's either other platform holders pay for the license of their own choosing, or they don't.