They will first attempt behavioral access remedies, one last time. Once that fails, they will likely walk away from the deal.
I don't see them utilizing the divestiture option.
Well, I had thought if MS could retain partial ownership of the divested company/asset, they could be more inclined with that option. But it seems like that would not be the case, although they can at least spin it off as something wholly independent and not sell it to another company (potentially a competitor).
But yeah, people riding hopium expecting behavioral remedies to be the top solution still are overdosing. It's such a small probability, it might as well not be entertained as an actual option.
No, the CMA survey was for UK PS CoD players, not all PS players and not all UK PS players. According to the CMA survey, 73% said that Call of Duty influenced their decision to buy a PS, and that 24% would leave PS if CoD goes exclusive.
Considering that only around 10% of (worldwide, not only UK) PS Monthly Active Users buy CoD, if that UK percentage would be representative of worldwide numbers, that would mean around 0.7% of the UK (or worldwide) PS MAU and around 0.24% of the PS MAU would leave PS if CoD goes exclusive.
See below:
As I remember they announced a year or so ago Activision said that CoD made their record yearly revenue of around $3B in a year, being around $1B from CoD mobile. So the other $2B would be splitted between the PS+XB+PC versions of that yearly CoD, Warzone and previous CoD.
Assuming that around half of that is from PS, Activision would make with CoD around $1B/year on PS (or less, since that was a record year). From digital copies, Sony gets 30% and the publisher gets 70% of the revenue. So if a year Activision makes around $1B, Sony makes that year less than half a billion from CoD.
Not couting the multibillion gaming business that Sony has in Sony Music, if we only look at the SIE (PS division) part, Sony makes around $25B/year in revenue.
Meaning, CoD makes maybe around 1 or 2% (or less) of the Sony PS division revenue.
Also, CoD games sell around 20-30M copies on their lifetime. If we assume that around half of that may be on PS, this means around 10-15M users buy CoD every year on PS. PS has 112M monthly active users, meaning around 90% of the PS active users don't buy CoD.
Thanks; nice to have these numbers. TBF, I can see how MS points to these very numbers and argues that COD isn't important (that much) to PlayStation, so as to gain favor in getting the deal approved and with as much control over the IP as possible.
But I do also think there is a qualitative value attached to COD that isn't tangibly measured in revenue, in terms of what it does for encouraging adoption of the brand favorably by the mainstream thanks in part to the marketing deals, and adding to the appeal of the brand to attract more customers, in that act alone helping encourage spend by customers into the platform ecosystem. It might be difficult to quantify that value, but it's certainly there and it goes beyond the raw money it contributes to PlayStation's bottom line.
Which I think is a big part of Sony's argument in COD's overall value to PlayStation.
As someone who primarily plays on Xbox, personally, I don't play Call of Duty or any Blizzard property really. I view this acquisition as a chance for Xbox to scare Sony out of complacency. The generation where Sony was getting their ass kicked, saw them bounce back like never before.
A rising tide lifts all boats. I'm surprised more of you aren't worried at the trajectory of Sony regardless of this acquisition. 10 GaaS (in 5 years was it?), worked on by a lot of their best studios. Chasing trends. How many GaaS actually hit and how many shut down after like a year or 2?
Anyways, if this does go through, maybe I'll have fun checking out Call of Duty on Gamepass, but that's not important to me. But selfishly, I'd rather Microsoft acquire something like Devolver Digital, much more excited for what they show in their showcase every year than Call or Duty. Maybe it would be cool to see what else these studios could work on, give Toys for Bob a shot at Banjo Kazooie. Give IW or Treyarch a shot at a new IP or maybe even a AA game. As it currently stands Activision has like 6 studios just churning out Call of Duty. I think that would be different under Microsoft.
There was an interview Todd did that basically said he'll work til he dies lol. I assume Todd, after the 20+ years at Bethesda have some protégé that would carry the torch. But regardless, Todd dying and leaving Bethesda to whomever is a scenario that would be worrisome even if they were independent. I see a lot of people saying Starfield being delayed is mismanagement, but the delay is something they probably wouldn't be able to afford if they were independent. The narrative has always been Bethesda games come out buggy as fuck. They were on a a shaky path after FO4 and FO76, it was really do or die for them with Starfield if they stayed independent, and that pressure was still there maybe Starfield would be rushed out in a typical Bethesda state.
Regardless, I think we should wait to see how Starfield turns out before we assume they're being mismanaged. The mismanagement narrative in general is slightly off I think. By and large I think Microsoft has a hands off approach, let's studios have the time they need under as little pressure as possible. This definitely has it's negatives as we saw with Halo Infinite, but my assumption is the extra time for Starfield is a good thing. Giving studios that ability/incentive to make gems like Penitent, Grounded, HiFi Rush is a good thing.
Truthfully, there
are things I'd like to see Sony do more of. I'd like to see them do more with legacy IP, maybe in the AA space, and get creative with some of them. I do kind of miss the overall variety they had 1P-wise in the PS3 era and the first couple or so years of PS4. Not that they don't have variety today; they have the third-person epic cinematic story-driven games of course, but also sim racers, roguelike third-person action-shooters, action-platformers, god games (Dreams qualifies I suppose), platformers, sports games, etc. But it would be nice to see them do rhythm games again, puzzle games like Echochrome, or hard-to-define quirky games like Mr. Mosquito.
That said, I don't think Sony are "chasing trends" by making a few GaaS titles. Even Nintendo has a few games that could qualify as GaaS, like Mario Kart, Smash Bros. and Splatoon. Granted those can also be played offline, but they have GaaS elements in them. I don't even think Sony are going to literally make 10 GaaS titles; some will be full GaaS (as in, you have to be online to play them), some will be more like MLB or GT7 which have GaaS elements to them (in terms of having a healthy stream of new content made available and also having an online component), a couple may be F2P. For all we know one of those 10 games is Destiny 2, considering they own Bungie now. I also think Sony'll have some good genre variety among those GaaS/live-service titles, and they aren't going to stop making non-live service/non-MP centric games anytime soon.
I don't know if your example of studios like IW and Treyarch working on non-COD games under MS pans out, because part of the reason COD is such a big money generator is precisely because those studios, among others, are dedicated to making content for it & supporting the games. Any big changes there reduces the amount of content and maybe even the number of releases. Meaning COD isn't making as much revenue. Meaning there's a slim margin where MS can use that to argue it's a "better fit" for making it exclusive for Xbox consoles & PC, but at the expense of COD losing a lot of cultural relevancy, and I don't think MS would take that risk especially with the money they would have to spend to get ABK (assuming the deal even passes in a state where MS can retain COD).
Also I don't see how you can say MS aren't mismanaging the games division to some notable degree. The evidence is all around us: 343i (they're only just NOW trying to fix it, almost a decade after), The Initiative, Mike Brown & fellows' sudden departure from Playground Games (and more interestingly, their reasons as to why), the desert of a 2022 they had in game releases, the horrible string of bad PR they've been having since December 8th of last year, the choice to have literally nothing for the VGAs outside of lame Game Pass ads, the Bizarro Land messaging, seeing notable fiscal declines in all of their gaming segments when they should have been seeing gains...if you don't call that mismanagement what else
can you call it? Their upper management in the gaming side of things is kind of f#$ked, and needs some massive shake-ups, but they're still kicking the can down the road for now.