Forza Motorsport (XSX) vs Gran Turismo 7 (PS5) Graphics Comparison (Up: Video in OP replaced as IGN one was not fit for purpose)

Which is better?

  • Forza Motorsport(2023)

    Votes: 170 24.0%
  • Gran Turismo 7

    Votes: 405 57.3%
  • Mario Kart 8DX

    Votes: 132 18.7%

  • Total voters
    707
Turk1993 Turk1993 I just want to say, I don't hate Forza Motorsport. I just want better for it. I want those subtle touches to be added to heighten the presentation. It's the little touches that really elevate a game to be something I can look back on fondly years from now and say on this forum 'you can really tell that the developers put their heart into this game'. Whether that's some screen shake and subtle motion blur in first person, to sparks on the pavement, etc.

When the right game hits all of those notes you will feel it when you see it. It's like hearing a song played really well and efficiently vs hearing a song played with conviction and soul to it.

I remember when I first saw the Forza Horizon 5 footage and Microsoft Flight Sim at E3 years ago and both blew me away. That was one of Xbox's weakest E3's in years, yet those games left an impression the entire showcase. That speaks volumes, especially with one genre(flight sim) being a genre that I never, ever, truly cared about.
Never said you hated Forza, and you can hate it nobody is forced to love something. And i agree with you, more motion and animation would look better. I was just playing a bit with you when you compared Ride with Forza. I have also wrote down my own complaint about this game in other threads. So don't think im defending there blunders 😅.
 


No discussion on this vid yet? Sorry if I missed it, FM looks a gen ahead. Take a look..

Yar, issues with his videos is it's missing effects 🤷‍♂️ no rain on the screen and fog/haze is removed from the distance, it's overly bright. From their video title it's meant to be Series X but as far as I know you can't disable those effects on Xbox. (PC you can)

How rains looks in the game.


The rain looks even better at night with all they dynamic lights etc…
 
Are we sure the game has 3d trees? The first race in SuperGT's video has the most 2D looking trees ever.


I noticed what looks like 2D trees on the last page. Other places they look great.
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I wana know why Forza Horizon 5 looks better, a 3 year old, open world cross-gen title
This has been a point of mine. Never mind GT7, it's several steps behind Horizon 5, which looked ridiculous!

Then again, the Horizon games really are a different beast! They were only ever challenged by DRIVECLUB (toppled at one point) and don't have many games like them to compete with. Besides Gears, it is an Xbox tentpole franchise for me!
 
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How is it that Playground are beating turn 10 at their own game?

I don't understand why the cars in FM have issue where they don't look metallic?

You can clearly see it in both examples here (the second example the black car isn't even black anymore):

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It should look like it did in the reveal footage, the material shaders have taken a hit and it doesn't make sense why considering they are still intact in Horizon 5.
 
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In that example, it looks like materials/reflections both took hits! That almost looks like a completely different gen (or XSX vs XSS). Polygon count (or, more likely, tessellation) on the red car was improved, however.
 
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seriously just fucking hire the devs from DriveClub.

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Let's not forget that the rain flows from edge to edge, affected directly by the direction the car is steering towards as well as the wind speed and direction. Not to mention that the windshield wipers wipe out the droplets realistically, creating actual smudges on the windshield, that the are then wiped clean by each wiper. It's insane what Evolution could pull off almost a decade ago. I can almost picture an actually good open world racing game coming from them and they could've been Sony's Playground.
 
Oh you found some 2d leafs how cute. You act like all the trees and foliage are 2d and the same as FM7 which is hilarious. And you call me blind but miss all those 3d trees in your own shots that cover 90% of the environment. Just look at you how you tryna downplay the 3d foliage. And whats the point of the floating car, the game has bugs is it the first time you see something like that in a racing game? Also sinds you find everything shit in this game and it makes you sick apparently, name one other racing game that has better foliage than this that isn't called Forza.
It's okay your check is being printed as we speak.
 
I've played them both. Gt7 always looked like cars on card board. Forza looks like toys on an appropriately blended track with visual depth. Forza has me impressed, GT7 had me underwhelmed. VR is amazing though.

Thanks, I can't unsee how stiff they are on the track now either ..


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It's okay your check is being printed as we speak.

Between being called a Senju alt and now this, Turk1993 Turk1993 you're going up in the world my man.
 
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Different camera tracking methods. But you know that right?
There's an option in GT7 to loosen the camera if you so wish, but I actually prefer the car to be rigid because it's better for taking corners more accurately. Not that I play very often in this view.
 
I think besides just flat out console warring here.. some of you just don't prefer realistic lighting and shadow. And that's okay. I agree with that in a lot of situations and I think we will start to see more of a mix of RT and traditional lighting. no one uses just flat normal lighting in movies. It's just not as dramatic.
 
I think besides just flat out console warring here.. some of you just don't prefer realistic lighting and shadow. And that's okay. I agree with that in a lot of situations and I think we will start to see more of a mix of RT and traditional lighting. no one uses just flat normal lighting in movies. It's just not as dramatic.
I don't think GT does either. Sport used baked in ray traced lighting. That's how they got it way better than FM7
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I wana know why Forza Horizon 5 looks better, a 3 year old, open world cross-gen title

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I don't understand how T10 can't get the look of the cars right after almost 20 fucking years. It's absurd! Six years, a new gen, and the same plastic look. And it's not a tech issue, as proved by Playground.
 
Couple of more comparison pics.

GT has an IQ advantage here since the FM pics are using the RT Perf mode which runs at a lower average resolution. I prefer the way the FM pics are lit though, and the trackside details are also a notable step up on FM, IMO.


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Not a usual racing game player but based on the OP video I like the look of Forza better.
I prefer the lighting in it and the environments looks more detailed (more people, and tents, and camera cranes, and foliage, etc).

Neither of them looks particularly impressive IMO. I have to agree with others that I like the look of Forza Horizon Better.
 
Not a usual racing game player but based on the OP video I like the look of Forza better.
I prefer the lighting in it and the environments looks more detailed (more people, and tents, and camera cranes, and foliage, etc).

Neither of them looks particularly impressive IMO. I have to agree with others that I like the look of Forza Horizon Better.


It really is a remarkable game. The environments hold better than most games released today regardless of genre.
 
It's pretty obvious that either game (or even driveclub) can be made to look the best depending on what you choose to show. I regret reading this thread, GT7 and FM both looked almost real to me, now they both look like games thanks to seeing all the nit-picking.
 
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Couple of more comparison pics.

GT has an IQ advantage here since the FM pics are using the RT Perf mode which runs at a lower average resolution. I prefer the way the FM pics are lit though, and the trackside details are also a notable step up on FM, IMO.

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Here's the same spot in Forza Motorsport 5. How much improvement is there in ten years and a new console generation?

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How is it that Playground are beating turn 10 at their own game?

I don't understand why the cars in FM have issue where they don't look metallic?

You can clearly see it in both examples here (the second example the black car isn't even black anymore):

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Because the poster use the basic glossy paint instead of the metalic one which makes a huge difference. And the tod is also different which has a impact on the glow of the paint. Here is a example what the real metalic paint looks vs the basic glossy paint you can select in paint editor.

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No discussion on this vid yet? Sorry if I missed it, FM looks a gen ahead. Take a look..

This looks weird,in Forza the cars headlights seem unnecessary since it is fairly visible and light out. Also,the reflection seems sus as I thought those were headlights on the back of the cars.
 
Because the poster use the basic glossy paint instead of the metalic one which makes a huge difference. And the tod is also different which has a impact on the glow of the paint. Here is a example what the real metalic paint looks vs the basic glossy paint you can select in paint editor.

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Well that's pretty conclusively debunked, nice find Turk.

Your check is in the mail. 🤝

also, I love that the one thing they brazenly admitted to copying from the FH games was the track-side detail. It's excellent looking to say the least.
 
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How is it that Playground are beating turn 10 at their own game?

I don't understand why the cars in FM have issue where they don't look metallic?

You can clearly see it in both examples here (the second example the black car isn't even black anymore):

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This is a bs comparison though. i posted another comparison on the last page that shows just how much better FM8 looks compared to FH5.
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It should look like it did in the reveal footage, the material shaders have taken a hit and it doesn't make sense why considering they are still intact in Horizon 5.
Series S. They are targeting native 4k 60 fps in the non-RT mode so they clearly have A LOT of the GPU to work with. Its clearly an issue with other bottlenecks on worse hardware and they didnt want to ship two different versions so they downgraded them both.
 
This threads a joke. Gets all the votes on a shit comparison video and then switches it but leaves the votes.

I originally voted GT but changed it and updated my post today after watching updated video. I have intentionally been avoiding watching too much as I want to go in fresh once Forza is up on Gamepass but I thought i'd watch this comparison video thinking it would be fair. The rest of the thread is cherry picked shots to make whichever game you prefer look favourable. With all the different settings and graphical options available its near impossible to take anyone's comparison shots here seriously. In some GT looks better in others it's Forza and the one comparing FH to FM is the same using graphical settings and camera angles to make FM look as bad as possible. There are no reflections whatsoever on the car its just a single shade of matt yellow, the game does not look like that in any of the other images i've seen so I have to assume it was intentional. All I wanted was to see a genuine apples to apples comparison video so I could judge for myself but no, OP had to use one which clearly made FM look bad. It's not too much to ask for is it, an unbiased comparison video!

The poll should be removed.
 
GT7 has by far the worst third person camera view in racing games.

Its not usable during gameplay. For a sim racer you are going to be using bonnet or floor cam anyway but I'd like to have a good third person cam for chill driving sometimes.
 
GT7 has by far the worst third person camera view in racing games.

Its not usable during gameplay. For a sim racer you are going to be using bonnet or floor cam anyway but I'd like to have a good third person cam for chill driving sometimes.

You can change it to make it looser and more like Forza, but I agree it still falls short - this is one thing Forza gets right.

GT and Forza Motorsport are both completely stale franchises at this point, it's very sad to see the lack of ambition, they could be so much better.
 
You can change it to make it looser and more like Forza, but I agree it still falls short - this is one thing Forza gets right.

GT and Forza Motorsport are both completely stale franchises at this point, it's very sad to see the lack of ambition, they could be so much better.
I appreciate that they added those cam options, its definitely better but still unusable, maybe its partly because the physics are too simmy for that view but other games do a better job,
 
This threads a joke. Gets all the votes on a shit comparison video and then switches it but leaves the votes.

I originally voted GT but changed it and updated my post today after watching updated video. I have intentionally been avoiding watching too much as I want to go in fresh once Forza is up on Gamepass but I thought i'd watch this comparison video thinking it would be fair. The rest of the thread is cherry picked shots to make whichever game you prefer look favourable. With all the different settings and graphical options available its near impossible to take anyone's comparison shots here seriously. In some GT looks better in others it's Forza and the one comparing FH to FM is the same using graphical settings and camera angles to make FM look as bad as possible. There are no reflections whatsoever on the car its just a single shade of matt yellow, the game does not look like that in any of the other images i've seen so I have to assume it was intentional. All I wanted was to see a genuine apples to apples comparison video so I could judge for myself but no, OP had to use one which clearly made FM look bad. It's not too much to ask for is it, an unbiased comparison video!

The poll should be removed.
It's a bit of a shitshow all around tbh. So much misinformation and cherry picking in one thread. Best to:

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Because the poster use the basic glossy paint instead of the metalic one which makes a huge difference. And the tod is also different which has a impact on the glow of the paint. Here is a example what the real metalic paint looks vs the basic glossy paint you can select in paint editor.

Forza-Motorsport-6-10-2023-15-29-19.jpg

Forza-Motorsport-6-10-2023-15-31-55.jpg

Awesome, thanks for this.

Maybe people need to be more diligent in their comparisons going forwards then? The type of paint, TOD, headlights on vs off (etc) all play a role.

So if we want some comparisons we need someone who knows what they are doing and is going to take the time to be thorough.
 
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You can change it to make it looser and more like Forza, but I agree it still falls short - this is one thing Forza gets right.

GT and Forza Motorsport are both completely stale franchises at this point, it's very sad to see the lack of ambition, they could be so much better.
I think forza's lack of ambition is a bit of a bummer but at least they tried to improve weather, destruction, and realtime GI. Maybe it doesnt look like a generational leap over GT7 but i admire the effort. I think both GT7 and Forza need to be a bit more ambitious with this. They are effectively making yearly sports franchises with incremental updates.... only they are taking 4-6 years to make them. Destruction is still pathetic. Weather effects are still behind DriveClub. Trackside detail could be much better in both games.

But again, despite the unforgiveable downgrades, I think Forza at least tried to make progress with destruction, improved weather, GI and 3d trees. PD's decision to keep GT7 cross gen doomed it from the start.

Here's the same spot in Forza Motorsport 5. How much improvement is there in ten years and a new console generation?

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It could be better for sure. No idea why they chased 4k 60 fps in the non-RT mode. Big mistake.
 
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GT7 has by far the worst third person camera view in racing games.

Its not usable during gameplay. For a sim racer you are going to be using bonnet or floor cam anyway but I'd like to have a good third person cam for chill driving sometimes.
See the post above yours where i post a video showing how to adjust the chase cam in GT7. You can also adjust the cockpit camera position in GT7
 
There's an option in GT7 to loosen the camera if you so wish, but I actually prefer the car to be rigid because it's better for taking corners more accurately. Not that I play very often in this view.
It's almost as if one aims to be more of a simulator and the other more of an arcade game.

Chase views are for casuals, bumper for best laptimes cockpit for realism.
 
Because the poster use the basic glossy paint instead of the metalic one which makes a huge difference. And the tod is also different which has a impact on the glow of the paint. Here is a example what the real metalic paint looks vs the basic glossy paint you can select in paint editor.

Forza-Motorsport-6-10-2023-15-29-19.jpg

Forza-Motorsport-6-10-2023-15-31-55.jpg
As you're probably the only one who knows what they're talking about with the graphics comparison, what's the difference in the lighting model between Motorsport and GT7 if any?
 
I think forza's lack of ambition is a bit of a bummer but at least they tried to improve weather, destruction, and realtime GI. Maybe it doesnt look like a generational leap over GT7 but i admire the effort. I think both GT7 and Forza need to be a bit more ambitious with this. They are effectively making yearly sports franchises with incremental updates.... only they are taking 4-6 years to make them. Destruction is still pathetic. Weather effects are still behind DriveClub. Trackside detail could be much better in both games.

But again, despite the unforgiveable downgrades, I think Forza at least tried to make progress with destruction, improved weather, GI and 3d trees. PD's decision to keep GT7 cross gen doomed it from the start.
btw them stutters probs dont happpen on something midrange like i5 10400f

i told df in comments and from twitter countless times: zen 2 cpus aged something horrid due to ccx structure.

its just unusal that a, say, %30 slower cpu on paper gets %100 worse %1 lows. that only happens if the cpu is architecturally flawed. and since a regular run off the mild i5 9400f is not architecturally flawed, if it is %50 slower than a 13900k, it will be %50 slower in terms of %1 lows too

its clear that zen 2 products that are %30-40 slower than new products produce abhorrent %100 -150 slower %1 lows

this is completely on AMD. nothing to do with devs. they don't have to cater to special "sauce" ccx structure the amd abused to sell those chips for cheap.

there's a reason zen 3 and onwards are more expensive. not only for amd greed but also because they cannot rely on ccx structure anymore. they keep doing CCD stuff but only on 12+ cores. it is clear devs communicated them and stopped them in their tracks. ccx stuff helped them get great prices and great yields. but it is also hard to code for, probably.

ccx endured ps4 era ports due to sheer raw power and problems never were exposed back then (aside from rare "games" like flight simulator where zen 2 would fail colossaly. now it happens in every other game)
 
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In the final version of Forza do the trees have movement or are they static? in the trailer they moved with the wind
 
I think forza's lack of ambition is a bit of a bummer but at least they tried to improve weather, destruction, and realtime GI. Maybe it doesnt look like a generational leap over GT7 but i admire the effort. I think both GT7 and Forza need to be a bit more ambitious with this. They are effectively making yearly sports franchises with incremental updates.... only they are taking 4-6 years to make them. Destruction is still pathetic. Weather effects are still behind DriveClub. Trackside detail could be much better in both games.

But again, despite the unforgiveable downgrades, I think Forza at least tried to make progress with destruction, improved weather, GI and 3d trees. PD's decision to keep GT7 cross gen doomed it from the start.



It could be better for sure. No idea why they chased 4k 60 fps in the non-RT mode. Big mistake.
I loved Driveclub, but people need to stop bringing it up in conversation. It had 10 cars on track and ran at 30fps @ 1080p. This gave them the headroom for the visual effects.
 
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