The rain reflections are not handled by RT, it's using Screen Space Reflections.I'd be curious to see a comparison of a level that capitalizes on RT strengths, maybe something with a lot of rain reflections. Ive yet to see a good comparison, although I recently saw a video of Forza in the rain and it looked incredible!
Its still in but difficult to see sometimes. But its not in real time like FM/FH, you don't see the arms and the steering wheel and other things that move in the reflections.
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Like this guy stating GT7 can't see arms and steering wheel, like the dashboard is supposted to be 2 inches long. 20 to 21 pages and nobody has an issue with this lol. I would have thought Turn 10 would have fixed this, but its all about milking RT this RT that.
I hate the reflection to be honest, since the perspective is completely wrong. The reflection would only look like that if you had eyes on your crotch looking up. A real dash reflection from the height of the camera in the game would be mostly dash. You wouldn't be able to see the steering wheel. Especially in that particular car.
That's mainly due to the painstaking detail GT goes through to be 100% accurate whereas Forza has been known to take liberties with real life tracks to make them better suited for games.That was just one example; I took and annotated one screenshot. But you can spot the same type of differences in pretty much the entire video.
Here are a few images:
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- Fewer, less detailed objects.
- Missing details and missing shadows (the sun is at the same angle in both GT and FM)
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- Difference in qualities of trees
- Differences in draw distance, fewer long-distance objects, and less environmental geometry in FM7.
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Even these 3 screenshots I took just randomly stopped the video at random places. The video is full of such comparisons and one can easily take 10+ of these screenshots. These are just a few examples.
- Fewer trees, lower-quality trees, and less environmental detail in FM.
- Low draw distance, LOD issues, and rendering fewer objects and environmental details.
- Although I did not mark it in the image, there are no reflections on the hood of the car in FM 7, and the lighting is unrealistic in the cockpit, especially on the steering wheel.
100% agree with this. Tech stuff is just that ... tech stuff. A game can look so much better for other reasons, and good art is usually enough to trump the technical mumbo jumbo 9 out of 10 times.
I'm pretty sure it's not RT for that reflection. It's whatever they used in FM7 just reused.
Plus they know that the cars are made of vibranium so why not ram your way anyway...Need to remember Forza AI is based of real peoples driving(drivatars)
If you every played online in Forza that AI is realistic as can be![]()
GT7 interiors are modelled to ridiculous levels in their entirety. It's in VR that you can truly appreciate the smallest of details. You can turn around and see the back seats, see the stitching in the seat belts, the detail on the doors internals. There are even times, when sitting in certain cars that have seats with head surround, that you can see the rest either side of your head.The car detail is almost a generational difference in GT7's favor. Compare the interiors.
Forza is missing the windshield frits (the black dot pattern around the edge) as well as the working digital MPH readout on the speedo. GT7's car materials react more realistically to light. I can't easily tell due to the dark lighting but I think Forza is also missing the upholstery detail (eg. we can see GT7 replicates the seams on the wheel). Edges in the cockpit are actually round in GT7, whereas you can literally see the polygonal edges that make up Forza's (check out the wheel and oh lordy, those air con vents). The fine mesh detail on what I assume is the car speaker system is also so much finer in GT7, to the point where it looks like it isn't there due to Youtube compression, but it is - just far more delicately modeled. The buttons on the car wheel also have a nice bump mapping effect in GT7 that reacts to the lighting beautifully, which Forza makes an attempt to emulate with muddy results.
Not at all. Here is a screenshot directly taken of this video.
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GT 7 excels in both car as well as environmental details.
- GT 7 has significantly better and richer trees with more volume and accurate color.
- GT 7 has better tesselation, track details, and terrain texture.
- GT 7 has a much better draw distance and is rendering more things on the screen.
Forza's red boxes in real time or baked?
What's disingenuous about it?Fuck's sake Heis, what a terribly disingenuous picture with red boxes you've made here
Let me try one too ..
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What's disingenuous about it?
I didn't even post that video; somebody else did. I took screenshots to respond to someone and put numbers to highlight the differences and easily pinpoint what I was referring to. Those are real screenshots from a direct comparison, taken from a video someone else posted.
All three points are incorrect. Forza has 3d trees, way more trackside detail, and way bigger draw distance. Cherrypicking a single screenshot with a fucking cone on the ground to assert GT7 is rendering more things on screen is hilarious.Not at all. Here is a screenshot directly taken of this video.
GT 7 excels in both car as well as environmental details.
- GT 7 has significantly better and richer trees with more volume and accurate color.
- GT 7 has better tesselation, track details, and terrain texture.
- GT 7 has a much better draw distance and is rendering more things on the screen.
Yeah, ok. I would leave the comparisons to the big boys.That was just one example; I took and annotated one screenshot. But you can spot the same type of differences in pretty much the entire video.
Here are a few images:
![]()
- Fewer, less detailed objects.
- Missing details and missing shadows (the sun is at the same angle in both GT and FM)
![]()
- Difference in qualities of trees
- Differences in draw distance, fewer long-distance objects, and less environmental geometry in FM7.
![]()
Even these 3 screenshots I took just randomly stopped the video at random places. The video is full of such comparisons and one can easily take 10+ of these screenshots. These are just a few examples.
- Fewer trees, lower-quality trees, and less environmental detail in FM.
- Low draw distance, LOD issues, and rendering fewer objects and environmental details.
- Although I did not mark it in the image, there are no reflections on the hood of the car in FM 7, and the lighting is unrealistic in the cockpit, especially on the steering wheel.
100% agree with this. Tech stuff is just that ... tech stuff. A game can look so much better for other reasons, and good art is usually enough to trump the technical mumbo jumbo 9 out of 10 times.
You didn't even provide a screenshot, just a toot straight from your ass.All three points are incorrect. Forza has 3d trees, way more trackside detail, and way bigger draw distance. Cherrypicking a single screenshot with a fucking cone on the ground to assert GT7 is rendering more things on screen is hilarious.
You just don't get it. Well you see... in the top picture construction was already done by that day on the track in gt so they didn't need a helicopter to oversee the crane operation, and on the bottom set of pictures there was a festival going on in Forza where they had a weekend cookout so they had to set up tents in anticipation of possible bad weather in GT it was Tuesday and everyone knows you cant have a cookout on Tuesday.Fuck's sake Heis, what a terribly disingenuous picture with red boxes you've made here
Let me try one too ..
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Fuck's sake Heis, what a terribly disingenuous picture with red boxes you've made here
Let me try one too ..
![]()
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Hmmmm guess that video shouldn't have been posted then or do you not like it because it shows Forza in a bad light?It's disingenuous in the sense that you're comparing two completely different rendering approaches of a map and then talking about LoD differences, they're not 1 : 1 in terms of how they're rendering the foliage and trees to be compared like that lol
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3D trees don't matter if it doesn't even look better. He didn't do a single screenshot, he did multiple to show lower detail and if it's cherry picking then so are all the other ones that show Forza better. In GT it really depends on the track though, they aren't all consistent.All three points are incorrect. Forza has 3d trees, way more trackside detail, and way bigger draw distance. Cherrypicking a single screenshot with a fucking cone on the ground to assert GT7 is rendering more things on screen is hilarious.
but they do look better. like what are we doing here?Hmmmm guess that video shouldn't have been posted then or do you not like it because it shows Forza in a bad light?
3D trees don't matter if it doesn't even look better. He didn't do a single screenshot, he did multiple to show lower detail and if it's cherry picking then so are all the other ones that show Forza better. In GT it really depends on the track though, they aren't all consistent.
Hmmmm guess that video shouldn't have been posted then or do you not like it because it shows Forza in a bad light?
Yeah the car detail is so good! Nothing gets left out!The car detail is almost a generational difference in GT7's favor. Compare the interiors.
Forza is missing the windshield frits (the black dot pattern around the edge) as well as the working digital MPH readout on the speedo. GT7's car materials react more realistically to light. I can't easily tell due to the dark lighting but I think Forza is also missing the upholstery detail (eg. we can see GT7 replicates the seams on the wheel). Edges in the cockpit are actually round in GT7, whereas you can literally see the polygonal edges that make up Forza's (check out the wheel and oh lordy, those air con vents). The fine mesh detail on what I assume is the car speaker system is also so much finer in GT7, to the point where it looks like it isn't there due to Youtube compression, but it is - just far more delicately modeled. The buttons on the car wheel also have a nice bump mapping effect in GT7 that reacts to the lighting beautifully, which Forza makes an attempt to emulate with muddy results.
What is going on with that car. I dont know how to describe it.. its high gloss black that has a mirror reflection..??Holy shit.
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He took screens from a comparison video that was posted here. If it's not accurate, then it shouldn't have been posted. The fact that both of you can cherrypick things should show there's no clear overall advantage either way. Your rebuttle screens weren't 1:1 comparisons either.Clearly you didn't understand the post you've quoted. Let's move on.
nah, it looks fantastic hence the holy shit.What is going on with that car. I dont know how to describe it.. its high gloss black that has a mirror reflection..??
Is that a "holy shit" in a good way or bad Slimey??
Really hope im not the only one that thinks that merc looks bad... calm down diddly![]()
Obviously i respect your opinion mate, but i couldn't disagree more.nah, it looks fantastic hence the holy shit.
I think it looks impressive at first glance, but not realistic whatsoever and about as subtle as a hammer to the face.What is going on with that car. I dont know how to describe it.. its high gloss black that has a mirror reflection..??
Is that a "holy shit" in a good way or bad Slimey??
Really hope im not the only one that thinks that merc looks bad... The side door in particular.
The car detail is almost a generational difference in GT7's favor. Compare the interiors.
Forza is missing the windshield frits (the black dot pattern around the edge) as well as the working digital MPH readout on the speedo. GT7's car materials react more realistically to light. I can't easily tell due to the dark lighting but I think Forza is also missing the upholstery detail (eg. we can see GT7 replicates the seams on the wheel). Edges in the cockpit are actually round in GT7, whereas you can literally see the polygonal edges that make up Forza's (check out the wheel and oh lordy, those air con vents). The fine mesh detail on what I assume is the car speaker system is also so much finer in GT7, to the point where it looks like it isn't there due to Youtube compression, but it is - just far more delicately modeled. The buttons on the car wheel also have a nice bump mapping effect in GT7 that reacts to the lighting beautifully, which Forza makes an attempt to emulate with muddy results.
Lots of people have praised the handling so they obviously have that going in the right direction. Love to get my hands on it.I've just been playing Forza Motorsport for nearly 2 hours on my Series X and you're right. GT7's car detail is at another level compared to Forza (I'm primarily referring to external car detail; I'm not sure atm regarding interior detail). I'm a bit disappointed by Forza's visuals tbh. The shadowing of the cars is nice and makes the cars feel very attached and planted to the road and the lighting coverage seems to be really good. They've done a good job with the global illumination.
But I dunno, there's something disappointing about the visuals to me as well. The textures don't look that impressive and the image quality is quite a bit less pristine than GT7. The stadiums look quite nice but the natural environment seems a bit hit and miss wrt its visual fidelity.
On the other hand Forza's physics feel like a generational leap over Forza 7. The cars control brilliantly and feel amazing so far. The sound is also pretty epic - some of the race cars are reminiscent of the monster sound that Project Cars produced. They sound like guttural speed demons.
Agreed. That reflection is hideous and when you zoom in, it looks even worse. I've seen far better screenshots of the game.What is going on with that car. I dont know how to describe it.. its high gloss black that has a mirror reflection..??
Is that a "holy shit" in a good way or bad Slimey??
Really hope im not the only one that thinks that merc looks bad... The side door in particular.
This is hysterical. Reminds me of those videos of women trying to get out of parking lots and continue to turn the wrong way while reversing.
Does MS own chatgpt or has an AI of their own? Can we take AI out of programmers hands and just have AI design AI in video games. We all thought the jaguar CPUs were holding back the developers but its clear these guys are all clueless.
Not at all. Here is a screenshot directly taken of this video.
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GT 7 excels in both car as well as environmental details.
- GT 7 has significantly better and richer trees with more volume and accurate color.
- GT 7 has better tesselation, track details, and terrain texture.
- GT 7 has a much better draw distance and is rendering more things on the screen.
I've just been playing Forza Motorsport for nearly 2 hours on my Series X and you're right. GT7's car detail is at another level compared to Forza (I'm primarily referring to external car detail; I'm not sure atm regarding interior detail). I'm a bit disappointed by Forza's visuals tbh. The shadowing of the cars is nice and makes the cars feel very attached and planted to the road and the lighting coverage seems to be really good. They've done a good job with the global illumination.
But I dunno, there's something disappointing about the visuals to me as well. The textures don't look that impressive and the image quality is quite a bit less pristine than GT7. The stadiums look quite nice but the natural environment seems a bit hit and miss wrt its visual fidelity.
On the other hand Forza's physics feel like a generational leap over Forza 7. The cars control brilliantly and feel amazing so far. The sound is also pretty epic - some of the race cars are reminiscent of the monster sound that Project Cars produced. They sound like guttural speed demons.
And I am not even disagreeing with you as I think that one part of that track does look better on GT7. But this is totally disingenuous.
I mean I can do that with that blurry pic as well.
1. where's GTs light poles?
2. where are the signs?
3 the trees are actually lit better in Forza with multiple lights and shadows... not just a dimmed green like GT7.
4. the ground textures are lit better in Forza.
5. the tessellation is there with better shadowing and RT AO.
6. how messed up is GT FOV to even get that angle?
7. the shadows of the bg doesn't realistically match the suns position in GT7.
8. Track is in the better time of season in Forza than Gt7.
To be clear that was sarcasm....
This thread isn't about which looks the best more than who can take the worst pic. and since Forza has a pc version with low settings that is an uneven playing field.
But lets get a clearer image just for fun:
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For context, my post was a response to a guy who said that apart from cars, everything else looks better in Forza, especially in this video.And I am not even disagreeing with you as I think that one part of that track does look better on GT7. But this is totally disingenuous.
I mean I can do that with that blurry pic as well.
1. where's GTs light poles?
2. where are the signs?
3 the trees are actually lit better in Forza with multiple lights and shadows... not just a dimmed green like GT7.
4. the ground textures are lit better in Forza.
5. the tessellation is there with better shadowing and RT AO.
6. how messed up is GT FOV to even get that angle?
7. the shadows of the bg doesn't realistically match the suns position in GT7.
8. Track is in the better time of season in Forza than Gt7.
To be clear that was sarcasm....
This thread isn't about which looks the best more than who can take the worst pic. and since Forza has a pc version with low settings that is an uneven playing field.
But lets get a clearer image just for fun:
![]()
Is the video doctored? No.It's disingenuous in the sense that you're comparing two completely different rendering approaches of a map and then talking about LoD differences, they're not 1 : 1 in terms of how they're rendering the foliage and trees to be compared like that lol
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They should add those lights to the track in real life.And I am not even disagreeing with you as I think that one part of that track does look better on GT7. But this is totally disingenuous.
I mean I can do that with that blurry pic as well.
1. where's GTs light poles?
2. where are the signs?
3 the trees are actually lit better in Forza with multiple lights and shadows... not just a dimmed green like GT7.
4. the ground textures are lit better in Forza.
5. the tessellation is there with better shadowing and RT AO.
6. how messed up is GT FOV to even get that angle?
7. the shadows of the bg doesn't realistically match the suns position in GT7.
8. Track is in the better time of season in Forza than Gt7.
To be clear that was sarcasm....
This thread isn't about which looks the best more than who can take the worst pic. and since Forza has a pc version with low settings that is an uneven playing field.
But lets get a clearer image just for fun:
![]()
I posted screenshots from a comparison video. If you're claiming otherwise, point that out in the same screenshots above.All three points are incorrect. Forza has 3d trees, way more trackside detail, and way bigger draw distance. Cherrypicking a single screenshot with a fucking cone on the ground to assert GT7 is rendering more things on screen is hilarious.
Turn10 claims otherwise that everything is built from the ground up, but some fans claim otherwise, that there are too many similarities in the new and old car models.One thing I will say is that it is disheartening to see faceted curves in the interiors in Forza. It would appear to be the same old issues again. Are these old car models?
Is the video doctored? No.
Are my screenshots doctored? No.
Is that a comparison video? Yes.
Did I take screenshots of that video? Yes.
Then it's not disginenous.
Read his post again, someone posted that video saying it shows Forza to be better. Is it a good video comparison? Probably not but you're clearly missing context.Were the two trying to render the exact same environmental detail? No.
Does it make sense to compare LoDs and tree distance when they weren't? No.
Was it therefore a disingenuous comparison? Yep.
Yes. They are the same tracks! If one game has fewer details on that track, then that's a point worth including, of course. Otherwise, you could compare Forza Motorsport 7 with Gran Turismo 2 or FM3 with GT 7.Were the two trying to render the exact same environmental detail? No.
Absolutely it does. See above. They are the same real-world tracks. One game has more details than the other. Again, this was in response to someone who said the apart from car details, everything else in this video is better in Forza. I showed with evidence that it was not the case. And that GT 7 has more environmental details.Does it make sense to compare LoDs and tree distance when they weren't? No.
Nope. And your problem seems more to be with the comparison video in that case. You should bring that up to the YT channel that posted this or the guy who shared that video in this thread.Was it therefore a disingenuous comparison? Yep.