How...In God's name,do the Dev's NOT recognise how inaccurate most of the car models in this game/series are???
WTF guys......???
Think there's a lot of misconceptions going around so I'm going to have to run defense for Turn 10 here.
It's not just Turn 10 making the game, they will be outsourcing stuff and that includes car models. There's a budget for that, and that's not on Turn 10. Each car will have its own time budget also, and that's not on Turn 10.
Sure the behind the scenes dev video from Turn 10 was a bit on the embarrassing side, clearly we're dealing with a whole different culture, but that imo will mostly affect design decisions and overall aesthetics, which not surprisingly are too loud and lacking class. But that's just a taste thing.
We can also say that the push for RT and the obvious bs gameplay reveal doesn't come from the team, as surely they will have people that know exactly what is realistically achievable on an AMD GPU that is not known for being good at RT. But I'll bet you Xbox heads were more worried about getting a PR win over Gran Turismo than anything else.
Clearly they had a hard time optimizing for launch date, and Xbox wasn't interested in giving them any more time because as we've seen from the leaked emails, and unlike Xbox fans, the execs were fuming over the lack of first party content being released on Gamepass. So now you got games coming out before they are ready because Xbox is more worried about subscriber loss/gain than they are about anything else. They released Redfall after all. This is not on Turn 10.
Same goes for progression system, as Turn 10 will have been guided by Xbox analytic team on how to frame the progression system to play ball with their internal metrics, brought to you by Gamepass. This is not on Turn 10.
It is what it is, the whole pick two out of three, Fast/Cheap/Quality, or whatever somebody will know what I'm talking about.