Group Photos of Classic Dev Teams

MrRibeye

Gold Member
3D Realms in 1996 who released Duke Nukem 3D that year.
tone0N.jpg


Photo of the founders of Red Storm Entertainment in 1996 who would two years later give us the first Tom Clancy's Rainbow Six game on the original PlayStation 1.
2372975-rse_founders.jpg


BioWare during Baldur's Gate development, circa 1997.
4.bioware_pic.jpg


Group shot of most of the Blizzard North team, circa 1997 a year after the release of the first Diablo game.
fHPh3O.jpg


The Jedi Knight (LucasArts, 1997) design team.
FRrbxaqWYAAHYwT


The Half-Life team around 1998, from the Sierra Studios E3 1998 Press Kit.
TWIOvP.jpg


Team Silent in 1998 before incorporating the main development team of Konami and releasing Silent Hill 1 a year later.
Team-Silent-1998.jpeg


Neversoft in 1998, the team who brought us Tony Hawk's Pro Skater.
KROfdI.jpg


Rockstar Games circa 2001, the team behind GTA 3.
dzVCjm.jpg


Remedy team on the day they had finished working on Max Payne (15 July 2001):
DnAWlvlW0AA5wcG
 
Last edited:
I don't think you can fit all the people who worked on a single AC game in one single photo even. I still play Duke 3D and Doom till this day but most of the AC games are one and done. Really puts into perspective that games have become too bloated. I would take Baldur's Gate 2 over any AC game these days.
 
What a coincidence of a thread, I just saw this while browsing twitter:


Also since Assassin's Creed is so hot right now, here's a picture of the original dev team that made AC1:

jade_raymond_001.jpg
 
I'm sure the super Mario bros and super Metroid teams were small also.

Same with a lot of 16bit games.

On wiki it says Ikaruga was developed by a small team too.
 
Last edited:
Here's a photo of the full development team of the classic C64 game Paradroid.

zzap_03_andrew_braybrook.jpg
 
Christ lads you had to go and bring 2024 identity politics into 80/90's pictures FFS, can't you just enjoy the snapshot back to simpler times when we where all kids loving the games these guys where making
 
Also since Assassin's Creed is so hot right now, here's a picture of the original dev team that made AC1:

jade_raymond_001.jpg

I was hoping someone would post the picture for that game... For the later AC games the ending credits would roll for half an hour listing all the members of the team.
 
All those teams are small and in one location. It's the equivalent of a small indie team of today. Video games have industrialized to hundreds/thousands of devs across several countries working on many shifts with support studios.
 
I guess dev teams have to have increased a bit, but there is a lesson there in the creative element - the fewer the people involved in the creative element, the better for the end product.

More games, better choice and let the good ones shine - that is what we need, rather than fewer massive releases that try to pander to absolutely everyone - end up costing a fortune - and fall flat in their faces, resulting in huge layoffs.

A good example is Jedi Survivor costing $300million to produce and then God of War Ragnarok $200million, and then Stellar Blade $50million. Can anyone really tell those games cost multiple times more to make?
 
What a coincidence of a thread, I just saw this while browsing twitter:


Also since Assassin's Creed is so hot right now, here's a picture of the original dev team that made AC1:

jade_raymond_001.jpg


I like that they told all the non-Jade swine to wear dark, muted colors and get as far back as possible so that you can see Jade better.
 
I like that they told all the non-Jade swine to wear dark, muted colors and get as far back as possible so that you can see Jade better.
It gets even funnier when you consider that the actual creator of AC is just hanging out far back to the left (the guy with the glasses and green shirt)
 
I guess dev teams have to have increased a bit, but there is a lesson there in the creative element - the fewer the people involved in the creative element, the better for the end product.

More games, better choice and let the good ones shine - that is what we need, rather than fewer massive releases that try to pander to absolutely everyone - end up costing a fortune - and fall flat in their faces, resulting in huge layoffs.

A good example is Jedi Survivor costing $300million to produce and then God of War Ragnarok $200million, and then Stellar Blade $50million. Can anyone really tell those games cost multiple times more to make?
The craziest thing to me is that the $300 million game was the one that was absolutely rife with technical issues upon release. You'd figure that a really good QA/QC team would be included in that budget.
 
Top Bottom