One developer said that in 2019, there were 12 of them working on the game. The number had to gradually increase until it reached 160 for them to enter full production for about two years as is the norm.
It's pretty hard to believe that such a game could cost 400 million.
Anyone want to work out the team size from this?
Normally credits arnt over an hour long, just saying. You gotta pay for all these additional contractors and services that worked on the game.
I'm not.
I'm just maintaining a high level of skepticism. You don't have to buy what Colin is selling.
I'm not.
I'm just maintaining a high level of skepticism. You don't have to buy what Men in Boxes is selling.
PageAny chance we can give @James Sawyer Ford an early unbanning so we can get his thoughts on this![]()
Please lets not go back, jack.
Yes, they have permanently available (so no FOMO) battle passes, added each month, that are quite reasonably priced. You buy them with in game currency, which can be earned through play, or bought in packs….each day there's also 3 or 4 rotating premium items that can be purchased with the same currency. If you don't buy any of those then you can likely buy the battle pass just with what you earn from play. I enjoyed the game, and the prices felt perfectly fair, so it's a very rare occasion I've bought stuff, nothing felt predatory, but they likely made decent revenue outside of the initial £40 price tagDoesnt HD2 have mtx?
One developer said that in 2019, there were 12 of them working on the game. The number had to gradually increase until it reached 160 for them to enter full production for about two years as is the norm.
It's pretty hard to believe that such a game could cost 400 million.
God Of War Egypt, Ghost of Tsushima 2 and Bloodborne 2 is all that is needed from this list; and would sell gangbusters.. Killzone IV
. Resistance Fall of Aliens
. Uncharted V: Drake and Sully witty adventure
. God of War: Osiris
. B2oodborne
. Day2 Gone: Zombie-nado
. Infamous III: Triple power
. Ghost of Tsushima II: Double Dragon
. The Order 1866: Vampire Stalker
. Guardian of the Colossus (Roku-ico)
. The Last Shadow (go-ico)
. Astrobot in Knack World
. Astrobot's Time Machine
. Astrobot is missing
There you go Sony. You better not fuck it up.
Please lets not go back, jack.
i believe this game cost a shit ton of dollar which ever way we cut it.No one with any sense of objectivity believes this.
Firewak was founded in 2018, just 6 years ago. Assume for a second that the game has been in development the entire time, which we know it wasn't, that's 400 million dollars over 6 years, with a studio smaller than Sucker Punch.
Even if the studio was 200 people, the average cost per developer would be 333K dollars per year... this is simply not true.
This is Colin either trumping up a story or believing someone's trumped up statements because they're mad at the studio. And it certainly sounds like one or the other.
For a game that Sony thought would be their next star wars, they never really advertised it. We got a single teaser a year ago and we didn't get a gameplay trailer until 3 months ago. That's not what you do with a game that you think is going to be the future of your brand.
This game is a failure, but we don't need to lie about the framework of that failure.
I also don't believe several Sony studios had their hand in the development of the game. You can see who worked on it in the games credits. Many of which are customary accreditations.
So it seems that people continue to try and take things that have a grain of truth and sprinkle in lies or hyperbole so that it sticks to the truth.
Even if the studio was 200 people
Oh by the way that little stand is an extra $30.Wouldn't be surprised if this is why PS5 Pro is $699 without a disc drive rather than $649 with one.
That extra markup we're seeing will probably cover that $400m in a couple years.
Did you hear what he said? They thought it was going to be a massive game, and a massive franchise. If you feel that way you're not thinking of 7.2 million copies but 20, 30, and up, and spin off games, TV shows, movies, the whole deal.It's not about the story making sense, but the numbers not adding up. I find the $400 million budget hard too believe too considering the fact that bigger Sony studios working on far more ambitious games had $200 million budgets that were already deemed extravagant because of the required sales numbers just to break even.
Spider-Man 2 cost a crazy $300 million and needed to sell at least 7.2 million copies at $70 to to start making a profit. If Concord's budget really was $400 million, then how many copies of the game at $40 did Sony expect to sell before they'd start making money? 14 million copies? Remember that Concord didn't have a microtransaction system (yet) and that Sony only gets 100% of that $40 for sales on its own online sales platform.
My honest opinion reading between the lines is that there is/was a talent issue and also a period of time where the game was essentially redeveloped, as well as overspend on salaries when the investment was rolling in given the 'calibre' of veterans.
If the timeline is right then it meant the original game would have to have started life as an UE4 game. UE5 wasn't on GA until 2022 so I imagine porting was required.
Add to that the fact ICE are usually Sony centric and most of the talent use custom engines across Sony and you get a lack of support. Now they are insanely talented people across SIE so I'm guessing a few could get up to speed quickly.
They initially raised $18 million investment seeds via ProbabkyMonsters: https://venturebeat.com/business/ex...s-18-8-million-for-two-triple-a-game-studios/
Enough to draw salaries and pay people while a second round of investment was run to the tune of $200million: https://www.gamesindustry.biz/proba...00m-to-make-games-with-a-people-first-culture
Then a final round of investment of a further $50million: https://www.gamesindustry.biz/probably-monsters-raises-usd200m-in-series-a
We know Cauldrons game was cancelled about 18 months ago, and I don't think the final studio even showed what they were doing. I think Concord basically swallowed all three studio's and they couldn't see it failing because they needed it to succeed so badly. Why the fuck Sony bought them as late as they did I have no idea.
We dont yet know if he was wrong though.The future of PlayStation …
![]()
Future of PlayStation?? They took a look at that roster of characters and decided,
"Yep! This is what our company needs to be known for!!"
Really?![]()
Did you mean second coming of the Professor?Next week someone is going to say that this cost 1 billion dollars and was believed internally to herald the second coming of the messiah.
Usually the people in the key positions get there because of who they know, not what they know.Why are companies so out of touch?
I sometimes get shit for minuscule shit which does not matter in the grand scheme of things
I think there is a massive rejection of all things California across all media. The entire region is out of touch with the rest of the country and the world.Why are companies so out of touch?
Yeah, it's more about optics and PR. But as I've said many times, this failure also reflects on Bungie, and that shitshow cost $3.6 billion, plus the six other canceled GaaS projects and the disruption inside PS Studios.So it seems that people continue to try and take things that have a grain of truth and sprinkle in lies or hyperbole so that it sticks to the truth.